CommitLog |

This commit is contained in:
SilicaAndPina 2020-07-24 11:19:56 +12:00
parent a9c35b6d6c
commit 10ab496e57
6 changed files with 60 additions and 59 deletions

View file

@ -0,0 +1,23 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>spr_chunk</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>

View file

@ -74,11 +74,11 @@ step_counter++;
<kind>1</kind>
<string>/// Draw Debug Screen
var chunkRelX = obj_player.x % 256
var chunkRelY = obj_player.y % 256
var chunkRelX = obj_player.x % (CHUNK_SIZE*TILE_SIZE);
var chunkRelY = obj_player.y % (CHUNK_SIZE*TILE_SIZE)
var chunkX = (obj_player.x - chunkRelX) / 256,;
var chunkY = (obj_player.y - chunkRelY) / 256;
var chunkX = (obj_player.x - chunkRelX) / (CHUNK_SIZE*TILE_SIZE);
var chunkY = (obj_player.y - chunkRelY) / (CHUNK_SIZE*TILE_SIZE);

View file

@ -50,15 +50,16 @@
<arguments>
<argument>
<kind>1</kind>
<string>var chunkRelX = obj_player.x % 256
var chunkRelY = obj_player.y % 256
<string>var chunkRelX = obj_player.x % (CHUNK_SIZE*TILE_SIZE);
var chunkRelY = obj_player.y % (CHUNK_SIZE*TILE_SIZE)
var chunkX = (obj_player.x - chunkRelX) / 256,;
var chunkY = (obj_player.y - chunkRelY) / 256;
if(loaded_chunks[0] == 0)
loaded_chunks[0] = load_chunk(chunkX,chunkY);
var chunkX = (obj_player.x - chunkRelX) / (CHUNK_SIZE*TILE_SIZE);
var chunkY = (obj_player.y - chunkRelY) / (CHUNK_SIZE*TILE_SIZE) - 1;
if(!place_meeting(chunkX*(CHUNK_SIZE*TILE_SIZE), chunkY*(CHUNK_SIZE*TILE_SIZE),obj_chunk))
{
instance_create(chunkX*(CHUNK_SIZE*TILE_SIZE),chunkY*(CHUNK_SIZE*TILE_SIZE),obj_chunk);
}
</string>
</argument>
</arguments>