add broken ships
BIN
sprites/images/s_0.png
Normal file
After Width: | Height: | Size: 209 B |
BIN
sprites/images/spr_blocks_2.png
Normal file
After Width: | Height: | Size: 904 B |
BIN
sprites/images/spr_broken_ship_0.png
Normal file
After Width: | Height: | Size: 327 B |
BIN
sprites/images/spr_crafting_0.png
Normal file
After Width: | Height: | Size: 781 B |
BIN
sprites/images/spr_final_0.png
Normal file
After Width: | Height: | Size: 155 B |
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
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@ -22,5 +22,6 @@
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<frames>
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<frame index="0">images\spr_blocks_0.png</frame>
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<frame index="1">images\spr_blocks_1.png</frame>
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<frame index="2">images\spr_blocks_2.png</frame>
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</frames>
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</sprite>
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@ -20,6 +20,6 @@
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<width>32</width>
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<height>32</height>
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<frames>
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<frame index="0">images\spr_enemy_0.png</frame>
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<frame index="0">images\spr_broken_ship_0.png</frame>
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</frames>
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||||
</sprite>
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25
sprites/spr_crafting.sprite.gmx
Normal file
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@ -0,0 +1,25 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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||||
<sprite>
|
||||
<type>0</type>
|
||||
<xorig>0</xorig>
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||||
<yorigin>0</yorigin>
|
||||
<colkind>1</colkind>
|
||||
<coltolerance>0</coltolerance>
|
||||
<sepmasks>0</sepmasks>
|
||||
<bboxmode>0</bboxmode>
|
||||
<bbox_left>0</bbox_left>
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||||
<bbox_right>148</bbox_right>
|
||||
<bbox_top>0</bbox_top>
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||||
<bbox_bottom>148</bbox_bottom>
|
||||
<HTile>0</HTile>
|
||||
<VTile>0</VTile>
|
||||
<TextureGroups>
|
||||
<TextureGroup0>0</TextureGroup0>
|
||||
</TextureGroups>
|
||||
<For3D>0</For3D>
|
||||
<width>149</width>
|
||||
<height>149</height>
|
||||
<frames>
|
||||
<frame index="0">images\spr_crafting_0.png</frame>
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||||
</frames>
|
||||
</sprite>
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25
sprites/spr_final.sprite.gmx
Normal file
|
@ -0,0 +1,25 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
|
||||
<type>0</type>
|
||||
<xorig>0</xorig>
|
||||
<yorigin>0</yorigin>
|
||||
<colkind>1</colkind>
|
||||
<coltolerance>0</coltolerance>
|
||||
<sepmasks>0</sepmasks>
|
||||
<bboxmode>0</bboxmode>
|
||||
<bbox_left>0</bbox_left>
|
||||
<bbox_right>148</bbox_right>
|
||||
<bbox_top>0</bbox_top>
|
||||
<bbox_bottom>148</bbox_bottom>
|
||||
<HTile>0</HTile>
|
||||
<VTile>0</VTile>
|
||||
<TextureGroups>
|
||||
<TextureGroup0>0</TextureGroup0>
|
||||
</TextureGroups>
|
||||
<For3D>0</For3D>
|
||||
<width>149</width>
|
||||
<height>149</height>
|
||||
<frames>
|
||||
<frame index="0">images\spr_final_0.png</frame>
|
||||
</frames>
|
||||
</sprite>
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