CommitLog |

This commit is contained in:
SilicaAndPina 2020-07-24 08:57:47 +12:00
parent e74edd8841
commit a9c35b6d6c
9 changed files with 128 additions and 60 deletions

View file

@ -1,23 +0,0 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>spr_empty</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>

View file

@ -48,7 +48,43 @@
<arguments>
<argument>
<kind>1</kind>
<string>step_counter++;
<string>/// Every Frame Global Code.
step_counter++;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="64">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>/// Draw Debug Screen
var chunkRelX = obj_player.x % 256
var chunkRelY = obj_player.y % 256
var chunkX = (obj_player.x - chunkRelX) / 256,;
var chunkY = (obj_player.y - chunkRelY) / 256;
draw_text(10,10,"X: "+string(obj_player.x)+"#Y: "+string(obj_player.y));
draw_text(10,40,"CrX: "+string(chunkRelX)+"#CrY: "+string(chunkRelY));
draw_text(10,70,"CX: "+string(chunkX)+"#CY: "+string(chunkY));
</string>
</argument>
</arguments>
@ -71,7 +107,8 @@
<arguments>
<argument>
<kind>1</kind>
<string>if(window_get_fullscreen())
<string>/// Set fullscreen
if(window_get_fullscreen())
{
window_set_fullscreen(0);
}

View file

@ -25,7 +25,10 @@
<arguments>
<argument>
<kind>1</kind>
<string></string>
<string>loaded_chunks[64] = 0;
//load_chunk(0,0);
</string>
</argument>
</arguments>
</action>
@ -47,7 +50,15 @@
<arguments>
<argument>
<kind>1</kind>
<string>generate_world();
<string>var chunkRelX = obj_player.x % 256
var chunkRelY = obj_player.y % 256
var chunkX = (obj_player.x - chunkRelX) / 256,;
var chunkY = (obj_player.y - chunkRelY) / 256;
if(loaded_chunks[0] == 0)
loaded_chunks[0] = load_chunk(chunkX,chunkY);
</string>
</argument>
</arguments>

View file

@ -25,8 +25,10 @@
<arguments>
<argument>
<kind>1</kind>
<string>image_speed = 0;
<string>/// Player creation code.
image_speed = 0;
image_index = 1;
</string>
</argument>
</arguments>
@ -49,7 +51,8 @@ image_index = 1;
<arguments>
<argument>
<kind>1</kind>
<string>direction = image_angle
<string>/// Player per frame
direction = image_angle
if(speed &gt; 0)
speed -= 1
@ -58,6 +61,7 @@ if(speed &gt; 20)
view_xview[0] = x - view_wview[0]/2;
view_yview[0] = y - view_hview[0]/2;
</string>
</argument>
</arguments>