CommitLog |
This commit is contained in:
parent
e74edd8841
commit
a9c35b6d6c
9 changed files with 128 additions and 60 deletions
|
@ -1,23 +0,0 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>spr_empty</spriteName>
|
||||
<solid>0</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName><undefined></parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events/>
|
||||
<PhysicsObject>0</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>0</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>0</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints/>
|
||||
</object>
|
|
@ -48,7 +48,43 @@
|
|||
<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>step_counter++;
|
||||
<string>/// Every Frame Global Code.
|
||||
step_counter++;
|
||||
</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
</event>
|
||||
<event eventtype="8" enumb="64">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>603</id>
|
||||
<kind>7</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>2</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>/// Draw Debug Screen
|
||||
|
||||
var chunkRelX = obj_player.x % 256
|
||||
var chunkRelY = obj_player.y % 256
|
||||
|
||||
var chunkX = (obj_player.x - chunkRelX) / 256,;
|
||||
var chunkY = (obj_player.y - chunkRelY) / 256;
|
||||
|
||||
|
||||
|
||||
draw_text(10,10,"X: "+string(obj_player.x)+"#Y: "+string(obj_player.y));
|
||||
draw_text(10,40,"CrX: "+string(chunkRelX)+"#CrY: "+string(chunkRelY));
|
||||
draw_text(10,70,"CX: "+string(chunkX)+"#CY: "+string(chunkY));
|
||||
</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
|
@ -71,7 +107,8 @@
|
|||
<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>if(window_get_fullscreen())
|
||||
<string>/// Set fullscreen
|
||||
if(window_get_fullscreen())
|
||||
{
|
||||
window_set_fullscreen(0);
|
||||
}
|
||||
|
|
|
@ -25,7 +25,10 @@
|
|||
<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string></string>
|
||||
<string>loaded_chunks[64] = 0;
|
||||
//load_chunk(0,0);
|
||||
|
||||
</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
|
@ -47,7 +50,15 @@
|
|||
<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>generate_world();
|
||||
<string>var chunkRelX = obj_player.x % 256
|
||||
var chunkRelY = obj_player.y % 256
|
||||
|
||||
var chunkX = (obj_player.x - chunkRelX) / 256,;
|
||||
var chunkY = (obj_player.y - chunkRelY) / 256;
|
||||
|
||||
if(loaded_chunks[0] == 0)
|
||||
loaded_chunks[0] = load_chunk(chunkX,chunkY);
|
||||
|
||||
</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
|
|
|
@ -25,8 +25,10 @@
|
|||
<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>image_speed = 0;
|
||||
<string>/// Player creation code.
|
||||
image_speed = 0;
|
||||
image_index = 1;
|
||||
|
||||
</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
|
@ -49,7 +51,8 @@ image_index = 1;
|
|||
<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>direction = image_angle
|
||||
<string>/// Player per frame
|
||||
direction = image_angle
|
||||
if(speed > 0)
|
||||
speed -= 1
|
||||
|
||||
|
@ -58,6 +61,7 @@ if(speed > 20)
|
|||
|
||||
view_xview[0] = x - view_wview[0]/2;
|
||||
view_yview[0] = y - view_hview[0]/2;
|
||||
|
||||
</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
|
|
Reference in a new issue