CommitLog |

This commit is contained in:
SilicaAndPina 2020-07-24 20:17:51 +12:00
parent 616cdab1b6
commit d89ee661bb
38 changed files with 208 additions and 42 deletions

View file

@ -5,7 +5,7 @@
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<parentName>obj_chunk_item</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">

View file

@ -0,0 +1,63 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>spr_boom</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>-60</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>audio_play_sound(snd_boom,3,false);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="7">
<action>
<libid>1</libid>
<id>203</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_kill_object</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>

View file

@ -63,31 +63,26 @@ if(step_counter == 60*room_speed)
<event eventtype="4" ename="obj_asteriod">
<action>
<libid>1</libid>
<id>203</id>
<kind>0</kind>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_kill_object</functionname>
<codestring></codestring>
<whoName>other</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
<action>
<libid>1</libid>
<id>203</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_kill_object</functionname>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>instance_destroy(other);
instance_create(other.x,other.y,obj_boom_fx)
instance_destroy(id);
</string>
</argument>
</arguments>
</action>
</event>
</events>

View file

@ -26,10 +26,7 @@
<argument>
<kind>1</kind>
<string>/// GENERATE CHUNK
var total_size = CHUNK_SIZE*TILE_SIZE;
instance_list = array_create(total_size);
cur_inst = 0;
instance_list = ds_list_create();
loaded = true;
// GENERATION
@ -37,10 +34,12 @@ for(var xx = 0; xx &lt; CHUNK_SIZE*TILE_SIZE; xx+= TILE_SIZE)
{
for(var yy = 0; yy &lt; CHUNK_SIZE*TILE_SIZE; yy+= TILE_SIZE)
{
if(random_range(0,100) &gt; 50)
if(random_range(0,100) &lt; 5)
{
instance_list[cur_inst] = instance_create(x+xx,y+yy, obj_asteriod);
cur_inst ++;
var inst = instance_create(x+xx,y+yy, obj_asteriod);
inst.CHUNK_CONTAINED = id;
ds_list_add(instance_list, inst);
}
}
}
@ -98,9 +97,9 @@ if(distance_to_object(obj_player) &gt; chunk_total_size*3)
<kind>1</kind>
<string>/// load
for(var i = 0; i &lt; cur_inst; i++)
for(var i = 0; i &lt; ds_list_size(instance_list); i++)
{
instance_activate_object(instance_list[i]);
instance_activate_object(instance_list[| i]);
}
loaded = true;
</string>
@ -126,12 +125,11 @@ loaded = true;
<argument>
<kind>1</kind>
<string>/// unload
for(var i = 0; i &lt; cur_inst; i++)
for(var i = 0; i &lt; ds_list_size(instance_list); i++)
{
instance_deactivate_object(instance_list[i]);
instance_deactivate_object(instance_list[| i]);
}
loaded = false;
show_debug_message("Unloading chunk: "+string(x)+","+string(y));
instance_deactivate_object(id);
</string>
</argument>

View file

@ -0,0 +1,48 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>&lt;undefined&gt;</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="1" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>var indx = ds_list_find_index(CHUNK_CONTAINED.instance_list,id);
ds_list_delete(CHUNK_CONTAINED.instance_list,indx);
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>

View file

@ -32,14 +32,12 @@ for(var i = 0; i &lt; 16; i ++)
var chunkat = instance_position(cX[i], cY[i],obj_chunk);
if(chunkat == noone) // create
{
show_debug_message("Generating chunk: "+string(cX[i])+","+string(cY[i]));
instance_create(cX[i],cY[i],obj_chunk);
}
else // load
{
if(chunkat.loaded = false)
{
show_debug_message("Loading chunk: #"+string(chunkat)+" "+string(cX[i])+","+string(cY[i]));
with(chunkat){
event_user(1);
}

View file

@ -3,7 +3,7 @@
<spriteName>spr_player</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<depth>-100</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>