<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
  <spriteName>spr_intentory</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>-4000</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>selected_slot = 0;

move_slot = false;
selected_item = 0;
selected_total = 0;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>x = view_xview[0]+view_wview[0]/2 - (424/2);
y = view_yview[0]+view_hview[0]/2 - (254/2);


var i = 0;
if((mouse_x &gt;= x &amp;&amp; mouse_x &lt;= x+424) &amp;&amp; (mouse_y &gt;= y &amp;&amp; mouse_y &lt;= y+239))
{
    for(yy = 8; yy &lt; (5*44); yy+=45)
    {
        for(xx = 6; xx &lt; (9*45); xx+=45+1)
        {
            if((mouse_x &gt;= x+xx &amp;&amp; mouse_x &lt;= x+xx+45) &amp;&amp; (mouse_y &gt;= y+yy &amp;&amp; mouse_y &lt;= y+yy+45))
            {
                selected_slot = i;
            }    
            i++;
        }    
    }   
    
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="6" enumb="4">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if(!move_slot)
{
    selected_item = obj_inv_controller.inventory[selected_slot];
    if(selected_item == 0)
        return false;
    selected_total = obj_inv_controller.inventoryCount[selected_slot];
    obj_inv_controller.inventory[selected_slot] = 0;
    obj_inv_controller.inventoryCount[selected_slot] = 0;
    move_slot = true;
}
else
{
    if(obj_inv_controller.inventory[selected_slot] == 0)
    {
        
        obj_inv_controller.inventory[selected_slot] = selected_item;
        obj_inv_controller.inventoryCount[selected_slot] = selected_total;
        
        move_slot = false;
        selected_item = 0;

    }    
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>draw_self();
var xx = 6;
var yy = 8;
var i = 0;
for(yy = 8; yy &lt; (5*44); yy+=45)
{
    for(xx = 6; xx &lt; (9*45); xx+=45+1)
    {
        if(i == selected_slot)
        {
            draw_set_color(make_colour_rgb(100,100,100));
            draw_rectangle(x+xx,y+yy,x+xx+45,y+yy+44,false)
        }
        
        draw_sprite(spr_blocks,obj_inv_controller.inventory[i],x+xx+6,y+yy+7);
        var count = obj_inv_controller.inventoryCount[i];
        
        var xoffset = string_width(string(count))
        if(count &gt; 1)
        {
            draw_set_color(c_white);
            draw_text(x+xx+45-xoffset,y+yy+30,string(count));
        }
        i++
    }    
}   

if(selected_item != 0)
{
    draw_sprite(spr_blocks,selected_item,mouse_x-(TILE_SIZE/2),mouse_y-(TILE_SIZE/2));
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>