for(var xx = startx; xx < xmax;xx+=32) { for(var yy = starty; yy < ymax;yy+=32) { var expe = string(xx)+string(yy) var should_continue = false; for(var i = 0; i <= count; i++) { if(obj_controller_world_gen.generated_areas[i] == expe) { should_continue = true; break; } } if(should_continue) { continue; } obj_controller_world_gen.generated_areas[obj_controller_world_gen.generated_count] = expe; obj_controller_world_gen.generated_count ++; if(random_range(0,10) > 5) { instance_create(xx,yy,obj_asteriod); } } }