///Generate World Chunks

show_debug_message(obj_controller_world_gen.generated_count);

var xmax = obj_player.x - view_wview[0]/2;
var ymax = obj_player.y - view_hview[0]/2;

for(var xx = 0; xx < view_xview[0]+view_wview[0];xx+=32)
{
    for(var yy = 0; yy < view_yview[0]+view_hview[0];yy+=32)
    {   var expe = string(xx)+string(yy)
        for(var i = 0; i <= obj_controller_world_gen.generated_count; i++)
        {
            if(obj_controller_world_gen.generated_areas[i] == expe)
            {
                return 0;
            }
        }
        obj_controller_world_gen.generated_areas[obj_controller_world_gen.generated_count] = expe;
        obj_controller_world_gen.generated_count ++;
        
        if(random_range(0,10) > 5)
        {
            instance_create(xx,yy,obj_asteriod);
        }
    }
}