<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <object> <spriteName>spr_button</spriteName> <solid>0</solid> <visible>-1</visible> <depth>-100</depth> <persistent>0</persistent> <parentName>obj_button</parentName> <maskName><undefined></maskName> <events> <event eventtype="0" enumb="0"> <action> <libid>1</libid> <id>603</id> <kind>7</kind> <userelative>0</userelative> <isquestion>0</isquestion> <useapplyto>-1</useapplyto> <exetype>2</exetype> <functionname></functionname> <codestring></codestring> <whoName>self</whoName> <relative>0</relative> <isnot>0</isnot> <arguments> <argument> <kind>1</kind> <string> draw_set_font(fnt_main); image_speed = 0; BUTTON_TEXT = "Respawn"; show_debug_message("Button Created: "+BUTTON_TEXT); </string> </argument> </arguments> </action> </event> <event eventtype="6" enumb="0"> <action> <libid>1</libid> <id>603</id> <kind>7</kind> <userelative>0</userelative> <isquestion>0</isquestion> <useapplyto>-1</useapplyto> <exetype>2</exetype> <functionname></functionname> <codestring></codestring> <whoName>self</whoName> <relative>0</relative> <isnot>0</isnot> <arguments> <argument> <kind>1</kind> <string>obj_player.x = obj_player.xstart; obj_player.y = obj_player.ystart; obj_player.energy = obj_player.energy_max; obj_player.hp = obj_player.hp_max; obj_player.speed = 0; obj_player.invuln_counter = 0; obj_player.dead = false; obj_player.visible = true; obj_player.image_speed = 0; obj_player.sprite_index = spr_player; obj_player.is_moving = false; obj_player.image_index = obj_player.ship_type; obj_controller.visible = true; instance_destroy(obj_gameover_overlay); instance_destroy(self); </string> </argument> </arguments> </action> </event> <event eventtype="8" enumb="0"> <action> <libid>1</libid> <id>603</id> <kind>7</kind> <userelative>0</userelative> <isquestion>0</isquestion> <useapplyto>-1</useapplyto> <exetype>2</exetype> <functionname></functionname> <codestring></codestring> <whoName>self</whoName> <relative>0</relative> <isnot>0</isnot> <arguments> <argument> <kind>1</kind> <string>draw_self(); draw_set_color(c_white); draw_text(x-string_width(BUTTON_TEXT)/2,y-5,BUTTON_TEXT); </string> </argument> </arguments> </action> </event> </events> <PhysicsObject>0</PhysicsObject> <PhysicsObjectSensor>0</PhysicsObjectSensor> <PhysicsObjectShape>0</PhysicsObjectShape> <PhysicsObjectDensity>0.5</PhysicsObjectDensity> <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution> <PhysicsObjectGroup>0</PhysicsObjectGroup> <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping> <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping> <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction> <PhysicsObjectAwake>-1</PhysicsObjectAwake> <PhysicsObjectKinematic>0</PhysicsObjectKinematic> <PhysicsShapePoints/> </object>