///Generate World var startx = view_xview[0]; var starty = view_yview[0] var xmax = startx + view_wview[0]; var ymax = starty + view_hview[0]; xmax = xmax - (xmax % 32); ymax = ymax - (ymax % 32); startx = startx - (startx % 32); starty = starty - (starty % 32); for(var xx = startx; xx < xmax;xx+=32) { for(var yy = starty; yy < ymax;yy+=32) { var expe = string(xx)+string(yy) var should_continue = false; for(var i = 0; i <= generated_count; i++) { if(obj_controller_world_gen.generated_areas[i] == expe) { should_continue = true; break; } } if(should_continue) { continue; } generated_areas[generated_count] = expe; generated_count ++; if(random_range(0,10) > 5) { instance_create(xx,yy,obj_asteriod); } } }