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packages/Bunifu.UI.WinForms.5.3.0/lib/Assets/CHANGELOG.txt
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packages/Bunifu.UI.WinForms.5.3.0/lib/Assets/CHANGELOG.txt
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|||
- Introduced new client licensing for easier activation and validation process.
|
||||
- Fixed an issue with the license popup being displayed even after activation occurs.
|
||||
- Bunifu Button will now retain highlight focus even when inactive whenever the property AllowToggling is set to true.
|
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packages/Bunifu.UI.WinForms.5.3.0/lib/Assets/Icon.png
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packages/Bunifu.UI.WinForms.5.3.0/lib/Assets/Icon.png
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packages/Bunifu.UI.WinForms.5.3.0/lib/Assets/LICENSE.txt
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packages/Bunifu.UI.WinForms.5.3.0/lib/Assets/LICENSE.txt
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|
|||
Bunifu Framework EULA:
|
||||
|
||||
License Type
|
||||
- License is per developer meaning each developer should have a unique license key.
|
||||
- Each key allows up to two activations (two machines). This means if you are collaborating you can have two devices activated using same key.
|
||||
|
||||
Subscription
|
||||
- All renewals are paid annually from date of purchase.
|
||||
|
||||
Limitations
|
||||
- Design-time limitation upon expiry i.e. you will not be able to edit your project in design time using the framework if you do not renew.
|
||||
- There are no runtime limitations.
|
||||
|
||||
Feature Updates
|
||||
- Free feature updates on specific product within active licensing period for all premium users.
|
||||
|
||||
Source Code
|
||||
- We do not provide the product (Framework) source code.
|
||||
|
||||
Royalties and Distribution
|
||||
- You will not pay any royalties for applications you make and deploy using our framework. You may distribute applications you make using our framework royalty free.
|
||||
|
||||
Resetting and Transfers
|
||||
- If you bought a new PC or need to transfer your license to another machine, write to https://bunifuframework.com/support. The key being transferred should be active at a time.
|
||||
- If you bought a license and it's not working, please write to https://bunifuframework.com/support, we will track your details and reset for you.
|
||||
|
||||
Post Expiry
|
||||
- Your compiled applications will continue running even after expiry of license. However, your will not be able to edit your project/solution in design time.
|
||||
|
||||
Bug Fixing
|
||||
- Bugs will be handled on a case-by-case basis which will dictate the timeframe for resolving the bug.
|
||||
|
||||
Free Trial
|
||||
- We provide a 14-day free trial for all premium users.
|
||||
- Upon expiry, you will need to purchase to continue using the product.
|
||||
|
||||
Activation Process
|
||||
- All activations are online. Meaning you will need internet to activate. There are no offline activations.
|
||||
- During the activation process, we will collect personal info such as email so that we can send you the activation details. Please see our privacy policy.
|
||||
|
||||
Licensing Changes
|
||||
- We reserve the right to modify the licensing from time to time without notice.
|
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packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.Licensing.dll
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packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.Licensing.dll
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packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.1.5.3.dll
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packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.1.5.3.dll
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packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.1.5.3.xml
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packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.1.5.3.xml
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packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuButton.dll
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packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuButton.dll
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packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuButton.xml
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packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuButton.xml
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packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuCheckBox.dll
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packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuCheckBox.dll
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packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuCheckBox.xml
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packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuCheckBox.xml
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packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuCircleProgress.dll
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packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuCircleProgress.dll
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packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuCircleProgress.xml
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packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuCircleProgress.xml
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|
|||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>Bunifu.UI.WinForms.BunifuCircleProgress</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuCircleProgress">
|
||||
<summary>
|
||||
Provides customizable circular progress bars for use in
|
||||
value ranges and progressive movement of data.
|
||||
</summary>
|
||||
<seealso cref="T:System.Windows.Forms.ProgressBar" />
|
||||
<seealso cref="T:System.Windows.Forms.Control" />
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuCircleProgress.#ctor">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuCircleProgress" /> class.
|
||||
</summary>
|
||||
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuCircleProgress.CapStyles">
|
||||
<summary>
|
||||
Provides various cap styles used when
|
||||
drawing the edges of a progress bar.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuCircleProgress.CapStyles.Flat">
|
||||
<summary>
|
||||
Draws a flat cap.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuCircleProgress.CapStyles.Round">
|
||||
<summary>
|
||||
Draws a rounded cap.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuCircleProgress.CapStyles.Arrow">
|
||||
<summary>
|
||||
Draws an arrow-styled cap.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuCircleProgress.CapStyles.Triangle">
|
||||
<summary>
|
||||
Draws a triangulated cap.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuCircleProgress.FillStyles">
|
||||
<summary>
|
||||
Provides various fill styles used when rendering colors.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuCircleProgress.FillStyles.Solid">
|
||||
<summary>
|
||||
Draws a solid fill color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuCircleProgress.FillStyles.Gradient">
|
||||
<summary>
|
||||
Draws a gradient fill color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.Animated">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether the
|
||||
progress movement will be animated.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.IsPercentage">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether the
|
||||
progress value will be in percentage format.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.Value">
|
||||
<summary>
|
||||
Gets or sets the progress value.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.Minimum">
|
||||
<summary>
|
||||
Gets or sets the minimum progress value.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.Maximum">
|
||||
<summary>
|
||||
Gets or sets the maximum progress value.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.CircleMargin">
|
||||
<summary>
|
||||
Gets or sets the circle margin.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.LineThickness">
|
||||
<summary>
|
||||
Gets or sets the line thickness.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.LineProgressThickness">
|
||||
<summary>
|
||||
Gets or sets the line progress thickness.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.AnimationInterval">
|
||||
<summary>
|
||||
Gets or sets the animation interval.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.AnimationSpeed">
|
||||
<summary>
|
||||
Gets or sets the animation speed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.ProgressAnimationSpeed">
|
||||
<summary>
|
||||
Gets or sets the progress animation speed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.SubScriptText">
|
||||
<summary>
|
||||
Gets or sets the subscript text.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.SuperScriptText">
|
||||
<summary>
|
||||
Gets or sets the superscript text.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.Font">
|
||||
<summary>
|
||||
Gets or sets the control's primary font.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.SecondaryFont">
|
||||
<summary>
|
||||
Gets or sets the secondary font.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.SubScriptColor">
|
||||
<summary>
|
||||
Gets or sets the subscript color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.SuperScriptColor">
|
||||
<summary>
|
||||
Gets or sets the superscript color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.ProgressColor">
|
||||
<summary>
|
||||
Gets or sets the progress color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.ProgressColor2">
|
||||
<summary>
|
||||
Gets or sets the progress color,
|
||||
providing a gradient color fill.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.ProgressBackColor">
|
||||
<summary>
|
||||
Gets or sets the progress background color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.ValueMargin">
|
||||
<summary>
|
||||
Gets or sets the value text margin.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.SuperScriptMargin">
|
||||
<summary>
|
||||
Gets or sets the superscript margin.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.SubScriptMargin">
|
||||
<summary>
|
||||
Gets or sets the subscript margin.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.ProgressFillStyle">
|
||||
<summary>
|
||||
Gets or sets the color fill style to be
|
||||
used when rendering the progress bar.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.ProgressStartCap">
|
||||
<summary>
|
||||
Gets or sets the rendering style
|
||||
of the progress starting point.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.ProgressEndCap">
|
||||
<summary>
|
||||
Gets or sets the rendering style
|
||||
of the progress ending point.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.ValueByTransition">
|
||||
<summary>
|
||||
Gets or sets the progress value by transition (animated movement).
|
||||
You can use the property <see cref="P:Bunifu.UI.WinForms.BunifuCircleProgress.ProgressAnimationSpeed"/> to change the
|
||||
transition speed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.Text">
|
||||
<summary>
|
||||
Gets or sets the control text.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.TextMargin">
|
||||
<summary>
|
||||
Gets or sets the value text margin.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuCircleProgress.TransitionValue(System.Int32)">
|
||||
<summary>
|
||||
Smoothly transitions the progress value
|
||||
from one point within range to another.
|
||||
</summary>
|
||||
<param name="value">The new value to transition to.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuCircleProgress.TransitionValue(System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Smoothly transitions the progress value
|
||||
from one point within range to another.
|
||||
</summary>
|
||||
<param name="value">The new value to transition to.</param>
|
||||
<param name="transitionSpeed">(Optional) The transition speed in milliseconds.</param>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuCircleProgress.ProgressChanged">
|
||||
<summary>
|
||||
Occurs when the progress value changes.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuCircleProgress.ProgressChangedEventArgs">
|
||||
<summary>
|
||||
Provides data for the <see cref="E:Bunifu.UI.WinForms.BunifuCircleProgress.ProgressChanged"/> event.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuCircleProgress.ProgressChangedEventArgs.#ctor(System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Provides data for the <see cref="E:Bunifu.UI.WinForms.BunifuCircleProgress.ProgressChanged"/> event.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.ProgressChangedEventArgs.ProgressValue">
|
||||
<summary>
|
||||
Gets the current progress value.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuCircleProgress.ProgressChangedEventArgs.ProgressPercentage">
|
||||
<summary>
|
||||
Gets the current progress value as a percentage.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuCircleProgress.BunifuControlDesignerActionList">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuCircleProgress.BunifuControlDesignerActionList"/> class.
|
||||
</summary>
|
||||
<seealso cref="T:System.ComponentModel.Design.DesignerActionList" />
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuCircleProgress.BunifuControlDesignerActionList.GetSortedActionItems">
|
||||
<summary>
|
||||
Implementation of this abstract method creates Smart Tag items,
|
||||
associates their targets, and collects them into a list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuCircleProgress.components">
|
||||
<summary>
|
||||
Required designer variable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuCircleProgress.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Clean up any resources being used.
|
||||
</summary>
|
||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuCircleProgress.InitializeComponent">
|
||||
<summary>
|
||||
Required method for Designer support - do not modify
|
||||
the contents of this method with the code editor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuCircleProgress.Transitions.IManagedType">
|
||||
<summary>
|
||||
Interface for all types we can perform transitions on.
|
||||
Each type (e.g. int, double, Color) that we can perform a transition on
|
||||
needs to have its own class that implements this interface. These classes
|
||||
tell the transition system how to act on objects of that type.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.IManagedType.getManagedType">
|
||||
<summary>
|
||||
Returns the Type that the instance is managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.IManagedType.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a deep copy of the object passed in. (In particular this is
|
||||
needed for types that are objects.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.IManagedType.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns an object holding the value between the start and end corresponding
|
||||
to the percentage passed in. (Note: the percentage can be less than 0% or
|
||||
greater than 100%.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.ITransitionType.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Called by the Transition framework when its timer ticks to pass in the
|
||||
time (in ms) since the transition started.
|
||||
|
||||
You should return (in an out parameter) the percentage movement towards
|
||||
the destination value for the time passed in. Note: this does not need to
|
||||
be a smooth transition from 0% to 100%. You can overshoot with values
|
||||
greater than 100% or undershoot if you need to (for example, to have some
|
||||
form of "elasticity").
|
||||
|
||||
The percentage should be returned as (for example) 0.1 for 10%.
|
||||
|
||||
You should return (in an out parameter) whether the transition has completed.
|
||||
(This may not be at the same time as the percentage has moved to 100%.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuCircleProgress.Transitions.ManagedType_Color">
|
||||
<summary>
|
||||
Class that manages transitions for Color properties. For these we
|
||||
need to transition the R, G, B and A sub-properties independently.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.ManagedType_Color.getManagedType">
|
||||
<summary>
|
||||
Returns the type we are managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.ManagedType_Color.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the color object passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.ManagedType_Color.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Creates an intermediate value for the colors depending on the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuCircleProgress.Transitions.ManagedType_Double">
|
||||
<summary>
|
||||
Manages transitions for double properties.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.ManagedType_Double.getManagedType">
|
||||
<summary>
|
||||
Returns the type managed by this class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.ManagedType_Double.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the double passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.ManagedType_Double.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns the value between start and end for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.ManagedType_Float.getManagedType">
|
||||
<summary>
|
||||
Returns the type we're managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.ManagedType_Float.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the float passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.ManagedType_Float.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns the interpolated value for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuCircleProgress.Transitions.ManagedType_Int">
|
||||
<summary>
|
||||
Manages transitions for int properties.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.ManagedType_Int.getManagedType">
|
||||
<summary>
|
||||
Returns the type we are managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.ManagedType_Int.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the int passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.ManagedType_Int.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns the value between the start and end for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuCircleProgress.Transitions.ManagedType_String">
|
||||
<summary>
|
||||
Manages transitions for strings. This doesn't make as much sense as transitions
|
||||
on other types, but I like the way it looks!
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.ManagedType_String.getManagedType">
|
||||
<summary>
|
||||
Returns the type we're managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.ManagedType_String.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the string passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.ManagedType_String.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns an "interpolated" string.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuCircleProgress.Transitions.Transition">
|
||||
<summary>
|
||||
Lets you perform animated transitions of properties on arbitrary objects. These
|
||||
will often be transitions of UI properties, for example an animated fade-in of
|
||||
a UI object, or an animated move of a UI object from one position to another.
|
||||
|
||||
Each transition can simulataneously change multiple properties, including properties
|
||||
across multiple objects.
|
||||
|
||||
Example transition
|
||||
------------------
|
||||
a. Transition t = new Transition(new TransitionMethod_Linear(500));
|
||||
b. t.add(form1, "Width", 500);
|
||||
c. t.add(form1, "BackColor", Color.Red);
|
||||
d. t.run();
|
||||
|
||||
Line a: Creates a new transition. You specify the transition method.
|
||||
|
||||
Lines b. and c: Set the destination values of the properties you are animating.
|
||||
|
||||
Line d: Starts the transition.
|
||||
|
||||
Transition methods
|
||||
------------------
|
||||
TransitionMethod objects specify how the transition is made. Examples include
|
||||
linear transition, ease-in-ease-out and so on. Different transition methods may
|
||||
need different parameters.
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.Transition.#cctor">
|
||||
<summary>
|
||||
You should register all managed-types here.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuCircleProgress.Transitions.Transition.Args">
|
||||
<summary>
|
||||
Args passed with the TransitionCompletedEvent.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Utilities.BunifuCircleProgress.Transitions.Transition.TransitionCompletedEvent">
|
||||
<summary>
|
||||
Event raised when the transition hass completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.Transition.run(System.Object,System.String,System.Object,Utilities.BunifuCircleProgress.Transitions.ITransitionType)">
|
||||
<summary>
|
||||
Creates and immediately runs a transition on the property passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.Transition.run(System.Object,System.String,System.Object,System.Object,Utilities.BunifuCircleProgress.Transitions.ITransitionType)">
|
||||
<summary>
|
||||
Sets the property passed in to the initial value passed in, then creates and
|
||||
immediately runs a transition on it.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.Transition.runChain(Utilities.BunifuCircleProgress.Transitions.Transition[])">
|
||||
<summary>
|
||||
Creates a TransitionChain and runs it.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.Transition.#ctor(Utilities.BunifuCircleProgress.Transitions.ITransitionType)">
|
||||
<summary>
|
||||
Constructor. You pass in the object that holds the properties
|
||||
that you are performing transitions on.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.Transition.add(System.Object,System.String,System.Object)">
|
||||
<summary>
|
||||
Adds a property that should be animated as part of this transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.Transition.run">
|
||||
<summary>
|
||||
Starts the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuCircleProgress.Transitions.Transition.TransitionedProperties">
|
||||
<summary>
|
||||
Property that returns a list of information about each property managed
|
||||
by this transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.Transition.removeProperty(Utilities.BunifuCircleProgress.Transitions.Transition.TransitionedPropertyInfo)">
|
||||
<summary>
|
||||
We remove the property with the info passed in from the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.Transition.onTimer">
|
||||
<summary>
|
||||
Called when the transition timer ticks.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.Transition.setProperty(System.Object,Utilities.BunifuCircleProgress.Transitions.Transition.PropertyUpdateArgs)">
|
||||
<summary>
|
||||
Sets a property on the object passed in to the value passed in. This method
|
||||
invokes itself on the GUI thread if the property is being invoked on a GUI
|
||||
object.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.Transition.isDisposed(System.Object)">
|
||||
<summary>
|
||||
Returns true if the object passed in is a Control and is disposed
|
||||
or in the process of disposing. (If this is the case, we don't want
|
||||
to make any changes to its properties.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.Transition.registerType(Utilities.BunifuCircleProgress.Transitions.IManagedType)">
|
||||
<summary>
|
||||
Registers a transition-type. We hold them in a map.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.TransitionChain.runNextTransition">
|
||||
<summary>
|
||||
Runs the next transition in the list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.TransitionChain.onTransitionCompleted(System.Object,Utilities.BunifuCircleProgress.Transitions.Transition.Args)">
|
||||
<summary>
|
||||
Called when the transition we have just run has completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.TransitionElement.#ctor(System.Double,System.Double,Utilities.BunifuCircleProgress.Transitions.InterpolationMethod)">
|
||||
<summary>
|
||||
Constructor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuCircleProgress.Transitions.TransitionElement.EndTime">
|
||||
<summary>
|
||||
The percentage of elapsed time, expressed as (for example) 75 for 75%.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuCircleProgress.Transitions.TransitionElement.EndValue">
|
||||
<summary>
|
||||
The value of the animated properties at the EndTime. This is the percentage
|
||||
movement of the properties between their start and end values. This should
|
||||
be expressed as (for example) 75 for 75%.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuCircleProgress.Transitions.TransitionElement.InterpolationMethod">
|
||||
<summary>
|
||||
The interpolation method to use when moving between the previous value
|
||||
and the current one.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuCircleProgress.Transitions.TransitionManager">
|
||||
<summary>
|
||||
This class is responsible for running transitions. It holds the timer that
|
||||
triggers transaction animation.
|
||||
</summary><remarks>
|
||||
This class is a singleton.
|
||||
|
||||
We manage the transaction timer here so that we can have a single timer
|
||||
across all transactions. If each transaction has its own timer, this creates
|
||||
one thread for each transaction, and this can lead to too many threads in
|
||||
an application.
|
||||
|
||||
This class essentially just manages the timer for the transitions. It calls
|
||||
back into the running transitions, which do the actual work of the transition.
|
||||
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.TransitionManager.getInstance">
|
||||
<summary>
|
||||
Singleton's getInstance method.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.TransitionManager.register(Utilities.BunifuCircleProgress.Transitions.Transition)">
|
||||
<summary>
|
||||
You register a transition with the manager here. This will start to run
|
||||
the transition as the manager's timer ticks.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.TransitionManager.removeDuplicates(Utilities.BunifuCircleProgress.Transitions.Transition)">
|
||||
<summary>
|
||||
Checks if any existing transitions are acting on the same properties as the
|
||||
transition passed in. If so, we remove the duplicated properties from the
|
||||
older transitions.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.TransitionManager.removeDuplicates(Utilities.BunifuCircleProgress.Transitions.Transition,Utilities.BunifuCircleProgress.Transitions.Transition)">
|
||||
<summary>
|
||||
Finds any properties in the old-transition that are also in the new one,
|
||||
and removes them from the old one.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.TransitionManager.#ctor">
|
||||
<summary>
|
||||
Private constructor (for singleton).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.TransitionManager.onTimerElapsed(System.Object,System.Timers.ElapsedEventArgs)">
|
||||
<summary>
|
||||
Called when the timer ticks.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.TransitionManager.onTransitionCompleted(System.Object,Utilities.BunifuCircleProgress.Transitions.Transition.Args)">
|
||||
<summary>
|
||||
Called when a transition has completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuCircleProgress.Transitions.TransitionType_Acceleration">
|
||||
<summary>
|
||||
Manages transitions under constant acceleration from a standing start.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.TransitionType_Acceleration.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.TransitionType_Acceleration.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Works out the percentage completed given the time passed in.
|
||||
This uses the formula:
|
||||
s = ut + 1/2at^2
|
||||
The initial velocity is 0, and the acceleration to get to 1.0
|
||||
at t=1.0 is 2, so the formula just becomes:
|
||||
s = t^2
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuCircleProgress.Transitions.TransitionType_Bounce">
|
||||
<summary>
|
||||
This transition bounces the property to a destination value and back to the
|
||||
original value. It is accelerated to the destination and then decelerated back
|
||||
as if being dropped with gravity and bouncing back against gravity.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.TransitionType_Bounce.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the total time taken for the bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuCircleProgress.Transitions.TransitionType_CriticalDamping">
|
||||
<summary>
|
||||
This transition animates with an exponential decay. This has a damping effect
|
||||
similar to the motion of a needle on an electomagnetically controlled dial.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.TransitionType_CriticalDamping.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.TransitionType_CriticalDamping.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuCircleProgress.Transitions.TransitionType_Deceleration">
|
||||
<summary>
|
||||
Manages a transition starting from a high speed and decelerating to zero by
|
||||
the end of the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.TransitionType_Deceleration.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.TransitionType_Deceleration.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Works out the percentage completed given the time passed in.
|
||||
This uses the formula:
|
||||
s = ut + 1/2at^2
|
||||
The initial velocity is 2, and the acceleration to get to 1.0
|
||||
at t=1.0 is -2, so the formula becomes:
|
||||
s = t(2-t)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuCircleProgress.Transitions.TransitionType_EaseInEaseOut">
|
||||
<summary>
|
||||
Manages an ease-in-ease-out transition. This accelerates during the first
|
||||
half of the transition, and then decelerates during the second half.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.TransitionType_EaseInEaseOut.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.TransitionType_EaseInEaseOut.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Works out the percentage completed given the time passed in.
|
||||
This uses the formula:
|
||||
s = ut + 1/2at^2
|
||||
We accelerate as at the rate needed (a=4) to get to 0.5 at t=0.5, and
|
||||
then decelerate at the same rate to end up at 1.0 at t=1.0.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuCircleProgress.Transitions.TransitionType_Flash">
|
||||
<summary>
|
||||
This transition type 'flashes' the properties a specified number of times, ending
|
||||
up by reverting them to their initial values. You specify the number of bounces and
|
||||
the length of each bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.TransitionType_Flash.#ctor(System.Int32,System.Int32)">
|
||||
<summary>
|
||||
You specify the number of bounces and the time taken for each bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuCircleProgress.Transitions.TransitionType_Linear">
|
||||
<summary>
|
||||
This class manages a linear transition. The percentage complete for the transition
|
||||
increases linearly with time.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.TransitionType_Linear.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time (in milliseconds) that the
|
||||
transition will take.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.TransitionType_Linear.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
We return the percentage completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuCircleProgress.Transitions.TransitionType_ThrowAndCatch">
|
||||
<summary>
|
||||
This transition bounces the property to a destination value and back to the
|
||||
original value. It is decelerated to the destination and then acclerated back
|
||||
as if being thrown against gravity and then descending back with gravity.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.TransitionType_ThrowAndCatch.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the total time taken for the bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuCircleProgress.Transitions.TransitionType_UserDefined">
|
||||
<summary>
|
||||
This class allows you to create user-defined transition types. You specify these
|
||||
as a list of TransitionElements. Each of these defines:
|
||||
End time , End value, Interpolation method
|
||||
|
||||
For example, say you want to make a bouncing effect with a decay:
|
||||
|
||||
EndTime% EndValue% Interpolation
|
||||
-------- --------- -------------
|
||||
50 100 Acceleration
|
||||
75 50 Deceleration
|
||||
85 100 Acceleration
|
||||
91 75 Deceleration
|
||||
95 100 Acceleration
|
||||
98 90 Deceleration
|
||||
100 100 Acceleration
|
||||
|
||||
The time values are expressed as a percentage of the overall transition time. This
|
||||
means that you can create a user-defined transition-type and then use it for transitions
|
||||
of different lengths.
|
||||
|
||||
The values are percentages of the values between the start and end values of the properties
|
||||
being animated in the transitions. 0% is the start value and 100% is the end value.
|
||||
|
||||
The interpolation is one of the values from the InterpolationMethod enum.
|
||||
|
||||
So the example above accelerates to the destination (as if under gravity) by
|
||||
t=50%, then bounces back up to half the initial height by t=75%, slowing down
|
||||
(as if against gravity) before falling down again and bouncing to decreasing
|
||||
heights each time.
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.TransitionType_UserDefined.#ctor">
|
||||
<summary>
|
||||
Constructor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.TransitionType_UserDefined.#ctor(System.Collections.Generic.IList{Utilities.BunifuCircleProgress.Transitions.TransitionElement},System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the list of TransitionElements and the total time
|
||||
(in milliseconds) for the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.TransitionType_UserDefined.setup(System.Collections.Generic.IList{Utilities.BunifuCircleProgress.Transitions.TransitionElement},System.Int32)">
|
||||
<summary>
|
||||
Sets up the transitions.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.TransitionType_UserDefined.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Called to find the value for the movement of properties for the time passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.TransitionType_UserDefined.getElementInfo(System.Double,System.Double@,System.Double@,System.Double@,System.Double@,Utilities.BunifuCircleProgress.Transitions.InterpolationMethod@)">
|
||||
<summary>
|
||||
Returns the element info for the time-fraction passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuCircleProgress.Transitions.Utility">
|
||||
<summary>
|
||||
A class holding static utility functions.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.Utility.getValue(System.Object,System.String)">
|
||||
<summary>
|
||||
Returns the value of the property passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.Utility.setValue(System.Object,System.String,System.Object)">
|
||||
<summary>
|
||||
Sets the value of the property passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.Utility.interpolate(System.Double,System.Double,System.Double)">
|
||||
<summary>
|
||||
Returns a value between d1 and d2 for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.Utility.interpolate(System.Int32,System.Int32,System.Double)">
|
||||
<summary>
|
||||
Returns a value betweeen i1 and i2 for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.Utility.interpolate(System.Single,System.Single,System.Double)">
|
||||
<summary>
|
||||
Returns a value betweeen f1 and f2 for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.Utility.convertLinearToEaseInEaseOut(System.Double)">
|
||||
<summary>
|
||||
Converts a fraction representing linear time to a fraction representing
|
||||
the distance traveled under an ease-in-ease-out transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.Utility.convertLinearToAcceleration(System.Double)">
|
||||
<summary>
|
||||
Converts a fraction representing linear time to a fraction representing
|
||||
the distance traveled under a constant acceleration transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.Utility.convertLinearToDeceleration(System.Double)">
|
||||
<summary>
|
||||
Converts a fraction representing linear time to a fraction representing
|
||||
the distance traveled under a constant deceleration transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuCircleProgress.Transitions.Utility.raiseEvent``1(System.EventHandler{``0},System.Object,``0)">
|
||||
<summary>
|
||||
Fires the event passed in in a thread-safe way.
|
||||
</summary><remarks>
|
||||
This method loops through the targets of the event and invokes each in turn. If the
|
||||
target supports ISychronizeInvoke (such as forms or controls) and is set to run
|
||||
on a different thread, then we call BeginInvoke to marshal the event to the target
|
||||
thread. If the target does not support this interface (such as most non-form classes)
|
||||
or we are on the same thread as the target, then the event is fired on the same
|
||||
thread as this is called from.
|
||||
</remarks>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuColorTransition.dll
vendored
Normal file
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuColorTransition.dll
vendored
Normal file
Binary file not shown.
153
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuColorTransition.xml
vendored
Normal file
153
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuColorTransition.xml
vendored
Normal file
|
@ -0,0 +1,153 @@
|
|||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>Bunifu.UI.WinForms.BunifuColorTransition</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuColorTransition">
|
||||
<summary>
|
||||
Add beautiful color blend transitons to your applications.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuColorTransition.#ctor">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuColorTransition" /> class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuColorTransition.#ctor(System.ComponentModel.IContainer)">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuColorTransition" /> class.
|
||||
</summary>
|
||||
<param name="container">The container.</param>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuColorTransition.StartColor">
|
||||
<summary>
|
||||
Gets or sets the starting transition color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuColorTransition.EndColor">
|
||||
<summary>
|
||||
Gets or sets the ending transition color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuColorTransition.ColorArray">
|
||||
<summary>
|
||||
Gets or sets the list of colors to be transitioned.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuColorTransition.Interval">
|
||||
<summary>
|
||||
Gets or sets the color transition interval or speed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuColorTransition.AutoTransition">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether
|
||||
automatic color transitions will be enabled.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuColorTransition.TransitionControl">
|
||||
<summary>
|
||||
Gets or sets the control to apply transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuColorTransition.Value">
|
||||
<summary>
|
||||
Gets the current color value.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuColorTransition.ProgessValue">
|
||||
<summary>
|
||||
Gets or sets the currently transitioning color progress.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuColorTransition.Refresh">
|
||||
<summary>
|
||||
Invalidates the color transitions.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuColorTransition.Start">
|
||||
<summary>
|
||||
Begins transitioning colors.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuColorTransition.Stop">
|
||||
<summary>
|
||||
Stops transitioning colors.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuColorTransition.Continue">
|
||||
<summary>
|
||||
Continues transitioning colors.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuColorTransition.GetColorScale(System.Int32,System.Drawing.Color,System.Drawing.Color)">
|
||||
<summary>
|
||||
Gets the color scale comprising of two color variants.
|
||||
</summary>
|
||||
<param name="percentage">The blending or mix percentage level.</param>
|
||||
<param name="startColor">The start color.</param>
|
||||
<param name="endColor">The end color.</param>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuColorTransition.ColorChanged">
|
||||
<summary>
|
||||
Occurs when the colors are being transitioned
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuColorTransition.OnValueChange">
|
||||
<summary>
|
||||
Occurs when the 'Value' property is changed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuColorTransition.ColorChangedEventArgs">
|
||||
<summary>
|
||||
Provides data for the <see cref="E:Bunifu.UI.WinForms.BunifuColorTransition.ColorChanged"/> event.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuColorTransition.ColorChangedEventArgs.#ctor(System.Drawing.Color,System.Int32)">
|
||||
<summary>
|
||||
Provides data for the <see cref="E:Bunifu.UI.WinForms.BunifuColorTransition.ColorChanged"/> event.
|
||||
</summary>
|
||||
<param name="color">The transitioning color.</param>
|
||||
<param name="progress">The transitioning progress percentage.</param>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuColorTransition.ColorChangedEventArgs.CurrentColor">
|
||||
<summary>
|
||||
Gets the currently transitioned color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuColorTransition.ColorChangedEventArgs.TransitioningPercentage">
|
||||
<summary>
|
||||
Gets the transitioning color progress percentage.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuColorTransition.BunifuComponentActionList">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuColorTransition.BunifuComponentActionList"/> class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuColorTransition.BunifuComponentActionList.GetSortedActionItems">
|
||||
<summary>
|
||||
Implementation of this abstract method creates Smart Tag items,
|
||||
associates their targets, and collects them into a list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuColorTransition.components">
|
||||
<summary>
|
||||
Required designer variable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuColorTransition.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Clean up any resources being used.
|
||||
</summary>
|
||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuColorTransition.InitializeComponent">
|
||||
<summary>
|
||||
Required method for Designer support - do not modify
|
||||
the contents of this method with the code editor.
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuDataGridView.dll
vendored
Normal file
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuDataGridView.dll
vendored
Normal file
Binary file not shown.
976
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuDataGridView.xml
vendored
Normal file
976
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuDataGridView.xml
vendored
Normal file
|
@ -0,0 +1,976 @@
|
|||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>Bunifu.UI.WinForms.BunifuDataGridView</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuDataGridView">
|
||||
<summary>
|
||||
Provides a more enhanced data display experiences
|
||||
with extended visualization features and options.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuDataGridView.#ctor">
|
||||
<summary>
|
||||
Displays data in a customizable grid with
|
||||
additional theme styles and enhancements.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuDataGridView.PresetThemes">
|
||||
<summary>
|
||||
Provides a list of preset themes
|
||||
for use in <see cref="T:Bunifu.UI.WinForms.BunifuDataGridView"/> controls.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDataGridView.PresetThemes.Dark">
|
||||
<summary>
|
||||
Applies a dark theme.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDataGridView.PresetThemes.Light">
|
||||
<summary>
|
||||
Applies a light theme.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDataGridView.PresetThemes.Crimson">
|
||||
<summary>
|
||||
Applies a <see cref="P:System.Drawing.Color.Crimson"/> theme.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDataGridView.PresetThemes.LimeGreen">
|
||||
<summary>
|
||||
Applies a <see cref="P:System.Drawing.Color.Lime"/> theme.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDataGridView.PresetThemes.Yellow">
|
||||
<summary>
|
||||
Applies a <see cref="P:System.Drawing.Color.Yellow"/> theme.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDataGridView.PresetThemes.Orange">
|
||||
<summary>
|
||||
Applies a <see cref="P:System.Drawing.Color.Orange"/> theme.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDataGridView.PresetThemes.Maroon">
|
||||
<summary>
|
||||
Applies a <see cref="P:System.Drawing.Color.Maroon"/> theme.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDataGridView.PresetThemes.Chocolate">
|
||||
<summary>
|
||||
Applies a <see cref="P:System.Drawing.Color.Chocolate"/> theme.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDataGridView.PresetThemes.DodgerBlue">
|
||||
<summary>
|
||||
Applies a <see cref="P:System.Drawing.Color.DodgerBlue"/> theme.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDataGridView.PresetThemes.Navy">
|
||||
<summary>
|
||||
Applies a <see cref="P:System.Drawing.Color.Navy"/> theme.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDataGridView.PresetThemes.MediumSeaGreen">
|
||||
<summary>
|
||||
Applies a <see cref="P:System.Drawing.Color.MediumSeaGreen"/> theme.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDataGridView.PresetThemes.Teal">
|
||||
<summary>
|
||||
Applies a <see cref="P:System.Drawing.Color.Teal"/> theme.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDataGridView.PresetThemes.DarkSlateGray">
|
||||
<summary>
|
||||
Applies a <see cref="P:System.Drawing.Color.DarkSlateGray"/> theme.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDataGridView.PresetThemes.ForestGreen">
|
||||
<summary>
|
||||
Applies a <see cref="P:System.Drawing.Color.ForestGreen"/> theme.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDataGridView.PresetThemes.DarkViolet">
|
||||
<summary>
|
||||
Applies a <see cref="P:System.Drawing.Color.DarkViolet"/> theme.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDataGridView.PresetThemes.Purple">
|
||||
<summary>
|
||||
Applies a <see cref="P:System.Drawing.Color.Purple"/> theme.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDataGridView.PresetThemes.MediumVioletRed">
|
||||
<summary>
|
||||
Applies a <see cref="P:System.Drawing.Color.MediumVioletRed"/> theme.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDataGridView.AllowCustomTheming">
|
||||
<summary>
|
||||
When enabled, the currently applied theme will be
|
||||
customizable using the <see cref="P:Bunifu.UI.WinForms.BunifuDataGridView.CurrentTheme"/> property;
|
||||
otherwise, the currently applied theme won't be customizable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDataGridView.Theme">
|
||||
<summary>
|
||||
Lets you choose and apply a preset theme
|
||||
from the current list of preset themes.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDataGridView.CurrentTheme">
|
||||
<summary>
|
||||
Gets or sets the current theme
|
||||
and its applied theme properties.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDataGridView.HeaderBackColor">
|
||||
<summary>
|
||||
Gets or sets the header's background color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDataGridView.HeaderForeColor">
|
||||
<summary>
|
||||
Gets or sets the header's fore color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDataGridView.HeaderBgColor">
|
||||
<summary>
|
||||
Gets or sets the header's background color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDataGridView.Loaded">
|
||||
<summary>
|
||||
Determines if the control has been loaded.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDataGridView.IsEditor">
|
||||
<summary>
|
||||
Determines if the control is being used as
|
||||
a <see cref="T:System.Drawing.Design.UITypeEditor"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuDataGridView.BunifuDataGridViewTheme">
|
||||
<summary>
|
||||
Creates a new <see cref="T:Bunifu.UI.WinForms.BunifuDataGridView"/> Theme.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuDataGridView.BunifuDataGridViewTheme.#ctor">
|
||||
<summary>
|
||||
Creates a new <see cref="T:Bunifu.UI.WinForms.BunifuDataGridView"/> Theme.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDataGridView.BunifuDataGridViewTheme.Name">
|
||||
<summary>
|
||||
Gets or sets the theme's name.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDataGridView.BunifuDataGridViewTheme.BackColor">
|
||||
<summary>
|
||||
Gets or sets the theme's BackColor.
|
||||
This will be applied to the <see cref="T:Bunifu.UI.WinForms.BunifuDataGridView"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDataGridView.BunifuDataGridViewTheme.GridColor">
|
||||
<summary>
|
||||
Gets or sets the theme's GridColor.
|
||||
This will will be applied to the <see cref="T:Bunifu.UI.WinForms.BunifuDataGridView"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDataGridView.BunifuDataGridViewTheme.RowsStyle">
|
||||
<summary>
|
||||
Gets or sets the theme's default rows style options.
|
||||
This will will be applied to the <see cref="T:Bunifu.UI.WinForms.BunifuDataGridView"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDataGridView.BunifuDataGridViewTheme.AlternatingRowsStyle">
|
||||
<summary>
|
||||
Gets or sets the theme's alterating rows style options.
|
||||
This will will be applied to the <see cref="T:Bunifu.UI.WinForms.BunifuDataGridView"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDataGridView.BunifuDataGridViewTheme.HeaderStyle">
|
||||
<summary>
|
||||
Gets or sets the theme's header style options.
|
||||
This will will be applied to the <see cref="T:Bunifu.UI.WinForms.BunifuDataGridView"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuDataGridView.BunifuDataGridViewTheme.ToString">
|
||||
<summary>
|
||||
Returns a <see cref="T:System.String"/> containing the list of
|
||||
applied <see cref="T:Bunifu.UI.WinForms.BunifuDataGridView"/>
|
||||
<see cref="P:Bunifu.UI.WinForms.BunifuDataGridView.BunifuDataGridViewTheme.BackColor"/> and <see cref="P:Bunifu.UI.WinForms.BunifuDataGridView.BunifuDataGridViewTheme.GridColor"/> properties.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuDataGridView.HeaderThemingStyles">
|
||||
<summary>
|
||||
Provides theming styles to be applied to
|
||||
<see cref="T:Bunifu.UI.WinForms.BunifuDataGridView"/> headers.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuDataGridView.HeaderThemingStyles.#ctor">
|
||||
<summary>
|
||||
Creates a new <see cref="T:Bunifu.UI.WinForms.BunifuDataGridView.HeaderThemingStyles"/> class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDataGridView.HeaderThemingStyles.Font">
|
||||
<summary>
|
||||
Gets or sets the theme's header font.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDataGridView.HeaderThemingStyles.ForeColor">
|
||||
<summary>
|
||||
Gets or sets the theme's header ForeColor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDataGridView.HeaderThemingStyles.BackColor">
|
||||
<summary>
|
||||
Gets or sets the theme's header BackColor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDataGridView.HeaderThemingStyles.SelectionForeColor">
|
||||
<summary>
|
||||
Gets or sets the theme's header selection ForeColor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDataGridView.HeaderThemingStyles.SelectionBackColor">
|
||||
<summary>
|
||||
Gets or sets the theme's header selection BackColor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuDataGridView.HeaderThemingStyles.ToString">
|
||||
<summary>
|
||||
Returns a <see cref="T:System.String"/> containing the list of
|
||||
applied <see cref="T:Bunifu.UI.WinForms.BunifuDataGridView.HeaderThemingStyles"/> properties.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuDataGridView.RowThemingStyles">
|
||||
<summary>
|
||||
Provides theming styles to be applied to
|
||||
<see cref="T:Bunifu.UI.WinForms.BunifuDataGridView"/> rows.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuDataGridView.RowThemingStyles.#ctor">
|
||||
<summary>
|
||||
Creates a new <see cref="T:Bunifu.UI.WinForms.BunifuDataGridView.RowThemingStyles"/> class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDataGridView.RowThemingStyles.Font">
|
||||
<summary>
|
||||
Gets or sets the theme's row Font.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDataGridView.RowThemingStyles.ForeColor">
|
||||
<summary>
|
||||
Gets or sets the theme's row ForeColor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDataGridView.RowThemingStyles.BackColor">
|
||||
<summary>
|
||||
Gets or sets the theme's row BackColor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDataGridView.RowThemingStyles.SelectionForeColor">
|
||||
<summary>
|
||||
Gets or sets the theme's row selection ForeColor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDataGridView.RowThemingStyles.SelectionBackColor">
|
||||
<summary>
|
||||
Gets or sets the theme's row selection BackColor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuDataGridView.RowThemingStyles.ToString">
|
||||
<summary>
|
||||
Returns a <see cref="T:System.String"/> containing the list of
|
||||
applied <see cref="T:Bunifu.UI.WinForms.BunifuDataGridView.RowThemingStyles"/> properties.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuDataGridView.PopulateWithSampleData">
|
||||
<summary>
|
||||
Populates a <see cref="T:Bunifu.UI.WinForms.BunifuDataGridView"/> with sample data.
|
||||
</summary>
|
||||
<param name="dataGridView">
|
||||
The <see cref="T:Bunifu.UI.WinForms.BunifuDataGridView"/> control to populate.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuDataGridView.ApplyTheme(Bunifu.UI.WinForms.BunifuDataGridView.BunifuDataGridViewTheme)">
|
||||
<summary>
|
||||
Applies a custom <see cref="T:Bunifu.UI.WinForms.BunifuDataGridView"/> theme.
|
||||
</summary>
|
||||
<param name="theme">A valid <see cref="T:Bunifu.UI.WinForms.BunifuDataGridView.BunifuDataGridViewTheme"/> to apply.</param>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDataGridView.components">
|
||||
<summary>
|
||||
Required designer variable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuDataGridView.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Clean up any resources being used.
|
||||
</summary>
|
||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuDataGridView.InitializeComponent">
|
||||
<summary>
|
||||
Required method for Designer support - do not modify
|
||||
the contents of this method with the code editor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.Extensions.ColorExtensions">
|
||||
<summary>
|
||||
Provides a collection of methods that extend the .NET Color class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.Extensions.ColorExtensions.LightenBy(System.Drawing.Color,System.Int32)">
|
||||
<summary>
|
||||
Lightens a color by a certain percentage.
|
||||
</summary>
|
||||
<param name="color">The color to lighten.</param>
|
||||
<param name="percent">The lightening precentage.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.Extensions.ColorExtensions.DarkenBy(System.Drawing.Color,System.Int32)">
|
||||
<summary>
|
||||
Darkens a color by a certain percentage.
|
||||
</summary>
|
||||
<param name="color">The color to darken.</param>
|
||||
<param name="percent">The darkening precentage.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.Extensions.ColorExtensions.ChangeColorBrightness(System.Drawing.Color,System.Single)">
|
||||
<summary>
|
||||
Changes the brightness of a color by a specific value or factor.
|
||||
</summary>
|
||||
<param name="color">The color to modify.</param>
|
||||
<param name="correctionFactor">The correction value or factor.</param>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.Properties.Resources">
|
||||
<summary>
|
||||
A strongly-typed resource class, for looking up localized strings, etc.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.Properties.Resources.ResourceManager">
|
||||
<summary>
|
||||
Returns the cached ResourceManager instance used by this class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.Properties.Resources.Culture">
|
||||
<summary>
|
||||
Overrides the current thread's CurrentUICulture property for all
|
||||
resource lookups using this strongly typed resource class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuDataGridView.Transitions.IManagedType">
|
||||
<summary>
|
||||
Interface for all types we can perform transitions on.
|
||||
Each type (e.g. int, double, Color) that we can perform a transition on
|
||||
needs to have its own class that implements this interface. These classes
|
||||
tell the transition system how to act on objects of that type.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.IManagedType.getManagedType">
|
||||
<summary>
|
||||
Returns the Type that the instance is managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.IManagedType.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a deep copy of the object passed in. (In particular this is
|
||||
needed for types that are objects.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.IManagedType.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns an object holding the value between the start and end corresponding
|
||||
to the percentage passed in. (Note: the percentage can be less than 0% or
|
||||
greater than 100%.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.ITransitionType.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Called by the Transition framework when its timer ticks to pass in the
|
||||
time (in ms) since the transition started.
|
||||
|
||||
You should return (in an out parameter) the percentage movement towards
|
||||
the destination value for the time passed in. Note: this does not need to
|
||||
be a smooth transition from 0% to 100%. You can overshoot with values
|
||||
greater than 100% or undershoot if you need to (for example, to have some
|
||||
form of "elasticity").
|
||||
|
||||
The percentage should be returned as (for example) 0.1 for 10%.
|
||||
|
||||
You should return (in an out parameter) whether the transition has completed.
|
||||
(This may not be at the same time as the percentage has moved to 100%.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuDataGridView.Transitions.ManagedType_Color">
|
||||
<summary>
|
||||
Class that manages transitions for Color properties. For these we
|
||||
need to transition the R, G, B and A sub-properties independently.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.ManagedType_Color.getManagedType">
|
||||
<summary>
|
||||
Returns the type we are managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.ManagedType_Color.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the color object passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.ManagedType_Color.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Creates an intermediate value for the colors depending on the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuDataGridView.Transitions.ManagedType_Double">
|
||||
<summary>
|
||||
Manages transitions for double properties.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.ManagedType_Double.getManagedType">
|
||||
<summary>
|
||||
Returns the type managed by this class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.ManagedType_Double.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the double passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.ManagedType_Double.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns the value between start and end for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.ManagedType_Float.getManagedType">
|
||||
<summary>
|
||||
Returns the type we're managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.ManagedType_Float.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the float passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.ManagedType_Float.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns the interpolated value for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuDataGridView.Transitions.ManagedType_Int">
|
||||
<summary>
|
||||
Manages transitions for int properties.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.ManagedType_Int.getManagedType">
|
||||
<summary>
|
||||
Returns the type we are managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.ManagedType_Int.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the int passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.ManagedType_Int.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns the value between the start and end for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuDataGridView.Transitions.ManagedType_String">
|
||||
<summary>
|
||||
Manages transitions for strings. This doesn't make as much sense as transitions
|
||||
on other types, but I like the way it looks!
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.ManagedType_String.getManagedType">
|
||||
<summary>
|
||||
Returns the type we're managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.ManagedType_String.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the string passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.ManagedType_String.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns an "interpolated" string.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuDataGridView.Transitions.Transition">
|
||||
<summary>
|
||||
Lets you perform animated transitions of properties on arbitrary objects. These
|
||||
will often be transitions of UI properties, for example an animated fade-in of
|
||||
a UI object, or an animated move of a UI object from one position to another.
|
||||
|
||||
Each transition can simulataneously change multiple properties, including properties
|
||||
across multiple objects.
|
||||
|
||||
Example transition
|
||||
------------------
|
||||
a. Transition t = new Transition(new TransitionMethod_Linear(500));
|
||||
b. t.add(form1, "Width", 500);
|
||||
c. t.add(form1, "BackColor", Color.Red);
|
||||
d. t.run();
|
||||
|
||||
Line a: Creates a new transition. You specify the transition method.
|
||||
|
||||
Lines b. and c: Set the destination values of the properties you are animating.
|
||||
|
||||
Line d: Starts the transition.
|
||||
|
||||
Transition methods
|
||||
------------------
|
||||
TransitionMethod objects specify how the transition is made. Examples include
|
||||
linear transition, ease-in-ease-out and so on. Different transition methods may
|
||||
need different parameters.
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.Transition.#cctor">
|
||||
<summary>
|
||||
You should register all managed-types here.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuDataGridView.Transitions.Transition.Args">
|
||||
<summary>
|
||||
Args passed with the TransitionCompletedEvent.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Utilities.BunifuDataGridView.Transitions.Transition.TransitionCompletedEvent">
|
||||
<summary>
|
||||
Event raised when the transition hass completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.Transition.run(System.Object,System.String,System.Object,Utilities.BunifuDataGridView.Transitions.ITransitionType)">
|
||||
<summary>
|
||||
Creates and immediately runs a transition on the property passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.Transition.run(System.Object,System.String,System.Object,System.Object,Utilities.BunifuDataGridView.Transitions.ITransitionType)">
|
||||
<summary>
|
||||
Sets the property passed in to the initial value passed in, then creates and
|
||||
immediately runs a transition on it.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.Transition.runChain(Utilities.BunifuDataGridView.Transitions.Transition[])">
|
||||
<summary>
|
||||
Creates a TransitionChain and runs it.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.Transition.#ctor(Utilities.BunifuDataGridView.Transitions.ITransitionType)">
|
||||
<summary>
|
||||
Constructor. You pass in the object that holds the properties
|
||||
that you are performing transitions on.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.Transition.add(System.Object,System.String,System.Object)">
|
||||
<summary>
|
||||
Adds a property that should be animated as part of this transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.Transition.run">
|
||||
<summary>
|
||||
Starts the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuDataGridView.Transitions.Transition.TransitionedProperties">
|
||||
<summary>
|
||||
Property that returns a list of information about each property managed
|
||||
by this transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.Transition.removeProperty(Utilities.BunifuDataGridView.Transitions.Transition.TransitionedPropertyInfo)">
|
||||
<summary>
|
||||
We remove the property with the info passed in from the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.Transition.onTimer">
|
||||
<summary>
|
||||
Called when the transition timer ticks.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.Transition.setProperty(System.Object,Utilities.BunifuDataGridView.Transitions.Transition.PropertyUpdateArgs)">
|
||||
<summary>
|
||||
Sets a property on the object passed in to the value passed in. This method
|
||||
invokes itself on the GUI thread if the property is being invoked on a GUI
|
||||
object.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.Transition.isDisposed(System.Object)">
|
||||
<summary>
|
||||
Returns true if the object passed in is a Control and is disposed
|
||||
or in the process of disposing. (If this is the case, we don't want
|
||||
to make any changes to its properties.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.Transition.registerType(Utilities.BunifuDataGridView.Transitions.IManagedType)">
|
||||
<summary>
|
||||
Registers a transition-type. We hold them in a map.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.TransitionChain.runNextTransition">
|
||||
<summary>
|
||||
Runs the next transition in the list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.TransitionChain.onTransitionCompleted(System.Object,Utilities.BunifuDataGridView.Transitions.Transition.Args)">
|
||||
<summary>
|
||||
Called when the transition we have just run has completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.TransitionElement.#ctor(System.Double,System.Double,Utilities.BunifuDataGridView.Transitions.InterpolationMethod)">
|
||||
<summary>
|
||||
Constructor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuDataGridView.Transitions.TransitionElement.EndTime">
|
||||
<summary>
|
||||
The percentage of elapsed time, expressed as (for example) 75 for 75%.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuDataGridView.Transitions.TransitionElement.EndValue">
|
||||
<summary>
|
||||
The value of the animated properties at the EndTime. This is the percentage
|
||||
movement of the properties between their start and end values. This should
|
||||
be expressed as (for example) 75 for 75%.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuDataGridView.Transitions.TransitionElement.InterpolationMethod">
|
||||
<summary>
|
||||
The interpolation method to use when moving between the previous value
|
||||
and the current one.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuDataGridView.Transitions.TransitionManager">
|
||||
<summary>
|
||||
This class is responsible for running transitions. It holds the timer that
|
||||
triggers transaction animation.
|
||||
</summary><remarks>
|
||||
This class is a singleton.
|
||||
|
||||
We manage the transaction timer here so that we can have a single timer
|
||||
across all transactions. If each transaction has its own timer, this creates
|
||||
one thread for each transaction, and this can lead to too many threads in
|
||||
an application.
|
||||
|
||||
This class essentially just manages the timer for the transitions. It calls
|
||||
back into the running transitions, which do the actual work of the transition.
|
||||
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.TransitionManager.getInstance">
|
||||
<summary>
|
||||
Singleton's getInstance method.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.TransitionManager.register(Utilities.BunifuDataGridView.Transitions.Transition)">
|
||||
<summary>
|
||||
You register a transition with the manager here. This will start to run
|
||||
the transition as the manager's timer ticks.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.TransitionManager.removeDuplicates(Utilities.BunifuDataGridView.Transitions.Transition)">
|
||||
<summary>
|
||||
Checks if any existing transitions are acting on the same properties as the
|
||||
transition passed in. If so, we remove the duplicated properties from the
|
||||
older transitions.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.TransitionManager.removeDuplicates(Utilities.BunifuDataGridView.Transitions.Transition,Utilities.BunifuDataGridView.Transitions.Transition)">
|
||||
<summary>
|
||||
Finds any properties in the old-transition that are also in the new one,
|
||||
and removes them from the old one.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.TransitionManager.#ctor">
|
||||
<summary>
|
||||
Private constructor (for singleton).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.TransitionManager.onTimerElapsed(System.Object,System.Timers.ElapsedEventArgs)">
|
||||
<summary>
|
||||
Called when the timer ticks.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.TransitionManager.onTransitionCompleted(System.Object,Utilities.BunifuDataGridView.Transitions.Transition.Args)">
|
||||
<summary>
|
||||
Called when a transition has completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuDataGridView.Transitions.TransitionType_Acceleration">
|
||||
<summary>
|
||||
Manages transitions under constant acceleration from a standing start.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.TransitionType_Acceleration.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.TransitionType_Acceleration.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Works out the percentage completed given the time passed in.
|
||||
This uses the formula:
|
||||
s = ut + 1/2at^2
|
||||
The initial velocity is 0, and the acceleration to get to 1.0
|
||||
at t=1.0 is 2, so the formula just becomes:
|
||||
s = t^2
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuDataGridView.Transitions.TransitionType_Bounce">
|
||||
<summary>
|
||||
This transition bounces the property to a destination value and back to the
|
||||
original value. It is accelerated to the destination and then decelerated back
|
||||
as if being dropped with gravity and bouncing back against gravity.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.TransitionType_Bounce.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the total time taken for the bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuDataGridView.Transitions.TransitionType_CriticalDamping">
|
||||
<summary>
|
||||
This transition animates with an exponential decay. This has a damping effect
|
||||
similar to the motion of a needle on an electomagnetically controlled dial.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.TransitionType_CriticalDamping.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.TransitionType_CriticalDamping.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuDataGridView.Transitions.TransitionType_Deceleration">
|
||||
<summary>
|
||||
Manages a transition starting from a high speed and decelerating to zero by
|
||||
the end of the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.TransitionType_Deceleration.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.TransitionType_Deceleration.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Works out the percentage completed given the time passed in.
|
||||
This uses the formula:
|
||||
s = ut + 1/2at^2
|
||||
The initial velocity is 2, and the acceleration to get to 1.0
|
||||
at t=1.0 is -2, so the formula becomes:
|
||||
s = t(2-t)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuDataGridView.Transitions.TransitionType_EaseInEaseOut">
|
||||
<summary>
|
||||
Manages an ease-in-ease-out transition. This accelerates during the first
|
||||
half of the transition, and then decelerates during the second half.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.TransitionType_EaseInEaseOut.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.TransitionType_EaseInEaseOut.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Works out the percentage completed given the time passed in.
|
||||
This uses the formula:
|
||||
s = ut + 1/2at^2
|
||||
We accelerate as at the rate needed (a=4) to get to 0.5 at t=0.5, and
|
||||
then decelerate at the same rate to end up at 1.0 at t=1.0.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuDataGridView.Transitions.TransitionType_Flash">
|
||||
<summary>
|
||||
This transition type 'flashes' the properties a specified number of times, ending
|
||||
up by reverting them to their initial values. You specify the number of bounces and
|
||||
the length of each bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.TransitionType_Flash.#ctor(System.Int32,System.Int32)">
|
||||
<summary>
|
||||
You specify the number of bounces and the time taken for each bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuDataGridView.Transitions.TransitionType_Linear">
|
||||
<summary>
|
||||
This class manages a linear transition. The percentage complete for the transition
|
||||
increases linearly with time.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.TransitionType_Linear.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time (in milliseconds) that the
|
||||
transition will take.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.TransitionType_Linear.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
We return the percentage completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuDataGridView.Transitions.TransitionType_ThrowAndCatch">
|
||||
<summary>
|
||||
This transition bounces the property to a destination value and back to the
|
||||
original value. It is decelerated to the destination and then acclerated back
|
||||
as if being thrown against gravity and then descending back with gravity.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.TransitionType_ThrowAndCatch.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the total time taken for the bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuDataGridView.Transitions.TransitionType_UserDefined">
|
||||
<summary>
|
||||
This class allows you to create user-defined transition types. You specify these
|
||||
as a list of TransitionElements. Each of these defines:
|
||||
End time , End value, Interpolation method
|
||||
|
||||
For example, say you want to make a bouncing effect with a decay:
|
||||
|
||||
EndTime% EndValue% Interpolation
|
||||
-------- --------- -------------
|
||||
50 100 Acceleration
|
||||
75 50 Deceleration
|
||||
85 100 Acceleration
|
||||
91 75 Deceleration
|
||||
95 100 Acceleration
|
||||
98 90 Deceleration
|
||||
100 100 Acceleration
|
||||
|
||||
The time values are expressed as a percentage of the overall transition time. This
|
||||
means that you can create a user-defined transition-type and then use it for transitions
|
||||
of different lengths.
|
||||
|
||||
The values are percentages of the values between the start and end values of the properties
|
||||
being animated in the transitions. 0% is the start value and 100% is the end value.
|
||||
|
||||
The interpolation is one of the values from the InterpolationMethod enum.
|
||||
|
||||
So the example above accelerates to the destination (as if under gravity) by
|
||||
t=50%, then bounces back up to half the initial height by t=75%, slowing down
|
||||
(as if against gravity) before falling down again and bouncing to decreasing
|
||||
heights each time.
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.TransitionType_UserDefined.#ctor">
|
||||
<summary>
|
||||
Constructor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.TransitionType_UserDefined.#ctor(System.Collections.Generic.IList{Utilities.BunifuDataGridView.Transitions.TransitionElement},System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the list of TransitionElements and the total time
|
||||
(in milliseconds) for the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.TransitionType_UserDefined.setup(System.Collections.Generic.IList{Utilities.BunifuDataGridView.Transitions.TransitionElement},System.Int32)">
|
||||
<summary>
|
||||
Sets up the transitions.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.TransitionType_UserDefined.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Called to find the value for the movement of properties for the time passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.TransitionType_UserDefined.getElementInfo(System.Double,System.Double@,System.Double@,System.Double@,System.Double@,Utilities.BunifuDataGridView.Transitions.InterpolationMethod@)">
|
||||
<summary>
|
||||
Returns the element info for the time-fraction passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuDataGridView.Transitions.Utility">
|
||||
<summary>
|
||||
A class holding static utility functions.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.Utility.getValue(System.Object,System.String)">
|
||||
<summary>
|
||||
Returns the value of the property passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.Utility.setValue(System.Object,System.String,System.Object)">
|
||||
<summary>
|
||||
Sets the value of the property passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.Utility.interpolate(System.Double,System.Double,System.Double)">
|
||||
<summary>
|
||||
Returns a value between d1 and d2 for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.Utility.interpolate(System.Int32,System.Int32,System.Double)">
|
||||
<summary>
|
||||
Returns a value betweeen i1 and i2 for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.Utility.interpolate(System.Single,System.Single,System.Double)">
|
||||
<summary>
|
||||
Returns a value betweeen f1 and f2 for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.Utility.convertLinearToEaseInEaseOut(System.Double)">
|
||||
<summary>
|
||||
Converts a fraction representing linear time to a fraction representing
|
||||
the distance traveled under an ease-in-ease-out transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.Utility.convertLinearToAcceleration(System.Double)">
|
||||
<summary>
|
||||
Converts a fraction representing linear time to a fraction representing
|
||||
the distance traveled under a constant acceleration transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.Utility.convertLinearToDeceleration(System.Double)">
|
||||
<summary>
|
||||
Converts a fraction representing linear time to a fraction representing
|
||||
the distance traveled under a constant deceleration transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.Transitions.Utility.raiseEvent``1(System.EventHandler{``0},System.Object,``0)">
|
||||
<summary>
|
||||
Fires the event passed in in a thread-safe way.
|
||||
</summary><remarks>
|
||||
This method loops through the targets of the event and invokes each in turn. If the
|
||||
target supports ISychronizeInvoke (such as forms or controls) and is set to run
|
||||
on a different thread, then we call BeginInvoke to marshal the event to the target
|
||||
thread. If the target does not support this interface (such as most non-form classes)
|
||||
or we are on the same thread as the target, then the event is fired on the same
|
||||
thread as this is called from.
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="F:Utilities.BunifuDataGridView.ThemePreviewEditor.components">
|
||||
<summary>
|
||||
Required designer variable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.ThemePreviewEditor.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Clean up any resources being used.
|
||||
</summary>
|
||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuDataGridView.ThemePreviewEditor.InitializeComponent">
|
||||
<summary>
|
||||
Required method for Designer support - do not modify
|
||||
the contents of this method with the code editor.
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuDatePicker.dll
vendored
Normal file
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuDatePicker.dll
vendored
Normal file
Binary file not shown.
236
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuDatePicker.xml
vendored
Normal file
236
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuDatePicker.xml
vendored
Normal file
|
@ -0,0 +1,236 @@
|
|||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>Bunifu.UI.WinForms.BunifuDatePicker</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuDatePicker">
|
||||
<summary>
|
||||
Add customizable date pickers for your date/time inputs.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuDatePicker.#ctor">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuDatePicker" /> control.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuDatePicker.Indicator">
|
||||
<summary>
|
||||
Provides various supported indicator locations points.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDatePicker.Indicator.Left">
|
||||
<summary>
|
||||
Position to the left area.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDatePicker.Indicator.Right">
|
||||
<summary>
|
||||
Position to the right area.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDatePicker.Indicator.None">
|
||||
<summary>
|
||||
No position.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuDatePicker.TextAlign">
|
||||
<summary>
|
||||
Provides various supported text alignment options.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDatePicker.TextAlign.Left">
|
||||
<summary>
|
||||
Left aligned.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDatePicker.TextAlign.Right">
|
||||
<summary>
|
||||
Right aligned.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDatePicker.TextAlign.Center">
|
||||
<summary>
|
||||
Center aligned.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuDatePicker.BorderThickness">
|
||||
<summary>
|
||||
Provides various border thickness options.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDatePicker.BorderThickness.Thick">
|
||||
<summary>
|
||||
Thick border.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDatePicker.BorderThickness.Thin">
|
||||
<summary>
|
||||
Thin border.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDatePicker.Enabled">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether the control is enabled.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDatePicker.DisplayWeekNumbers">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether the week numbers will be displayed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDatePicker.BorderRadius">
|
||||
<summary>
|
||||
Gets or sets the border radius.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDatePicker.Width">
|
||||
<summary>
|
||||
Gets or sets minimum width of the date picker.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDatePicker.Height">
|
||||
<summary>
|
||||
Gets or sets minimum height of the date picker.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDatePicker.LeftTextMargin">
|
||||
<summary>
|
||||
Gets or sets the left text margin.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDatePicker.IconColor">
|
||||
<summary>
|
||||
Gets or sets the date picker icon color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDatePicker.DisabledColor">
|
||||
<summary>
|
||||
Gets or sets the disabled background/border color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDatePicker.BorderColor">
|
||||
<summary>
|
||||
Gets or sets the border color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDatePicker.BackColor">
|
||||
<summary>
|
||||
Gets or sets the background color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDatePicker.ForeColor">
|
||||
<summary>
|
||||
Gets or sets the foreground color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDatePicker.Icon">
|
||||
<summary>
|
||||
Gets or sets the indicator icon.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDatePicker.Font">
|
||||
<summary>
|
||||
Gets or sets the control font.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDatePicker.DateBorderThickness">
|
||||
<summary>
|
||||
Gets or sets the border thickness.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDatePicker.DateTextAlign">
|
||||
<summary>
|
||||
Gets or sets the date/time text alignment.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDatePicker.IconLocation">
|
||||
<summary>
|
||||
Gets or sets the indicator location.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDatePicker.FillDatePicker">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether the date picker
|
||||
will be filled using the <see cref="P:Bunifu.UI.WinForms.BunifuDatePicker.Color"/> property.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDatePicker.RightToLeftLayout">
|
||||
<summary>
|
||||
Gets or sets whether the contents of the <see cref="T:System.Windows.Forms.DateTimePicker" />
|
||||
are laid out from right to left.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDatePicker.ShowUpDown">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether a spin button control
|
||||
(also known as an up-down control) is used to adjust the date/time value.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDatePicker.DPHeight">
|
||||
<summary>
|
||||
Gets or sets the date picker height.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDatePicker.Color">
|
||||
<summary>
|
||||
Gets or sets the border/background color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuDatePicker.ChangeColor(System.Drawing.Bitmap,System.Drawing.Color)">
|
||||
<summary>
|
||||
Changes a bitmap's color.
|
||||
</summary>
|
||||
<param name="image">
|
||||
The bitmap image.
|
||||
</param>
|
||||
<param name="color">
|
||||
The new bitmap color.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuDatePicker.BunifuControlActionList.GetSortedActionItems">
|
||||
<summary>
|
||||
Implementation of this abstract method creates Smart Tag items,
|
||||
associates their targets, and collects them into a list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDatePicker.components">
|
||||
<summary>
|
||||
Required designer variable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuDatePicker.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Clean up any resources being used.
|
||||
</summary>
|
||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuDatePicker.InitializeComponent">
|
||||
<summary>
|
||||
Required method for Designer support - do not modify
|
||||
the contents of this method with the code editor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.Properties.Resources">
|
||||
<summary>
|
||||
A strongly-typed resource class, for looking up localized strings, etc.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.Properties.Resources.ResourceManager">
|
||||
<summary>
|
||||
Returns the cached ResourceManager instance used by this class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.Properties.Resources.Culture">
|
||||
<summary>
|
||||
Overrides the current thread's CurrentUICulture property for all
|
||||
resource lookups using this strongly typed resource class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.Properties.Resources.calendar">
|
||||
<summary>
|
||||
Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuDropdown.dll
vendored
Normal file
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuDropdown.dll
vendored
Normal file
Binary file not shown.
340
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuDropdown.xml
vendored
Normal file
340
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuDropdown.xml
vendored
Normal file
|
@ -0,0 +1,340 @@
|
|||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>Bunifu.UI.WinForms.BunifuDropdown</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuDropdown">
|
||||
<summary>
|
||||
Bring style and elegance to your list selections with Bunifu Dropdown.
|
||||
</summary>
|
||||
<seealso cref="T:System.Windows.Forms.ComboBox" />
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuDropdown.#ctor">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuDropdown" /> class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuDropdown.Directions">
|
||||
<summary>
|
||||
Provides the directional options for the dropdown indicator.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDropdown.Directions.Up">
|
||||
<summary>
|
||||
Displays indicator upward.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDropdown.Directions.Down">
|
||||
<summary>
|
||||
Displays indicator downward.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuDropdown.Indicator">
|
||||
<summary>
|
||||
Provides various positions for the dropdown indicator.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDropdown.Indicator.Left">
|
||||
<summary>
|
||||
Left position.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDropdown.Indicator.Right">
|
||||
<summary>
|
||||
Right position.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDropdown.Indicator.None">
|
||||
<summary>
|
||||
No position (defaults to center).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuDropdown.TextAlign">
|
||||
<summary>
|
||||
Provides various text alignment options.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDropdown.TextAlign.Left">
|
||||
<summary>
|
||||
Left aligned.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDropdown.TextAlign.Right">
|
||||
<summary>
|
||||
Right aligned.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDropdown.TextAlign.Center">
|
||||
<summary>
|
||||
Center aligned.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuDropdown.BorderThickness">
|
||||
<summary>
|
||||
Provides the standard thickness options supported.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDropdown.BorderThickness.Thick">
|
||||
<summary>
|
||||
Represents a thick border.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDropdown.BorderThickness.Thin">
|
||||
<summary>
|
||||
Represents a thin border.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.Enabled">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether the control can respond to user interaction.
|
||||
</summary>
|
||||
<value><c>true</c> if enabled; otherwise, <c>false</c>.</value>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.FillIndicator">
|
||||
<summary>
|
||||
Gets or sets a value inidicating whether
|
||||
the indicator will be filled.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.ItemHeight">
|
||||
<summary>
|
||||
Gets or sets the dropdown's height.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.BorderRadius">
|
||||
<summary>
|
||||
Gets or sets the dropdown's border radius.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.IndicatorThickness">
|
||||
<summary>
|
||||
Gets or sets the indicator's thickness.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.TextLeftMargin">
|
||||
<summary>
|
||||
Gets or sets the margin between the
|
||||
dropdown's text and its borders.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.ItemTopMargin">
|
||||
<summary>
|
||||
Gets or sets the margin between each
|
||||
dropdown's item and the items container.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.Height">
|
||||
<summary>
|
||||
Gets or sets the dropdown's item height.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.Width">
|
||||
<summary>
|
||||
Gets or sets the dropdown's item width.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.Text">
|
||||
<summary>
|
||||
Gets or sets the dropdown's text.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.IndicatorColor">
|
||||
<summary>
|
||||
Gets or sets the indicator color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.ItemForeColor">
|
||||
<summary>
|
||||
Gets or sets the default items' fore color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.DisabledBackColor">
|
||||
<summary>
|
||||
Gets or sets the dropdown's back color when disabled.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.DisabledBorderColor">
|
||||
<summary>
|
||||
Gets or sets the dropdown's border color when disabled.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.DisabledIndicatorColor">
|
||||
<summary>
|
||||
Gets or sets the dropdown's indicator color when disabled.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.DisabledForeColor">
|
||||
<summary>
|
||||
Gets or sets the dropdown's fore color when disabled.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.ItemHighLightColor">
|
||||
<summary>
|
||||
Gets or sets the highlighted item's back color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.ItemHighLightForeColor">
|
||||
<summary>
|
||||
Gets or sets the highlighted items' fore color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.BorderColor">
|
||||
<summary>
|
||||
Gets or sets the dropdown's border color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.BackgroundColor">
|
||||
<summary>
|
||||
Gets or sets the dropdown's background color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.ItemBorderColor">
|
||||
<summary>
|
||||
Gets or sets the color of the item border.
|
||||
</summary>
|
||||
<value>The color of the item border.</value>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.ItemBackColor">
|
||||
<summary>
|
||||
Gets or sets the background color of the dropdown list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.ForeColor">
|
||||
<summary>
|
||||
Gets or sets the dropdown's fore color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.Font">
|
||||
<summary>
|
||||
Gets or sets the dropdown's font.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.DropdownBorderThickness">
|
||||
<summary>
|
||||
Gets or sets the dropdown's border thickness.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.TextAlignment">
|
||||
<summary>
|
||||
Gets or sets the default text alignment.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.IndicatorAlignment">
|
||||
<summary>
|
||||
Gets or sets the indicator's alignment position.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.IsDropdownOpened">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether
|
||||
the dropdown is currently opened.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.FillDropDown">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether
|
||||
the dropdown will be color-filled.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.SelectedIndex">
|
||||
<summary>
|
||||
Gets or sets the selected index.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.Color">
|
||||
<summary>
|
||||
Gets or sets the dropdown's back color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.DisabledColor">
|
||||
<summary>
|
||||
Gets or sets the dropdown's back color when disabled.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.Icon">
|
||||
<summary>
|
||||
Gets or sets a custom dropdown icon.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.Direction">
|
||||
<summary>
|
||||
Gets or sets the indicator's directional look.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.DropDownTextAlign">
|
||||
<summary>
|
||||
Gets or sets the default text alignment.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.IndicatorLocation">
|
||||
<summary>
|
||||
Gets or sets the indicator's alignment position.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.DropDownStyle">
|
||||
<summary>
|
||||
Gets or sets the default dropdown style.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.FlatStyle">
|
||||
<summary>
|
||||
Gets or sets the dropdown's default style.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.DrawMode">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether your code or the
|
||||
Operating System will handle drawing of elements in the list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuDropdown.BackColor">
|
||||
<summary>
|
||||
Gets or sets a the control back color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuDropdown.Open">
|
||||
<summary>
|
||||
Opens the dropdown menu.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuDropdown.Close">
|
||||
<summary>
|
||||
Closes the dropdown menu.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuDropdown.components">
|
||||
<summary>
|
||||
Required designer variable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuDropdown.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Clean up any resources being used.
|
||||
</summary>
|
||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuDropdown.InitializeComponent">
|
||||
<summary>
|
||||
Required method for Designer support - do not modify
|
||||
the contents of this method with the code editor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.Properties.Resources">
|
||||
<summary>
|
||||
A strongly-typed resource class, for looking up localized strings, etc.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.Properties.Resources.ResourceManager">
|
||||
<summary>
|
||||
Returns the cached ResourceManager instance used by this class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.Properties.Resources.Culture">
|
||||
<summary>
|
||||
Overrides the current thread's CurrentUICulture property for all
|
||||
resource lookups using this strongly typed resource class.
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuFormDock.dll
vendored
Normal file
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuFormDock.dll
vendored
Normal file
Binary file not shown.
1398
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuFormDock.xml
vendored
Normal file
1398
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuFormDock.xml
vendored
Normal file
File diff suppressed because it is too large
Load diff
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuGauge.dll
vendored
Normal file
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuGauge.dll
vendored
Normal file
Binary file not shown.
878
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuGauge.xml
vendored
Normal file
878
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuGauge.xml
vendored
Normal file
|
@ -0,0 +1,878 @@
|
|||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>Bunifu.UI.WinForms.BunifuGauge</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuRadialGauge">
|
||||
<summary>
|
||||
Provides a highly customizable, arc-based, range value display
|
||||
meters for previewing value movements within definite ranges.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuRadialGauge.#ctor">
|
||||
<summary>
|
||||
Creates a new <see cref="T:Bunifu.UI.WinForms.BunifuRadialGauge"/> control.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuRadialGauge.CapStyles">
|
||||
<summary>
|
||||
Provides various cap styles used when
|
||||
drawing the control's edges.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuRadialGauge.CapStyles.Flat">
|
||||
<summary>
|
||||
Draws a flat cap.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuRadialGauge.CapStyles.Round">
|
||||
<summary>
|
||||
Draws a rounded cap.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadialGauge.ShowRangeLabels">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether
|
||||
the gauge's range labels will be displayed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadialGauge.ShowValueLabel">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether
|
||||
the Gauge's value label will be displayed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadialGauge.AutoGenerateProgressColorWhenLow">
|
||||
<summary>
|
||||
Gets or sets a lighter background color that will be
|
||||
automatically generated for the progress background color
|
||||
that is based on the set 'ProgressColorLow' color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadialGauge.AutoGenerateProgressColorWhenHigh">
|
||||
<summary>
|
||||
Gets or sets a lighter background color that will be
|
||||
automatically generated for the progress background color
|
||||
that is based on the set 'ProgressColorHigh' color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadialGauge.Value">
|
||||
<summary>
|
||||
Gets or sets the gauge's pointer value.
|
||||
</summary>
|
||||
<exception cref="T:System.ArgumentOutOfRangeException"> exception is thrown when the value
|
||||
set is outside expected range, that is, between the Minimum and Maximum set values.</exception>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadialGauge.ValueByTransition">
|
||||
<summary>
|
||||
Gets or sets the gauge's pointer value using a smooth transition.
|
||||
</summary>
|
||||
<exception cref="T:System.ArgumentOutOfRangeException"> exception is thrown when the value
|
||||
set is outside expected range, that is, between the Minimum and Maximum set values.</exception>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadialGauge.Minimum">
|
||||
<summary>
|
||||
Gets or sets the minimum range value.
|
||||
</summary>
|
||||
<exception cref="T:System.ArgumentOutOfRangeException"> exception is thrown when
|
||||
the Maximum property value is greater than the Minimum property value.</exception>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadialGauge.Maximum">
|
||||
<summary>
|
||||
Gets or sets the maximum range value.
|
||||
</summary>
|
||||
<exception cref="T:System.ArgumentOutOfRangeException"> exception is thrown when
|
||||
the Minimum property value is greater than the Maximum property value.</exception>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadialGauge.WarningMark">
|
||||
<summary>
|
||||
Gets or sets the point at which the gauge should
|
||||
mark as the beginning of high value ranges.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadialGauge.LighteningFactor">
|
||||
<summary>
|
||||
Gets or sets a lightening value/factor that will
|
||||
be used to generate the progress background color
|
||||
when the value set is either high or low. (Default is 70)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadialGauge.ProgressColorLow">
|
||||
<summary>
|
||||
Gets or sets the Gauge's progress color whenever
|
||||
it is within the low or minimum value ranges.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadialGauge.ProgressColorHigh">
|
||||
<summary>
|
||||
Gets or sets the gauge's progress color whenever
|
||||
it is within the high or maximum value ranges as
|
||||
specified by the property <see cref="P:Bunifu.UI.WinForms.BunifuRadialGauge.ProgressHighValueMark"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadialGauge.RangeLabelsColor">
|
||||
<summary>
|
||||
Gets or sets the gauge's range labels' color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadialGauge.ValueLabelColor">
|
||||
<summary>
|
||||
Gets or sets the gauge's value label color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadialGauge.ProgressBackColor">
|
||||
<summary>
|
||||
Gets or sets the gauge's progress bakcground color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadialGauge.Prefix">
|
||||
<summary>
|
||||
Gets or sets the gauge's prefix text
|
||||
that precedes the gauge value.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadialGauge.Suffix">
|
||||
<summary>
|
||||
Gets or sets the Gauge's suffix text that
|
||||
is displayed besides the gauge value.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadialGauge.Thickness">
|
||||
<summary>
|
||||
Gets or sets the gauge's progress thickness.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadialGauge.Font">
|
||||
<summary>
|
||||
Gets or sets the gauge's standard font.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadialGauge.ProgressCap">
|
||||
<summary>
|
||||
Gets or sets the rendering style
|
||||
of the progress edges.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadialGauge.RangeLabelsFont">
|
||||
<summary>
|
||||
Gets or sets the Gauge's range labels' font.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadialGauge.RangeEnd">
|
||||
<summary>
|
||||
Gets or sets the Gauge's end range value.
|
||||
</summary>
|
||||
<exception cref="T:System.ArgumentOutOfRangeException"> exception is thrown when the Minimum property value is greater than the Maximum property value.</exception>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadialGauge.RangeStart">
|
||||
<summary>
|
||||
Gets or sets the Gauge's start range value.
|
||||
</summary>
|
||||
<exception cref="T:System.ArgumentOutOfRangeException"> exception is thrown when the Maximum property value is greater than the Minimum property value.</exception>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadialGauge.ProgressHighValueMark">
|
||||
<summary>
|
||||
Gets or sets the point at which the Gauge should
|
||||
mark as the beginning of high value ranges.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadialGauge.GaugeRectangle">
|
||||
<summary>
|
||||
Gets the Gauge's drawing rectangle.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadialGauge.BackgroundImage">
|
||||
<summary>
|
||||
Gets or sets the background image.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadialGauge.BackgroundImageLayout">
|
||||
<summary>
|
||||
Gets or sets the background image layout.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuRadialGauge.ValueChanged">
|
||||
<summary>
|
||||
Occurs when the 'Value' property is changed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuRadialGauge.ValueChangedEventArgs">
|
||||
<summary>
|
||||
Provides data for the <see cref="E:Bunifu.UI.WinForms.BunifuRadialGauge.ValueChanged"/> event.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuRadialGauge.ValueChangedEventArgs.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Provides data for the <see cref="E:Bunifu.UI.WinForms.BunifuRadialGauge.ValueChanged"/> event.
|
||||
</summary>
|
||||
<param name="value">The newly set ScrollBar value.</param>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadialGauge.ValueChangedEventArgs.Value">
|
||||
<summary>
|
||||
Gets the new <see cref="T:Bunifu.UI.WinForms.BunifuRadialGauge"/> value.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuRadialGauge.TransitionValue(System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Smoothly transitions the Gauge's value
|
||||
from one point within range to another.
|
||||
</summary>
|
||||
<param name="value">The new value to transition to.</param>
|
||||
<param name="transitionSpeed">(Optional) The transition speed in milliseconds.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuRadialGauge.SetDefaults">
|
||||
<summary>
|
||||
Applies the control's default values.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuRadialGauge.AlignLabels">
|
||||
<summary>
|
||||
Aligns the gauge's labels accordingly.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuRadialGauge.ConvertToDegrees(System.Int32)">
|
||||
<summary>
|
||||
Converts an integer into degrees.
|
||||
</summary>
|
||||
<param name="value">The integer value.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuRadialGauge.ConvertRange(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Converts the ScrollBar's size dimensions to the user-specified range dimensions.
|
||||
</summary>
|
||||
<param name="originalStart">The original starting point.</param>
|
||||
<param name="originalEnd">The original ending point.</param>
|
||||
<param name="newStart">The new starting point in the user-specified range.</param>
|
||||
<param name="newEnd">The new ending point in the user-specified range.</param>
|
||||
<param name="value">The value to be set within the range.</param>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuRadialGauge.BunifuRadialGaugeActionList">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuRadialGauge.BunifuRadialGaugeActionList"/> class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuRadialGauge.BunifuRadialGaugeActionList.GetSortedActionItems">
|
||||
<summary>
|
||||
Implementation of this abstract method creates Smart Tag items,
|
||||
associates their targets, and collects them into a list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuRadialGauge.components">
|
||||
<summary>
|
||||
Required designer variable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuRadialGauge.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Clean up any resources being used.
|
||||
</summary>
|
||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuRadialGauge.InitializeComponent">
|
||||
<summary>
|
||||
Required method for Designer support - do not modify
|
||||
the contents of this method with the code editor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGauge.Extensions.ColorExtensions">
|
||||
<summary>
|
||||
Provides a collection of methods that extend the .NET Color class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGauge.Transitions.IManagedType">
|
||||
<summary>
|
||||
Interface for all types we can perform transitions on.
|
||||
Each type (e.g. int, double, Color) that we can perform a transition on
|
||||
needs to have its own class that implements this interface. These classes
|
||||
tell the transition system how to act on objects of that type.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.IManagedType.getManagedType">
|
||||
<summary>
|
||||
Returns the Type that the instance is managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.IManagedType.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a deep copy of the object passed in. (In particular this is
|
||||
needed for types that are objects.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.IManagedType.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns an object holding the value between the start and end corresponding
|
||||
to the percentage passed in. (Note: the percentage can be less than 0% or
|
||||
greater than 100%.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.ITransitionType.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Called by the Transition framework when its timer ticks to pass in the
|
||||
time (in ms) since the transition started.
|
||||
|
||||
You should return (in an out parameter) the percentage movement towards
|
||||
the destination value for the time passed in. Note: this does not need to
|
||||
be a smooth transition from 0% to 100%. You can overshoot with values
|
||||
greater than 100% or undershoot if you need to (for example, to have some
|
||||
form of "elasticity").
|
||||
|
||||
The percentage should be returned as (for example) 0.1 for 10%.
|
||||
|
||||
You should return (in an out parameter) whether the transition has completed.
|
||||
(This may not be at the same time as the percentage has moved to 100%.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGauge.Transitions.ManagedType_Color">
|
||||
<summary>
|
||||
Class that manages transitions for Color properties. For these we
|
||||
need to transition the R, G, B and A sub-properties independently.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.ManagedType_Color.getManagedType">
|
||||
<summary>
|
||||
Returns the type we are managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.ManagedType_Color.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the color object passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.ManagedType_Color.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Creates an intermediate value for the colors depending on the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGauge.Transitions.ManagedType_Double">
|
||||
<summary>
|
||||
Manages transitions for double properties.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.ManagedType_Double.getManagedType">
|
||||
<summary>
|
||||
Returns the type managed by this class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.ManagedType_Double.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the double passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.ManagedType_Double.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns the value between start and end for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.ManagedType_Float.getManagedType">
|
||||
<summary>
|
||||
Returns the type we're managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.ManagedType_Float.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the float passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.ManagedType_Float.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns the interpolated value for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGauge.Transitions.ManagedType_Int">
|
||||
<summary>
|
||||
Manages transitions for int properties.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.ManagedType_Int.getManagedType">
|
||||
<summary>
|
||||
Returns the type we are managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.ManagedType_Int.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the int passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.ManagedType_Int.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns the value between the start and end for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGauge.Transitions.ManagedType_String">
|
||||
<summary>
|
||||
Manages transitions for strings. This doesn't make as much sense as transitions
|
||||
on other types, but I like the way it looks!
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.ManagedType_String.getManagedType">
|
||||
<summary>
|
||||
Returns the type we're managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.ManagedType_String.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the string passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.ManagedType_String.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns an "interpolated" string.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGauge.Transitions.Transition">
|
||||
<summary>
|
||||
Lets you perform animated transitions of properties on arbitrary objects. These
|
||||
will often be transitions of UI properties, for example an animated fade-in of
|
||||
a UI object, or an animated move of a UI object from one position to another.
|
||||
|
||||
Each transition can simulataneously change multiple properties, including properties
|
||||
across multiple objects.
|
||||
|
||||
Example transition
|
||||
------------------
|
||||
a. Transition t = new Transition(new TransitionMethod_Linear(500));
|
||||
b. t.add(form1, "Width", 500);
|
||||
c. t.add(form1, "BackColor", Color.Red);
|
||||
d. t.run();
|
||||
|
||||
Line a: Creates a new transition. You specify the transition method.
|
||||
|
||||
Lines b. and c: Set the destination values of the properties you are animating.
|
||||
|
||||
Line d: Starts the transition.
|
||||
|
||||
Transition methods
|
||||
------------------
|
||||
TransitionMethod objects specify how the transition is made. Examples include
|
||||
linear transition, ease-in-ease-out and so on. Different transition methods may
|
||||
need different parameters.
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.Transition.#cctor">
|
||||
<summary>
|
||||
You should register all managed-types here.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGauge.Transitions.Transition.Args">
|
||||
<summary>
|
||||
Args passed with the TransitionCompletedEvent.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Utilities.BunifuGauge.Transitions.Transition.TransitionCompletedEvent">
|
||||
<summary>
|
||||
Event raised when the transition hass completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.Transition.run(System.Object,System.String,System.Object,Utilities.BunifuGauge.Transitions.ITransitionType)">
|
||||
<summary>
|
||||
Creates and immediately runs a transition on the property passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.Transition.run(System.Object,System.String,System.Object,System.Object,Utilities.BunifuGauge.Transitions.ITransitionType)">
|
||||
<summary>
|
||||
Sets the property passed in to the initial value passed in, then creates and
|
||||
immediately runs a transition on it.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.Transition.runChain(Utilities.BunifuGauge.Transitions.Transition[])">
|
||||
<summary>
|
||||
Creates a TransitionChain and runs it.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.Transition.#ctor(Utilities.BunifuGauge.Transitions.ITransitionType)">
|
||||
<summary>
|
||||
Constructor. You pass in the object that holds the properties
|
||||
that you are performing transitions on.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.Transition.add(System.Object,System.String,System.Object)">
|
||||
<summary>
|
||||
Adds a property that should be animated as part of this transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.Transition.run">
|
||||
<summary>
|
||||
Starts the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuGauge.Transitions.Transition.TransitionedProperties">
|
||||
<summary>
|
||||
Property that returns a list of information about each property managed
|
||||
by this transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.Transition.removeProperty(Utilities.BunifuGauge.Transitions.Transition.TransitionedPropertyInfo)">
|
||||
<summary>
|
||||
We remove the property with the info passed in from the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.Transition.onTimer">
|
||||
<summary>
|
||||
Called when the transition timer ticks.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.Transition.setProperty(System.Object,Utilities.BunifuGauge.Transitions.Transition.PropertyUpdateArgs)">
|
||||
<summary>
|
||||
Sets a property on the object passed in to the value passed in. This method
|
||||
invokes itself on the GUI thread if the property is being invoked on a GUI
|
||||
object.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.Transition.isDisposed(System.Object)">
|
||||
<summary>
|
||||
Returns true if the object passed in is a Control and is disposed
|
||||
or in the process of disposing. (If this is the case, we don't want
|
||||
to make any changes to its properties.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.Transition.registerType(Utilities.BunifuGauge.Transitions.IManagedType)">
|
||||
<summary>
|
||||
Registers a transition-type. We hold them in a map.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.TransitionChain.runNextTransition">
|
||||
<summary>
|
||||
Runs the next transition in the list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.TransitionChain.onTransitionCompleted(System.Object,Utilities.BunifuGauge.Transitions.Transition.Args)">
|
||||
<summary>
|
||||
Called when the transition we have just run has completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.TransitionElement.#ctor(System.Double,System.Double,Utilities.BunifuGauge.Transitions.InterpolationMethod)">
|
||||
<summary>
|
||||
Constructor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuGauge.Transitions.TransitionElement.EndTime">
|
||||
<summary>
|
||||
The percentage of elapsed time, expressed as (for example) 75 for 75%.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuGauge.Transitions.TransitionElement.EndValue">
|
||||
<summary>
|
||||
The value of the animated properties at the EndTime. This is the percentage
|
||||
movement of the properties between their start and end values. This should
|
||||
be expressed as (for example) 75 for 75%.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuGauge.Transitions.TransitionElement.InterpolationMethod">
|
||||
<summary>
|
||||
The interpolation method to use when moving between the previous value
|
||||
and the current one.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGauge.Transitions.TransitionManager">
|
||||
<summary>
|
||||
This class is responsible for running transitions. It holds the timer that
|
||||
triggers transaction animation.
|
||||
</summary><remarks>
|
||||
This class is a singleton.
|
||||
|
||||
We manage the transaction timer here so that we can have a single timer
|
||||
across all transactions. If each transaction has its own timer, this creates
|
||||
one thread for each transaction, and this can lead to too many threads in
|
||||
an application.
|
||||
|
||||
This class essentially just manages the timer for the transitions. It calls
|
||||
back into the running transitions, which do the actual work of the transition.
|
||||
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.TransitionManager.getInstance">
|
||||
<summary>
|
||||
Singleton's getInstance method.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.TransitionManager.register(Utilities.BunifuGauge.Transitions.Transition)">
|
||||
<summary>
|
||||
You register a transition with the manager here. This will start to run
|
||||
the transition as the manager's timer ticks.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.TransitionManager.removeDuplicates(Utilities.BunifuGauge.Transitions.Transition)">
|
||||
<summary>
|
||||
Checks if any existing transitions are acting on the same properties as the
|
||||
transition passed in. If so, we remove the duplicated properties from the
|
||||
older transitions.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.TransitionManager.removeDuplicates(Utilities.BunifuGauge.Transitions.Transition,Utilities.BunifuGauge.Transitions.Transition)">
|
||||
<summary>
|
||||
Finds any properties in the old-transition that are also in the new one,
|
||||
and removes them from the old one.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.TransitionManager.#ctor">
|
||||
<summary>
|
||||
Private constructor (for singleton).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.TransitionManager.onTimerElapsed(System.Object,System.Timers.ElapsedEventArgs)">
|
||||
<summary>
|
||||
Called when the timer ticks.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.TransitionManager.onTransitionCompleted(System.Object,Utilities.BunifuGauge.Transitions.Transition.Args)">
|
||||
<summary>
|
||||
Called when a transition has completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGauge.Transitions.TransitionType_Acceleration">
|
||||
<summary>
|
||||
Manages transitions under constant acceleration from a standing start.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.TransitionType_Acceleration.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.TransitionType_Acceleration.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Works out the percentage completed given the time passed in.
|
||||
This uses the formula:
|
||||
s = ut + 1/2at^2
|
||||
The initial velocity is 0, and the acceleration to get to 1.0
|
||||
at t=1.0 is 2, so the formula just becomes:
|
||||
s = t^2
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGauge.Transitions.TransitionType_Bounce">
|
||||
<summary>
|
||||
This transition bounces the property to a destination value and back to the
|
||||
original value. It is accelerated to the destination and then decelerated back
|
||||
as if being dropped with gravity and bouncing back against gravity.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.TransitionType_Bounce.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the total time taken for the bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGauge.Transitions.TransitionType_CriticalDamping">
|
||||
<summary>
|
||||
This transition animates with an exponential decay. This has a damping effect
|
||||
similar to the motion of a needle on an electomagnetically controlled dial.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.TransitionType_CriticalDamping.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.TransitionType_CriticalDamping.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGauge.Transitions.TransitionType_Deceleration">
|
||||
<summary>
|
||||
Manages a transition starting from a high speed and decelerating to zero by
|
||||
the end of the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.TransitionType_Deceleration.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.TransitionType_Deceleration.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Works out the percentage completed given the time passed in.
|
||||
This uses the formula:
|
||||
s = ut + 1/2at^2
|
||||
The initial velocity is 2, and the acceleration to get to 1.0
|
||||
at t=1.0 is -2, so the formula becomes:
|
||||
s = t(2-t)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGauge.Transitions.TransitionType_EaseInEaseOut">
|
||||
<summary>
|
||||
Manages an ease-in-ease-out transition. This accelerates during the first
|
||||
half of the transition, and then decelerates during the second half.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.TransitionType_EaseInEaseOut.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.TransitionType_EaseInEaseOut.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Works out the percentage completed given the time passed in.
|
||||
This uses the formula:
|
||||
s = ut + 1/2at^2
|
||||
We accelerate as at the rate needed (a=4) to get to 0.5 at t=0.5, and
|
||||
then decelerate at the same rate to end up at 1.0 at t=1.0.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGauge.Transitions.TransitionType_Flash">
|
||||
<summary>
|
||||
This transition type 'flashes' the properties a specified number of times, ending
|
||||
up by reverting them to their initial values. You specify the number of bounces and
|
||||
the length of each bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.TransitionType_Flash.#ctor(System.Int32,System.Int32)">
|
||||
<summary>
|
||||
You specify the number of bounces and the time taken for each bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGauge.Transitions.TransitionType_Linear">
|
||||
<summary>
|
||||
This class manages a linear transition. The percentage complete for the transition
|
||||
increases linearly with time.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.TransitionType_Linear.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time (in milliseconds) that the
|
||||
transition will take.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.TransitionType_Linear.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
We return the percentage completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGauge.Transitions.TransitionType_ThrowAndCatch">
|
||||
<summary>
|
||||
This transition bounces the property to a destination value and back to the
|
||||
original value. It is decelerated to the destination and then acclerated back
|
||||
as if being thrown against gravity and then descending back with gravity.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.TransitionType_ThrowAndCatch.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the total time taken for the bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGauge.Transitions.TransitionType_UserDefined">
|
||||
<summary>
|
||||
This class allows you to create user-defined transition types. You specify these
|
||||
as a list of TransitionElements. Each of these defines:
|
||||
End time , End value, Interpolation method
|
||||
|
||||
For example, say you want to make a bouncing effect with a decay:
|
||||
|
||||
EndTime% EndValue% Interpolation
|
||||
-------- --------- -------------
|
||||
50 100 Acceleration
|
||||
75 50 Deceleration
|
||||
85 100 Acceleration
|
||||
91 75 Deceleration
|
||||
95 100 Acceleration
|
||||
98 90 Deceleration
|
||||
100 100 Acceleration
|
||||
|
||||
The time values are expressed as a percentage of the overall transition time. This
|
||||
means that you can create a user-defined transition-type and then use it for transitions
|
||||
of different lengths.
|
||||
|
||||
The values are percentages of the values between the start and end values of the properties
|
||||
being animated in the transitions. 0% is the start value and 100% is the end value.
|
||||
|
||||
The interpolation is one of the values from the InterpolationMethod enum.
|
||||
|
||||
So the example above accelerates to the destination (as if under gravity) by
|
||||
t=50%, then bounces back up to half the initial height by t=75%, slowing down
|
||||
(as if against gravity) before falling down again and bouncing to decreasing
|
||||
heights each time.
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.TransitionType_UserDefined.#ctor">
|
||||
<summary>
|
||||
Constructor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.TransitionType_UserDefined.#ctor(System.Collections.Generic.IList{Utilities.BunifuGauge.Transitions.TransitionElement},System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the list of TransitionElements and the total time
|
||||
(in milliseconds) for the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.TransitionType_UserDefined.setup(System.Collections.Generic.IList{Utilities.BunifuGauge.Transitions.TransitionElement},System.Int32)">
|
||||
<summary>
|
||||
Sets up the transitions.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.TransitionType_UserDefined.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Called to find the value for the movement of properties for the time passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.TransitionType_UserDefined.getElementInfo(System.Double,System.Double@,System.Double@,System.Double@,System.Double@,Utilities.BunifuGauge.Transitions.InterpolationMethod@)">
|
||||
<summary>
|
||||
Returns the element info for the time-fraction passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGauge.Transitions.Utility">
|
||||
<summary>
|
||||
A class holding static utility functions.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.Utility.getValue(System.Object,System.String)">
|
||||
<summary>
|
||||
Returns the value of the property passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.Utility.setValue(System.Object,System.String,System.Object)">
|
||||
<summary>
|
||||
Sets the value of the property passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.Utility.interpolate(System.Double,System.Double,System.Double)">
|
||||
<summary>
|
||||
Returns a value between d1 and d2 for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.Utility.interpolate(System.Int32,System.Int32,System.Double)">
|
||||
<summary>
|
||||
Returns a value betweeen i1 and i2 for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.Utility.interpolate(System.Single,System.Single,System.Double)">
|
||||
<summary>
|
||||
Returns a value betweeen f1 and f2 for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.Utility.convertLinearToEaseInEaseOut(System.Double)">
|
||||
<summary>
|
||||
Converts a fraction representing linear time to a fraction representing
|
||||
the distance traveled under an ease-in-ease-out transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.Utility.convertLinearToAcceleration(System.Double)">
|
||||
<summary>
|
||||
Converts a fraction representing linear time to a fraction representing
|
||||
the distance traveled under a constant acceleration transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.Utility.convertLinearToDeceleration(System.Double)">
|
||||
<summary>
|
||||
Converts a fraction representing linear time to a fraction representing
|
||||
the distance traveled under a constant deceleration transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGauge.Transitions.Utility.raiseEvent``1(System.EventHandler{``0},System.Object,``0)">
|
||||
<summary>
|
||||
Fires the event passed in in a thread-safe way.
|
||||
</summary><remarks>
|
||||
This method loops through the targets of the event and invokes each in turn. If the
|
||||
target supports ISychronizeInvoke (such as forms or controls) and is set to run
|
||||
on a different thread, then we call BeginInvoke to marshal the event to the target
|
||||
thread. If the target does not support this interface (such as most non-form classes)
|
||||
or we are on the same thread as the target, then the event is fired on the same
|
||||
thread as this is called from.
|
||||
</remarks>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuGradientPanel.dll
vendored
Normal file
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuGradientPanel.dll
vendored
Normal file
Binary file not shown.
698
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuGradientPanel.xml
vendored
Normal file
698
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuGradientPanel.xml
vendored
Normal file
|
@ -0,0 +1,698 @@
|
|||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>Bunifu.UI.WinForms.BunifuGradientPanel</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuGradientPanel">
|
||||
<summary>
|
||||
Create stylish gradient panels with extendable color customization options.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuGradientPanel.#ctor">
|
||||
<summary>
|
||||
Creates a new <see cref="T:Bunifu.UI.WinForms.BunifuGradientPanel"/> control.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuGradientPanel.BorderRadius">
|
||||
<summary>
|
||||
Gets or sets the panel's border radius.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuGradientPanel.GradientTopLeft">
|
||||
<summary>
|
||||
Gets or sets the top-left gradient color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuGradientPanel.GradientTopRight">
|
||||
<summary>
|
||||
Gets or sets the top-right gradient color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuGradientPanel.GradientBottomLeft">
|
||||
<summary>
|
||||
Gets or sets the bottom-left gradient color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuGradientPanel.GradientBottomRight">
|
||||
<summary>
|
||||
Gets or sets the bottom-right gradient color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuGradientPanel.Quality">
|
||||
<summary>
|
||||
[Deprecated] Gets or sets the gradient's quality.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuGradientPanel.BackColor">
|
||||
<summary>
|
||||
Gets or sets the control's background color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuGradientPanel.Refresh">
|
||||
<summary>
|
||||
Forces the control to invalidate its client area and
|
||||
immediately redraw itself and any child controls.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuGradientPanel.GenerateColorScheme">
|
||||
<summary>
|
||||
Automagically generates a beautiful gradient color scheme.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuGradientPanel.RoundRectangle(System.Drawing.Rectangle,System.Int32)">
|
||||
<summary>
|
||||
Draws a rounded rectangle and returns its absolute path.
|
||||
</summary>
|
||||
<param name="rectangle">
|
||||
The rectangle bounds to be used when drawing.
|
||||
</param>
|
||||
<param name="radius">
|
||||
The rectangle radius.
|
||||
</param>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuGradientPanel.BunifuControlDesignerActionList">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuGradientPanel.BunifuControlDesignerActionList"/> class.
|
||||
</summary>
|
||||
<seealso cref="T:System.ComponentModel.Design.DesignerActionList" />
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuGradientPanel.BunifuControlDesignerActionList.GetSortedActionItems">
|
||||
<summary>
|
||||
Implementation of this abstract method creates Smart Tag items,
|
||||
associates their targets, and collects them into a list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuGradientPanel.components">
|
||||
<summary>
|
||||
Required designer variable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuGradientPanel.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Clean up any resources being used.
|
||||
</summary>
|
||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuGradientPanel.InitializeComponent">
|
||||
<summary>
|
||||
Required method for Designer support - do not modify
|
||||
the contents of this method with the code editor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGradientPanel.Transitions.IManagedType">
|
||||
<summary>
|
||||
Interface for all types we can perform transitions on.
|
||||
Each type (e.g. int, double, Color) that we can perform a transition on
|
||||
needs to have its own class that implements this interface. These classes
|
||||
tell the transition system how to act on objects of that type.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.IManagedType.getManagedType">
|
||||
<summary>
|
||||
Returns the Type that the instance is managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.IManagedType.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a deep copy of the object passed in. (In particular this is
|
||||
needed for types that are objects.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.IManagedType.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns an object holding the value between the start and end corresponding
|
||||
to the percentage passed in. (Note: the percentage can be less than 0% or
|
||||
greater than 100%.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.ITransitionType.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Called by the Transition framework when its timer ticks to pass in the
|
||||
time (in ms) since the transition started.
|
||||
|
||||
You should return (in an out parameter) the percentage movement towards
|
||||
the destination value for the time passed in. Note: this does not need to
|
||||
be a smooth transition from 0% to 100%. You can overshoot with values
|
||||
greater than 100% or undershoot if you need to (for example, to have some
|
||||
form of "elasticity").
|
||||
|
||||
The percentage should be returned as (for example) 0.1 for 10%.
|
||||
|
||||
You should return (in an out parameter) whether the transition has completed.
|
||||
(This may not be at the same time as the percentage has moved to 100%.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGradientPanel.Transitions.ManagedType_Color">
|
||||
<summary>
|
||||
Class that manages transitions for Color properties. For these we
|
||||
need to transition the R, G, B and A sub-properties independently.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.ManagedType_Color.getManagedType">
|
||||
<summary>
|
||||
Returns the type we are managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.ManagedType_Color.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the color object passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.ManagedType_Color.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Creates an intermediate value for the colors depending on the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGradientPanel.Transitions.ManagedType_Double">
|
||||
<summary>
|
||||
Manages transitions for double properties.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.ManagedType_Double.getManagedType">
|
||||
<summary>
|
||||
Returns the type managed by this class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.ManagedType_Double.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the double passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.ManagedType_Double.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns the value between start and end for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.ManagedType_Float.getManagedType">
|
||||
<summary>
|
||||
Returns the type we're managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.ManagedType_Float.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the float passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.ManagedType_Float.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns the interpolated value for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGradientPanel.Transitions.ManagedType_Int">
|
||||
<summary>
|
||||
Manages transitions for int properties.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.ManagedType_Int.getManagedType">
|
||||
<summary>
|
||||
Returns the type we are managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.ManagedType_Int.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the int passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.ManagedType_Int.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns the value between the start and end for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGradientPanel.Transitions.ManagedType_String">
|
||||
<summary>
|
||||
Manages transitions for strings. This doesn't make as much sense as transitions
|
||||
on other types, but I like the way it looks!
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.ManagedType_String.getManagedType">
|
||||
<summary>
|
||||
Returns the type we're managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.ManagedType_String.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the string passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.ManagedType_String.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns an "interpolated" string.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGradientPanel.Transitions.Transition">
|
||||
<summary>
|
||||
Lets you perform animated transitions of properties on arbitrary objects. These
|
||||
will often be transitions of UI properties, for example an animated fade-in of
|
||||
a UI object, or an animated move of a UI object from one position to another.
|
||||
|
||||
Each transition can simulataneously change multiple properties, including properties
|
||||
across multiple objects.
|
||||
|
||||
Example transition
|
||||
------------------
|
||||
a. Transition t = new Transition(new TransitionMethod_Linear(500));
|
||||
b. t.add(form1, "Width", 500);
|
||||
c. t.add(form1, "BackColor", Color.Red);
|
||||
d. t.run();
|
||||
|
||||
Line a: Creates a new transition. You specify the transition method.
|
||||
|
||||
Lines b. and c: Set the destination values of the properties you are animating.
|
||||
|
||||
Line d: Starts the transition.
|
||||
|
||||
Transition methods
|
||||
------------------
|
||||
TransitionMethod objects specify how the transition is made. Examples include
|
||||
linear transition, ease-in-ease-out and so on. Different transition methods may
|
||||
need different parameters.
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.Transition.#cctor">
|
||||
<summary>
|
||||
You should register all managed-types here.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGradientPanel.Transitions.Transition.Args">
|
||||
<summary>
|
||||
Args passed with the TransitionCompletedEvent.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Utilities.BunifuGradientPanel.Transitions.Transition.TransitionCompletedEvent">
|
||||
<summary>
|
||||
Event raised when the transition hass completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.Transition.run(System.Object,System.String,System.Object,Utilities.BunifuGradientPanel.Transitions.ITransitionType)">
|
||||
<summary>
|
||||
Creates and immediately runs a transition on the property passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.Transition.run(System.Object,System.String,System.Object,System.Object,Utilities.BunifuGradientPanel.Transitions.ITransitionType)">
|
||||
<summary>
|
||||
Sets the property passed in to the initial value passed in, then creates and
|
||||
immediately runs a transition on it.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.Transition.runChain(Utilities.BunifuGradientPanel.Transitions.Transition[])">
|
||||
<summary>
|
||||
Creates a TransitionChain and runs it.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.Transition.#ctor(Utilities.BunifuGradientPanel.Transitions.ITransitionType)">
|
||||
<summary>
|
||||
Constructor. You pass in the object that holds the properties
|
||||
that you are performing transitions on.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.Transition.add(System.Object,System.String,System.Object)">
|
||||
<summary>
|
||||
Adds a property that should be animated as part of this transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.Transition.run">
|
||||
<summary>
|
||||
Starts the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuGradientPanel.Transitions.Transition.TransitionedProperties">
|
||||
<summary>
|
||||
Property that returns a list of information about each property managed
|
||||
by this transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.Transition.removeProperty(Utilities.BunifuGradientPanel.Transitions.Transition.TransitionedPropertyInfo)">
|
||||
<summary>
|
||||
We remove the property with the info passed in from the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.Transition.onTimer">
|
||||
<summary>
|
||||
Called when the transition timer ticks.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.Transition.setProperty(System.Object,Utilities.BunifuGradientPanel.Transitions.Transition.PropertyUpdateArgs)">
|
||||
<summary>
|
||||
Sets a property on the object passed in to the value passed in. This method
|
||||
invokes itself on the GUI thread if the property is being invoked on a GUI
|
||||
object.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.Transition.isDisposed(System.Object)">
|
||||
<summary>
|
||||
Returns true if the object passed in is a Control and is disposed
|
||||
or in the process of disposing. (If this is the case, we don't want
|
||||
to make any changes to its properties.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.Transition.registerType(Utilities.BunifuGradientPanel.Transitions.IManagedType)">
|
||||
<summary>
|
||||
Registers a transition-type. We hold them in a map.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.TransitionChain.runNextTransition">
|
||||
<summary>
|
||||
Runs the next transition in the list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.TransitionChain.onTransitionCompleted(System.Object,Utilities.BunifuGradientPanel.Transitions.Transition.Args)">
|
||||
<summary>
|
||||
Called when the transition we have just run has completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.TransitionElement.#ctor(System.Double,System.Double,Utilities.BunifuGradientPanel.Transitions.InterpolationMethod)">
|
||||
<summary>
|
||||
Constructor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuGradientPanel.Transitions.TransitionElement.EndTime">
|
||||
<summary>
|
||||
The percentage of elapsed time, expressed as (for example) 75 for 75%.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuGradientPanel.Transitions.TransitionElement.EndValue">
|
||||
<summary>
|
||||
The value of the animated properties at the EndTime. This is the percentage
|
||||
movement of the properties between their start and end values. This should
|
||||
be expressed as (for example) 75 for 75%.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuGradientPanel.Transitions.TransitionElement.InterpolationMethod">
|
||||
<summary>
|
||||
The interpolation method to use when moving between the previous value
|
||||
and the current one.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGradientPanel.Transitions.TransitionManager">
|
||||
<summary>
|
||||
This class is responsible for running transitions. It holds the timer that
|
||||
triggers transaction animation.
|
||||
</summary><remarks>
|
||||
This class is a singleton.
|
||||
|
||||
We manage the transaction timer here so that we can have a single timer
|
||||
across all transactions. If each transaction has its own timer, this creates
|
||||
one thread for each transaction, and this can lead to too many threads in
|
||||
an application.
|
||||
|
||||
This class essentially just manages the timer for the transitions. It calls
|
||||
back into the running transitions, which do the actual work of the transition.
|
||||
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.TransitionManager.getInstance">
|
||||
<summary>
|
||||
Singleton's getInstance method.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.TransitionManager.register(Utilities.BunifuGradientPanel.Transitions.Transition)">
|
||||
<summary>
|
||||
You register a transition with the manager here. This will start to run
|
||||
the transition as the manager's timer ticks.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.TransitionManager.removeDuplicates(Utilities.BunifuGradientPanel.Transitions.Transition)">
|
||||
<summary>
|
||||
Checks if any existing transitions are acting on the same properties as the
|
||||
transition passed in. If so, we remove the duplicated properties from the
|
||||
older transitions.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.TransitionManager.removeDuplicates(Utilities.BunifuGradientPanel.Transitions.Transition,Utilities.BunifuGradientPanel.Transitions.Transition)">
|
||||
<summary>
|
||||
Finds any properties in the old-transition that are also in the new one,
|
||||
and removes them from the old one.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.TransitionManager.#ctor">
|
||||
<summary>
|
||||
Private constructor (for singleton).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.TransitionManager.onTimerElapsed(System.Object,System.Timers.ElapsedEventArgs)">
|
||||
<summary>
|
||||
Called when the timer ticks.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.TransitionManager.onTransitionCompleted(System.Object,Utilities.BunifuGradientPanel.Transitions.Transition.Args)">
|
||||
<summary>
|
||||
Called when a transition has completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGradientPanel.Transitions.TransitionType_Acceleration">
|
||||
<summary>
|
||||
Manages transitions under constant acceleration from a standing start.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.TransitionType_Acceleration.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.TransitionType_Acceleration.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Works out the percentage completed given the time passed in.
|
||||
This uses the formula:
|
||||
s = ut + 1/2at^2
|
||||
The initial velocity is 0, and the acceleration to get to 1.0
|
||||
at t=1.0 is 2, so the formula just becomes:
|
||||
s = t^2
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGradientPanel.Transitions.TransitionType_Bounce">
|
||||
<summary>
|
||||
This transition bounces the property to a destination value and back to the
|
||||
original value. It is accelerated to the destination and then decelerated back
|
||||
as if being dropped with gravity and bouncing back against gravity.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.TransitionType_Bounce.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the total time taken for the bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGradientPanel.Transitions.TransitionType_CriticalDamping">
|
||||
<summary>
|
||||
This transition animates with an exponential decay. This has a damping effect
|
||||
similar to the motion of a needle on an electomagnetically controlled dial.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.TransitionType_CriticalDamping.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.TransitionType_CriticalDamping.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGradientPanel.Transitions.TransitionType_Deceleration">
|
||||
<summary>
|
||||
Manages a transition starting from a high speed and decelerating to zero by
|
||||
the end of the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.TransitionType_Deceleration.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.TransitionType_Deceleration.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Works out the percentage completed given the time passed in.
|
||||
This uses the formula:
|
||||
s = ut + 1/2at^2
|
||||
The initial velocity is 2, and the acceleration to get to 1.0
|
||||
at t=1.0 is -2, so the formula becomes:
|
||||
s = t(2-t)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGradientPanel.Transitions.TransitionType_EaseInEaseOut">
|
||||
<summary>
|
||||
Manages an ease-in-ease-out transition. This accelerates during the first
|
||||
half of the transition, and then decelerates during the second half.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.TransitionType_EaseInEaseOut.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.TransitionType_EaseInEaseOut.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Works out the percentage completed given the time passed in.
|
||||
This uses the formula:
|
||||
s = ut + 1/2at^2
|
||||
We accelerate as at the rate needed (a=4) to get to 0.5 at t=0.5, and
|
||||
then decelerate at the same rate to end up at 1.0 at t=1.0.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGradientPanel.Transitions.TransitionType_Flash">
|
||||
<summary>
|
||||
This transition type 'flashes' the properties a specified number of times, ending
|
||||
up by reverting them to their initial values. You specify the number of bounces and
|
||||
the length of each bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.TransitionType_Flash.#ctor(System.Int32,System.Int32)">
|
||||
<summary>
|
||||
You specify the number of bounces and the time taken for each bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGradientPanel.Transitions.TransitionType_Linear">
|
||||
<summary>
|
||||
This class manages a linear transition. The percentage complete for the transition
|
||||
increases linearly with time.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.TransitionType_Linear.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time (in milliseconds) that the
|
||||
transition will take.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.TransitionType_Linear.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
We return the percentage completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGradientPanel.Transitions.TransitionType_ThrowAndCatch">
|
||||
<summary>
|
||||
This transition bounces the property to a destination value and back to the
|
||||
original value. It is decelerated to the destination and then acclerated back
|
||||
as if being thrown against gravity and then descending back with gravity.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.TransitionType_ThrowAndCatch.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the total time taken for the bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGradientPanel.Transitions.TransitionType_UserDefined">
|
||||
<summary>
|
||||
This class allows you to create user-defined transition types. You specify these
|
||||
as a list of TransitionElements. Each of these defines:
|
||||
End time , End value, Interpolation method
|
||||
|
||||
For example, say you want to make a bouncing effect with a decay:
|
||||
|
||||
EndTime% EndValue% Interpolation
|
||||
-------- --------- -------------
|
||||
50 100 Acceleration
|
||||
75 50 Deceleration
|
||||
85 100 Acceleration
|
||||
91 75 Deceleration
|
||||
95 100 Acceleration
|
||||
98 90 Deceleration
|
||||
100 100 Acceleration
|
||||
|
||||
The time values are expressed as a percentage of the overall transition time. This
|
||||
means that you can create a user-defined transition-type and then use it for transitions
|
||||
of different lengths.
|
||||
|
||||
The values are percentages of the values between the start and end values of the properties
|
||||
being animated in the transitions. 0% is the start value and 100% is the end value.
|
||||
|
||||
The interpolation is one of the values from the InterpolationMethod enum.
|
||||
|
||||
So the example above accelerates to the destination (as if under gravity) by
|
||||
t=50%, then bounces back up to half the initial height by t=75%, slowing down
|
||||
(as if against gravity) before falling down again and bouncing to decreasing
|
||||
heights each time.
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.TransitionType_UserDefined.#ctor">
|
||||
<summary>
|
||||
Constructor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.TransitionType_UserDefined.#ctor(System.Collections.Generic.IList{Utilities.BunifuGradientPanel.Transitions.TransitionElement},System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the list of TransitionElements and the total time
|
||||
(in milliseconds) for the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.TransitionType_UserDefined.setup(System.Collections.Generic.IList{Utilities.BunifuGradientPanel.Transitions.TransitionElement},System.Int32)">
|
||||
<summary>
|
||||
Sets up the transitions.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.TransitionType_UserDefined.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Called to find the value for the movement of properties for the time passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.TransitionType_UserDefined.getElementInfo(System.Double,System.Double@,System.Double@,System.Double@,System.Double@,Utilities.BunifuGradientPanel.Transitions.InterpolationMethod@)">
|
||||
<summary>
|
||||
Returns the element info for the time-fraction passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuGradientPanel.Transitions.Utility">
|
||||
<summary>
|
||||
A class holding static utility functions.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.Utility.getValue(System.Object,System.String)">
|
||||
<summary>
|
||||
Returns the value of the property passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.Utility.setValue(System.Object,System.String,System.Object)">
|
||||
<summary>
|
||||
Sets the value of the property passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.Utility.interpolate(System.Double,System.Double,System.Double)">
|
||||
<summary>
|
||||
Returns a value between d1 and d2 for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.Utility.interpolate(System.Int32,System.Int32,System.Double)">
|
||||
<summary>
|
||||
Returns a value betweeen i1 and i2 for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.Utility.interpolate(System.Single,System.Single,System.Double)">
|
||||
<summary>
|
||||
Returns a value betweeen f1 and f2 for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.Utility.convertLinearToEaseInEaseOut(System.Double)">
|
||||
<summary>
|
||||
Converts a fraction representing linear time to a fraction representing
|
||||
the distance traveled under an ease-in-ease-out transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.Utility.convertLinearToAcceleration(System.Double)">
|
||||
<summary>
|
||||
Converts a fraction representing linear time to a fraction representing
|
||||
the distance traveled under a constant acceleration transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.Utility.convertLinearToDeceleration(System.Double)">
|
||||
<summary>
|
||||
Converts a fraction representing linear time to a fraction representing
|
||||
the distance traveled under a constant deceleration transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuGradientPanel.Transitions.Utility.raiseEvent``1(System.EventHandler{``0},System.Object,``0)">
|
||||
<summary>
|
||||
Fires the event passed in in a thread-safe way.
|
||||
</summary><remarks>
|
||||
This method loops through the targets of the event and invokes each in turn. If the
|
||||
target supports ISychronizeInvoke (such as forms or controls) and is set to run
|
||||
on a different thread, then we call BeginInvoke to marshal the event to the target
|
||||
thread. If the target does not support this interface (such as most non-form classes)
|
||||
or we are on the same thread as the target, then the event is fired on the same
|
||||
thread as this is called from.
|
||||
</remarks>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuGroupBox.dll
vendored
Normal file
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuGroupBox.dll
vendored
Normal file
Binary file not shown.
771
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuGroupBox.xml
vendored
Normal file
771
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuGroupBox.xml
vendored
Normal file
|
@ -0,0 +1,771 @@
|
|||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>Bunifu.UI.WinForms.BunifuGroupBox</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuGroupBox">
|
||||
<summary>
|
||||
Provides customizable group boxes for hosting and managing individual controls.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuGroupBox.#ctor">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuGroupBox" /> control.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuGroupBox.#ctor(System.Int32,System.Single,System.Drawing.Color)">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuGroupBox" /> control.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuGroupBox.LineStyles">
|
||||
<summary>
|
||||
Provides different line style options.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuGroupBox.LineStyles.Solid">
|
||||
<summary>
|
||||
A solid line.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuGroupBox.LineStyles.Dash">
|
||||
<summary>
|
||||
A dashed line.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuGroupBox.LineStyles.Dot">
|
||||
<summary>
|
||||
A dotted line.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuGroupBox.LineStyles.DashDot">
|
||||
<summary>
|
||||
A dashed and dotted recursive line.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuGroupBox.LineStyles.DashDotDot">
|
||||
<summary>
|
||||
A dashed, dotted-dotted recursive line.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuGroupBox.BorderThickness">
|
||||
<summary>
|
||||
Gets or sets the border thickness.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuGroupBox.BorderRadius">
|
||||
<summary>
|
||||
Gets or sets the border radius.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuGroupBox.LabelIndent">
|
||||
<summary>
|
||||
Gets or sets the label indent size.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuGroupBox.Text">
|
||||
<summary>
|
||||
Gets or sets the label text.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuGroupBox.Font">
|
||||
<summary>
|
||||
Gets or sets the label font.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuGroupBox.ForeColor">
|
||||
<summary>
|
||||
Gets or sets the label fore color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuGroupBox.BorderColor">
|
||||
<summary>
|
||||
Gets or sets the border color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuGroupBox.LabelAlign">
|
||||
<summary>
|
||||
Gets or sets the label alignment.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuGroupBox.LineStyle">
|
||||
<summary>
|
||||
Gets or sets the group box line style.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuGroupBox.components">
|
||||
<summary>
|
||||
Required designer variable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuGroupBox.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Clean up any resources being used.
|
||||
</summary>
|
||||
<param name="disposing">
|
||||
true if managed resources should be disposed; otherwise, false.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuGroupBox.InitializeComponent">
|
||||
<summary>
|
||||
Required method for Designer support.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuGroupBox.BunifuControlDesignerActionList">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuGroupBox.BunifuControlDesignerActionList"/> class.
|
||||
</summary>
|
||||
<seealso cref="T:System.ComponentModel.Design.DesignerActionList" />
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuGroupBox.BunifuControlDesignerActionList.GetSortedActionItems">
|
||||
<summary>
|
||||
Implementation of this abstract method creates Smart Tag items,
|
||||
associates their targets, and collects them into a list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.GraphicsExtension">
|
||||
<summary>
|
||||
Provides graphics extension methods for drawing rectangles.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.GraphicsExtension.GenerateRoundedRectangle(System.Drawing.Graphics,System.Drawing.RectangleF,System.Single)">
|
||||
<summary>
|
||||
Generates a rounded rectangle.
|
||||
</summary>
|
||||
<param name="graphics">The graphics object to use for drawing.</param>
|
||||
<param name="rectangle">The client rectangle.</param>
|
||||
<param name="radius">The rectangle radius.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.GraphicsExtension.GenerateCapsule(System.Drawing.Graphics,System.Drawing.RectangleF)">
|
||||
<summary>
|
||||
Generates a rectangular graphics capsule.
|
||||
</summary>
|
||||
<param name="graphics">The graphics object to use for drawing.</param>
|
||||
<param name="baseRect">The base client rectangle.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.GraphicsExtension.DrawRoundedRectangle(System.Drawing.Graphics,System.Drawing.Pen,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
||||
<summary>
|
||||
Draws a rounded rectangle specified by a pair of coordinates, a width,
|
||||
a height and the radius for the arcs that make the rounded edges.
|
||||
</summary>
|
||||
<param name="brush">A <see cref="T:System.Drawing.Pen"/> that determines the color, width and style of the rectangle.</param>
|
||||
<param name="x">The x-coordinate of the upper-left corner of the rectangle to draw.</param>
|
||||
<param name="y">The y-coordinate of the upper-left corner of the rectangle to draw.</param>
|
||||
<param name="width">Width of the rectangle to draw.</param>
|
||||
<param name="height">Height of the rectangle to draw.</param>
|
||||
<param name="radius">The radius of the arc used for the rounded edges.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.GraphicsExtension.DrawRoundedRectangle(System.Drawing.Graphics,System.Drawing.Pen,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Draws a rounded rectangle specified by a pair of coordinates, a width,
|
||||
a height and the radius for the arcs that make the rounded edges.
|
||||
</summary>
|
||||
<param name="brush">A <see cref="T:System.Drawing.Pen"/> that determines the color, width and style of the rectangle.</param>
|
||||
<param name="x">The x-coordinate of the upper-left corner of the rectangle to draw.</param>
|
||||
<param name="y">The y-coordinate of the upper-left corner of the rectangle to draw.</param>
|
||||
<param name="width">Width of the rectangle to draw.</param>
|
||||
<param name="height">Height of the rectangle to draw.</param>
|
||||
<param name="radius">The radius of the arc used for the rounded edges.</param>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuControl.Extensions.ColorExtensions">
|
||||
<summary>
|
||||
Provides a collection of methods that extend the .NET Color class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuControl.Transitions.IManagedType">
|
||||
<summary>
|
||||
Interface for all types we can perform transitions on.
|
||||
Each type (e.g. int, double, Color) that we can perform a transition on
|
||||
needs to have its own class that implements this interface. These classes
|
||||
tell the transition system how to act on objects of that type.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.IManagedType.getManagedType">
|
||||
<summary>
|
||||
Returns the Type that the instance is managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.IManagedType.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a deep copy of the object passed in. (In particular this is
|
||||
needed for types that are objects.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.IManagedType.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns an object holding the value between the start and end corresponding
|
||||
to the percentage passed in. (Note: the percentage can be less than 0% or
|
||||
greater than 100%.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.ITransitionType.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Called by the Transition framework when its timer ticks to pass in the
|
||||
time (in ms) since the transition started.
|
||||
|
||||
You should return (in an out parameter) the percentage movement towards
|
||||
the destination value for the time passed in. Note: this does not need to
|
||||
be a smooth transition from 0% to 100%. You can overshoot with values
|
||||
greater than 100% or undershoot if you need to (for example, to have some
|
||||
form of "elasticity").
|
||||
|
||||
The percentage should be returned as (for example) 0.1 for 10%.
|
||||
|
||||
You should return (in an out parameter) whether the transition has completed.
|
||||
(This may not be at the same time as the percentage has moved to 100%.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuControl.Transitions.ManagedType_Color">
|
||||
<summary>
|
||||
Class that manages transitions for Color properties. For these we
|
||||
need to transition the R, G, B and A sub-properties independently.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.ManagedType_Color.getManagedType">
|
||||
<summary>
|
||||
Returns the type we are managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.ManagedType_Color.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the color object passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.ManagedType_Color.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Creates an intermediate value for the colors depending on the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuControl.Transitions.ManagedType_Double">
|
||||
<summary>
|
||||
Manages transitions for double properties.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.ManagedType_Double.getManagedType">
|
||||
<summary>
|
||||
Returns the type managed by this class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.ManagedType_Double.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the double passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.ManagedType_Double.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns the value between start and end for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.ManagedType_Float.getManagedType">
|
||||
<summary>
|
||||
Returns the type we're managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.ManagedType_Float.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the float passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.ManagedType_Float.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns the interpolated value for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuControl.Transitions.ManagedType_Int">
|
||||
<summary>
|
||||
Manages transitions for int properties.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.ManagedType_Int.getManagedType">
|
||||
<summary>
|
||||
Returns the type we are managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.ManagedType_Int.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the int passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.ManagedType_Int.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns the value between the start and end for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuControl.Transitions.ManagedType_String">
|
||||
<summary>
|
||||
Manages transitions for strings. This doesn't make as much sense as transitions
|
||||
on other types, but I like the way it looks!
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.ManagedType_String.getManagedType">
|
||||
<summary>
|
||||
Returns the type we're managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.ManagedType_String.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the string passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.ManagedType_String.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns an "interpolated" string.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuControl.Transitions.Transition">
|
||||
<summary>
|
||||
Lets you perform animated transitions of properties on arbitrary objects. These
|
||||
will often be transitions of UI properties, for example an animated fade-in of
|
||||
a UI object, or an animated move of a UI object from one position to another.
|
||||
|
||||
Each transition can simulataneously change multiple properties, including properties
|
||||
across multiple objects.
|
||||
|
||||
Example transition
|
||||
------------------
|
||||
a. Transition t = new Transition(new TransitionMethod_Linear(500));
|
||||
b. t.add(form1, "Width", 500);
|
||||
c. t.add(form1, "BackColor", Color.Red);
|
||||
d. t.run();
|
||||
|
||||
Line a: Creates a new transition. You specify the transition method.
|
||||
|
||||
Lines b. and c: Set the destination values of the properties you are animating.
|
||||
|
||||
Line d: Starts the transition.
|
||||
|
||||
Transition methods
|
||||
------------------
|
||||
TransitionMethod objects specify how the transition is made. Examples include
|
||||
linear transition, ease-in-ease-out and so on. Different transition methods may
|
||||
need different parameters.
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.Transition.#cctor">
|
||||
<summary>
|
||||
You should register all managed-types here.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuControl.Transitions.Transition.Args">
|
||||
<summary>
|
||||
Args passed with the TransitionCompletedEvent.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Utilities.BunifuControl.Transitions.Transition.TransitionCompletedEvent">
|
||||
<summary>
|
||||
Event raised when the transition hass completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.Transition.run(System.Object,System.String,System.Object,Utilities.BunifuControl.Transitions.ITransitionType)">
|
||||
<summary>
|
||||
Creates and immediately runs a transition on the property passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.Transition.run(System.Object,System.String,System.Object,System.Object,Utilities.BunifuControl.Transitions.ITransitionType)">
|
||||
<summary>
|
||||
Sets the property passed in to the initial value passed in, then creates and
|
||||
immediately runs a transition on it.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.Transition.runChain(Utilities.BunifuControl.Transitions.Transition[])">
|
||||
<summary>
|
||||
Creates a TransitionChain and runs it.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.Transition.#ctor(Utilities.BunifuControl.Transitions.ITransitionType)">
|
||||
<summary>
|
||||
Constructor. You pass in the object that holds the properties
|
||||
that you are performing transitions on.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.Transition.add(System.Object,System.String,System.Object)">
|
||||
<summary>
|
||||
Adds a property that should be animated as part of this transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.Transition.run">
|
||||
<summary>
|
||||
Starts the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuControl.Transitions.Transition.TransitionedProperties">
|
||||
<summary>
|
||||
Property that returns a list of information about each property managed
|
||||
by this transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.Transition.removeProperty(Utilities.BunifuControl.Transitions.Transition.TransitionedPropertyInfo)">
|
||||
<summary>
|
||||
We remove the property with the info passed in from the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.Transition.onTimer">
|
||||
<summary>
|
||||
Called when the transition timer ticks.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.Transition.setProperty(System.Object,Utilities.BunifuControl.Transitions.Transition.PropertyUpdateArgs)">
|
||||
<summary>
|
||||
Sets a property on the object passed in to the value passed in. This method
|
||||
invokes itself on the GUI thread if the property is being invoked on a GUI
|
||||
object.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.Transition.isDisposed(System.Object)">
|
||||
<summary>
|
||||
Returns true if the object passed in is a Control and is disposed
|
||||
or in the process of disposing. (If this is the case, we don't want
|
||||
to make any changes to its properties.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.Transition.registerType(Utilities.BunifuControl.Transitions.IManagedType)">
|
||||
<summary>
|
||||
Registers a transition-type. We hold them in a map.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.TransitionChain.runNextTransition">
|
||||
<summary>
|
||||
Runs the next transition in the list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.TransitionChain.onTransitionCompleted(System.Object,Utilities.BunifuControl.Transitions.Transition.Args)">
|
||||
<summary>
|
||||
Called when the transition we have just run has completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.TransitionElement.#ctor(System.Double,System.Double,Utilities.BunifuControl.Transitions.InterpolationMethod)">
|
||||
<summary>
|
||||
Constructor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuControl.Transitions.TransitionElement.EndTime">
|
||||
<summary>
|
||||
The percentage of elapsed time, expressed as (for example) 75 for 75%.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuControl.Transitions.TransitionElement.EndValue">
|
||||
<summary>
|
||||
The value of the animated properties at the EndTime. This is the percentage
|
||||
movement of the properties between their start and end values. This should
|
||||
be expressed as (for example) 75 for 75%.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuControl.Transitions.TransitionElement.InterpolationMethod">
|
||||
<summary>
|
||||
The interpolation method to use when moving between the previous value
|
||||
and the current one.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuControl.Transitions.TransitionManager">
|
||||
<summary>
|
||||
This class is responsible for running transitions. It holds the timer that
|
||||
triggers transaction animation.
|
||||
</summary><remarks>
|
||||
This class is a singleton.
|
||||
|
||||
We manage the transaction timer here so that we can have a single timer
|
||||
across all transactions. If each transaction has its own timer, this creates
|
||||
one thread for each transaction, and this can lead to too many threads in
|
||||
an application.
|
||||
|
||||
This class essentially just manages the timer for the transitions. It calls
|
||||
back into the running transitions, which do the actual work of the transition.
|
||||
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.TransitionManager.getInstance">
|
||||
<summary>
|
||||
Singleton's getInstance method.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.TransitionManager.register(Utilities.BunifuControl.Transitions.Transition)">
|
||||
<summary>
|
||||
You register a transition with the manager here. This will start to run
|
||||
the transition as the manager's timer ticks.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.TransitionManager.removeDuplicates(Utilities.BunifuControl.Transitions.Transition)">
|
||||
<summary>
|
||||
Checks if any existing transitions are acting on the same properties as the
|
||||
transition passed in. If so, we remove the duplicated properties from the
|
||||
older transitions.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.TransitionManager.removeDuplicates(Utilities.BunifuControl.Transitions.Transition,Utilities.BunifuControl.Transitions.Transition)">
|
||||
<summary>
|
||||
Finds any properties in the old-transition that are also in the new one,
|
||||
and removes them from the old one.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.TransitionManager.#ctor">
|
||||
<summary>
|
||||
Private constructor (for singleton).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.TransitionManager.onTimerElapsed(System.Object,System.Timers.ElapsedEventArgs)">
|
||||
<summary>
|
||||
Called when the timer ticks.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.TransitionManager.onTransitionCompleted(System.Object,Utilities.BunifuControl.Transitions.Transition.Args)">
|
||||
<summary>
|
||||
Called when a transition has completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuControl.Transitions.TransitionType_Acceleration">
|
||||
<summary>
|
||||
Manages transitions under constant acceleration from a standing start.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.TransitionType_Acceleration.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.TransitionType_Acceleration.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Works out the percentage completed given the time passed in.
|
||||
This uses the formula:
|
||||
s = ut + 1/2at^2
|
||||
The initial velocity is 0, and the acceleration to get to 1.0
|
||||
at t=1.0 is 2, so the formula just becomes:
|
||||
s = t^2
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuControl.Transitions.TransitionType_Bounce">
|
||||
<summary>
|
||||
This transition bounces the property to a destination value and back to the
|
||||
original value. It is accelerated to the destination and then decelerated back
|
||||
as if being dropped with gravity and bouncing back against gravity.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.TransitionType_Bounce.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the total time taken for the bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuControl.Transitions.TransitionType_CriticalDamping">
|
||||
<summary>
|
||||
This transition animates with an exponential decay. This has a damping effect
|
||||
similar to the motion of a needle on an electomagnetically controlled dial.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.TransitionType_CriticalDamping.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.TransitionType_CriticalDamping.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuControl.Transitions.TransitionType_Deceleration">
|
||||
<summary>
|
||||
Manages a transition starting from a high speed and decelerating to zero by
|
||||
the end of the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.TransitionType_Deceleration.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.TransitionType_Deceleration.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Works out the percentage completed given the time passed in.
|
||||
This uses the formula:
|
||||
s = ut + 1/2at^2
|
||||
The initial velocity is 2, and the acceleration to get to 1.0
|
||||
at t=1.0 is -2, so the formula becomes:
|
||||
s = t(2-t)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuControl.Transitions.TransitionType_EaseInEaseOut">
|
||||
<summary>
|
||||
Manages an ease-in-ease-out transition. This accelerates during the first
|
||||
half of the transition, and then decelerates during the second half.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.TransitionType_EaseInEaseOut.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.TransitionType_EaseInEaseOut.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Works out the percentage completed given the time passed in.
|
||||
This uses the formula:
|
||||
s = ut + 1/2at^2
|
||||
We accelerate as at the rate needed (a=4) to get to 0.5 at t=0.5, and
|
||||
then decelerate at the same rate to end up at 1.0 at t=1.0.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuControl.Transitions.TransitionType_Flash">
|
||||
<summary>
|
||||
This transition type 'flashes' the properties a specified number of times, ending
|
||||
up by reverting them to their initial values. You specify the number of bounces and
|
||||
the length of each bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.TransitionType_Flash.#ctor(System.Int32,System.Int32)">
|
||||
<summary>
|
||||
You specify the number of bounces and the time taken for each bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuControl.Transitions.TransitionType_Linear">
|
||||
<summary>
|
||||
This class manages a linear transition. The percentage complete for the transition
|
||||
increases linearly with time.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.TransitionType_Linear.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time (in milliseconds) that the
|
||||
transition will take.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.TransitionType_Linear.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
We return the percentage completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuControl.Transitions.TransitionType_ThrowAndCatch">
|
||||
<summary>
|
||||
This transition bounces the property to a destination value and back to the
|
||||
original value. It is decelerated to the destination and then acclerated back
|
||||
as if being thrown against gravity and then descending back with gravity.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.TransitionType_ThrowAndCatch.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the total time taken for the bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuControl.Transitions.TransitionType_UserDefined">
|
||||
<summary>
|
||||
This class allows you to create user-defined transition types. You specify these
|
||||
as a list of TransitionElements. Each of these defines:
|
||||
End time , End value, Interpolation method
|
||||
|
||||
For example, say you want to make a bouncing effect with a decay:
|
||||
|
||||
EndTime% EndValue% Interpolation
|
||||
-------- --------- -------------
|
||||
50 100 Acceleration
|
||||
75 50 Deceleration
|
||||
85 100 Acceleration
|
||||
91 75 Deceleration
|
||||
95 100 Acceleration
|
||||
98 90 Deceleration
|
||||
100 100 Acceleration
|
||||
|
||||
The time values are expressed as a percentage of the overall transition time. This
|
||||
means that you can create a user-defined transition-type and then use it for transitions
|
||||
of different lengths.
|
||||
|
||||
The values are percentages of the values between the start and end values of the properties
|
||||
being animated in the transitions. 0% is the start value and 100% is the end value.
|
||||
|
||||
The interpolation is one of the values from the InterpolationMethod enum.
|
||||
|
||||
So the example above accelerates to the destination (as if under gravity) by
|
||||
t=50%, then bounces back up to half the initial height by t=75%, slowing down
|
||||
(as if against gravity) before falling down again and bouncing to decreasing
|
||||
heights each time.
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.TransitionType_UserDefined.#ctor">
|
||||
<summary>
|
||||
Constructor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.TransitionType_UserDefined.#ctor(System.Collections.Generic.IList{Utilities.BunifuControl.Transitions.TransitionElement},System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the list of TransitionElements and the total time
|
||||
(in milliseconds) for the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.TransitionType_UserDefined.setup(System.Collections.Generic.IList{Utilities.BunifuControl.Transitions.TransitionElement},System.Int32)">
|
||||
<summary>
|
||||
Sets up the transitions.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.TransitionType_UserDefined.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Called to find the value for the movement of properties for the time passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.TransitionType_UserDefined.getElementInfo(System.Double,System.Double@,System.Double@,System.Double@,System.Double@,Utilities.BunifuControl.Transitions.InterpolationMethod@)">
|
||||
<summary>
|
||||
Returns the element info for the time-fraction passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuControl.Transitions.Utility">
|
||||
<summary>
|
||||
A class holding static utility functions.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.Utility.getValue(System.Object,System.String)">
|
||||
<summary>
|
||||
Returns the value of the property passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.Utility.setValue(System.Object,System.String,System.Object)">
|
||||
<summary>
|
||||
Sets the value of the property passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.Utility.interpolate(System.Double,System.Double,System.Double)">
|
||||
<summary>
|
||||
Returns a value between d1 and d2 for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.Utility.interpolate(System.Int32,System.Int32,System.Double)">
|
||||
<summary>
|
||||
Returns a value betweeen i1 and i2 for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.Utility.interpolate(System.Single,System.Single,System.Double)">
|
||||
<summary>
|
||||
Returns a value betweeen f1 and f2 for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.Utility.convertLinearToEaseInEaseOut(System.Double)">
|
||||
<summary>
|
||||
Converts a fraction representing linear time to a fraction representing
|
||||
the distance traveled under an ease-in-ease-out transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.Utility.convertLinearToAcceleration(System.Double)">
|
||||
<summary>
|
||||
Converts a fraction representing linear time to a fraction representing
|
||||
the distance traveled under a constant acceleration transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.Utility.convertLinearToDeceleration(System.Double)">
|
||||
<summary>
|
||||
Converts a fraction representing linear time to a fraction representing
|
||||
the distance traveled under a constant deceleration transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuControl.Transitions.Utility.raiseEvent``1(System.EventHandler{``0},System.Object,``0)">
|
||||
<summary>
|
||||
Fires the event passed in in a thread-safe way.
|
||||
</summary><remarks>
|
||||
This method loops through the targets of the event and invokes each in turn. If the
|
||||
target supports ISychronizeInvoke (such as forms or controls) and is set to run
|
||||
on a different thread, then we call BeginInvoke to marshal the event to the target
|
||||
thread. If the target does not support this interface (such as most non-form classes)
|
||||
or we are on the same thread as the target, then the event is fired on the same
|
||||
thread as this is called from.
|
||||
</remarks>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuImageButton.dll
vendored
Normal file
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuImageButton.dll
vendored
Normal file
Binary file not shown.
1125
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuImageButton.xml
vendored
Normal file
1125
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuImageButton.xml
vendored
Normal file
File diff suppressed because it is too large
Load diff
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuLabel.dll
vendored
Normal file
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuLabel.dll
vendored
Normal file
Binary file not shown.
9265
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuLabel.xml
vendored
Normal file
9265
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuLabel.xml
vendored
Normal file
File diff suppressed because it is too large
Load diff
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuLoader.dll
vendored
Normal file
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuLoader.dll
vendored
Normal file
Binary file not shown.
261
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuLoader.xml
vendored
Normal file
261
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuLoader.xml
vendored
Normal file
|
@ -0,0 +1,261 @@
|
|||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>Bunifu.UI.WinForms.BunifuLoader</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuLoaderNS.Core.LoaderBase">
|
||||
<summary>
|
||||
The standard loader base class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuLoaderNS.Core.LoaderBase.#ctor">
|
||||
<summary>
|
||||
Initializes a new instance of <see cref="T:Bunifu.UI.WinForms.BunifuLoaderNS.Core.LoaderBase"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuLoaderNS.Helpers.MouseState">
|
||||
<summary>
|
||||
Provides various supported mouse states.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuLoaderNS.Helpers.MouseState.None">
|
||||
<summary>
|
||||
No active state.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuLoaderNS.Helpers.MouseState.Over">
|
||||
<summary>
|
||||
Mouse cursor is over an element.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuLoaderNS.Helpers.MouseState.Down">
|
||||
<summary>
|
||||
Mouse key is pressed down.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuLoaderNS.Helpers.MouseState.Block">
|
||||
<summary>
|
||||
Mouse has been blocked.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.Bloom.Name">
|
||||
<summary>
|
||||
Gets the instance name.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.Bloom.Value">
|
||||
<summary>
|
||||
Gets or sets the bloom color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.Bloom.ValueHex">
|
||||
<summary>
|
||||
Gets or sets the color value in Hexadecimal format.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuLoader">
|
||||
<summary>
|
||||
Provides a stylish and highly customizable animated loader
|
||||
for visually indicating indeterminate operations.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuLoader.#ctor">
|
||||
<summary>
|
||||
Initializes a new instance of <see cref="T:Bunifu.UI.WinForms.BunifuLoader"/>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuLoader.#cctor">
|
||||
<summary>
|
||||
Initializes a static instance of <see cref="T:Bunifu.UI.WinForms.BunifuLoader"/>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuLoader.RingStyles">
|
||||
<summary>
|
||||
Provides various ring formatting styles.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuLoader.RingStyles.Solid">
|
||||
<summary>
|
||||
The default solid style.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuLoader.RingStyles.Dashed">
|
||||
<summary>
|
||||
A dashed style.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuLoader.RingStyles.Dotted">
|
||||
<summary>
|
||||
A dotted style.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuLoader.StylePresets">
|
||||
<summary>
|
||||
Provides various suppoted style presets.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuLoader.StylePresets.Solid">
|
||||
<summary>
|
||||
The default solid style.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuLoader.StylePresets.Dashed">
|
||||
<summary>
|
||||
A dashed style.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuLoader.StylePresets.Dotted">
|
||||
<summary>
|
||||
A dotted style.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuLoader.StylePresets.Diamond">
|
||||
<summary>
|
||||
A diamond ringed style.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuLoader.CapStyles">
|
||||
<summary>
|
||||
Provides various supported cap style formatting options.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuLoader.CapStyles.Flat">
|
||||
<summary>
|
||||
Represents a flat cap.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuLoader.CapStyles.Round">
|
||||
<summary>
|
||||
Represents a rounded cap.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuLoader.CapStyles.Triangle">
|
||||
<summary>
|
||||
Represents a triangular cap.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuLoader.CapPoints">
|
||||
<summary>
|
||||
Provides various supported cap areas.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuLoader.CapPoints.Start">
|
||||
<summary>
|
||||
The cap will be styled at the start.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuLoader.CapPoints.End">
|
||||
<summary>
|
||||
The cap will be styled at the rear/end.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuLoader.CapPoints.Both">
|
||||
<summary>
|
||||
The cap will be styled at the start and the end.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuLoader.AllowStylePresets">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether style presets are allowed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuLoader.ShowText">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether
|
||||
the text will be displayed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuLoader.Speed">
|
||||
<summary>
|
||||
Gets or sets the progress speed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuLoader.Thickness">
|
||||
<summary>
|
||||
Gets or sets the progress thickness.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuLoader.DashWidth">
|
||||
<summary>
|
||||
Gets or sets the indicator dash pattern.
|
||||
This is only visible whenever the property
|
||||
<see cref="P:Bunifu.UI.WinForms.BunifuLoader.RingStyle"/> is set to
|
||||
<see cref="F:Bunifu.UI.WinForms.BunifuLoader.RingStyles.Dashed"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuLoader.Text">
|
||||
<summary>
|
||||
Gets or sets the loader text.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuLoader.Color">
|
||||
<summary>
|
||||
Gets or sets the indicator color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuLoader.ForeColor">
|
||||
<summary>
|
||||
Gets or sets the fore color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuLoader.Font">
|
||||
<summary>
|
||||
Gets or sets the text font.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuLoader.TextPadding">
|
||||
<summary>
|
||||
Gets or sets the text padding.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuLoader.RingStyle">
|
||||
<summary>
|
||||
Gets or sets the indicator ring style.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuLoader.CapStyle">
|
||||
<summary>
|
||||
Gets or sets the indicator cap style.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuLoader.Preset">
|
||||
<summary>
|
||||
Gets or sets a loading style preset. Ensure that
|
||||
the property <see cref="P:Bunifu.UI.WinForms.BunifuLoader.AllowStylePresets"/> is enabled.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuLoader.Paused">
|
||||
<summary>
|
||||
Gets a value indicating whether the
|
||||
animation timer has been paused.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuLoader.Timer">
|
||||
<summary>
|
||||
Gets or sets the animation timer.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuLoader.Pause">
|
||||
<summary>
|
||||
Pauses the indeterminate animation timer.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuLoader.Continue">
|
||||
<summary>
|
||||
Continues the indeterminate animation timer.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuLoader.Loading">
|
||||
<summary>
|
||||
Raised whenever the loader is running.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuLoader.BunifuControlActionList.GetSortedActionItems">
|
||||
<summary>
|
||||
Implementation of this abstract method creates Smart Tag items,
|
||||
associates their targets, and collects them into a list.
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuPages.dll
vendored
Normal file
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuPages.dll
vendored
Normal file
Binary file not shown.
752
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuPages.xml
vendored
Normal file
752
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuPages.xml
vendored
Normal file
|
@ -0,0 +1,752 @@
|
|||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>Bunifu.UI.WinForms.BunifuPages</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuPages">
|
||||
<summary>
|
||||
Provides controlled tab-based navigation that appears invisible
|
||||
to users but visible and customizable to developers at design-time,
|
||||
mimicking single-page-applications (SPAs).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuPages.#ctor">
|
||||
<summary>
|
||||
Provides controlled tab-based navigation which
|
||||
appears invisible to users but visible and customizable
|
||||
to developers, thus mimicking single-page-applications design.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuPages.AllowTransitions">
|
||||
<summary>
|
||||
Gets or sets a value indicating
|
||||
whether transitions are enabled.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuPages.Transition">
|
||||
<summary>
|
||||
Gets or sets the transition options to be
|
||||
applied when moving between pages.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuPages.TransitionType">
|
||||
<summary>
|
||||
Gets or sets the type of transition to be
|
||||
used when moving from one page to another.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuPages.Page">
|
||||
<summary>
|
||||
Gets or sets the currently selected page.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuPages.PageIndex">
|
||||
<summary>
|
||||
Gets or sets the currently selected page
|
||||
using its page index.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuPages.PageTitle">
|
||||
<summary>
|
||||
Gets or sets the currently selected page
|
||||
using its page title or text.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuPages.PageName">
|
||||
<summary>
|
||||
Gets or sets the currently selected page
|
||||
using its page name.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuPages.SetPage(System.String,System.Boolean)">
|
||||
<summary>
|
||||
Sets the tab page that will be visible to the user.
|
||||
</summary>
|
||||
<param name="pageTitle">The title of the tab page to set.</param>
|
||||
<param name="useNameInstead">
|
||||
If set to true, the tab page name will be used
|
||||
instead of the page title when selecting; else,
|
||||
the default page title will be used by default.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuPages.SetPage(System.Int32)">
|
||||
<summary>
|
||||
Sets the tab page that will be visible to the user.
|
||||
</summary>
|
||||
<param name="pageIndex">The tab page index to be set.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuPages.SetPage(System.Windows.Forms.TabPage)">
|
||||
<summary>
|
||||
Sets the tab page that will be visible to the user.
|
||||
</summary>
|
||||
<param name="page">The tab page to be set.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuPages.OnSelecting(System.Windows.Forms.TabControlCancelEventArgs)">
|
||||
<summary>
|
||||
Raises the <see cref="M:Bunifu.UI.WinForms.BunifuPages.OnSelecting(System.Windows.Forms.TabControlCancelEventArgs)"/> event.
|
||||
</summary>
|
||||
<param name="e">
|
||||
Provides data for the 'Selecting' and 'Deselecting'
|
||||
events of a <see cref="T:Bunifu.UI.WinForms.BunifuPages"/> control.
|
||||
</param>
|
||||
</member>
|
||||
<member name="F:Utilities.BunifuPages.BunifuAnimatorNS.DoubleBitmapControl.components">
|
||||
<summary>
|
||||
Required designer variable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuAnimatorNS.DoubleBitmapControl.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Clean up any resources being used.
|
||||
</summary>
|
||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuAnimatorNS.DoubleBitmapControl.InitializeComponent">
|
||||
<summary>
|
||||
Required method for Designer support - do not modify
|
||||
the contents of this method with the code editor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Utilities.BunifuPages.BunifuAnimatorNS.DoubleBitmapForm.components">
|
||||
<summary>
|
||||
Required designer variable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuAnimatorNS.DoubleBitmapForm.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Clean up any resources being used.
|
||||
</summary>
|
||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuAnimatorNS.DoubleBitmapForm.InitializeComponent">
|
||||
<summary>
|
||||
Required method for Designer support - do not modify
|
||||
the contents of this method with the code editor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuAnimatorNS.PointFConverter.#ctor">
|
||||
<summary>
|
||||
Creates a new instance of PointFConverter
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuAnimatorNS.PointFConverter.CanConvertFrom(System.ComponentModel.ITypeDescriptorContext,System.Type)">
|
||||
<summary>
|
||||
Boolean, true if the source type is a string
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuAnimatorNS.PointFConverter.ConvertFrom(System.ComponentModel.ITypeDescriptorContext,System.Globalization.CultureInfo,System.Object)">
|
||||
<summary>
|
||||
Converts the specified string into a PointF
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuAnimatorNS.PointFConverter.ConvertTo(System.ComponentModel.ITypeDescriptorContext,System.Globalization.CultureInfo,System.Object,System.Type)">
|
||||
<summary>
|
||||
Converts the PointF into a string
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Utilities.BunifuPages.BunifuTransition.queue">
|
||||
<summary>
|
||||
The queue
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Utilities.BunifuPages.BunifuTransition.thread">
|
||||
<summary>
|
||||
The thread
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Utilities.BunifuPages.BunifuTransition.timer">
|
||||
<summary>
|
||||
The timer
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Utilities.BunifuPages.BunifuTransition.AnimationCompleted">
|
||||
<summary>
|
||||
Occurs when animation of the control is completed
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Utilities.BunifuPages.BunifuTransition.AllAnimationsCompleted">
|
||||
<summary>
|
||||
Ocuurs when all animations are completed
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Utilities.BunifuPages.BunifuTransition.TransfromNeeded">
|
||||
<summary>
|
||||
Occurs when needed transform matrix
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Utilities.BunifuPages.BunifuTransition.NonLinearTransfromNeeded">
|
||||
<summary>
|
||||
Occurs when needed non-linear transformation
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Utilities.BunifuPages.BunifuTransition.MouseDown">
|
||||
<summary>
|
||||
Occurs when user click on the animated control
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Utilities.BunifuPages.BunifuTransition.FramePainted">
|
||||
<summary>
|
||||
Occurs when frame of animation is painting
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.MaxAnimationTime">
|
||||
<summary>
|
||||
Max time of animation (ms)
|
||||
</summary>
|
||||
<value>The maximum animation time.</value>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.DefaultAnimation">
|
||||
<summary>
|
||||
Default animation
|
||||
</summary>
|
||||
<value>The default animation.</value>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.Cursor">
|
||||
<summary>
|
||||
Cursor of animated control
|
||||
</summary>
|
||||
<value>The cursor.</value>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.IsCompleted">
|
||||
<summary>
|
||||
Are all animations completed?
|
||||
</summary>
|
||||
<value><c>true</c> if this instance is completed; otherwise, <c>false</c>.</value>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.Interval">
|
||||
<summary>
|
||||
Interval between frames (ms)
|
||||
</summary>
|
||||
<value>The interval.</value>
|
||||
</member>
|
||||
<member name="F:Utilities.BunifuPages.BunifuTransition.animationType">
|
||||
<summary>
|
||||
The animation type
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.AnimationType">
|
||||
<summary>
|
||||
Type of built-in animation
|
||||
</summary>
|
||||
<value>The type of the animation.</value>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.#ctor">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Utilities.BunifuPages.BunifuTransition" /> class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.#ctor(System.ComponentModel.IContainer)">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Utilities.BunifuPages.BunifuTransition" /> class.
|
||||
</summary>
|
||||
<param name="container">The container.</param>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.Init">
|
||||
<summary>
|
||||
Initializes this instance.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.Start">
|
||||
<summary>
|
||||
Starts this instance.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Utilities.BunifuPages.BunifuTransition.invokerControl">
|
||||
<summary>
|
||||
The invoker control
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.timer_Tick(System.Object,System.EventArgs)">
|
||||
<summary>
|
||||
Handles the Tick event of the timer control.
|
||||
</summary>
|
||||
<param name="sender">The source of the event.</param>
|
||||
<param name="e">The <see cref="T:System.EventArgs" /> instance containing the event data.</param>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.Animator_Disposed(System.Object,System.EventArgs)">
|
||||
<summary>
|
||||
Handles the Disposed event of the Animator control.
|
||||
</summary>
|
||||
<param name="sender">The source of the event.</param>
|
||||
<param name="e">The <see cref="T:System.EventArgs" /> instance containing the event data.</param>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.Work">
|
||||
<summary>
|
||||
Works this instance.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.CheckRequests">
|
||||
<summary>
|
||||
initializeComponent result state of controls
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.IsStateOK(System.Windows.Forms.Control,Utilities.BunifuPages.BunifuTransition.AnimateMode)">
|
||||
<summary>
|
||||
Determines whether [is state ok] [the specified control].
|
||||
</summary>
|
||||
<param name="control">The control.</param>
|
||||
<param name="mode">The mode.</param>
|
||||
<returns><c>true</c> if [is state ok] [the specified control]; otherwise, <c>false</c>.</returns>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.RepairState(System.Windows.Forms.Control,Utilities.BunifuPages.BunifuTransition.AnimateMode)">
|
||||
<summary>
|
||||
Repairs the state.
|
||||
</summary>
|
||||
<param name="control">The control.</param>
|
||||
<param name="mode">The mode.</param>
|
||||
</member>
|
||||
<member name="F:Utilities.BunifuPages.BunifuTransition.counter">
|
||||
<summary>
|
||||
The counter
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.DoAnimation(Utilities.BunifuPages.BunifuTransition.QueueItem)">
|
||||
<summary>
|
||||
Does the animation.
|
||||
</summary>
|
||||
<param name="item">The item.</param>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.InitDefaultAnimation(Utilities.BunifuPages.BunifuAnimatorNS.AnimationType)">
|
||||
<summary>
|
||||
Initializes the default animation.
|
||||
</summary>
|
||||
<param name="animationType">Type of the animation.</param>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.TimeStep">
|
||||
<summary>
|
||||
Time step
|
||||
</summary>
|
||||
<value>The time step.</value>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.Show(System.Windows.Forms.Control,System.Boolean,Utilities.BunifuPages.BunifuAnimatorNS.Animation)">
|
||||
<summary>
|
||||
Shows the control. As result the control will be shown with animation.
|
||||
</summary>
|
||||
<param name="control">Target control</param>
|
||||
<param name="parallel">Allows to animate it same time as other animations</param>
|
||||
<param name="animation">Personal animation</param>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.ShowSync(System.Windows.Forms.Control,System.Boolean,Utilities.BunifuPages.BunifuAnimatorNS.Animation)">
|
||||
<summary>
|
||||
Shows the control and waits while animation will be completed. As result the control will be shown with animation.
|
||||
</summary>
|
||||
<param name="control">Target control</param>
|
||||
<param name="parallel">Allows to animate it same time as other animations</param>
|
||||
<param name="animation">Personal animation</param>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.Hide(System.Windows.Forms.Control,System.Boolean,Utilities.BunifuPages.BunifuAnimatorNS.Animation)">
|
||||
<summary>
|
||||
Hides the control. As result the control will be hidden with animation.
|
||||
</summary>
|
||||
<param name="control">Target control</param>
|
||||
<param name="parallel">Allows to animate it same time as other animations</param>
|
||||
<param name="animation">Personal animation</param>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.HideSync(System.Windows.Forms.Control,System.Boolean,Utilities.BunifuPages.BunifuAnimatorNS.Animation)">
|
||||
<summary>
|
||||
Hides the control and waits while animation will be completed. As result the control will be hidden with animation.
|
||||
</summary>
|
||||
<param name="control">Target control</param>
|
||||
<param name="parallel">Allows to animate it same time as other animations</param>
|
||||
<param name="animation">Personal animation</param>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.BeginUpdate(System.Windows.Forms.Control,System.Boolean,Utilities.BunifuPages.BunifuAnimatorNS.Animation,System.Drawing.Rectangle)">
|
||||
<summary>
|
||||
It makes snapshot of the control before updating. It requires EndUpdate calling.
|
||||
</summary>
|
||||
<param name="control">Target control</param>
|
||||
<param name="parallel">Allows to animate it same time as other animations</param>
|
||||
<param name="animation">Personal animation</param>
|
||||
<param name="clipRectangle">Clip rectangle for animation</param>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.EndUpdate(System.Windows.Forms.Control)">
|
||||
<summary>
|
||||
Upadates control view with animation. It requires to call BeginUpdate before.
|
||||
</summary>
|
||||
<param name="control">Target control</param>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.EndUpdateSync(System.Windows.Forms.Control)">
|
||||
<summary>
|
||||
Upadates control view with animation and waits while animation will be completed. It requires to call BeginUpdate before.
|
||||
</summary>
|
||||
<param name="control">Target control</param>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.WaitAllAnimations">
|
||||
<summary>
|
||||
Waits while all animations will completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.WaitAnimation(System.Windows.Forms.Control)">
|
||||
<summary>
|
||||
Waits while animation of the control will completed.
|
||||
</summary>
|
||||
<param name="animatedControl">The animated control.</param>
|
||||
</member>
|
||||
<member name="F:Utilities.BunifuPages.BunifuTransition.requests">
|
||||
<summary>
|
||||
The requests
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.OnCompleted(Utilities.BunifuPages.BunifuTransition.QueueItem)">
|
||||
<summary>
|
||||
Called when [completed].
|
||||
</summary>
|
||||
<param name="item">The item.</param>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.AddToQueue(System.Windows.Forms.Control,Utilities.BunifuPages.BunifuTransition.AnimateMode,System.Boolean,Utilities.BunifuPages.BunifuAnimatorNS.Animation,System.Drawing.Rectangle)">
|
||||
<summary>
|
||||
Adds the contol to animation queue.
|
||||
</summary>
|
||||
<param name="control">Target control</param>
|
||||
<param name="mode">Animation mode</param>
|
||||
<param name="parallel">Allows to animate it same time as other animations</param>
|
||||
<param name="animation">Personal animation</param>
|
||||
<param name="clipRectangle">The clip rectangle.</param>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.CreateDoubleBitmap(System.Windows.Forms.Control,Utilities.BunifuPages.BunifuTransition.AnimateMode,Utilities.BunifuPages.BunifuAnimatorNS.Animation,System.Drawing.Rectangle)">
|
||||
<summary>
|
||||
Creates the double bitmap.
|
||||
</summary>
|
||||
<param name="control">The control.</param>
|
||||
<param name="mode">The mode.</param>
|
||||
<param name="animation">The animation.</param>
|
||||
<param name="clipRect">The clip rect.</param>
|
||||
<returns>Controller.</returns>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.OnFramePainted(System.Object,System.Windows.Forms.PaintEventArgs)">
|
||||
<summary>
|
||||
Handles the <see cref="E:FramePainted" /> event.
|
||||
</summary>
|
||||
<param name="sender">The sender.</param>
|
||||
<param name="e">The <see cref="T:System.Windows.Forms.PaintEventArgs" /> instance containing the event data.</param>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.OnMouseDown(System.Object,System.Windows.Forms.MouseEventArgs)">
|
||||
<summary>
|
||||
Handles the <see cref="E:MouseDown" /> event.
|
||||
</summary>
|
||||
<param name="sender">The sender.</param>
|
||||
<param name="e">The <see cref="T:System.Windows.Forms.MouseEventArgs" /> instance containing the event data.</param>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.OnNonLinearTransfromNeeded(System.Object,Utilities.BunifuPages.BunifuTransition.NonLinearTransfromNeededEventArg)">
|
||||
<summary>
|
||||
Called when [non linear transfrom needed].
|
||||
</summary>
|
||||
<param name="sender">The sender.</param>
|
||||
<param name="e">The e.</param>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.OnTransformNeeded(System.Object,Utilities.BunifuPages.BunifuTransition.TransfromNeededEventArg)">
|
||||
<summary>
|
||||
Called when [transform needed].
|
||||
</summary>
|
||||
<param name="sender">The sender.</param>
|
||||
<param name="e">The e.</param>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.ClearQueue">
|
||||
<summary>
|
||||
Clears queue.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.OnAnimationCompleted(Utilities.BunifuPages.BunifuTransition.AnimationCompletedEventArg)">
|
||||
<summary>
|
||||
Called when [animation completed].
|
||||
</summary>
|
||||
<param name="e">The e.</param>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.OnAllAnimationsCompleted">
|
||||
<summary>
|
||||
Called when [all animations completed].
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuPages.BunifuTransition.QueueItem">
|
||||
<summary>
|
||||
Class QueueItem.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Utilities.BunifuPages.BunifuTransition.QueueItem.animation">
|
||||
<summary>
|
||||
The animation
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Utilities.BunifuPages.BunifuTransition.QueueItem.controller">
|
||||
<summary>
|
||||
The controller
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Utilities.BunifuPages.BunifuTransition.QueueItem.control">
|
||||
<summary>
|
||||
The control
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.QueueItem.ActivateTime">
|
||||
<summary>
|
||||
Gets the activate time.
|
||||
</summary>
|
||||
<value>The activate time.</value>
|
||||
</member>
|
||||
<member name="F:Utilities.BunifuPages.BunifuTransition.QueueItem.mode">
|
||||
<summary>
|
||||
The mode
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Utilities.BunifuPages.BunifuTransition.QueueItem.clipRectangle">
|
||||
<summary>
|
||||
The clip rectangle
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Utilities.BunifuPages.BunifuTransition.QueueItem.isActive">
|
||||
<summary>
|
||||
The is active
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.QueueItem.IsActive">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether this instance is active.
|
||||
</summary>
|
||||
<value><c>true</c> if this instance is active; otherwise, <c>false</c>.</value>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.GetDecoration(System.Windows.Forms.Control)">
|
||||
<summary>
|
||||
Gets the decoration.
|
||||
</summary>
|
||||
<param name="control">The control.</param>
|
||||
<returns>DecorationType.</returns>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.SetDecoration(System.Windows.Forms.Control,Utilities.BunifuPages.BunifuTransition.DecorationType)">
|
||||
<summary>
|
||||
Sets the decoration.
|
||||
</summary>
|
||||
<param name="control">The control.</param>
|
||||
<param name="decoration">The decoration.</param>
|
||||
</member>
|
||||
<member name="F:Utilities.BunifuPages.BunifuTransition.DecorationByControls">
|
||||
<summary>
|
||||
The decoration by controls
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.CanExtend(System.Object)">
|
||||
<summary>
|
||||
Specifies whether this object can provide its extender properties to the specified object.
|
||||
</summary>
|
||||
<param name="extendee">The <see cref="T:System.Object" /> to receive the extender properties.</param>
|
||||
<returns>true if this object can provide extender properties to the specified object; otherwise, false.</returns>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuPages.BunifuTransition.DecorationType">
|
||||
<summary>
|
||||
Enum DecorationType
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Utilities.BunifuPages.BunifuTransition.DecorationType.None">
|
||||
<summary>
|
||||
The none
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Utilities.BunifuPages.BunifuTransition.DecorationType.BottomMirror">
|
||||
<summary>
|
||||
The bottom mirror
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Utilities.BunifuPages.BunifuTransition.DecorationType.Custom">
|
||||
<summary>
|
||||
The custom
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuPages.BunifuTransition.AnimationCompletedEventArg">
|
||||
<summary>
|
||||
Class AnimationCompletedEventArg.
|
||||
</summary>
|
||||
<seealso cref="T:System.EventArgs" />
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.AnimationCompletedEventArg.Animation">
|
||||
<summary>
|
||||
Gets or sets the animation.
|
||||
</summary>
|
||||
<value>The animation.</value>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.AnimationCompletedEventArg.Control">
|
||||
<summary>
|
||||
Gets the control.
|
||||
</summary>
|
||||
<value>The control.</value>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.AnimationCompletedEventArg.Mode">
|
||||
<summary>
|
||||
Gets the mode.
|
||||
</summary>
|
||||
<value>The mode.</value>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuPages.BunifuTransition.TransfromNeededEventArg">
|
||||
<summary>
|
||||
Class TransfromNeededEventArg.
|
||||
</summary>
|
||||
<seealso cref="T:System.EventArgs" />
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.TransfromNeededEventArg.#ctor">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Utilities.BunifuPages.BunifuTransition.TransfromNeededEventArg" /> class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.TransfromNeededEventArg.Matrix">
|
||||
<summary>
|
||||
Gets or sets the matrix.
|
||||
</summary>
|
||||
<value>The matrix.</value>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.TransfromNeededEventArg.CurrentTime">
|
||||
<summary>
|
||||
Gets the current time.
|
||||
</summary>
|
||||
<value>The current time.</value>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.TransfromNeededEventArg.ClientRectangle">
|
||||
<summary>
|
||||
Gets the client rectangle.
|
||||
</summary>
|
||||
<value>The client rectangle.</value>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.TransfromNeededEventArg.ClipRectangle">
|
||||
<summary>
|
||||
Gets the clip rectangle.
|
||||
</summary>
|
||||
<value>The clip rectangle.</value>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.TransfromNeededEventArg.Animation">
|
||||
<summary>
|
||||
Gets or sets the animation.
|
||||
</summary>
|
||||
<value>The animation.</value>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.TransfromNeededEventArg.Control">
|
||||
<summary>
|
||||
Gets the control.
|
||||
</summary>
|
||||
<value>The control.</value>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.TransfromNeededEventArg.Mode">
|
||||
<summary>
|
||||
Gets the mode.
|
||||
</summary>
|
||||
<value>The mode.</value>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.TransfromNeededEventArg.UseDefaultMatrix">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether [use default matrix].
|
||||
</summary>
|
||||
<value><c>true</c> if [use default matrix]; otherwise, <c>false</c>.</value>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuPages.BunifuTransition.NonLinearTransfromNeededEventArg">
|
||||
<summary>
|
||||
Class NonLinearTransfromNeededEventArg.
|
||||
</summary>
|
||||
<seealso cref="T:System.EventArgs" />
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.NonLinearTransfromNeededEventArg.CurrentTime">
|
||||
<summary>
|
||||
Gets the current time.
|
||||
</summary>
|
||||
<value>The current time.</value>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.NonLinearTransfromNeededEventArg.ClientRectangle">
|
||||
<summary>
|
||||
Gets the client rectangle.
|
||||
</summary>
|
||||
<value>The client rectangle.</value>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.NonLinearTransfromNeededEventArg.Pixels">
|
||||
<summary>
|
||||
Gets the pixels.
|
||||
</summary>
|
||||
<value>The pixels.</value>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.NonLinearTransfromNeededEventArg.Stride">
|
||||
<summary>
|
||||
Gets the stride.
|
||||
</summary>
|
||||
<value>The stride.</value>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.NonLinearTransfromNeededEventArg.SourceClientRectangle">
|
||||
<summary>
|
||||
Gets the source client rectangle.
|
||||
</summary>
|
||||
<value>The source client rectangle.</value>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.NonLinearTransfromNeededEventArg.SourcePixels">
|
||||
<summary>
|
||||
Gets the source pixels.
|
||||
</summary>
|
||||
<value>The source pixels.</value>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.NonLinearTransfromNeededEventArg.SourceStride">
|
||||
<summary>
|
||||
Gets or sets the source stride.
|
||||
</summary>
|
||||
<value>The source stride.</value>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.NonLinearTransfromNeededEventArg.Animation">
|
||||
<summary>
|
||||
Gets or sets the animation.
|
||||
</summary>
|
||||
<value>The animation.</value>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.NonLinearTransfromNeededEventArg.Control">
|
||||
<summary>
|
||||
Gets the control.
|
||||
</summary>
|
||||
<value>The control.</value>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.NonLinearTransfromNeededEventArg.Mode">
|
||||
<summary>
|
||||
Gets the mode.
|
||||
</summary>
|
||||
<value>The mode.</value>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuPages.BunifuTransition.NonLinearTransfromNeededEventArg.UseDefaultTransform">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether [use default transform].
|
||||
</summary>
|
||||
<value><c>true</c> if [use default transform]; otherwise, <c>false</c>.</value>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuPages.BunifuTransition.AnimateMode">
|
||||
<summary>
|
||||
Enum AnimateMode
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Utilities.BunifuPages.BunifuTransition.AnimateMode.Show">
|
||||
<summary>
|
||||
The show
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Utilities.BunifuPages.BunifuTransition.AnimateMode.Hide">
|
||||
<summary>
|
||||
The hide
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Utilities.BunifuPages.BunifuTransition.AnimateMode.Update">
|
||||
<summary>
|
||||
The update
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Utilities.BunifuPages.BunifuTransition.AnimateMode.BeginUpdate">
|
||||
<summary>
|
||||
The begin update
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Utilities.BunifuPages.BunifuTransition.components">
|
||||
<summary>
|
||||
Required designer variable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Clean up any resources being used.
|
||||
</summary>
|
||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuPages.BunifuTransition.InitializeComponent">
|
||||
<summary>
|
||||
Required method for Designer support - do not modify
|
||||
the contents of this method with the code editor.
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuPanel.dll
vendored
Normal file
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuPanel.dll
vendored
Normal file
Binary file not shown.
120
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuPanel.xml
vendored
Normal file
120
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuPanel.xml
vendored
Normal file
|
@ -0,0 +1,120 @@
|
|||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>Bunifu.UI.WinForms.BunifuPanel</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuPanel">
|
||||
<summary>
|
||||
Add customizable panels to your applications with additional styling options.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuPanel.#ctor">
|
||||
<summary>
|
||||
Creates a new <see cref="T:Bunifu.UI.WinForms.BunifuPanel"/> control.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuPanel.ShowBorders">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether borders
|
||||
will be displayed along the panel's edges.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuPanel.BorderThickness">
|
||||
<summary>
|
||||
Gets or sets the panel's border thickness.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuPanel.BorderRadius">
|
||||
<summary>
|
||||
Gets or sets the panel's border radius.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuPanel.BackgroundColor">
|
||||
<summary>
|
||||
Gets or sets the panel's background color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuPanel.BorderColor">
|
||||
<summary>
|
||||
Gets or sets the panel's border color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuPanel.BackColor">
|
||||
<summary>
|
||||
Gets or sets the control's background color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuPanel.Refresh">
|
||||
<summary>
|
||||
Forces the control to invalidate its client area and
|
||||
immediately redraw itself and any child controls.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuPanel.RoundRectangle(System.Drawing.Rectangle,System.Int32)">
|
||||
<summary>
|
||||
Draws a rounded rectangle and returns its absolute path.
|
||||
</summary>
|
||||
<param name="rectangle">
|
||||
The rectangle bounds to be used when drawing.
|
||||
</param>
|
||||
<param name="radius">
|
||||
The rectangle radius.
|
||||
</param>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuPanel.ShowBordersChanged">
|
||||
<summary>
|
||||
Raised whenever the <see cref="P:Bunifu.UI.WinForms.BunifuPanel.ShowBorders"/> property has been changed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuPanel.BackgroundColorChanged">
|
||||
<summary>
|
||||
Raised whenever the <see cref="P:Bunifu.UI.WinForms.BunifuPanel.BackgroundColor"/> property has been changed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuPanel.BorderColorChanged">
|
||||
<summary>
|
||||
Raised whenever the <see cref="P:Bunifu.UI.WinForms.BunifuPanel.BorderColor"/> property has been changed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuPanel.BorderRadiusChanged">
|
||||
<summary>
|
||||
Raised whenever the <see cref="P:Bunifu.UI.WinForms.BunifuPanel.BorderRadius"/> property has been changed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuPanel.BorderThicknessChanged">
|
||||
<summary>
|
||||
Raised whenever the <see cref="P:Bunifu.UI.WinForms.BunifuPanel.BorderThickness"/> property has been changed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuPanel.BunifuControlDesignerActionList">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuPanel.BunifuControlDesignerActionList"/> class.
|
||||
</summary>
|
||||
<seealso cref="T:System.ComponentModel.Design.DesignerActionList" />
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuPanel.BunifuControlDesignerActionList.GetSortedActionItems">
|
||||
<summary>
|
||||
Implementation of this abstract method creates Smart Tag items,
|
||||
associates their targets, and collects them into a list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuPanel.components">
|
||||
<summary>
|
||||
Required designer variable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuPanel.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Clean up any resources being used.
|
||||
</summary>
|
||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuPanel.InitializeComponent">
|
||||
<summary>
|
||||
Required method for Designer support - do not modify
|
||||
the contents of this method with the code editor.
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuPictureBox.dll
vendored
Normal file
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuPictureBox.dll
vendored
Normal file
Binary file not shown.
129
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuPictureBox.xml
vendored
Normal file
129
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuPictureBox.xml
vendored
Normal file
|
@ -0,0 +1,129 @@
|
|||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>Bunifu.UI.WinForms.BunifuPictureBox</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuPictureBox">
|
||||
<summary>
|
||||
Provides a customizable Picture Box with more styling options.
|
||||
</summary>
|
||||
<seealso cref="T:System.Windows.Forms.PictureBox" />
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuPictureBox.#ctor">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuPictureBox" /> class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuPictureBox.Types">
|
||||
<summary>
|
||||
Provides a list of shapes the
|
||||
control can be rendered in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuPictureBox.Types.Circle">
|
||||
<summary>
|
||||
Circular design.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuPictureBox.Types.Square">
|
||||
<summary>
|
||||
Square design.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuPictureBox.Types.Custom">
|
||||
<summary>
|
||||
Custom design.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuPictureBox.AutoSizeHeight">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether the
|
||||
PictureBox will be autosized on resize.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuPictureBox.BorderRadius">
|
||||
<summary>
|
||||
Gets or sets the border radius.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuPictureBox.Type">
|
||||
<summary>
|
||||
Gets or sets the control's shape.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuPictureBox.IsCircle">
|
||||
<summary>
|
||||
Gets a value indicating whether the control is rendered as a circle.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuPictureBox.AllowFocused">
|
||||
<summary>
|
||||
Gets or sets a value indicating
|
||||
whether control allows focus.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuPictureBox.DrawPictureBox(System.Windows.Forms.PaintEventArgs)">
|
||||
<summary>
|
||||
Draws the picture box.
|
||||
</summary>
|
||||
<param name="pe">The <see cref="T:System.Windows.Forms.PaintEventArgs" /> instance containing the event data.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuPictureBox.RoundedRect(System.Drawing.Rectangle,System.Int32)">
|
||||
<summary>
|
||||
Roundeds the rect.
|
||||
</summary>
|
||||
<param name="bounds">The bounds.</param>
|
||||
<param name="radius">The radius.</param>
|
||||
<returns>GraphicsPath.</returns>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuPictureBox.ResizeControl">
|
||||
<summary>
|
||||
Auto-resizes the control's height based on its width.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuPictureBox.BunifuControlActionList.ChooseImage">
|
||||
<summary>
|
||||
Select the image displayed in the PictureBox.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuPictureBox.components">
|
||||
<summary>
|
||||
Required designer variable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuPictureBox.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Clean up any resources being used.
|
||||
</summary>
|
||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuPictureBox.InitializeComponent">
|
||||
<summary>
|
||||
Required method for Designer support - do not modify
|
||||
the contents of this method with the code editor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.Properties.Resources">
|
||||
<summary>
|
||||
A strongly-typed resource class, for looking up localized strings, etc.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.Properties.Resources.ResourceManager">
|
||||
<summary>
|
||||
Returns the cached ResourceManager instance used by this class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.Properties.Resources.Culture">
|
||||
<summary>
|
||||
Overrides the current thread's CurrentUICulture property for all
|
||||
resource lookups using this strongly typed resource class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.Properties.Resources.avatar">
|
||||
<summary>
|
||||
Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuProgressBar.dll
vendored
Normal file
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuProgressBar.dll
vendored
Normal file
Binary file not shown.
845
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuProgressBar.xml
vendored
Normal file
845
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuProgressBar.xml
vendored
Normal file
|
@ -0,0 +1,845 @@
|
|||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>Bunifu.UI.WinForms.BunifuProgressBar</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuProgressBar">
|
||||
<summary>
|
||||
Add stylish progress bars to depict the flow of operations in your apps.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuProgressBar.#ctor">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuProgressBar" /> control.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuProgressBar.AllowAnimations">
|
||||
<summary>
|
||||
Gets or sets value indicating whether animations are
|
||||
enabled when the progress value is changing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuProgressBar.AnimationSpeed">
|
||||
<summary>
|
||||
Gets or sets the progress animation speed.
|
||||
Use the property <see cref="P:Bunifu.UI.WinForms.BunifuProgressBar.ValueByTransition"/>
|
||||
to animate the progress value's movement.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuProgressBar.Value">
|
||||
<summary>
|
||||
Gets or sets the progress value. Alternatively,
|
||||
you can use the property 'ValueByTransition'
|
||||
to animate the progress value's movement.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuProgressBar.Maximum">
|
||||
<summary>
|
||||
Gets or sets the maximum progress value.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuProgressBar.Minimum">
|
||||
<summary>
|
||||
Gets or sets the minimum progress value.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuProgressBar.BorderRadius">
|
||||
<summary>
|
||||
Gets or sets the border radius.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuProgressBar.BorderThickness">
|
||||
<summary>
|
||||
Gets or sets the border thickness.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuProgressBar.BorderColor">
|
||||
<summary>
|
||||
Gets or sets the border color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuProgressBar.BackColor">
|
||||
<summary>
|
||||
Gets or sets the progress background color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuProgressBar.ProgressColorLeft">
|
||||
<summary>
|
||||
Gets or sets the progress color to the left.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuProgressBar.ProgressColorRight">
|
||||
<summary>
|
||||
Gets or sets an emerging progress color to the right.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuProgressBar.Orientation">
|
||||
<summary>
|
||||
Gets or sets the progress bar orientation.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuProgressBar.ValueByTransition">
|
||||
<summary>
|
||||
Gets or sets the progress value by transition (animated movement).
|
||||
You can use the property <see cref="P:Bunifu.UI.WinForms.BunifuProgressBar.AnimationSpeed"/> to change the
|
||||
transition speed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuProgressBar.MaximumValue">
|
||||
<summary>
|
||||
Gets or sets the maximum progress value.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuProgressBar.MinimumValue">
|
||||
<summary>
|
||||
Gets or sets the minimum progress value.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuProgressBar.Animation">
|
||||
<summary>
|
||||
[Deprecated: Use <see cref="P:Bunifu.UI.WinForms.BunifuProgressBar.AnimationSpeed"/> instead] Gets or sets the animation interval.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuProgressBar.AnimationStep">
|
||||
<summary>
|
||||
Gets or sets the animation step-count.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuProgressBar.BackgroundImage">
|
||||
<summary>
|
||||
Gets or sets the background image.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuProgressBar.BackgroundImageLayout">
|
||||
<summary>
|
||||
Gets or sets the background image layout.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuProgressBar.ProgressBackColor">
|
||||
<summary>
|
||||
Gets or sets the progress background color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuProgressBar.Refresh">
|
||||
<summary>
|
||||
Forces the control to invalidate its client area and
|
||||
immediately redraw itself and any child controls.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuProgressBar.TransitionValue(System.Int32)">
|
||||
<summary>
|
||||
Smoothly transitions the progress value
|
||||
from one point within range to another.
|
||||
</summary>
|
||||
<param name="value">The new value to transition to.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuProgressBar.TransitionValue(System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Smoothly transitions the progress value
|
||||
from one point within range to another.
|
||||
</summary>
|
||||
<param name="value">The new value to transition to.</param>
|
||||
<param name="transitionSpeed">(Optional) The transition speed in milliseconds.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuProgressBar.RoundCorners(System.Drawing.Image,System.Int32,System.Drawing.Color)">
|
||||
<summary>
|
||||
Draws a rounded image.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuProgressBar.RoundCorners(System.Drawing.Size,System.Drawing.Image,System.Int32,System.Drawing.Color)">
|
||||
<summary>
|
||||
Draws a rounded image.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuProgressBar.DrawRoundedRectangle(System.Drawing.Graphics,System.Drawing.Rectangle,System.Int32,System.Drawing.Pen,System.Drawing.Color,System.Drawing.Size,System.Boolean)">
|
||||
<summary>
|
||||
Draws the rounded rectangle.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuProgressBar.DrawRoundedGradientRectangle(System.Drawing.Graphics,System.Drawing.Rectangle,System.Int32,System.Drawing.Pen,System.Drawing.Color,System.Drawing.Size)">
|
||||
<summary>
|
||||
Draws the rounded rectangle.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuProgressBar.DrawRoundedGradientImage(System.Drawing.Image,System.Drawing.Rectangle,System.Int32,System.Drawing.Pen,System.Drawing.Color)">
|
||||
<summary>
|
||||
Draws the rounded rectangle.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuProgressBar.RenderCanvas">
|
||||
<summary>
|
||||
Renders the canvas or drawing area.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuProgressBar.RenderProgressByValue(System.Int32)">
|
||||
<summary>
|
||||
Renders the progress by value.
|
||||
</summary>
|
||||
<param name="value">The value.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuProgressBar.ValueToPixel(System.Int32)">
|
||||
<summary>
|
||||
Converts a value into pixels.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuProgressBar.PixelToValue(System.Int32)">
|
||||
<summary>
|
||||
Converts pixels into a value.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuProgressBar.ProgressChanged">
|
||||
<summary>
|
||||
Occurs when the progress value changes.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuProgressBar.onValueChange">
|
||||
<summary>
|
||||
Occurs when the progress value changes.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuProgressBar.ProgressChangedEventArgs">
|
||||
<summary>
|
||||
Provides data for the <see cref="E:Bunifu.UI.WinForms.BunifuProgressBar.ProgressChanged"/> event.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuProgressBar.ProgressChangedEventArgs.#ctor(System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Provides data for the <see cref="E:Bunifu.UI.WinForms.BunifuProgressBar.ProgressChanged"/> event.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuProgressBar.ProgressChangedEventArgs.ProgressValue">
|
||||
<summary>
|
||||
Gets the current progress value.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuProgressBar.ProgressChangedEventArgs.ProgressPercentage">
|
||||
<summary>
|
||||
Gets the current progress value as a percentage.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuProgressBar.BunifuControlDesignerActionList">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuProgressBar.BunifuControlDesignerActionList"/> class.
|
||||
</summary>
|
||||
<seealso cref="T:System.ComponentModel.Design.DesignerActionList" />
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuProgressBar.BunifuControlDesignerActionList.GetSortedActionItems">
|
||||
<summary>
|
||||
Implementation of this abstract method creates Smart Tag items,
|
||||
associates their targets, and collects them into a list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuProgressBar.components">
|
||||
<summary>
|
||||
Required designer variable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuProgressBar.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Clean up any resources being used.
|
||||
</summary>
|
||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuProgressBar.InitializeComponent">
|
||||
<summary>
|
||||
Required method for Designer support - do not modify
|
||||
the contents of this method with the code editor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuProgressBar.Transitions.IManagedType">
|
||||
<summary>
|
||||
Interface for all types we can perform transitions on.
|
||||
Each type (e.g. int, double, Color) that we can perform a transition on
|
||||
needs to have its own class that implements this interface. These classes
|
||||
tell the transition system how to act on objects of that type.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.IManagedType.getManagedType">
|
||||
<summary>
|
||||
Returns the Type that the instance is managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.IManagedType.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a deep copy of the object passed in. (In particular this is
|
||||
needed for types that are objects.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.IManagedType.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns an object holding the value between the start and end corresponding
|
||||
to the percentage passed in. (Note: the percentage can be less than 0% or
|
||||
greater than 100%.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.ITransitionType.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Called by the Transition framework when its timer ticks to pass in the
|
||||
time (in ms) since the transition started.
|
||||
|
||||
You should return (in an out parameter) the percentage movement towards
|
||||
the destination value for the time passed in. Note: this does not need to
|
||||
be a smooth transition from 0% to 100%. You can overshoot with values
|
||||
greater than 100% or undershoot if you need to (for example, to have some
|
||||
form of "elasticity").
|
||||
|
||||
The percentage should be returned as (for example) 0.1 for 10%.
|
||||
|
||||
You should return (in an out parameter) whether the transition has completed.
|
||||
(This may not be at the same time as the percentage has moved to 100%.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuProgressBar.Transitions.ManagedType_Color">
|
||||
<summary>
|
||||
Class that manages transitions for Color properties. For these we
|
||||
need to transition the R, G, B and A sub-properties independently.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.ManagedType_Color.getManagedType">
|
||||
<summary>
|
||||
Returns the type we are managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.ManagedType_Color.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the color object passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.ManagedType_Color.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Creates an intermediate value for the colors depending on the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuProgressBar.Transitions.ManagedType_Double">
|
||||
<summary>
|
||||
Manages transitions for double properties.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.ManagedType_Double.getManagedType">
|
||||
<summary>
|
||||
Returns the type managed by this class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.ManagedType_Double.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the double passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.ManagedType_Double.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns the value between start and end for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.ManagedType_Float.getManagedType">
|
||||
<summary>
|
||||
Returns the type we're managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.ManagedType_Float.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the float passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.ManagedType_Float.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns the interpolated value for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuProgressBar.Transitions.ManagedType_Int">
|
||||
<summary>
|
||||
Manages transitions for int properties.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.ManagedType_Int.getManagedType">
|
||||
<summary>
|
||||
Returns the type we are managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.ManagedType_Int.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the int passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.ManagedType_Int.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns the value between the start and end for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuProgressBar.Transitions.ManagedType_String">
|
||||
<summary>
|
||||
Manages transitions for strings. This doesn't make as much sense as transitions
|
||||
on other types, but I like the way it looks!
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.ManagedType_String.getManagedType">
|
||||
<summary>
|
||||
Returns the type we're managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.ManagedType_String.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the string passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.ManagedType_String.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns an "interpolated" string.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuProgressBar.Transitions.Transition">
|
||||
<summary>
|
||||
Lets you perform animated transitions of properties on arbitrary objects. These
|
||||
will often be transitions of UI properties, for example an animated fade-in of
|
||||
a UI object, or an animated move of a UI object from one position to another.
|
||||
|
||||
Each transition can simulataneously change multiple properties, including properties
|
||||
across multiple objects.
|
||||
|
||||
Example transition
|
||||
------------------
|
||||
a. Transition t = new Transition(new TransitionMethod_Linear(500));
|
||||
b. t.add(form1, "Width", 500);
|
||||
c. t.add(form1, "BackColor", Color.Red);
|
||||
d. t.run();
|
||||
|
||||
Line a: Creates a new transition. You specify the transition method.
|
||||
|
||||
Lines b. and c: Set the destination values of the properties you are animating.
|
||||
|
||||
Line d: Starts the transition.
|
||||
|
||||
Transition methods
|
||||
------------------
|
||||
TransitionMethod objects specify how the transition is made. Examples include
|
||||
linear transition, ease-in-ease-out and so on. Different transition methods may
|
||||
need different parameters.
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.Transition.#cctor">
|
||||
<summary>
|
||||
You should register all managed-types here.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuProgressBar.Transitions.Transition.Args">
|
||||
<summary>
|
||||
Args passed with the TransitionCompletedEvent.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Utilities.BunifuProgressBar.Transitions.Transition.TransitionCompletedEvent">
|
||||
<summary>
|
||||
Event raised when the transition hass completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.Transition.run(System.Object,System.String,System.Object,Utilities.BunifuProgressBar.Transitions.ITransitionType)">
|
||||
<summary>
|
||||
Creates and immediately runs a transition on the property passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.Transition.run(System.Object,System.String,System.Object,System.Object,Utilities.BunifuProgressBar.Transitions.ITransitionType)">
|
||||
<summary>
|
||||
Sets the property passed in to the initial value passed in, then creates and
|
||||
immediately runs a transition on it.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.Transition.runChain(Utilities.BunifuProgressBar.Transitions.Transition[])">
|
||||
<summary>
|
||||
Creates a TransitionChain and runs it.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.Transition.#ctor(Utilities.BunifuProgressBar.Transitions.ITransitionType)">
|
||||
<summary>
|
||||
Constructor. You pass in the object that holds the properties
|
||||
that you are performing transitions on.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.Transition.add(System.Object,System.String,System.Object)">
|
||||
<summary>
|
||||
Adds a property that should be animated as part of this transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.Transition.run">
|
||||
<summary>
|
||||
Starts the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuProgressBar.Transitions.Transition.TransitionedProperties">
|
||||
<summary>
|
||||
Property that returns a list of information about each property managed
|
||||
by this transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.Transition.removeProperty(Utilities.BunifuProgressBar.Transitions.Transition.TransitionedPropertyInfo)">
|
||||
<summary>
|
||||
We remove the property with the info passed in from the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.Transition.onTimer">
|
||||
<summary>
|
||||
Called when the transition timer ticks.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.Transition.setProperty(System.Object,Utilities.BunifuProgressBar.Transitions.Transition.PropertyUpdateArgs)">
|
||||
<summary>
|
||||
Sets a property on the object passed in to the value passed in. This method
|
||||
invokes itself on the GUI thread if the property is being invoked on a GUI
|
||||
object.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.Transition.isDisposed(System.Object)">
|
||||
<summary>
|
||||
Returns true if the object passed in is a Control and is disposed
|
||||
or in the process of disposing. (If this is the case, we don't want
|
||||
to make any changes to its properties.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.Transition.registerType(Utilities.BunifuProgressBar.Transitions.IManagedType)">
|
||||
<summary>
|
||||
Registers a transition-type. We hold them in a map.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.TransitionChain.runNextTransition">
|
||||
<summary>
|
||||
Runs the next transition in the list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.TransitionChain.onTransitionCompleted(System.Object,Utilities.BunifuProgressBar.Transitions.Transition.Args)">
|
||||
<summary>
|
||||
Called when the transition we have just run has completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.TransitionElement.#ctor(System.Double,System.Double,Utilities.BunifuProgressBar.Transitions.InterpolationMethod)">
|
||||
<summary>
|
||||
Constructor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuProgressBar.Transitions.TransitionElement.EndTime">
|
||||
<summary>
|
||||
The percentage of elapsed time, expressed as (for example) 75 for 75%.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuProgressBar.Transitions.TransitionElement.EndValue">
|
||||
<summary>
|
||||
The value of the animated properties at the EndTime. This is the percentage
|
||||
movement of the properties between their start and end values. This should
|
||||
be expressed as (for example) 75 for 75%.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuProgressBar.Transitions.TransitionElement.InterpolationMethod">
|
||||
<summary>
|
||||
The interpolation method to use when moving between the previous value
|
||||
and the current one.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuProgressBar.Transitions.TransitionManager">
|
||||
<summary>
|
||||
This class is responsible for running transitions. It holds the timer that
|
||||
triggers transaction animation.
|
||||
</summary><remarks>
|
||||
This class is a singleton.
|
||||
|
||||
We manage the transaction timer here so that we can have a single timer
|
||||
across all transactions. If each transaction has its own timer, this creates
|
||||
one thread for each transaction, and this can lead to too many threads in
|
||||
an application.
|
||||
|
||||
This class essentially just manages the timer for the transitions. It calls
|
||||
back into the running transitions, which do the actual work of the transition.
|
||||
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.TransitionManager.getInstance">
|
||||
<summary>
|
||||
Singleton's getInstance method.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.TransitionManager.register(Utilities.BunifuProgressBar.Transitions.Transition)">
|
||||
<summary>
|
||||
You register a transition with the manager here. This will start to run
|
||||
the transition as the manager's timer ticks.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.TransitionManager.removeDuplicates(Utilities.BunifuProgressBar.Transitions.Transition)">
|
||||
<summary>
|
||||
Checks if any existing transitions are acting on the same properties as the
|
||||
transition passed in. If so, we remove the duplicated properties from the
|
||||
older transitions.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.TransitionManager.removeDuplicates(Utilities.BunifuProgressBar.Transitions.Transition,Utilities.BunifuProgressBar.Transitions.Transition)">
|
||||
<summary>
|
||||
Finds any properties in the old-transition that are also in the new one,
|
||||
and removes them from the old one.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.TransitionManager.#ctor">
|
||||
<summary>
|
||||
Private constructor (for singleton).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.TransitionManager.onTimerElapsed(System.Object,System.Timers.ElapsedEventArgs)">
|
||||
<summary>
|
||||
Called when the timer ticks.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.TransitionManager.onTransitionCompleted(System.Object,Utilities.BunifuProgressBar.Transitions.Transition.Args)">
|
||||
<summary>
|
||||
Called when a transition has completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuProgressBar.Transitions.TransitionType_Acceleration">
|
||||
<summary>
|
||||
Manages transitions under constant acceleration from a standing start.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.TransitionType_Acceleration.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.TransitionType_Acceleration.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Works out the percentage completed given the time passed in.
|
||||
This uses the formula:
|
||||
s = ut + 1/2at^2
|
||||
The initial velocity is 0, and the acceleration to get to 1.0
|
||||
at t=1.0 is 2, so the formula just becomes:
|
||||
s = t^2
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuProgressBar.Transitions.TransitionType_Bounce">
|
||||
<summary>
|
||||
This transition bounces the property to a destination value and back to the
|
||||
original value. It is accelerated to the destination and then decelerated back
|
||||
as if being dropped with gravity and bouncing back against gravity.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.TransitionType_Bounce.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the total time taken for the bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuProgressBar.Transitions.TransitionType_CriticalDamping">
|
||||
<summary>
|
||||
This transition animates with an exponential decay. This has a damping effect
|
||||
similar to the motion of a needle on an electomagnetically controlled dial.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.TransitionType_CriticalDamping.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.TransitionType_CriticalDamping.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuProgressBar.Transitions.TransitionType_Deceleration">
|
||||
<summary>
|
||||
Manages a transition starting from a high speed and decelerating to zero by
|
||||
the end of the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.TransitionType_Deceleration.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.TransitionType_Deceleration.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Works out the percentage completed given the time passed in.
|
||||
This uses the formula:
|
||||
s = ut + 1/2at^2
|
||||
The initial velocity is 2, and the acceleration to get to 1.0
|
||||
at t=1.0 is -2, so the formula becomes:
|
||||
s = t(2-t)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuProgressBar.Transitions.TransitionType_EaseInEaseOut">
|
||||
<summary>
|
||||
Manages an ease-in-ease-out transition. This accelerates during the first
|
||||
half of the transition, and then decelerates during the second half.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.TransitionType_EaseInEaseOut.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.TransitionType_EaseInEaseOut.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Works out the percentage completed given the time passed in.
|
||||
This uses the formula:
|
||||
s = ut + 1/2at^2
|
||||
We accelerate as at the rate needed (a=4) to get to 0.5 at t=0.5, and
|
||||
then decelerate at the same rate to end up at 1.0 at t=1.0.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuProgressBar.Transitions.TransitionType_Flash">
|
||||
<summary>
|
||||
This transition type 'flashes' the properties a specified number of times, ending
|
||||
up by reverting them to their initial values. You specify the number of bounces and
|
||||
the length of each bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.TransitionType_Flash.#ctor(System.Int32,System.Int32)">
|
||||
<summary>
|
||||
You specify the number of bounces and the time taken for each bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuProgressBar.Transitions.TransitionType_Linear">
|
||||
<summary>
|
||||
This class manages a linear transition. The percentage complete for the transition
|
||||
increases linearly with time.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.TransitionType_Linear.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time (in milliseconds) that the
|
||||
transition will take.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.TransitionType_Linear.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
We return the percentage completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuProgressBar.Transitions.TransitionType_ThrowAndCatch">
|
||||
<summary>
|
||||
This transition bounces the property to a destination value and back to the
|
||||
original value. It is decelerated to the destination and then acclerated back
|
||||
as if being thrown against gravity and then descending back with gravity.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.TransitionType_ThrowAndCatch.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the total time taken for the bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuProgressBar.Transitions.TransitionType_UserDefined">
|
||||
<summary>
|
||||
This class allows you to create user-defined transition types. You specify these
|
||||
as a list of TransitionElements. Each of these defines:
|
||||
End time , End value, Interpolation method
|
||||
|
||||
For example, say you want to make a bouncing effect with a decay:
|
||||
|
||||
EndTime% EndValue% Interpolation
|
||||
-------- --------- -------------
|
||||
50 100 Acceleration
|
||||
75 50 Deceleration
|
||||
85 100 Acceleration
|
||||
91 75 Deceleration
|
||||
95 100 Acceleration
|
||||
98 90 Deceleration
|
||||
100 100 Acceleration
|
||||
|
||||
The time values are expressed as a percentage of the overall transition time. This
|
||||
means that you can create a user-defined transition-type and then use it for transitions
|
||||
of different lengths.
|
||||
|
||||
The values are percentages of the values between the start and end values of the properties
|
||||
being animated in the transitions. 0% is the start value and 100% is the end value.
|
||||
|
||||
The interpolation is one of the values from the InterpolationMethod enum.
|
||||
|
||||
So the example above accelerates to the destination (as if under gravity) by
|
||||
t=50%, then bounces back up to half the initial height by t=75%, slowing down
|
||||
(as if against gravity) before falling down again and bouncing to decreasing
|
||||
heights each time.
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.TransitionType_UserDefined.#ctor">
|
||||
<summary>
|
||||
Constructor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.TransitionType_UserDefined.#ctor(System.Collections.Generic.IList{Utilities.BunifuProgressBar.Transitions.TransitionElement},System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the list of TransitionElements and the total time
|
||||
(in milliseconds) for the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.TransitionType_UserDefined.setup(System.Collections.Generic.IList{Utilities.BunifuProgressBar.Transitions.TransitionElement},System.Int32)">
|
||||
<summary>
|
||||
Sets up the transitions.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.TransitionType_UserDefined.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Called to find the value for the movement of properties for the time passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.TransitionType_UserDefined.getElementInfo(System.Double,System.Double@,System.Double@,System.Double@,System.Double@,Utilities.BunifuProgressBar.Transitions.InterpolationMethod@)">
|
||||
<summary>
|
||||
Returns the element info for the time-fraction passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuProgressBar.Transitions.Utility">
|
||||
<summary>
|
||||
A class holding static utility functions.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.Utility.getValue(System.Object,System.String)">
|
||||
<summary>
|
||||
Returns the value of the property passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.Utility.setValue(System.Object,System.String,System.Object)">
|
||||
<summary>
|
||||
Sets the value of the property passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.Utility.interpolate(System.Double,System.Double,System.Double)">
|
||||
<summary>
|
||||
Returns a value between d1 and d2 for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.Utility.interpolate(System.Int32,System.Int32,System.Double)">
|
||||
<summary>
|
||||
Returns a value betweeen i1 and i2 for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.Utility.interpolate(System.Single,System.Single,System.Double)">
|
||||
<summary>
|
||||
Returns a value betweeen f1 and f2 for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.Utility.convertLinearToEaseInEaseOut(System.Double)">
|
||||
<summary>
|
||||
Converts a fraction representing linear time to a fraction representing
|
||||
the distance traveled under an ease-in-ease-out transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.Utility.convertLinearToAcceleration(System.Double)">
|
||||
<summary>
|
||||
Converts a fraction representing linear time to a fraction representing
|
||||
the distance traveled under a constant acceleration transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.Utility.convertLinearToDeceleration(System.Double)">
|
||||
<summary>
|
||||
Converts a fraction representing linear time to a fraction representing
|
||||
the distance traveled under a constant deceleration transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuProgressBar.Transitions.Utility.raiseEvent``1(System.EventHandler{``0},System.Object,``0)">
|
||||
<summary>
|
||||
Fires the event passed in in a thread-safe way.
|
||||
</summary><remarks>
|
||||
This method loops through the targets of the event and invokes each in turn. If the
|
||||
target supports ISychronizeInvoke (such as forms or controls) and is set to run
|
||||
on a different thread, then we call BeginInvoke to marshal the event to the target
|
||||
thread. If the target does not support this interface (such as most non-form classes)
|
||||
or we are on the same thread as the target, then the event is fired on the same
|
||||
thread as this is called from.
|
||||
</remarks>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuRadioButton.dll
vendored
Normal file
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuRadioButton.dll
vendored
Normal file
Binary file not shown.
797
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuRadioButton.xml
vendored
Normal file
797
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuRadioButton.xml
vendored
Normal file
|
@ -0,0 +1,797 @@
|
|||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>Bunifu.UI.WinForms.BunifuRadioButton</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuRadioButton">
|
||||
<summary>
|
||||
Add stylish radio buttons with intuitive
|
||||
customization options and design features.
|
||||
</summary>
|
||||
<seealso cref="T:System.Windows.Forms.Control" />
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuRadioButton.#ctor">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuRadioButton"/> class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuRadioButton.BindingControlPositions">
|
||||
<summary>
|
||||
Specifies the bound control's position in
|
||||
relation to the control attached to it.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuRadioButton.BindingControlPositions.Left">
|
||||
<summary>
|
||||
Positions the control to the left.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuRadioButton.BindingControlPositions.Right">
|
||||
<summary>
|
||||
Positions the control to the right.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadioButton.Checked">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether the radio is checked.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadioButton.AllowBindingControlLocation">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether the control will allow the
|
||||
bound control's location to be positioned based on it's own location.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadioButton.RadioColor">
|
||||
<summary>
|
||||
Gets or sets the radio color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadioButton.RadioColorTabFocused">
|
||||
<summary>
|
||||
Gets or sets the radio color on focus.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadioButton.OutlineColorUnchecked">
|
||||
<summary>
|
||||
Gets or sets the radio's outline color when unchecked.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadioButton.OutlineColorTabFocused">
|
||||
<summary>
|
||||
Gets or sets the radio's outline color when focused.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadioButton.OutlineColor">
|
||||
<summary>
|
||||
Gets or sets the outline color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadioButton.BorderThickness">
|
||||
<summary>
|
||||
Gets or sets the outline's border thickness.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadioButton.BindingControl">
|
||||
<summary>
|
||||
Gets or sets the control to bind directly with; this in
|
||||
most cases is a Label. This setting also binds with the
|
||||
most appropriate events to the control selected.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadioButton.BindingControlPosition">
|
||||
<summary>
|
||||
Gets or sets the position of the bound
|
||||
control in relation to the radio button.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadioButton.Text">
|
||||
<summary>
|
||||
Gets or sets the text associated with this control.
|
||||
</summary>
|
||||
<value>The text.</value>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuRadioButton.CheckedChanged">
|
||||
<summary>
|
||||
Occurs when the <see cref="P:Bunifu.UI.WinForms.BunifuRadioButton.Checked"/> property is changed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuRadioButton.CheckedChanged2">
|
||||
<summary>
|
||||
Occurs when the <see cref="P:Bunifu.UI.WinForms.BunifuRadioButton.Checked"/> property is changed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuRadioButton.BindingControlChanged">
|
||||
<summary>
|
||||
Occurs whenever the bound control has been changed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuRadioButton.BindingControlPositionChanged">
|
||||
<summary>
|
||||
Occurs whenever the bound control's position has been changed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuRadioButton.CheckedChangedEventArgs">
|
||||
<summary>
|
||||
Provides data for the <see cref="E:Bunifu.UI.WinForms.BunifuRadioButton.CheckedChanged"/> event.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuRadioButton.CheckedChangedEventArgs.#ctor(System.Boolean)">
|
||||
<summary>
|
||||
Provides data for the <see cref="E:Bunifu.UI.WinForms.BunifuRadioButton.CheckedChanged"/> event.
|
||||
</summary>
|
||||
<param name="isChecked">
|
||||
Set the checked value to true/false.
|
||||
</param>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadioButton.CheckedChangedEventArgs.Checked">
|
||||
<summary>
|
||||
Gets a value indicating whether the control is checked.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuRadioButton.BindingControlChangedEventArgs">
|
||||
<summary>
|
||||
Provides data for the <see cref="E:Bunifu.UI.WinForms.BunifuRadioButton.BindingControlChanged"/> event.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuRadioButton.BindingControlChangedEventArgs.#ctor(System.Windows.Forms.Control)">
|
||||
<summary>
|
||||
Provides data for the <see cref="E:Bunifu.UI.WinForms.BunifuRadioButton.BindingControlChanged"/> event.
|
||||
</summary>
|
||||
<param name="currentlyBoundControl">The currently bound control.</param>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadioButton.BindingControlChangedEventArgs.Control">
|
||||
<summary>
|
||||
Gets the control that is currently bound.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuRadioButton.PositionChangedEventArgs">
|
||||
<summary>
|
||||
Provides data for the <see cref="E:Bunifu.UI.WinForms.BunifuRadioButton.BindingControlPositionChanged"/> event.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuRadioButton.PositionChangedEventArgs.#ctor(Bunifu.UI.WinForms.BunifuRadioButton.BindingControlPositions)">
|
||||
<summary>
|
||||
Provides data for the <see cref="E:Bunifu.UI.WinForms.BunifuRadioButton.BindingControlPositionChanged"/> event.
|
||||
</summary>
|
||||
<param name="currentControlPosition">The currently set control's position.</param>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRadioButton.PositionChangedEventArgs.BindingControlPosition">
|
||||
<summary>
|
||||
Gets the current position of the bound control.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuRadioButton.OnPaint(System.Windows.Forms.PaintEventArgs)">
|
||||
<summary>
|
||||
Handles the <see cref="E:Paint" /> event.
|
||||
</summary>
|
||||
<param name="pe">
|
||||
The <see cref="T:System.Windows.Forms.PaintEventArgs"/> instance containing the event data.
|
||||
</param>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuRadioButton.BunifuRadioButtonActionList">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuRadioButton.BunifuRadioButtonActionList"/> class.
|
||||
</summary>
|
||||
<seealso cref="T:System.ComponentModel.Design.DesignerActionList" />
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuRadioButton.BunifuRadioButtonActionList.GetSortedActionItems">
|
||||
<summary>
|
||||
Implementation of this abstract method creates Smart Tag items,
|
||||
associates their targets, and collects them into a list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuRadioButton.components">
|
||||
<summary>
|
||||
Required designer variable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuRadioButton.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Clean up any resources being used.
|
||||
</summary>
|
||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuRadioButton.InitializeComponent">
|
||||
<summary>
|
||||
Required method for Designer support - do not modify
|
||||
the contents of this method with the code editor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuRadioButton.Transitions.IManagedType">
|
||||
<summary>
|
||||
Interface for all types we can perform transitions on.
|
||||
Each type (e.g. int, double, Color) that we can perform a transition on
|
||||
needs to have its own class that implements this interface. These classes
|
||||
tell the transition system how to act on objects of that type.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.IManagedType.getManagedType">
|
||||
<summary>
|
||||
Returns the Type that the instance is managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.IManagedType.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a deep copy of the object passed in. (In particular this is
|
||||
needed for types that are objects.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.IManagedType.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns an object holding the value between the start and end corresponding
|
||||
to the percentage passed in. (Note: the percentage can be less than 0% or
|
||||
greater than 100%.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.ITransitionType.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Called by the Transition framework when its timer ticks to pass in the
|
||||
time (in ms) since the transition started.
|
||||
|
||||
You should return (in an out parameter) the percentage movement towards
|
||||
the destination value for the time passed in. Note: this does not need to
|
||||
be a smooth transition from 0% to 100%. You can overshoot with values
|
||||
greater than 100% or undershoot if you need to (for example, to have some
|
||||
form of "elasticity").
|
||||
|
||||
The percentage should be returned as (for example) 0.1 for 10%.
|
||||
|
||||
You should return (in an out parameter) whether the transition has completed.
|
||||
(This may not be at the same time as the percentage has moved to 100%.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuRadioButton.Transitions.ManagedType_Color">
|
||||
<summary>
|
||||
Class that manages transitions for Color properties. For these we
|
||||
need to transition the R, G, B and A sub-properties independently.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.ManagedType_Color.getManagedType">
|
||||
<summary>
|
||||
Returns the type we are managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.ManagedType_Color.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the color object passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.ManagedType_Color.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Creates an intermediate value for the colors depending on the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuRadioButton.Transitions.ManagedType_Double">
|
||||
<summary>
|
||||
Manages transitions for double properties.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.ManagedType_Double.getManagedType">
|
||||
<summary>
|
||||
Returns the type managed by this class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.ManagedType_Double.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the double passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.ManagedType_Double.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns the value between start and end for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.ManagedType_Float.getManagedType">
|
||||
<summary>
|
||||
Returns the type we're managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.ManagedType_Float.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the float passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.ManagedType_Float.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns the interpolated value for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuRadioButton.Transitions.ManagedType_Int">
|
||||
<summary>
|
||||
Manages transitions for int properties.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.ManagedType_Int.getManagedType">
|
||||
<summary>
|
||||
Returns the type we are managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.ManagedType_Int.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the int passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.ManagedType_Int.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns the value between the start and end for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuRadioButton.Transitions.ManagedType_String">
|
||||
<summary>
|
||||
Manages transitions for strings. This doesn't make as much sense as transitions
|
||||
on other types, but I like the way it looks!
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.ManagedType_String.getManagedType">
|
||||
<summary>
|
||||
Returns the type we're managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.ManagedType_String.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the string passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.ManagedType_String.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns an "interpolated" string.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuRadioButton.Transitions.Transition">
|
||||
<summary>
|
||||
Lets you perform animated transitions of properties on arbitrary objects. These
|
||||
will often be transitions of UI properties, for example an animated fade-in of
|
||||
a UI object, or an animated move of a UI object from one position to another.
|
||||
|
||||
Each transition can simulataneously change multiple properties, including properties
|
||||
across multiple objects.
|
||||
|
||||
Example transition
|
||||
------------------
|
||||
a. Transition t = new Transition(new TransitionMethod_Linear(500));
|
||||
b. t.add(form1, "Width", 500);
|
||||
c. t.add(form1, "BackColor", Color.Red);
|
||||
d. t.run();
|
||||
|
||||
Line a: Creates a new transition. You specify the transition method.
|
||||
|
||||
Lines b. and c: Set the destination values of the properties you are animating.
|
||||
|
||||
Line d: Starts the transition.
|
||||
|
||||
Transition methods
|
||||
------------------
|
||||
TransitionMethod objects specify how the transition is made. Examples include
|
||||
linear transition, ease-in-ease-out and so on. Different transition methods may
|
||||
need different parameters.
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.Transition.#cctor">
|
||||
<summary>
|
||||
You should register all managed-types here.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuRadioButton.Transitions.Transition.Args">
|
||||
<summary>
|
||||
Args passed with the TransitionCompletedEvent.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Utilities.BunifuRadioButton.Transitions.Transition.TransitionCompletedEvent">
|
||||
<summary>
|
||||
Event raised when the transition hass completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.Transition.run(System.Object,System.String,System.Object,Utilities.BunifuRadioButton.Transitions.ITransitionType)">
|
||||
<summary>
|
||||
Creates and immediately runs a transition on the property passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.Transition.run(System.Object,System.String,System.Object,System.Object,Utilities.BunifuRadioButton.Transitions.ITransitionType)">
|
||||
<summary>
|
||||
Sets the property passed in to the initial value passed in, then creates and
|
||||
immediately runs a transition on it.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.Transition.runChain(Utilities.BunifuRadioButton.Transitions.Transition[])">
|
||||
<summary>
|
||||
Creates a TransitionChain and runs it.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.Transition.#ctor(Utilities.BunifuRadioButton.Transitions.ITransitionType)">
|
||||
<summary>
|
||||
Constructor. You pass in the object that holds the properties
|
||||
that you are performing transitions on.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.Transition.add(System.Object,System.String,System.Object)">
|
||||
<summary>
|
||||
Adds a property that should be animated as part of this transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.Transition.run">
|
||||
<summary>
|
||||
Starts the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuRadioButton.Transitions.Transition.TransitionedProperties">
|
||||
<summary>
|
||||
Property that returns a list of information about each property managed
|
||||
by this transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.Transition.removeProperty(Utilities.BunifuRadioButton.Transitions.Transition.TransitionedPropertyInfo)">
|
||||
<summary>
|
||||
We remove the property with the info passed in from the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.Transition.onTimer">
|
||||
<summary>
|
||||
Called when the transition timer ticks.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.Transition.setProperty(System.Object,Utilities.BunifuRadioButton.Transitions.Transition.PropertyUpdateArgs)">
|
||||
<summary>
|
||||
Sets a property on the object passed in to the value passed in. This method
|
||||
invokes itself on the GUI thread if the property is being invoked on a GUI
|
||||
object.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.Transition.isDisposed(System.Object)">
|
||||
<summary>
|
||||
Returns true if the object passed in is a Control and is disposed
|
||||
or in the process of disposing. (If this is the case, we don't want
|
||||
to make any changes to its properties.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.Transition.registerType(Utilities.BunifuRadioButton.Transitions.IManagedType)">
|
||||
<summary>
|
||||
Registers a transition-type. We hold them in a map.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.TransitionChain.runNextTransition">
|
||||
<summary>
|
||||
Runs the next transition in the list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.TransitionChain.onTransitionCompleted(System.Object,Utilities.BunifuRadioButton.Transitions.Transition.Args)">
|
||||
<summary>
|
||||
Called when the transition we have just run has completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.TransitionElement.#ctor(System.Double,System.Double,Utilities.BunifuRadioButton.Transitions.InterpolationMethod)">
|
||||
<summary>
|
||||
Constructor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuRadioButton.Transitions.TransitionElement.EndTime">
|
||||
<summary>
|
||||
The percentage of elapsed time, expressed as (for example) 75 for 75%.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuRadioButton.Transitions.TransitionElement.EndValue">
|
||||
<summary>
|
||||
The value of the animated properties at the EndTime. This is the percentage
|
||||
movement of the properties between their start and end values. This should
|
||||
be expressed as (for example) 75 for 75%.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuRadioButton.Transitions.TransitionElement.InterpolationMethod">
|
||||
<summary>
|
||||
The interpolation method to use when moving between the previous value
|
||||
and the current one.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuRadioButton.Transitions.TransitionManager">
|
||||
<summary>
|
||||
This class is responsible for running transitions. It holds the timer that
|
||||
triggers transaction animation.
|
||||
</summary><remarks>
|
||||
This class is a singleton.
|
||||
|
||||
We manage the transaction timer here so that we can have a single timer
|
||||
across all transactions. If each transaction has its own timer, this creates
|
||||
one thread for each transaction, and this can lead to too many threads in
|
||||
an application.
|
||||
|
||||
This class essentially just manages the timer for the transitions. It calls
|
||||
back into the running transitions, which do the actual work of the transition.
|
||||
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.TransitionManager.getInstance">
|
||||
<summary>
|
||||
Singleton's getInstance method.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.TransitionManager.register(Utilities.BunifuRadioButton.Transitions.Transition)">
|
||||
<summary>
|
||||
You register a transition with the manager here. This will start to run
|
||||
the transition as the manager's timer ticks.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.TransitionManager.removeDuplicates(Utilities.BunifuRadioButton.Transitions.Transition)">
|
||||
<summary>
|
||||
Checks if any existing transitions are acting on the same properties as the
|
||||
transition passed in. If so, we remove the duplicated properties from the
|
||||
older transitions.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.TransitionManager.removeDuplicates(Utilities.BunifuRadioButton.Transitions.Transition,Utilities.BunifuRadioButton.Transitions.Transition)">
|
||||
<summary>
|
||||
Finds any properties in the old-transition that are also in the new one,
|
||||
and removes them from the old one.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.TransitionManager.#ctor">
|
||||
<summary>
|
||||
Private constructor (for singleton).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.TransitionManager.onTimerElapsed(System.Object,System.Timers.ElapsedEventArgs)">
|
||||
<summary>
|
||||
Called when the timer ticks.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.TransitionManager.onTransitionCompleted(System.Object,Utilities.BunifuRadioButton.Transitions.Transition.Args)">
|
||||
<summary>
|
||||
Called when a transition has completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuRadioButton.Transitions.TransitionType_Acceleration">
|
||||
<summary>
|
||||
Manages transitions under constant acceleration from a standing start.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.TransitionType_Acceleration.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.TransitionType_Acceleration.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Works out the percentage completed given the time passed in.
|
||||
This uses the formula:
|
||||
s = ut + 1/2at^2
|
||||
The initial velocity is 0, and the acceleration to get to 1.0
|
||||
at t=1.0 is 2, so the formula just becomes:
|
||||
s = t^2
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuRadioButton.Transitions.TransitionType_Bounce">
|
||||
<summary>
|
||||
This transition bounces the property to a destination value and back to the
|
||||
original value. It is accelerated to the destination and then decelerated back
|
||||
as if being dropped with gravity and bouncing back against gravity.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.TransitionType_Bounce.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the total time taken for the bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuRadioButton.Transitions.TransitionType_CriticalDamping">
|
||||
<summary>
|
||||
This transition animates with an exponential decay. This has a damping effect
|
||||
similar to the motion of a needle on an electomagnetically controlled dial.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.TransitionType_CriticalDamping.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.TransitionType_CriticalDamping.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuRadioButton.Transitions.TransitionType_Deceleration">
|
||||
<summary>
|
||||
Manages a transition starting from a high speed and decelerating to zero by
|
||||
the end of the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.TransitionType_Deceleration.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.TransitionType_Deceleration.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Works out the percentage completed given the time passed in.
|
||||
This uses the formula:
|
||||
s = ut + 1/2at^2
|
||||
The initial velocity is 2, and the acceleration to get to 1.0
|
||||
at t=1.0 is -2, so the formula becomes:
|
||||
s = t(2-t)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuRadioButton.Transitions.TransitionType_EaseInEaseOut">
|
||||
<summary>
|
||||
Manages an ease-in-ease-out transition. This accelerates during the first
|
||||
half of the transition, and then decelerates during the second half.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.TransitionType_EaseInEaseOut.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.TransitionType_EaseInEaseOut.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Works out the percentage completed given the time passed in.
|
||||
This uses the formula:
|
||||
s = ut + 1/2at^2
|
||||
We accelerate as at the rate needed (a=4) to get to 0.5 at t=0.5, and
|
||||
then decelerate at the same rate to end up at 1.0 at t=1.0.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuRadioButton.Transitions.TransitionType_Flash">
|
||||
<summary>
|
||||
This transition type 'flashes' the properties a specified number of times, ending
|
||||
up by reverting them to their initial values. You specify the number of bounces and
|
||||
the length of each bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.TransitionType_Flash.#ctor(System.Int32,System.Int32)">
|
||||
<summary>
|
||||
You specify the number of bounces and the time taken for each bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuRadioButton.Transitions.TransitionType_Linear">
|
||||
<summary>
|
||||
This class manages a linear transition. The percentage complete for the transition
|
||||
increases linearly with time.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.TransitionType_Linear.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time (in milliseconds) that the
|
||||
transition will take.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.TransitionType_Linear.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
We return the percentage completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuRadioButton.Transitions.TransitionType_ThrowAndCatch">
|
||||
<summary>
|
||||
This transition bounces the property to a destination value and back to the
|
||||
original value. It is decelerated to the destination and then acclerated back
|
||||
as if being thrown against gravity and then descending back with gravity.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.TransitionType_ThrowAndCatch.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the total time taken for the bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuRadioButton.Transitions.TransitionType_UserDefined">
|
||||
<summary>
|
||||
This class allows you to create user-defined transition types. You specify these
|
||||
as a list of TransitionElements. Each of these defines:
|
||||
End time , End value, Interpolation method
|
||||
|
||||
For example, say you want to make a bouncing effect with a decay:
|
||||
|
||||
EndTime% EndValue% Interpolation
|
||||
-------- --------- -------------
|
||||
50 100 Acceleration
|
||||
75 50 Deceleration
|
||||
85 100 Acceleration
|
||||
91 75 Deceleration
|
||||
95 100 Acceleration
|
||||
98 90 Deceleration
|
||||
100 100 Acceleration
|
||||
|
||||
The time values are expressed as a percentage of the overall transition time. This
|
||||
means that you can create a user-defined transition-type and then use it for transitions
|
||||
of different lengths.
|
||||
|
||||
The values are percentages of the values between the start and end values of the properties
|
||||
being animated in the transitions. 0% is the start value and 100% is the end value.
|
||||
|
||||
The interpolation is one of the values from the InterpolationMethod enum.
|
||||
|
||||
So the example above accelerates to the destination (as if under gravity) by
|
||||
t=50%, then bounces back up to half the initial height by t=75%, slowing down
|
||||
(as if against gravity) before falling down again and bouncing to decreasing
|
||||
heights each time.
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.TransitionType_UserDefined.#ctor">
|
||||
<summary>
|
||||
Constructor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.TransitionType_UserDefined.#ctor(System.Collections.Generic.IList{Utilities.BunifuRadioButton.Transitions.TransitionElement},System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the list of TransitionElements and the total time
|
||||
(in milliseconds) for the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.TransitionType_UserDefined.setup(System.Collections.Generic.IList{Utilities.BunifuRadioButton.Transitions.TransitionElement},System.Int32)">
|
||||
<summary>
|
||||
Sets up the transitions.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.TransitionType_UserDefined.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Called to find the value for the movement of properties for the time passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.TransitionType_UserDefined.getElementInfo(System.Double,System.Double@,System.Double@,System.Double@,System.Double@,Utilities.BunifuRadioButton.Transitions.InterpolationMethod@)">
|
||||
<summary>
|
||||
Returns the element info for the time-fraction passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuRadioButton.Transitions.Utility">
|
||||
<summary>
|
||||
A class holding static utility functions.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.Utility.getValue(System.Object,System.String)">
|
||||
<summary>
|
||||
Returns the value of the property passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.Utility.setValue(System.Object,System.String,System.Object)">
|
||||
<summary>
|
||||
Sets the value of the property passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.Utility.interpolate(System.Double,System.Double,System.Double)">
|
||||
<summary>
|
||||
Returns a value between d1 and d2 for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.Utility.interpolate(System.Int32,System.Int32,System.Double)">
|
||||
<summary>
|
||||
Returns a value betweeen i1 and i2 for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.Utility.interpolate(System.Single,System.Single,System.Double)">
|
||||
<summary>
|
||||
Returns a value betweeen f1 and f2 for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.Utility.convertLinearToEaseInEaseOut(System.Double)">
|
||||
<summary>
|
||||
Converts a fraction representing linear time to a fraction representing
|
||||
the distance traveled under an ease-in-ease-out transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.Utility.convertLinearToAcceleration(System.Double)">
|
||||
<summary>
|
||||
Converts a fraction representing linear time to a fraction representing
|
||||
the distance traveled under a constant acceleration transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.Utility.convertLinearToDeceleration(System.Double)">
|
||||
<summary>
|
||||
Converts a fraction representing linear time to a fraction representing
|
||||
the distance traveled under a constant deceleration transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuRadioButton.Transitions.Utility.raiseEvent``1(System.EventHandler{``0},System.Object,``0)">
|
||||
<summary>
|
||||
Fires the event passed in in a thread-safe way.
|
||||
</summary><remarks>
|
||||
This method loops through the targets of the event and invokes each in turn. If the
|
||||
target supports ISychronizeInvoke (such as forms or controls) and is set to run
|
||||
on a different thread, then we call BeginInvoke to marshal the event to the target
|
||||
thread. If the target does not support this interface (such as most non-form classes)
|
||||
or we are on the same thread as the target, then the event is fired on the same
|
||||
thread as this is called from.
|
||||
</remarks>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuRating.dll
vendored
Normal file
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuRating.dll
vendored
Normal file
Binary file not shown.
228
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuRating.xml
vendored
Normal file
228
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuRating.xml
vendored
Normal file
|
@ -0,0 +1,228 @@
|
|||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>Bunifu.UI.WinForms.BunifuRating</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuRating">
|
||||
<summary>
|
||||
Add awesome rating inputs with tons of
|
||||
customization options and UI enhancements.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuRating.#ctor">
|
||||
<summary>
|
||||
Initializes a new instance of <see cref="T:Bunifu.UI.WinForms.BunifuRating"/> control.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuRating.RatingShapes">
|
||||
<summary>
|
||||
Provides a list of supported rating shapes.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuRating.RatingShapes.Star">
|
||||
<summary>
|
||||
Represents a star shape.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuRating.RatingShapes.Circle">
|
||||
<summary>
|
||||
Represents a circular shape.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuRating.RatingShapes.Square">
|
||||
<summary>
|
||||
Represents a square shape.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRating.ReadOnly">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether
|
||||
the rating is in read-only mode.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRating.RightClickToClear">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether
|
||||
the rating will be cleared after right-clicking it.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRating.Value">
|
||||
<summary>
|
||||
Gets or sets the current rating value.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRating.Maximum">
|
||||
<summary>
|
||||
Gets or sets the maximum rating count.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRating.OuterRadius">
|
||||
<summary>
|
||||
Gets or sets the rating's shape radius.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRating.InnerRadius">
|
||||
<summary>
|
||||
Gets or sets the inner radius of the star shape.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRating.Spacing">
|
||||
<summary>
|
||||
Gets or sets the spacing between rating shapes.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRating.BorderThickness">
|
||||
<summary>
|
||||
Gets or sets the border thickness of rating shapes.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRating.Shape">
|
||||
<summary>
|
||||
Gets or sets the rating shape style.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRating.DisabledEmptyFillColor">
|
||||
<summary>
|
||||
Gets or sets the fill color of
|
||||
unrated shapes when disabled.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRating.DisabledRatedFillColor">
|
||||
<summary>
|
||||
Gets or sets the fill color of
|
||||
rated shapes when disabled.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRating.EmptyFillColor">
|
||||
<summary>
|
||||
Gets or sets the fill color of unrated shapes.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRating.EmptyBorderColor">
|
||||
<summary>
|
||||
Gets or sets the border color of unrated shapes.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRating.HoverFillColor">
|
||||
<summary>
|
||||
Gets or sets the fill color of
|
||||
rating shapes on hover.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRating.HoverBorderColor">
|
||||
<summary>
|
||||
Gets or sets the border color
|
||||
of rating shapes on hover.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRating.RatedFillColor">
|
||||
<summary>
|
||||
Gets or sets the fill color of rated shapes.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRating.RatedBorderColor">
|
||||
<summary>
|
||||
Gets or sets the border color of the rated shapes.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuRating.Clear">
|
||||
<summary>
|
||||
Clears the current rating.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuRating.Reset">
|
||||
<summary>
|
||||
Resets the current rating.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuRating.ResizeControl">
|
||||
<summary>
|
||||
Resizes the ratings within their drawing surface.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuRating.ValueChanged">
|
||||
<summary>
|
||||
Occurs when the rating value has been changed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuRating.ValueHovered">
|
||||
<summary>
|
||||
Occurs when a rating value has been hovered onto.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuRating.ValueHoveredEventArgs">
|
||||
<summary>
|
||||
Provides data for the <see cref="E:Bunifu.UI.WinForms.BunifuRating.ValueHovered"/> event.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuRating.ValueHoveredEventArgs.#ctor(System.Boolean,System.Int32,System.Int32,System.Int32,System.Drawing.Point)">
|
||||
<summary>
|
||||
Provides data for the <see cref="E:Bunifu.UI.WinForms.BunifuRating.ValueHovered"/> event.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRating.ValueHoveredEventArgs.Focused">
|
||||
<summary>
|
||||
Gets a value indicating whether
|
||||
the rating has mouse input focus.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRating.ValueHoveredEventArgs.Maximum">
|
||||
<summary>
|
||||
Gets the maximum rating selectable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRating.ValueHoveredEventArgs.CurrentValue">
|
||||
<summary>
|
||||
Gets the current rating value.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRating.ValueHoveredEventArgs.HoveredValue">
|
||||
<summary>
|
||||
Gets the hovered onto rating value.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRating.ValueHoveredEventArgs.Position">
|
||||
<summary>
|
||||
Gets the hovered rating position.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuRating.ValueChangedEventArgs">
|
||||
<summary>
|
||||
Provides data for the <see cref="E:Bunifu.UI.WinForms.BunifuRating.ValueChanged"/> event.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuRating.ValueChangedEventArgs.#ctor(System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Provides data for the <see cref="E:Bunifu.UI.WinForms.BunifuRating.ValueChanged"/> event.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRating.ValueChangedEventArgs.Maximum">
|
||||
<summary>
|
||||
Gets the maximum rating selectable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuRating.ValueChangedEventArgs.Value">
|
||||
<summary>
|
||||
Gets the applied rating value.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuRating.BunifuRatingActionList.GetSortedActionItems">
|
||||
<summary>
|
||||
Implementation of this abstract method creates Smart Tag items,
|
||||
associates their targets, and collects them into a list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuRating.components">
|
||||
<summary>
|
||||
Required designer variable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuRating.InitializeComponent">
|
||||
<summary>
|
||||
Required method for Designer support - do not modify
|
||||
the contents of this method with the code editor.
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuScrollBar.dll
vendored
Normal file
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuScrollBar.dll
vendored
Normal file
Binary file not shown.
2084
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuScrollBar.xml
vendored
Normal file
2084
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuScrollBar.xml
vendored
Normal file
File diff suppressed because it is too large
Load diff
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuSeparator.dll
vendored
Normal file
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuSeparator.dll
vendored
Normal file
Binary file not shown.
164
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuSeparator.xml
vendored
Normal file
164
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuSeparator.xml
vendored
Normal file
|
@ -0,0 +1,164 @@
|
|||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>Bunifu.UI.WinForms.BunifuSeparator</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuSeparator">
|
||||
<summary>
|
||||
Add separator lines and dividers in your designs for organizing content.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuSeparator.#ctor">
|
||||
<summary>
|
||||
Initializes a new instance of <see cref="T:Bunifu.UI.WinForms.BunifuSeparator"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuSeparator.LineOrientation">
|
||||
<summary>
|
||||
Provides different line orientation options.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuSeparator.LineOrientation.Vertical">
|
||||
<summary>
|
||||
A vertical line.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuSeparator.LineOrientation.Horizontal">
|
||||
<summary>
|
||||
A horizontal line.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuSeparator.LineStyles">
|
||||
<summary>
|
||||
Provides different line style options.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuSeparator.LineStyles.Solid">
|
||||
<summary>
|
||||
A solid line.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuSeparator.LineStyles.Dash">
|
||||
<summary>
|
||||
A dashed line.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuSeparator.LineStyles.Dot">
|
||||
<summary>
|
||||
A dotted line.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuSeparator.LineStyles.DashDot">
|
||||
<summary>
|
||||
A dashed and dotted recursive line.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuSeparator.LineStyles.DashDotDot">
|
||||
<summary>
|
||||
A dashed, dotted-dotted recursive line.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuSeparator.LineStyles.DoubleEdgeFaded">
|
||||
<summary>
|
||||
A stylish double edge faded line.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuSeparator.LineStyles.LeftEdgeFaded">
|
||||
<summary>
|
||||
A stylish left edge faded line.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuSeparator.LineStyles.RightEdgeFaded">
|
||||
<summary>
|
||||
A stylish right edge faded line.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuSeparator.CapStyles">
|
||||
<summary>
|
||||
Provides different dash cap style options.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuSeparator.CapStyles.Flat">
|
||||
<summary>
|
||||
A flatcap.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuSeparator.CapStyles.Round">
|
||||
<summary>
|
||||
A rounded cap.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuSeparator.CapStyles.Triangle">
|
||||
<summary>
|
||||
A triangular cap.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuSeparator.Orientation">
|
||||
<summary>
|
||||
Gets or sets the line's orientation.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuSeparator.LineStyle">
|
||||
<summary>
|
||||
Gets or sets the line's style format.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuSeparator.DashCap">
|
||||
<summary>
|
||||
Gets or sets the line's dash cap style.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuSeparator.LineThickness">
|
||||
<summary>
|
||||
Gets or sets the line's thickness.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuSeparator.LineColor">
|
||||
<summary>
|
||||
Gets or sets the line's color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuSeparator.Refresh">
|
||||
<summary>
|
||||
Forces the control to invalidate its client area and
|
||||
immediately redraw itself and any child controls.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuSeparator.BunifuControlDesignerActionList">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuSeparator.BunifuControlDesignerActionList"/> class.
|
||||
</summary>
|
||||
<seealso cref="T:System.ComponentModel.Design.DesignerActionList" />
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuSeparator.BunifuControlDesignerActionList.GetSortedActionItems">
|
||||
<summary>
|
||||
Implementation of this abstract method creates Smart Tag items,
|
||||
associates their targets, and collects them into a list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuSeparator.BunifuControlDesignerActionList.Redraw">
|
||||
<summary>
|
||||
Forces the control to invalidate its client area and
|
||||
immediately redraw itself and any child controls.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuSeparator.components">
|
||||
<summary>
|
||||
Required designer variable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuSeparator.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Clean up any resources being used.
|
||||
</summary>
|
||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuSeparator.InitializeComponent">
|
||||
<summary>
|
||||
Required method for Designer support - do not modify
|
||||
the contents of this method with the code editor.
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuShadowPanel.dll
vendored
Normal file
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuShadowPanel.dll
vendored
Normal file
Binary file not shown.
181
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuShadowPanel.xml
vendored
Normal file
181
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuShadowPanel.xml
vendored
Normal file
|
@ -0,0 +1,181 @@
|
|||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>Bunifu.UI.WinForms.BunifuShadowPanel</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuShadowPanel">
|
||||
<summary>
|
||||
Provides a beautiful and improved panel with shadowed borders
|
||||
amongst other features, including styling borders and edges.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuShadowPanel.#ctor">
|
||||
<summary>
|
||||
Initializes a new instance of <see cref="T:Bunifu.UI.WinForms.BunifuShadowPanel"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuShadowPanel.FillStyles">
|
||||
<summary>
|
||||
Provides various fill styles used when rendering colors.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuShadowPanel.FillStyles.Solid">
|
||||
<summary>
|
||||
Draws a solid fill color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuShadowPanel.FillStyles.Gradient">
|
||||
<summary>
|
||||
Draws a gradient fill color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuShadowPanel.BevelStyles">
|
||||
<summary>
|
||||
Provides the various supported bevel styles.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuShadowPanel.BevelStyles.Lowered">
|
||||
<summary>
|
||||
A lowered border.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuShadowPanel.BevelStyles.Raised">
|
||||
<summary>
|
||||
A raised border.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuShadowPanel.BevelStyles.Flat">
|
||||
<summary>
|
||||
A thin border.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuShadowPanel.ShadowStyles">
|
||||
<summary>
|
||||
Provides the various supported shadow styles.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuShadowPanel.ShadowStyles.ForwardDiagonal">
|
||||
<summary>
|
||||
Specifies a shodow from upper left to lower right.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuShadowPanel.ShadowStyles.Surrounded">
|
||||
<summary>
|
||||
Specifies a surrounded shadow.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuShadowPanel.ShadowStyles.Dropped">
|
||||
<summary>
|
||||
Specifies a dropped shadow.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuShadowPanel.GradientModes">
|
||||
<summary>
|
||||
Provides the various supported gradient modes.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuShadowPanel.GradientModes.BackwardDiagonal">
|
||||
<summary>
|
||||
Specifies a gradient from upper right to lower left.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuShadowPanel.GradientModes.ForwardDiagonal">
|
||||
<summary>
|
||||
Specifies a gradient from upper left to lower right.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuShadowPanel.GradientModes.Horizontal">
|
||||
<summary>
|
||||
Specifies a gradient from left to right.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuShadowPanel.GradientModes.Vertical">
|
||||
<summary>
|
||||
Specifies a gradient from top to bottom.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuShadowPanel.BorderThickness">
|
||||
<summary>
|
||||
Gets or sets the thickness of the panel's borders.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuShadowPanel.BorderRadius">
|
||||
<summary>
|
||||
Gets or sets the panel's border radius.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuShadowPanel.ShadowDepth">
|
||||
<summary>
|
||||
Gets or sets the panel's shadow depth.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuShadowPanel.BorderColor">
|
||||
<summary>
|
||||
Gets or sets the panel's border color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuShadowPanel.PanelColor">
|
||||
<summary>
|
||||
Gets or sets the panel's background color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuShadowPanel.PanelColor2">
|
||||
<summary>
|
||||
Gets or sets panel's ending gradient color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuShadowPanel.ShadowColor">
|
||||
<summary>
|
||||
Gets or sets the panel's shadow color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuShadowPanel.Style">
|
||||
<summary>
|
||||
Gets or sets the panel's bevel style.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuShadowPanel.FillStyle">
|
||||
<summary>
|
||||
Gets or sets the color fill style to be
|
||||
used when rendering the shadow panel.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuShadowPanel.ShadowStyle">
|
||||
<summary>
|
||||
Gets or sets the panel's shadow style.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuShadowPanel.GradientMode">
|
||||
<summary>
|
||||
Gets or sets the background gradient mode.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuShadowPanel.ShadowDept">
|
||||
<summary>
|
||||
[Deprecated] Gets the shadow dept.
|
||||
</summary>
|
||||
<value>
|
||||
The shadow dept.
|
||||
</value>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuShadowPanel.ShadowTopLeftVisible">
|
||||
<summary>
|
||||
[Deprecated] Gets or sets a value indicating
|
||||
whether the top-left shadow will be visible.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuShadowPanel.BunifuControlDesignerActionList">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuShadowPanel.BunifuControlDesignerActionList"/> class.
|
||||
</summary>
|
||||
<seealso cref="T:System.ComponentModel.Design.DesignerActionList" />
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuShadowPanel.BunifuControlDesignerActionList.GetSortedActionItems">
|
||||
<summary>
|
||||
Implementation of this abstract method creates Smart Tag items,
|
||||
associates their targets, and collects them into a list.
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuShapes.dll
vendored
Normal file
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuShapes.dll
vendored
Normal file
Binary file not shown.
148
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuShapes.xml
vendored
Normal file
148
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuShapes.xml
vendored
Normal file
|
@ -0,0 +1,148 @@
|
|||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>Bunifu.UI.WinForms.BunifuShapes</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuShapes">
|
||||
<summary>
|
||||
Add stylish shapes with intuitive customization options and design features.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuShapes.#ctor">
|
||||
<summary>
|
||||
Initializes a new instance of <see cref="T:Bunifu.UI.WinForms.BunifuShapes"/> control.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuShapes.Shapes">
|
||||
<summary>
|
||||
Provides the various supported shapes.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuShapes.Shapes.Circle">
|
||||
<summary>
|
||||
A circle.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuShapes.Shapes.Oval">
|
||||
<summary>
|
||||
An oval circle.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuShapes.Shapes.Square">
|
||||
<summary>
|
||||
A square.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuShapes.Shapes.Rectangle">
|
||||
<summary>
|
||||
A rectangle.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuShapes.Shapes.Polygon">
|
||||
<summary>
|
||||
A polygon.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuShapes.Shapes.Line">
|
||||
<summary>
|
||||
A line.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuShapes.FillShape">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether
|
||||
shapes will be filled upon drawing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuShapes.BorderThickness">
|
||||
<summary>
|
||||
Gets or sets the shape border thickness.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuShapes.Sides">
|
||||
<summary>
|
||||
Gets or sets the number of sides (minimum 16) for a polygon.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuShapes.Angle">
|
||||
<summary>
|
||||
Gets or sets the angle to be used when drawing polygons and lines.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuShapes.FillColor">
|
||||
<summary>
|
||||
Gets or sets the shape fill color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuShapes.BorderColor">
|
||||
<summary>
|
||||
Gets or sets the shape border color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuShapes.Shape">
|
||||
<summary>
|
||||
Gets or sets the shape to be drawn.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuShapes.DrawShapes(System.Drawing.Graphics)">
|
||||
<summary>
|
||||
Draws standard graphics shapes.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuShapes.DrawPolygon(System.Int32,System.Drawing.Rectangle,System.Drawing.Graphics)">
|
||||
<summary>
|
||||
Draws polygonal shapes such as a pentagon, hexagon and other related shapes.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuShapes.ShapeChanged">
|
||||
<summary>
|
||||
Occurs when the shape has been changed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuShapes.ShapeChangedEventArgs">
|
||||
<summary>
|
||||
Provides data for the <see cref="E:Bunifu.UI.WinForms.BunifuShapes.ShapeChanged"/> event.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuShapes.ShapeChangedEventArgs.#ctor(Bunifu.UI.WinForms.BunifuShapes.Shapes)">
|
||||
<summary>
|
||||
Provides data for the <see cref="E:Bunifu.UI.WinForms.BunifuShapes.ShapeChanged"/> event.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuShapes.ShapeChangedEventArgs.Shape">
|
||||
<summary>
|
||||
Gets the shape type applied.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuShapes.OnPaint(System.Windows.Forms.PaintEventArgs)">
|
||||
<summary>
|
||||
Raises the paint event.
|
||||
</summary>
|
||||
<param name="e">Provides the paint event data.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuShapes.BunifuShapesActionList.GetSortedActionItems">
|
||||
<summary>
|
||||
Implementation of this abstract method creates Smart Tag items,
|
||||
associates their targets, and collects them into a list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuShapes.components">
|
||||
<summary>
|
||||
Required designer variable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuShapes.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Clean up any resources being used.
|
||||
</summary>
|
||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuShapes.InitializeComponent">
|
||||
<summary>
|
||||
Required method for Designer support - do not modify
|
||||
the contents of this method with the code editor.
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuSlider.dll
vendored
Normal file
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuSlider.dll
vendored
Normal file
Binary file not shown.
2450
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuSlider.xml
vendored
Normal file
2450
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuSlider.xml
vendored
Normal file
File diff suppressed because it is too large
Load diff
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuSnackbar.dll
vendored
Normal file
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuSnackbar.dll
vendored
Normal file
Binary file not shown.
2834
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuSnackbar.xml
vendored
Normal file
2834
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuSnackbar.xml
vendored
Normal file
File diff suppressed because it is too large
Load diff
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuTextBox.dll
vendored
Normal file
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuTextBox.dll
vendored
Normal file
Binary file not shown.
1314
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuTextBox.xml
vendored
Normal file
1314
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuTextBox.xml
vendored
Normal file
File diff suppressed because it is too large
Load diff
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuToggleSwitch.dll
vendored
Normal file
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuToggleSwitch.dll
vendored
Normal file
Binary file not shown.
360
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuToggleSwitch.xml
vendored
Normal file
360
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuToggleSwitch.xml
vendored
Normal file
|
@ -0,0 +1,360 @@
|
|||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>Bunifu.UI.WinForms.BunifuToggleSwitch</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuToggleSwitch">
|
||||
<summary>
|
||||
Add customizable toggle switches for boolean state changes in your apps.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuToggleSwitch.#ctor">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuToggleSwitch"/> class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch.Checked">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether
|
||||
the Toggle Switch has been checked.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch.AnimationSpeed">
|
||||
<summary>
|
||||
Gets or sets the animation speed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch.ThumbMargin">
|
||||
<summary>
|
||||
Gets or sets the thumb's (inner circle) padding.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch.ToggleStateOn">
|
||||
<summary>
|
||||
Gets or sets the visual properties of the 'ON' toggle state.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch.ToggleStateOff">
|
||||
<summary>
|
||||
Gets or sets the visual properties of the 'OFF' toggle state.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch.ToggleStateDisabled">
|
||||
<summary>
|
||||
Gets or sets the visual properties of the disabled toggle state.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch.Animation">
|
||||
<summary>
|
||||
Gets or sets the animation speed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch.Value">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether thw switch is checked.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch.InnerCirclePadding">
|
||||
<summary>
|
||||
Gets or sets the inner circle's padding.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch.Padding">
|
||||
<summary>
|
||||
Gets or sets the inner circle's padding.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch.BackgroundImage">
|
||||
<summary>
|
||||
Gets or sets the background image displayed in the control.
|
||||
</summary>
|
||||
<value>The background image.</value>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch.BackgroundImageLayout">
|
||||
<summary>
|
||||
Gets or sets the background image layout as defined in the <see cref="T:System.Windows.Forms.ImageLayout" /> enumeration.
|
||||
</summary>
|
||||
<value>The background image layout.</value>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuToggleSwitch.ToggleState">
|
||||
<summary>
|
||||
Provides visual properties for customizing
|
||||
<see cref="T:Bunifu.UI.WinForms.BunifuToggleSwitch"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch.ToggleState.BorderThicknessInner">
|
||||
<summary>
|
||||
Gets or sets the inner border thickness.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch.ToggleState.BorderRadiusInner">
|
||||
<summary>
|
||||
Gets or sets the inner border radius.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch.ToggleState.BorderThickness">
|
||||
<summary>
|
||||
Gets or sets the border thickness.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch.ToggleState.BorderRadius">
|
||||
<summary>
|
||||
Gets or sets the border radius.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch.ToggleState.BorderColor">
|
||||
<summary>
|
||||
Gets or sets the border color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch.ToggleState.BorderColorInner">
|
||||
<summary>
|
||||
Gets or sets the inner border color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch.ToggleState.BackColor">
|
||||
<summary>
|
||||
Gets or sets the background color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch.ToggleState.BackColorInner">
|
||||
<summary>
|
||||
Gets or sets the inner background color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuToggleSwitch.ToggleState.ToString">
|
||||
<summary>
|
||||
Returns a <see cref="T:System.String"/> containing
|
||||
the default properties.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuToggleSwitch.ResizeControl">
|
||||
<summary>
|
||||
Resizes amd re-renders the control appropriately.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuToggleSwitch.Refresh">
|
||||
<summary>
|
||||
Forces the control to invalidate its client area and
|
||||
immediately redraw itself and any child controls.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuToggleSwitch.DrawCircle(Bunifu.UI.WinForms.BunifuToggleSwitch.ToggleState)">
|
||||
<summary>
|
||||
Draws the thumb circle.
|
||||
</summary>
|
||||
<param name="State">The state.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuToggleSwitch.DrawBackground(Bunifu.UI.WinForms.BunifuToggleSwitch.ToggleState)">
|
||||
<summary>
|
||||
Draws the toggle's background.
|
||||
</summary>
|
||||
<param name="State">The state.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuToggleSwitch.DrawRoundedRectangle(System.Drawing.Graphics,System.Drawing.Rectangle,System.Int32,System.Drawing.Pen,System.Drawing.Color)">
|
||||
<summary>
|
||||
Draws a rounded background rectangle.
|
||||
</summary>
|
||||
<param name="graphics">The graphics object to use when drawing.</param>
|
||||
<param name="bounds">The drawing rectangle's bounds.</param>
|
||||
<param name="radius">The border radius.</param>
|
||||
<param name="pen">The drawing pen to use.</param>
|
||||
<param name="backColor">The background color.</param>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuToggleSwitch.CheckedChanged">
|
||||
<summary>
|
||||
Occurs when the switch value has been changed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuToggleSwitch.OnValuechange">
|
||||
<summary>
|
||||
Occurs when the switch value has been changed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuToggleSwitch.CheckedChangedEventArgs">
|
||||
<summary>
|
||||
Provides data for the <see cref="E:Bunifu.UI.WinForms.BunifuToggleSwitch.CheckedChanged"/> event.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuToggleSwitch.CheckedChangedEventArgs.#ctor(System.Boolean)">
|
||||
<summary>
|
||||
Provides data for the <see cref="E:Bunifu.UI.WinForms.BunifuToggleSwitch.CheckedChanged"/> event.
|
||||
</summary>
|
||||
<param name="isChecked">
|
||||
Set the checked value to true/false.
|
||||
</param>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch.CheckedChangedEventArgs.Checked">
|
||||
<summary>
|
||||
Gets a value indicating whether the control is checked.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuToggleSwitch.BunifuControlActionList">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuToggleSwitch.BunifuControlActionList"/> class.
|
||||
</summary>
|
||||
<seealso cref="T:System.ComponentModel.Design.DesignerActionList" />
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuToggleSwitch.BunifuControlActionList.GetSortedActionItems">
|
||||
<summary>
|
||||
Implementation of this abstract method creates Smart Tag items,
|
||||
associates their targets, and collects them into a list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuToggleSwitch.BunifuControlActionList.Redraw">
|
||||
<summary>
|
||||
Forces the control to invalidate its client area and
|
||||
immediately redraw itself and any child controls.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuToggleSwitch.components">
|
||||
<summary>
|
||||
Required designer variable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuToggleSwitch.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Clean up any resources being used.
|
||||
</summary>
|
||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuToggleSwitch.InitializeComponent">
|
||||
<summary>
|
||||
Required method for Designer support - do not modify
|
||||
the contents of this method with the code editor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuToggleSwitch2">
|
||||
<summary>
|
||||
(V2) Add customizable toggle switches for boolean state changes in your apps.
|
||||
</summary>
|
||||
<seealso cref="T:System.Windows.Forms.UserControl" />
|
||||
<summary>
|
||||
Class UCSwitch.
|
||||
Implements the <see cref="T:System.Windows.Forms.UserControl" />
|
||||
</summary>
|
||||
<seealso cref="T:System.Windows.Forms.UserControl" />
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuToggleSwitch2.#ctor">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuToggleSwitch2" /> class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuToggleSwitch2.SwitchStyles">
|
||||
<summary>
|
||||
Provides the various supported switch styles.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuToggleSwitch2.SwitchStyles.Fill">
|
||||
<summary>
|
||||
A filled switch.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuToggleSwitch2.SwitchStyles.Outline">
|
||||
<summary>
|
||||
An outline switch.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch2.Checked">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether the switch is checked.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch2.OutlineThickness">
|
||||
<summary>
|
||||
Gets or sets the thickness of the switch when
|
||||
set to <see cref="F:Bunifu.UI.WinForms.BunifuToggleSwitch2.SwitchStyles.Outline"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch2.CheckedBackColor">
|
||||
<summary>
|
||||
Gets or sets the checked background color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch2.CheckedSwitchColor">
|
||||
<summary>
|
||||
Gets or sets the checked switch color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch2.UncheckedBackColor">
|
||||
<summary>
|
||||
Gets or sets the unchecked background color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch2.UncheckedSwitchColor">
|
||||
<summary>
|
||||
Gets or sets the unchecked switch color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch2.CheckedSwitchStyle">
|
||||
<summary>
|
||||
Gets or sets the checked switch style.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch2.UncheckedSwitchStyle">
|
||||
<summary>
|
||||
Gets or sets the unchecked switch style.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch2.Font">
|
||||
<summary>
|
||||
Gets or sets the control's font.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch2.Texts">
|
||||
<summary>
|
||||
Gets or sets the checked and unchecked texts respectively.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch2.CheckedForeColor">
|
||||
<summary>
|
||||
Gets or sets the checked fore color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuToggleSwitch2.UncheckedForeColor">
|
||||
<summary>
|
||||
Gets or sets the checked switch fore color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuToggleSwitch2.CheckedChanged">
|
||||
<summary>
|
||||
Occurs whenever the switch is checked.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuToggleSwitch2.BunifuControlActionList">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuToggleSwitch2.BunifuControlActionList"/> class.
|
||||
</summary>
|
||||
<seealso cref="T:System.ComponentModel.Design.DesignerActionList" />
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuToggleSwitch2.BunifuControlActionList.GetSortedActionItems">
|
||||
<summary>
|
||||
Implementation of this abstract method creates Smart Tag items,
|
||||
associates their targets, and collects them into a list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuToggleSwitch2.BunifuControlActionList.Redraw">
|
||||
<summary>
|
||||
Forces the control to invalidate its client area and
|
||||
immediately redraw itself and any child controls.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuToggleSwitch2.components">
|
||||
<summary>
|
||||
Required designer variable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuToggleSwitch2.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Clean up any resources being used.
|
||||
</summary>
|
||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuToggleSwitch2.InitializeComponent">
|
||||
<summary>
|
||||
Initializes the control.
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuToolTip.dll
vendored
Normal file
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuToolTip.dll
vendored
Normal file
Binary file not shown.
10487
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuToolTip.xml
vendored
Normal file
10487
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuToolTip.xml
vendored
Normal file
File diff suppressed because it is too large
Load diff
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuTransition.dll
vendored
Normal file
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuTransition.dll
vendored
Normal file
Binary file not shown.
605
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuTransition.xml
vendored
Normal file
605
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuTransition.xml
vendored
Normal file
|
@ -0,0 +1,605 @@
|
|||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>Bunifu.UI.WinForms.BunifuTransition</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuAnimatorNS.Animation">
|
||||
<summary>
|
||||
provides the standard animation settings.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuAnimatorNS.AnimationType">
|
||||
<summary>
|
||||
Provides various supported animation types.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuAnimatorNS.AnimationType.Custom">
|
||||
<summary>
|
||||
Lets you provide a custom animation.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuAnimatorNS.AnimationType.Rotate">
|
||||
<summary>
|
||||
Rotate animation.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuAnimatorNS.AnimationType.HorizSlide">
|
||||
<summary>
|
||||
Horizontal Slide animation.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuAnimatorNS.AnimationType.VertSlide">
|
||||
<summary>
|
||||
Vertical Slide animation.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuAnimatorNS.AnimationType.Scale">
|
||||
<summary>
|
||||
Scale animation.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuAnimatorNS.AnimationType.ScaleAndRotate">
|
||||
<summary>
|
||||
Scale and Rotate animation.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuAnimatorNS.AnimationType.HorizSlideAndRotate">
|
||||
<summary>
|
||||
Horizontal Slide and Rotate animation.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuAnimatorNS.AnimationType.ScaleAndHorizSlide">
|
||||
<summary>
|
||||
Scale and Horizontal Slide animation.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuAnimatorNS.AnimationType.Transparent">
|
||||
<summary>
|
||||
Transparent animation.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuAnimatorNS.AnimationType.Leaf">
|
||||
<summary>
|
||||
Leaf-bend animation.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuAnimatorNS.AnimationType.Mosaic">
|
||||
<summary>
|
||||
Mosaic Shift animation.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuAnimatorNS.AnimationType.Particles">
|
||||
<summary>
|
||||
Particles effect animation.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuAnimatorNS.AnimationType.VertBlind">
|
||||
<summary>
|
||||
Vertical Blind animation.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuAnimatorNS.AnimationType.HorizBlind">
|
||||
<summary>
|
||||
Horizontal Blind animation.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuAnimatorNS.DoubleBitmapControl.components">
|
||||
<summary>
|
||||
Required designer variable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuAnimatorNS.DoubleBitmapControl.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Clean up any resources being used.
|
||||
</summary>
|
||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuAnimatorNS.DoubleBitmapControl.InitializeComponent">
|
||||
<summary>
|
||||
Required method for Designer support - do not modify
|
||||
the contents of this method with the code editor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuAnimatorNS.DoubleBitmapForm.components">
|
||||
<summary>
|
||||
Required designer variable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuAnimatorNS.DoubleBitmapForm.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Clean up any resources being used.
|
||||
</summary>
|
||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuAnimatorNS.DoubleBitmapForm.InitializeComponent">
|
||||
<summary>
|
||||
Required method for Designer support - do not modify
|
||||
the contents of this method with the code editor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuAnimatorNS.PointFConverter.#ctor">
|
||||
<summary>
|
||||
Creates a new instance of PointFConverter
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuAnimatorNS.PointFConverter.CanConvertFrom(System.ComponentModel.ITypeDescriptorContext,System.Type)">
|
||||
<summary>
|
||||
Boolean, true if the source type is a string
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuAnimatorNS.PointFConverter.ConvertFrom(System.ComponentModel.ITypeDescriptorContext,System.Globalization.CultureInfo,System.Object)">
|
||||
<summary>
|
||||
Converts the specified string into a PointF
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuAnimatorNS.PointFConverter.ConvertTo(System.ComponentModel.ITypeDescriptorContext,System.Globalization.CultureInfo,System.Object,System.Type)">
|
||||
<summary>
|
||||
Converts the PointF into a string
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuTransition">
|
||||
<summary>
|
||||
Add beautiful transitions to your controls and
|
||||
container controls when showing/hiding them.
|
||||
</summary>
|
||||
<seealso cref="T:System.ComponentModel.Component" />
|
||||
<seealso cref="T:System.ComponentModel.IExtenderProvider" />
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.#ctor">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuTransition" /> class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.#ctor(System.ComponentModel.IContainer)">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuTransition" /> class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuTransition.MaxAnimationTime">
|
||||
<summary>
|
||||
Gets or sets the maximum animation time (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuTransition.Interval">
|
||||
<summary>
|
||||
Gets or sets the interval between frames (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuTransition.TimeStep">
|
||||
<summary>
|
||||
Gets or sets the animation time step.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuTransition.DefaultAnimation">
|
||||
<summary>
|
||||
Gets or sets the default animation type.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuTransition.Cursor">
|
||||
<summary>
|
||||
Gets or sets the animation control's cursor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuTransition.AnimationType">
|
||||
<summary>
|
||||
Gets or sets the animation type.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuTransition.IsCompleted">
|
||||
<summary>
|
||||
Are all animations completed?
|
||||
</summary>
|
||||
<value><c>true</c> if this instance is completed; otherwise, <c>false</c>.</value>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.AddToQueue(System.Windows.Forms.Control,Bunifu.UI.WinForms.BunifuTransition.AnimateMode,System.Boolean,Bunifu.UI.WinForms.BunifuAnimatorNS.Animation,System.Drawing.Rectangle)">
|
||||
<summary>
|
||||
Adds the contol to animation queue.
|
||||
</summary>
|
||||
<param name="control">Target control</param>
|
||||
<param name="mode">Animation mode</param>
|
||||
<param name="parallel">Allows to animate it same time as other animations</param>
|
||||
<param name="animation">Personal animation</param>
|
||||
<param name="clipRectangle">The clip rectangle.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.ClearQueue">
|
||||
<summary>
|
||||
Clears queue.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.Show(System.Windows.Forms.Control,System.Boolean,Bunifu.UI.WinForms.BunifuAnimatorNS.Animation)">
|
||||
<summary>
|
||||
Shows the control. As result the control will be shown with animation.
|
||||
</summary>
|
||||
<param name="control">Target control</param>
|
||||
<param name="parallel">Allows to animate it same time as other animations</param>
|
||||
<param name="animation">Personal animation</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.ShowSync(System.Windows.Forms.Control,System.Boolean,Bunifu.UI.WinForms.BunifuAnimatorNS.Animation)">
|
||||
<summary>
|
||||
Shows the control and waits while animation will be completed. As result the control will be shown with animation.
|
||||
</summary>
|
||||
<param name="control">Target control</param>
|
||||
<param name="parallel">Allows to animate it same time as other animations</param>
|
||||
<param name="animation">Personal animation</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.Hide(System.Windows.Forms.Control,System.Boolean,Bunifu.UI.WinForms.BunifuAnimatorNS.Animation)">
|
||||
<summary>
|
||||
Hides the control. As result the control will be hidden with animation.
|
||||
</summary>
|
||||
<param name="control">Target control</param>
|
||||
<param name="parallel">Allows to animate it same time as other animations</param>
|
||||
<param name="animation">Personal animation</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.HideSync(System.Windows.Forms.Control,System.Boolean,Bunifu.UI.WinForms.BunifuAnimatorNS.Animation)">
|
||||
<summary>
|
||||
Hides the control and waits while animation will be completed. As result the control will be hidden with animation.
|
||||
</summary>
|
||||
<param name="control">Target control</param>
|
||||
<param name="parallel">Allows to animate it same time as other animations</param>
|
||||
<param name="animation">Personal animation</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.BeginUpdate(System.Windows.Forms.Control,System.Boolean,Bunifu.UI.WinForms.BunifuAnimatorNS.Animation,System.Drawing.Rectangle)">
|
||||
<summary>
|
||||
It makes snapshot of the control before updating. It requires EndUpdate calling.
|
||||
</summary>
|
||||
<param name="control">Target control</param>
|
||||
<param name="parallel">Allows to animate it same time as other animations</param>
|
||||
<param name="animation">Personal animation</param>
|
||||
<param name="clipRectangle">Clip rectangle for animation</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.EndUpdate(System.Windows.Forms.Control)">
|
||||
<summary>
|
||||
Upadates control view with animation. It requires to call BeginUpdate before.
|
||||
</summary>
|
||||
<param name="control">Target control</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.EndUpdateSync(System.Windows.Forms.Control)">
|
||||
<summary>
|
||||
Upadates control view with animation and waits while animation will be completed. It requires to call BeginUpdate before.
|
||||
</summary>
|
||||
<param name="control">Target control</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.WaitAllAnimations">
|
||||
<summary>
|
||||
Waits while all animations will completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.WaitAnimation(System.Windows.Forms.Control)">
|
||||
<summary>
|
||||
Waits while animation of the control will completed.
|
||||
</summary>
|
||||
<param name="animatedControl">The animated control.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.Work">
|
||||
<summary>
|
||||
Works this instance.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.CheckRequests">
|
||||
<summary>
|
||||
initialize component result state of controls.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.RepairState(System.Windows.Forms.Control,Bunifu.UI.WinForms.BunifuTransition.AnimateMode)">
|
||||
<summary>
|
||||
Repairs the state.
|
||||
</summary>
|
||||
<param name="control">The control.</param>
|
||||
<param name="mode">The mode.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.DoAnimation(Bunifu.UI.WinForms.BunifuTransition.QueueItem)">
|
||||
<summary>
|
||||
Does the animation.
|
||||
</summary>
|
||||
<param name="item">The item.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.InitDefaultAnimation(Bunifu.UI.WinForms.BunifuAnimatorNS.AnimationType)">
|
||||
<summary>
|
||||
Initializes the default animation.
|
||||
</summary>
|
||||
<param name="animationType">Type of the animation.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.Init">
|
||||
<summary>
|
||||
Initializes this instance.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.Start">
|
||||
<summary>
|
||||
Starts this instance.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuTransition.AnimationCompleted">
|
||||
<summary>
|
||||
Occurs when animation of the control is completed
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuTransition.AllAnimationsCompleted">
|
||||
<summary>
|
||||
Ocuurs when all animations are completed
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuTransition.TransfromNeeded">
|
||||
<summary>
|
||||
Occurs when needed transform matrix
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuTransition.NonLinearTransfromNeeded">
|
||||
<summary>
|
||||
Occurs when needed non-linear transformation
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuTransition.MouseDown">
|
||||
<summary>
|
||||
Occurs when user click on the animated control
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuTransition.FramePainted">
|
||||
<summary>
|
||||
Occurs when frame of animation is painting
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.IsStateOK(System.Windows.Forms.Control,Bunifu.UI.WinForms.BunifuTransition.AnimateMode)">
|
||||
<summary>
|
||||
Determines whether [is state ok] [the specified control].
|
||||
</summary>
|
||||
<param name="control">The control.</param>
|
||||
<param name="mode">The mode.</param>
|
||||
<returns><c>true</c> if [is state ok] [the specified control]; otherwise, <c>false</c>.</returns>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.OnTimerTick(System.Object,System.EventArgs)">
|
||||
<summary>
|
||||
Handles the Tick event of the timer control.
|
||||
</summary>
|
||||
<param name="sender">The source of the event.</param>
|
||||
<param name="e">The <see cref="T:System.EventArgs" /> instance containing the event data.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.OnAnimatorDisposed(System.Object,System.EventArgs)">
|
||||
<summary>
|
||||
Handles the Disposed event of the Animator control.
|
||||
</summary>
|
||||
<param name="sender">The source of the event.</param>
|
||||
<param name="e">The <see cref="T:System.EventArgs" /> instance containing the event data.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.OnCompleted(Bunifu.UI.WinForms.BunifuTransition.QueueItem)">
|
||||
<summary>
|
||||
Called when [completed].
|
||||
</summary>
|
||||
<param name="item">The item.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.OnFramePainted(System.Object,System.Windows.Forms.PaintEventArgs)">
|
||||
<summary>
|
||||
Handles the <see cref="E:FramePainted" /> event.
|
||||
</summary>
|
||||
<param name="sender">The sender.</param>
|
||||
<param name="e">The <see cref="T:System.Windows.Forms.PaintEventArgs" /> instance containing the event data.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.OnMouseDown(System.Object,System.Windows.Forms.MouseEventArgs)">
|
||||
<summary>
|
||||
Handles the <see cref="E:MouseDown" /> event.
|
||||
</summary>
|
||||
<param name="sender">The sender.</param>
|
||||
<param name="e">The <see cref="T:System.Windows.Forms.MouseEventArgs" /> instance containing the event data.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.OnNonLinearTransfromNeeded(System.Object,Bunifu.UI.WinForms.BunifuTransition.NonLinearTransfromNeededEventArg)">
|
||||
<summary>
|
||||
Called when [non linear transfrom needed].
|
||||
</summary>
|
||||
<param name="sender">The sender.</param>
|
||||
<param name="e">The e.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.OnTransformNeeded(System.Object,Bunifu.UI.WinForms.BunifuTransition.TransfromNeededEventArg)">
|
||||
<summary>
|
||||
Called when [transform needed].
|
||||
</summary>
|
||||
<param name="sender">The sender.</param>
|
||||
<param name="e">The e.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.OnAnimationCompleted(Bunifu.UI.WinForms.BunifuTransition.AnimationCompletedEventArg)">
|
||||
<summary>
|
||||
Called when [animation completed].
|
||||
</summary>
|
||||
<param name="e">The e.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.OnAllAnimationsCompleted">
|
||||
<summary>
|
||||
Called when [all animations completed].
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.CreateDoubleBitmap(System.Windows.Forms.Control,Bunifu.UI.WinForms.BunifuTransition.AnimateMode,Bunifu.UI.WinForms.BunifuAnimatorNS.Animation,System.Drawing.Rectangle)">
|
||||
<summary>
|
||||
Creates the double bitmap.
|
||||
</summary>
|
||||
<param name="control">The control.</param>
|
||||
<param name="mode">The mode.</param>
|
||||
<param name="animation">The animation.</param>
|
||||
<param name="clipRect">The clip rect.</param>
|
||||
<returns>Controller.</returns>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuTransition.AnimationCompletedEventArg.Animation">
|
||||
<summary>
|
||||
Gets or sets the animation.
|
||||
</summary>
|
||||
<value>The animation.</value>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuTransition.AnimationCompletedEventArg.Control">
|
||||
<summary>
|
||||
Gets the control.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuTransition.AnimationCompletedEventArg.Mode">
|
||||
<summary>
|
||||
Gets the animation mode.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.TransfromNeededEventArg.#ctor">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuTransition.TransfromNeededEventArg" /> class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuTransition.TransfromNeededEventArg.Matrix">
|
||||
<summary>
|
||||
Gets or sets the matrix.
|
||||
</summary>
|
||||
<value>The matrix.</value>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuTransition.TransfromNeededEventArg.CurrentTime">
|
||||
<summary>
|
||||
Gets the current time.
|
||||
</summary>
|
||||
<value>The current time.</value>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuTransition.TransfromNeededEventArg.ClientRectangle">
|
||||
<summary>
|
||||
Gets the client rectangle.
|
||||
</summary>
|
||||
<value>The client rectangle.</value>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuTransition.TransfromNeededEventArg.ClipRectangle">
|
||||
<summary>
|
||||
Gets the clip rectangle.
|
||||
</summary>
|
||||
<value>The clip rectangle.</value>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuTransition.TransfromNeededEventArg.Animation">
|
||||
<summary>
|
||||
Gets or sets the animation.
|
||||
</summary>
|
||||
<value>The animation.</value>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuTransition.TransfromNeededEventArg.Control">
|
||||
<summary>
|
||||
Gets the control.
|
||||
</summary>
|
||||
<value>The control.</value>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuTransition.TransfromNeededEventArg.Mode">
|
||||
<summary>
|
||||
Gets the mode.
|
||||
</summary>
|
||||
<value>The mode.</value>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuTransition.TransfromNeededEventArg.UseDefaultMatrix">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether [use default matrix].
|
||||
</summary>
|
||||
<value><c>true</c> if [use default matrix]; otherwise, <c>false</c>.</value>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuTransition.NonLinearTransfromNeededEventArg.CurrentTime">
|
||||
<summary>
|
||||
Gets the current time.
|
||||
</summary>
|
||||
<value>The current time.</value>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuTransition.NonLinearTransfromNeededEventArg.ClientRectangle">
|
||||
<summary>
|
||||
Gets the client rectangle.
|
||||
</summary>
|
||||
<value>The client rectangle.</value>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuTransition.NonLinearTransfromNeededEventArg.Pixels">
|
||||
<summary>
|
||||
Gets the pixels.
|
||||
</summary>
|
||||
<value>The pixels.</value>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuTransition.NonLinearTransfromNeededEventArg.Stride">
|
||||
<summary>
|
||||
Gets the stride.
|
||||
</summary>
|
||||
<value>The stride.</value>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuTransition.NonLinearTransfromNeededEventArg.SourceClientRectangle">
|
||||
<summary>
|
||||
Gets the source client rectangle.
|
||||
</summary>
|
||||
<value>The source client rectangle.</value>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuTransition.NonLinearTransfromNeededEventArg.SourcePixels">
|
||||
<summary>
|
||||
Gets the source pixels.
|
||||
</summary>
|
||||
<value>The source pixels.</value>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuTransition.NonLinearTransfromNeededEventArg.SourceStride">
|
||||
<summary>
|
||||
Gets or sets the source stride.
|
||||
</summary>
|
||||
<value>The source stride.</value>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuTransition.NonLinearTransfromNeededEventArg.Animation">
|
||||
<summary>
|
||||
Gets or sets the animation.
|
||||
</summary>
|
||||
<value>The animation.</value>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuTransition.NonLinearTransfromNeededEventArg.Control">
|
||||
<summary>
|
||||
Gets the control.
|
||||
</summary>
|
||||
<value>The control.</value>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuTransition.NonLinearTransfromNeededEventArg.Mode">
|
||||
<summary>
|
||||
Gets the mode.
|
||||
</summary>
|
||||
<value>The mode.</value>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuTransition.NonLinearTransfromNeededEventArg.UseDefaultTransform">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether [use default transform].
|
||||
</summary>
|
||||
<value><c>true</c> if [use default transform]; otherwise, <c>false</c>.</value>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuTransition.QueueItem.IsActive">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether this instance is active.
|
||||
</summary>
|
||||
<value><c>true</c> if this instance is active; otherwise, <c>false</c>.</value>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.GetDecoration(System.Windows.Forms.Control)">
|
||||
<summary>
|
||||
Gets the decoration.
|
||||
</summary>
|
||||
<param name="control">The control.</param>
|
||||
<returns>DecorationType.</returns>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.SetDecoration(System.Windows.Forms.Control,Bunifu.UI.WinForms.BunifuTransition.DecorationType)">
|
||||
<summary>
|
||||
Sets the decoration.
|
||||
</summary>
|
||||
<param name="control">The control.</param>
|
||||
<param name="decoration">The decoration.</param>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuTransition.DecorationByControls">
|
||||
<summary>
|
||||
The decoration by controls
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.CanExtend(System.Object)">
|
||||
<summary>
|
||||
Specifies whether this object can provide its extender properties to the specified object.
|
||||
</summary>
|
||||
<param name="extendee">The <see cref="T:System.Object" /> to receive the extender properties.</param>
|
||||
<returns>true if this object can provide extender properties to the specified object; otherwise, false.</returns>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuTransition.components">
|
||||
<summary>
|
||||
Required designer variable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Clean up any resources being used.
|
||||
</summary>
|
||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuTransition.InitializeComponent">
|
||||
<summary>
|
||||
Required method for Designer support - do not modify
|
||||
the contents of this method with the code editor.
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuUserControl.dll
vendored
Normal file
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuUserControl.dll
vendored
Normal file
Binary file not shown.
868
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuUserControl.xml
vendored
Normal file
868
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.BunifuUserControl.xml
vendored
Normal file
|
@ -0,0 +1,868 @@
|
|||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>Bunifu.UI.WinForms.BunifuUserControl</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuUserControl">
|
||||
<summary>
|
||||
Provides a rich and customizable User Control in
|
||||
place of the standard Windows Forms User Control.
|
||||
</summary>
|
||||
<seealso cref="T:System.Windows.Forms.UserControl" />
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuUserControl.#ctor">
|
||||
<summary>
|
||||
Creates a new instance of <see cref="T:Bunifu.UI.WinForms.BunifuUserControl"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuUserControl.UserControlStyles">
|
||||
<summary>
|
||||
Provides a list of styles that can be applied within the control.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuUserControl.UserControlStyles.Flat">
|
||||
<summary>
|
||||
Applies a flat (square-finish) control design.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuUserControl.UserControlStyles.Round">
|
||||
<summary>
|
||||
Applies a rounded control design.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.BunifuUserControl.BorderStyles">
|
||||
<summary>
|
||||
Provides different border style options.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuUserControl.BorderStyles.Solid">
|
||||
<summary>
|
||||
A solid border.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuUserControl.BorderStyles.Dash">
|
||||
<summary>
|
||||
A dashed border.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuUserControl.BorderStyles.Dot">
|
||||
<summary>
|
||||
A dotted border.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuUserControl.BorderStyles.DashDot">
|
||||
<summary>
|
||||
A dashed and dotted recursive border.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuUserControl.BorderStyles.DashDotDot">
|
||||
<summary>
|
||||
A dashed, dotted-dotted recursive border.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuUserControl.ShowBorders">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether borders
|
||||
will be displayed along the control's edges.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuUserControl.BorderThickness">
|
||||
<summary>
|
||||
Gets or sets the control's Border Thickness.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuUserControl.BorderRadius">
|
||||
<summary>
|
||||
Gets or sets the control's Border Radius.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuUserControl.BackgroundColor">
|
||||
<summary>
|
||||
Gets or sets the control's Back Color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuUserControl.BorderColor">
|
||||
<summary>
|
||||
Gets or sets the control's Border Color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuUserControl.Style">
|
||||
<summary>
|
||||
Gets or sets the control's style with
|
||||
regards to its border-region.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuUserControl.BorderStyle">
|
||||
<summary>
|
||||
[Beta] Gets or sets the border style.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuUserControl.Image">
|
||||
<summary>
|
||||
Gets or sets an image within the control.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuUserControl.AllowAnimations">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether animations
|
||||
will be allowed when the control is active.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuUserControl.AllowMouseEffects">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether mouse effects will
|
||||
be allowed whenever mouse-events are being captured.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuUserControl.AllowBorderColorChanges">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether border-color-changes
|
||||
will be allowed whenever mouse-events are being captured.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuUserControl.AnimationSpeed">
|
||||
<summary>
|
||||
Gets or sets the amount of time required for an
|
||||
animation to be played; examples of animations provided
|
||||
include MouseHover and MouseDown event animations.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuUserControl.ColorContrastOnHover">
|
||||
<summary>
|
||||
Sets how dark or light the control's Color will
|
||||
be whenever a mouse-hover event has occurred.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuUserControl.ColorContrastOnClick">
|
||||
<summary>
|
||||
Sets how dark or light (as a percentage) the control's
|
||||
Color will be whenever a mouse-click event has occurred.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuUserControl.ImageMargin">
|
||||
<summary>
|
||||
Gets or sets the Image's margin, that is, the
|
||||
distance between the Image and its surrounding borders.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.BunifuUserControl.DrawingRectangle">
|
||||
<summary>
|
||||
Gets the control's drawing rectangle where
|
||||
customization takes place. This refers to
|
||||
the canvas area where drawing takes place.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuUserControl.Redraw(System.Drawing.Graphics)">
|
||||
<summary>
|
||||
Invalidates the entire control's surface.
|
||||
</summary>
|
||||
<param name="graphics">The <see cref="T:System.Drawing.Graphics"/> object to be used.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuUserControl.DrawCanvas(System.Drawing.Graphics,System.Int32,System.Int32,System.Drawing.Color,System.Drawing.Color,Bunifu.UI.WinForms.BunifuUserControl.UserControlStyles)">
|
||||
<summary>
|
||||
Draws a user-defined Graphics canvas.
|
||||
</summary>
|
||||
<param name="graphics">The Graphics canvas.</param>
|
||||
<param name="radius">The canvas corner radius.</param>
|
||||
<param name="borderThickness">The canvas border thickness.</param>
|
||||
<param name="borderColor">The canvas border color.</param>
|
||||
<param name="backColor">The canvas background color.</param>
|
||||
<param name="style">The canvas control style.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuUserControl.SetDefaults">
|
||||
<summary>
|
||||
Applies the control's default properties.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuUserControl.ShowBordersChanged">
|
||||
<summary>
|
||||
Raised whenever the <see cref="P:Bunifu.UI.WinForms.BunifuUserControl.ShowBorders"/> property has been changed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuUserControl.BackgroundColorChanged">
|
||||
<summary>
|
||||
Raised whenever the <see cref="P:Bunifu.UI.WinForms.BunifuUserControl.BackgroundColor"/> property has been changed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuUserControl.BorderColorChanged">
|
||||
<summary>
|
||||
Raised whenever the <see cref="P:Bunifu.UI.WinForms.BunifuUserControl.BorderColor"/> property has been changed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuUserControl.BorderRadiusChanged">
|
||||
<summary>
|
||||
Raised whenever the <see cref="P:Bunifu.UI.WinForms.BunifuUserControl.BorderRadius"/> property has been changed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuUserControl.BorderThicknessChanged">
|
||||
<summary>
|
||||
Raised whenever the <see cref="P:Bunifu.UI.WinForms.BunifuUserControl.BorderThickness"/> property has been changed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuUserControl.BunifuStyleChanged">
|
||||
<summary>
|
||||
Raised whenever the <see cref="P:Bunifu.UI.WinForms.BunifuUserControl.Style"/> property has been changed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Bunifu.UI.WinForms.BunifuUserControl.BorderStyleChanged">
|
||||
<summary>
|
||||
Raised whenever the <see cref="P:Bunifu.UI.WinForms.BunifuUserControl.BorderStyle"/> property has been changed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Bunifu.UI.WinForms.BunifuUserControl.components">
|
||||
<summary>
|
||||
Required designer variable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuUserControl.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Clean up any resources being used.
|
||||
</summary>
|
||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
</member>
|
||||
<member name="M:Bunifu.UI.WinForms.BunifuUserControl.InitializeComponent">
|
||||
<summary>
|
||||
Required method for Designer support - do not modify
|
||||
the contents of this method with the code editor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.ContrastValueUIEditor">
|
||||
<summary>
|
||||
Provides a standard Contrast Dropdown UI Editor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Bunifu.UI.WinForms.Properties.Resources">
|
||||
<summary>
|
||||
A strongly-typed resource class, for looking up localized strings, etc.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.Properties.Resources.ResourceManager">
|
||||
<summary>
|
||||
Returns the cached ResourceManager instance used by this class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Bunifu.UI.WinForms.Properties.Resources.Culture">
|
||||
<summary>
|
||||
Overrides the current thread's CurrentUICulture property for all
|
||||
resource lookups using this strongly typed resource class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuUserControl.Extensions.ColorExtensions">
|
||||
<summary>
|
||||
Provides a collection of methods that extend the .NET Color class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuUserControl.Transitions.IManagedType">
|
||||
<summary>
|
||||
Interface for all types we can perform transitions on.
|
||||
Each type (e.g. int, double, Color) that we can perform a transition on
|
||||
needs to have its own class that implements this interface. These classes
|
||||
tell the transition system how to act on objects of that type.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.IManagedType.getManagedType">
|
||||
<summary>
|
||||
Returns the Type that the instance is managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.IManagedType.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a deep copy of the object passed in. (In particular this is
|
||||
needed for types that are objects.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.IManagedType.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns an object holding the value between the start and end corresponding
|
||||
to the percentage passed in. (Note: the percentage can be less than 0% or
|
||||
greater than 100%.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.ITransitionType.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Called by the Transition framework when its timer ticks to pass in the
|
||||
time (in ms) since the transition started.
|
||||
|
||||
You should return (in an out parameter) the percentage movement towards
|
||||
the destination value for the time passed in. Note: this does not need to
|
||||
be a smooth transition from 0% to 100%. You can overshoot with values
|
||||
greater than 100% or undershoot if you need to (for example, to have some
|
||||
form of "elasticity").
|
||||
|
||||
The percentage should be returned as (for example) 0.1 for 10%.
|
||||
|
||||
You should return (in an out parameter) whether the transition has completed.
|
||||
(This may not be at the same time as the percentage has moved to 100%.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuUserControl.Transitions.ManagedType_Color">
|
||||
<summary>
|
||||
Class that manages transitions for Color properties. For these we
|
||||
need to transition the R, G, B and A sub-properties independently.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.ManagedType_Color.getManagedType">
|
||||
<summary>
|
||||
Returns the type we are managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.ManagedType_Color.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the color object passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.ManagedType_Color.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Creates an intermediate value for the colors depending on the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuUserControl.Transitions.ManagedType_Double">
|
||||
<summary>
|
||||
Manages transitions for double properties.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.ManagedType_Double.getManagedType">
|
||||
<summary>
|
||||
Returns the type managed by this class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.ManagedType_Double.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the double passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.ManagedType_Double.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns the value between start and end for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.ManagedType_Float.getManagedType">
|
||||
<summary>
|
||||
Returns the type we're managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.ManagedType_Float.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the float passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.ManagedType_Float.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns the interpolated value for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuUserControl.Transitions.ManagedType_Int">
|
||||
<summary>
|
||||
Manages transitions for int properties.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.ManagedType_Int.getManagedType">
|
||||
<summary>
|
||||
Returns the type we are managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.ManagedType_Int.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the int passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.ManagedType_Int.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns the value between the start and end for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuUserControl.Transitions.ManagedType_String">
|
||||
<summary>
|
||||
Manages transitions for strings. This doesn't make as much sense as transitions
|
||||
on other types, but I like the way it looks!
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.ManagedType_String.getManagedType">
|
||||
<summary>
|
||||
Returns the type we're managing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.ManagedType_String.copy(System.Object)">
|
||||
<summary>
|
||||
Returns a copy of the string passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.ManagedType_String.getIntermediateValue(System.Object,System.Object,System.Double)">
|
||||
<summary>
|
||||
Returns an "interpolated" string.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuUserControl.Transitions.Transition">
|
||||
<summary>
|
||||
Lets you perform animated transitions of properties on arbitrary objects. These
|
||||
will often be transitions of UI properties, for example an animated fade-in of
|
||||
a UI object, or an animated move of a UI object from one position to another.
|
||||
|
||||
Each transition can simulataneously change multiple properties, including properties
|
||||
across multiple objects.
|
||||
|
||||
Example transition
|
||||
------------------
|
||||
a. Transition t = new Transition(new TransitionMethod_Linear(500));
|
||||
b. t.add(form1, "Width", 500);
|
||||
c. t.add(form1, "BackColor", Color.Red);
|
||||
d. t.run();
|
||||
|
||||
Line a: Creates a new transition. You specify the transition method.
|
||||
|
||||
Lines b. and c: Set the destination values of the properties you are animating.
|
||||
|
||||
Line d: Starts the transition.
|
||||
|
||||
Transition methods
|
||||
------------------
|
||||
TransitionMethod objects specify how the transition is made. Examples include
|
||||
linear transition, ease-in-ease-out and so on. Different transition methods may
|
||||
need different parameters.
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.Transition.#cctor">
|
||||
<summary>
|
||||
You should register all managed-types here.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuUserControl.Transitions.Transition.Args">
|
||||
<summary>
|
||||
Args passed with the TransitionCompletedEvent.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Utilities.BunifuUserControl.Transitions.Transition.TransitionCompletedEvent">
|
||||
<summary>
|
||||
Event raised when the transition hass completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.Transition.run(System.Object,System.String,System.Object,Utilities.BunifuUserControl.Transitions.ITransitionType)">
|
||||
<summary>
|
||||
Creates and immediately runs a transition on the property passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.Transition.run(System.Object,System.String,System.Object,System.Object,Utilities.BunifuUserControl.Transitions.ITransitionType)">
|
||||
<summary>
|
||||
Sets the property passed in to the initial value passed in, then creates and
|
||||
immediately runs a transition on it.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.Transition.runChain(Utilities.BunifuUserControl.Transitions.Transition[])">
|
||||
<summary>
|
||||
Creates a TransitionChain and runs it.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.Transition.#ctor(Utilities.BunifuUserControl.Transitions.ITransitionType)">
|
||||
<summary>
|
||||
Constructor. You pass in the object that holds the properties
|
||||
that you are performing transitions on.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.Transition.add(System.Object,System.String,System.Object)">
|
||||
<summary>
|
||||
Adds a property that should be animated as part of this transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.Transition.run">
|
||||
<summary>
|
||||
Starts the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuUserControl.Transitions.Transition.TransitionedProperties">
|
||||
<summary>
|
||||
Property that returns a list of information about each property managed
|
||||
by this transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.Transition.removeProperty(Utilities.BunifuUserControl.Transitions.Transition.TransitionedPropertyInfo)">
|
||||
<summary>
|
||||
We remove the property with the info passed in from the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.Transition.onTimer">
|
||||
<summary>
|
||||
Called when the transition timer ticks.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.Transition.setProperty(System.Object,Utilities.BunifuUserControl.Transitions.Transition.PropertyUpdateArgs)">
|
||||
<summary>
|
||||
Sets a property on the object passed in to the value passed in. This method
|
||||
invokes itself on the GUI thread if the property is being invoked on a GUI
|
||||
object.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.Transition.isDisposed(System.Object)">
|
||||
<summary>
|
||||
Returns true if the object passed in is a Control and is disposed
|
||||
or in the process of disposing. (If this is the case, we don't want
|
||||
to make any changes to its properties.)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.Transition.registerType(Utilities.BunifuUserControl.Transitions.IManagedType)">
|
||||
<summary>
|
||||
Registers a transition-type. We hold them in a map.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.TransitionChain.runNextTransition">
|
||||
<summary>
|
||||
Runs the next transition in the list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.TransitionChain.onTransitionCompleted(System.Object,Utilities.BunifuUserControl.Transitions.Transition.Args)">
|
||||
<summary>
|
||||
Called when the transition we have just run has completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.TransitionElement.#ctor(System.Double,System.Double,Utilities.BunifuUserControl.Transitions.InterpolationMethod)">
|
||||
<summary>
|
||||
Constructor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuUserControl.Transitions.TransitionElement.EndTime">
|
||||
<summary>
|
||||
The percentage of elapsed time, expressed as (for example) 75 for 75%.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuUserControl.Transitions.TransitionElement.EndValue">
|
||||
<summary>
|
||||
The value of the animated properties at the EndTime. This is the percentage
|
||||
movement of the properties between their start and end values. This should
|
||||
be expressed as (for example) 75 for 75%.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Utilities.BunifuUserControl.Transitions.TransitionElement.InterpolationMethod">
|
||||
<summary>
|
||||
The interpolation method to use when moving between the previous value
|
||||
and the current one.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuUserControl.Transitions.TransitionManager">
|
||||
<summary>
|
||||
This class is responsible for running transitions. It holds the timer that
|
||||
triggers transaction animation.
|
||||
</summary><remarks>
|
||||
This class is a singleton.
|
||||
|
||||
We manage the transaction timer here so that we can have a single timer
|
||||
across all transactions. If each transaction has its own timer, this creates
|
||||
one thread for each transaction, and this can lead to too many threads in
|
||||
an application.
|
||||
|
||||
This class essentially just manages the timer for the transitions. It calls
|
||||
back into the running transitions, which do the actual work of the transition.
|
||||
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.TransitionManager.getInstance">
|
||||
<summary>
|
||||
Singleton's getInstance method.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.TransitionManager.register(Utilities.BunifuUserControl.Transitions.Transition)">
|
||||
<summary>
|
||||
You register a transition with the manager here. This will start to run
|
||||
the transition as the manager's timer ticks.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.TransitionManager.removeDuplicates(Utilities.BunifuUserControl.Transitions.Transition)">
|
||||
<summary>
|
||||
Checks if any existing transitions are acting on the same properties as the
|
||||
transition passed in. If so, we remove the duplicated properties from the
|
||||
older transitions.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.TransitionManager.removeDuplicates(Utilities.BunifuUserControl.Transitions.Transition,Utilities.BunifuUserControl.Transitions.Transition)">
|
||||
<summary>
|
||||
Finds any properties in the old-transition that are also in the new one,
|
||||
and removes them from the old one.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.TransitionManager.#ctor">
|
||||
<summary>
|
||||
Private constructor (for singleton).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.TransitionManager.onTimerElapsed(System.Object,System.Timers.ElapsedEventArgs)">
|
||||
<summary>
|
||||
Called when the timer ticks.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.TransitionManager.onTransitionCompleted(System.Object,Utilities.BunifuUserControl.Transitions.Transition.Args)">
|
||||
<summary>
|
||||
Called when a transition has completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuUserControl.Transitions.TransitionType_Acceleration">
|
||||
<summary>
|
||||
Manages transitions under constant acceleration from a standing start.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.TransitionType_Acceleration.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.TransitionType_Acceleration.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Works out the percentage completed given the time passed in.
|
||||
This uses the formula:
|
||||
s = ut + 1/2at^2
|
||||
The initial velocity is 0, and the acceleration to get to 1.0
|
||||
at t=1.0 is 2, so the formula just becomes:
|
||||
s = t^2
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuUserControl.Transitions.TransitionType_Bounce">
|
||||
<summary>
|
||||
This transition bounces the property to a destination value and back to the
|
||||
original value. It is accelerated to the destination and then decelerated back
|
||||
as if being dropped with gravity and bouncing back against gravity.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.TransitionType_Bounce.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the total time taken for the bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuUserControl.Transitions.TransitionType_CriticalDamping">
|
||||
<summary>
|
||||
This transition animates with an exponential decay. This has a damping effect
|
||||
similar to the motion of a needle on an electomagnetically controlled dial.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.TransitionType_CriticalDamping.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.TransitionType_CriticalDamping.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuUserControl.Transitions.TransitionType_Deceleration">
|
||||
<summary>
|
||||
Manages a transition starting from a high speed and decelerating to zero by
|
||||
the end of the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.TransitionType_Deceleration.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.TransitionType_Deceleration.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Works out the percentage completed given the time passed in.
|
||||
This uses the formula:
|
||||
s = ut + 1/2at^2
|
||||
The initial velocity is 2, and the acceleration to get to 1.0
|
||||
at t=1.0 is -2, so the formula becomes:
|
||||
s = t(2-t)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuUserControl.Transitions.TransitionType_EaseInEaseOut">
|
||||
<summary>
|
||||
Manages an ease-in-ease-out transition. This accelerates during the first
|
||||
half of the transition, and then decelerates during the second half.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.TransitionType_EaseInEaseOut.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time that the transition
|
||||
will take (in milliseconds).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.TransitionType_EaseInEaseOut.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Works out the percentage completed given the time passed in.
|
||||
This uses the formula:
|
||||
s = ut + 1/2at^2
|
||||
We accelerate as at the rate needed (a=4) to get to 0.5 at t=0.5, and
|
||||
then decelerate at the same rate to end up at 1.0 at t=1.0.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuUserControl.Transitions.TransitionType_Flash">
|
||||
<summary>
|
||||
This transition type 'flashes' the properties a specified number of times, ending
|
||||
up by reverting them to their initial values. You specify the number of bounces and
|
||||
the length of each bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.TransitionType_Flash.#ctor(System.Int32,System.Int32)">
|
||||
<summary>
|
||||
You specify the number of bounces and the time taken for each bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuUserControl.Transitions.TransitionType_Linear">
|
||||
<summary>
|
||||
This class manages a linear transition. The percentage complete for the transition
|
||||
increases linearly with time.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.TransitionType_Linear.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the time (in milliseconds) that the
|
||||
transition will take.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.TransitionType_Linear.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
We return the percentage completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuUserControl.Transitions.TransitionType_ThrowAndCatch">
|
||||
<summary>
|
||||
This transition bounces the property to a destination value and back to the
|
||||
original value. It is decelerated to the destination and then acclerated back
|
||||
as if being thrown against gravity and then descending back with gravity.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.TransitionType_ThrowAndCatch.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the total time taken for the bounce.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuUserControl.Transitions.TransitionType_UserDefined">
|
||||
<summary>
|
||||
This class allows you to create user-defined transition types. You specify these
|
||||
as a list of TransitionElements. Each of these defines:
|
||||
End time , End value, Interpolation method
|
||||
|
||||
For example, say you want to make a bouncing effect with a decay:
|
||||
|
||||
EndTime% EndValue% Interpolation
|
||||
-------- --------- -------------
|
||||
50 100 Acceleration
|
||||
75 50 Deceleration
|
||||
85 100 Acceleration
|
||||
91 75 Deceleration
|
||||
95 100 Acceleration
|
||||
98 90 Deceleration
|
||||
100 100 Acceleration
|
||||
|
||||
The time values are expressed as a percentage of the overall transition time. This
|
||||
means that you can create a user-defined transition-type and then use it for transitions
|
||||
of different lengths.
|
||||
|
||||
The values are percentages of the values between the start and end values of the properties
|
||||
being animated in the transitions. 0% is the start value and 100% is the end value.
|
||||
|
||||
The interpolation is one of the values from the InterpolationMethod enum.
|
||||
|
||||
So the example above accelerates to the destination (as if under gravity) by
|
||||
t=50%, then bounces back up to half the initial height by t=75%, slowing down
|
||||
(as if against gravity) before falling down again and bouncing to decreasing
|
||||
heights each time.
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.TransitionType_UserDefined.#ctor">
|
||||
<summary>
|
||||
Constructor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.TransitionType_UserDefined.#ctor(System.Collections.Generic.IList{Utilities.BunifuUserControl.Transitions.TransitionElement},System.Int32)">
|
||||
<summary>
|
||||
Constructor. You pass in the list of TransitionElements and the total time
|
||||
(in milliseconds) for the transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.TransitionType_UserDefined.setup(System.Collections.Generic.IList{Utilities.BunifuUserControl.Transitions.TransitionElement},System.Int32)">
|
||||
<summary>
|
||||
Sets up the transitions.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.TransitionType_UserDefined.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
||||
<summary>
|
||||
Called to find the value for the movement of properties for the time passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.TransitionType_UserDefined.getElementInfo(System.Double,System.Double@,System.Double@,System.Double@,System.Double@,Utilities.BunifuUserControl.Transitions.InterpolationMethod@)">
|
||||
<summary>
|
||||
Returns the element info for the time-fraction passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Utilities.BunifuUserControl.Transitions.Utility">
|
||||
<summary>
|
||||
A class holding static utility functions.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.Utility.getValue(System.Object,System.String)">
|
||||
<summary>
|
||||
Returns the value of the property passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.Utility.setValue(System.Object,System.String,System.Object)">
|
||||
<summary>
|
||||
Sets the value of the property passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.Utility.interpolate(System.Double,System.Double,System.Double)">
|
||||
<summary>
|
||||
Returns a value between d1 and d2 for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.Utility.interpolate(System.Int32,System.Int32,System.Double)">
|
||||
<summary>
|
||||
Returns a value betweeen i1 and i2 for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.Utility.interpolate(System.Single,System.Single,System.Double)">
|
||||
<summary>
|
||||
Returns a value betweeen f1 and f2 for the percentage passed in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.Utility.convertLinearToEaseInEaseOut(System.Double)">
|
||||
<summary>
|
||||
Converts a fraction representing linear time to a fraction representing
|
||||
the distance traveled under an ease-in-ease-out transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.Utility.convertLinearToAcceleration(System.Double)">
|
||||
<summary>
|
||||
Converts a fraction representing linear time to a fraction representing
|
||||
the distance traveled under a constant acceleration transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.Utility.convertLinearToDeceleration(System.Double)">
|
||||
<summary>
|
||||
Converts a fraction representing linear time to a fraction representing
|
||||
the distance traveled under a constant deceleration transition.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.Transitions.Utility.raiseEvent``1(System.EventHandler{``0},System.Object,``0)">
|
||||
<summary>
|
||||
Fires the event passed in in a thread-safe way.
|
||||
</summary><remarks>
|
||||
This method loops through the targets of the event and invokes each in turn. If the
|
||||
target supports ISychronizeInvoke (such as forms or controls) and is set to run
|
||||
on a different thread, then we call BeginInvoke to marshal the event to the target
|
||||
thread. If the target does not support this interface (such as most non-form classes)
|
||||
or we are on the same thread as the target, then the event is fired on the same
|
||||
thread as this is called from.
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="F:Utilities.BunifuUserControl.ContrastValueEditor.components">
|
||||
<summary>
|
||||
Required designer variable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.ContrastValueEditor.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Clean up any resources being used.
|
||||
</summary>
|
||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
</member>
|
||||
<member name="M:Utilities.BunifuUserControl.ContrastValueEditor.InitializeComponent">
|
||||
<summary>
|
||||
Required method for Designer support - do not modify
|
||||
the contents of this method with the code editor.
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.Deprecated.dll
vendored
Normal file
BIN
packages/Bunifu.UI.WinForms.5.3.0/lib/net40/Bunifu.UI.WinForms.Deprecated.dll
vendored
Normal file
Binary file not shown.
Reference in a new issue