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9c46b090cd
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616cdab1b6
1 changed files with 31 additions and 17 deletions
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@ -27,19 +27,22 @@
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<kind>1</kind>
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<kind>1</kind>
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<string>/// GameMaker Is Stupid
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<string>/// GameMaker Is Stupid
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var chunkat = instance_position(cX, cY,obj_chunk);
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for(var i = 0; i < 16; i ++)
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if(chunkat == noone) // create
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{
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{
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show_debug_message("Generating chunk: "+string(cX)+","+string(cY));
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var chunkat = instance_position(cX[i], cY[i],obj_chunk);
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instance_create(cX,cY,obj_chunk);
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if(chunkat == noone) // create
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}
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else // load
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{
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if(chunkat.loaded = false)
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{
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{
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show_debug_message("Loading chunk: #"+string(chunkat)+" "+string(cX)+","+string(cY));
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show_debug_message("Generating chunk: "+string(cX[i])+","+string(cY[i]));
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with(chunkat){
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instance_create(cX[i],cY[i],obj_chunk);
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event_user(1);
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}
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else // load
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{
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if(chunkat.loaded = false)
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{
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show_debug_message("Loading chunk: #"+string(chunkat)+" "+string(cX[i])+","+string(cY[i]));
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with(chunkat){
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event_user(1);
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}
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}
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}
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}
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}
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}
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}
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@ -65,7 +68,7 @@ else // load
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<arguments>
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<arguments>
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<argument>
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<argument>
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<kind>1</kind>
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<kind>1</kind>
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<string>/// Load / Unload Chunks
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<string>/// Load Chunks
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var playX = obj_player.x;
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var playX = obj_player.x;
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var playY = obj_player.y;
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var playY = obj_player.y;
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@ -77,7 +80,6 @@ var chunkRelY = playY % chunk_total_size;
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var chunkX = (obj_player.x - chunkRelX);
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var chunkX = (obj_player.x - chunkRelX);
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var chunkY = (obj_player.y - chunkRelY);
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var chunkY = (obj_player.y - chunkRelY);
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// Fix annoyances where % negative = positive
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// Fix annoyances where % negative = positive
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if(chunkX < 0)
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if(chunkX < 0)
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@ -99,11 +101,23 @@ if(chunkX == 0 && (playX < 0 && playX >= chunk_total_size/
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{
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{
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chunkX = chunk_total_size/-1;
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chunkX = chunk_total_size/-1;
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}
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}
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chunkX -= chunk_total_size;
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chunkY -= chunk_total_size;
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// Load Chunks
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cX[16] = 0;
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cY[16] = 0;
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var i = 0;
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for(var xx = 0; xx < 4; xx++)
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{
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for(var yy = 0; yy < 4; yy++)
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{
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instance_activate_region(chunkX+(chunk_total_size*xx),chunkY+(chunk_total_size*yy),1,1,true);
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cX[i] = chunkX+(chunk_total_size*xx)
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cY[i] = chunkY+(chunk_total_size*yy)
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i++;
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}
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}
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instance_activate_region(chunkX,chunkY,1,1,true);
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cX = chunkX
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cY = chunkY
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alarm[0] = 1;
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alarm[0] = 1;
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</string>
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</string>
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