diff --git a/Spaceinator.project.gmx b/Spaceinator.project.gmx
index 04f9496..1ea62eb 100644
--- a/Spaceinator.project.gmx
+++ b/Spaceinator.project.gmx
@@ -54,6 +54,8 @@
     <objects name="menus">
       <object>objects\obj_button</object>
       <object>objects\obj_respawn</object>
+      <object>objects\obj_play</object>
+      <object>objects\obj_exit</object>
       <object>objects\obj_gameover_overlay</object>
       <object>objects\obj_inventory</object>
       <object>objects\obj_hotbar</object>
@@ -64,6 +66,7 @@
     </objects>
   </objects>
   <rooms name="rooms">
+    <room>rooms\rm_title</room>
     <room>rooms\rm_game</room>
   </rooms>
   <constants number="4">
diff --git a/objects/obj_exit.object.gmx b/objects/obj_exit.object.gmx
new file mode 100644
index 0000000..67a76b1
--- /dev/null
+++ b/objects/obj_exit.object.gmx
@@ -0,0 +1,98 @@
+<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
+<object>
+  <spriteName>spr_button</spriteName>
+  <solid>0</solid>
+  <visible>-1</visible>
+  <depth>-100</depth>
+  <persistent>0</persistent>
+  <parentName>obj_button</parentName>
+  <maskName>&lt;undefined&gt;</maskName>
+  <events>
+    <event eventtype="0" enumb="0">
+      <action>
+        <libid>1</libid>
+        <id>603</id>
+        <kind>7</kind>
+        <userelative>0</userelative>
+        <isquestion>0</isquestion>
+        <useapplyto>-1</useapplyto>
+        <exetype>2</exetype>
+        <functionname></functionname>
+        <codestring></codestring>
+        <whoName>self</whoName>
+        <relative>0</relative>
+        <isnot>0</isnot>
+        <arguments>
+          <argument>
+            <kind>1</kind>
+            <string>image_speed = 0;
+BUTTON_TEXT = "Give Up";
+show_debug_message("Button Created: "+BUTTON_TEXT);
+</string>
+          </argument>
+        </arguments>
+      </action>
+    </event>
+    <event eventtype="6" enumb="0">
+      <action>
+        <libid>1</libid>
+        <id>603</id>
+        <kind>7</kind>
+        <userelative>0</userelative>
+        <isquestion>0</isquestion>
+        <useapplyto>-1</useapplyto>
+        <exetype>2</exetype>
+        <functionname></functionname>
+        <codestring></codestring>
+        <whoName>self</whoName>
+        <relative>0</relative>
+        <isnot>0</isnot>
+        <arguments>
+          <argument>
+            <kind>1</kind>
+            <string>game_end();
+</string>
+          </argument>
+        </arguments>
+      </action>
+    </event>
+    <event eventtype="8" enumb="0">
+      <action>
+        <libid>1</libid>
+        <id>603</id>
+        <kind>7</kind>
+        <userelative>0</userelative>
+        <isquestion>0</isquestion>
+        <useapplyto>-1</useapplyto>
+        <exetype>2</exetype>
+        <functionname></functionname>
+        <codestring></codestring>
+        <whoName>self</whoName>
+        <relative>0</relative>
+        <isnot>0</isnot>
+        <arguments>
+          <argument>
+            <kind>1</kind>
+            <string>draw_self();
+draw_set_color(c_white);
+draw_text(x-string_width(BUTTON_TEXT)/2,y-5,BUTTON_TEXT);
+
+</string>
+          </argument>
+        </arguments>
+      </action>
+    </event>
+  </events>
+  <PhysicsObject>0</PhysicsObject>
+  <PhysicsObjectSensor>0</PhysicsObjectSensor>
+  <PhysicsObjectShape>0</PhysicsObjectShape>
+  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
+  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
+  <PhysicsObjectGroup>0</PhysicsObjectGroup>
+  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
+  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
+  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
+  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
+  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
+  <PhysicsShapePoints/>
+</object>
diff --git a/objects/obj_play.object.gmx b/objects/obj_play.object.gmx
new file mode 100644
index 0000000..e1434be
--- /dev/null
+++ b/objects/obj_play.object.gmx
@@ -0,0 +1,98 @@
+<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
+<object>
+  <spriteName>spr_button</spriteName>
+  <solid>0</solid>
+  <visible>-1</visible>
+  <depth>-100</depth>
+  <persistent>0</persistent>
+  <parentName>obj_button</parentName>
+  <maskName>&lt;undefined&gt;</maskName>
+  <events>
+    <event eventtype="0" enumb="0">
+      <action>
+        <libid>1</libid>
+        <id>603</id>
+        <kind>7</kind>
+        <userelative>0</userelative>
+        <isquestion>0</isquestion>
+        <useapplyto>-1</useapplyto>
+        <exetype>2</exetype>
+        <functionname></functionname>
+        <codestring></codestring>
+        <whoName>self</whoName>
+        <relative>0</relative>
+        <isnot>0</isnot>
+        <arguments>
+          <argument>
+            <kind>1</kind>
+            <string>image_speed = 0;
+BUTTON_TEXT = "Start Exploring";
+show_debug_message("Button Created: "+BUTTON_TEXT);
+</string>
+          </argument>
+        </arguments>
+      </action>
+    </event>
+    <event eventtype="6" enumb="0">
+      <action>
+        <libid>1</libid>
+        <id>603</id>
+        <kind>7</kind>
+        <userelative>0</userelative>
+        <isquestion>0</isquestion>
+        <useapplyto>-1</useapplyto>
+        <exetype>2</exetype>
+        <functionname></functionname>
+        <codestring></codestring>
+        <whoName>self</whoName>
+        <relative>0</relative>
+        <isnot>0</isnot>
+        <arguments>
+          <argument>
+            <kind>1</kind>
+            <string>room_goto(rm_game);
+</string>
+          </argument>
+        </arguments>
+      </action>
+    </event>
+    <event eventtype="8" enumb="0">
+      <action>
+        <libid>1</libid>
+        <id>603</id>
+        <kind>7</kind>
+        <userelative>0</userelative>
+        <isquestion>0</isquestion>
+        <useapplyto>-1</useapplyto>
+        <exetype>2</exetype>
+        <functionname></functionname>
+        <codestring></codestring>
+        <whoName>self</whoName>
+        <relative>0</relative>
+        <isnot>0</isnot>
+        <arguments>
+          <argument>
+            <kind>1</kind>
+            <string>draw_self();
+draw_set_color(c_white);
+draw_text(x-string_width(BUTTON_TEXT)/2,y-5,BUTTON_TEXT);
+
+</string>
+          </argument>
+        </arguments>
+      </action>
+    </event>
+  </events>
+  <PhysicsObject>0</PhysicsObject>
+  <PhysicsObjectSensor>0</PhysicsObjectSensor>
+  <PhysicsObjectShape>0</PhysicsObjectShape>
+  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
+  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
+  <PhysicsObjectGroup>0</PhysicsObjectGroup>
+  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
+  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
+  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
+  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
+  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
+  <PhysicsShapePoints/>
+</object>
diff --git a/rooms/rm_title.room.gmx b/rooms/rm_title.room.gmx
new file mode 100644
index 0000000..986625e
--- /dev/null
+++ b/rooms/rm_title.room.gmx
@@ -0,0 +1,66 @@
+<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
+<room>
+  <caption></caption>
+  <width>960</width>
+  <height>544</height>
+  <vsnap>32</vsnap>
+  <hsnap>32</hsnap>
+  <isometric>0</isometric>
+  <speed>30</speed>
+  <persistent>0</persistent>
+  <colour>12632256</colour>
+  <showcolour>-1</showcolour>
+  <code></code>
+  <enableViews>0</enableViews>
+  <clearViewBackground>-1</clearViewBackground>
+  <clearDisplayBuffer>-1</clearDisplayBuffer>
+  <makerSettings>
+    <isSet>0</isSet>
+    <w>0</w>
+    <h>0</h>
+    <showGrid>0</showGrid>
+    <showObjects>0</showObjects>
+    <showTiles>0</showTiles>
+    <showBackgrounds>0</showBackgrounds>
+    <showForegrounds>0</showForegrounds>
+    <showViews>0</showViews>
+    <deleteUnderlyingObj>0</deleteUnderlyingObj>
+    <deleteUnderlyingTiles>0</deleteUnderlyingTiles>
+    <page>0</page>
+    <xoffset>0</xoffset>
+    <yoffset>0</yoffset>
+  </makerSettings>
+  <backgrounds>
+    <background visible="-1" foreground="0" name="bg_titlesreen" x="0" y="0" htiled="0" vtiled="0" hspeed="0" vspeed="0" stretch="-1"/>
+    <background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
+    <background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
+    <background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
+    <background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
+    <background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
+    <background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
+    <background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
+  </backgrounds>
+  <views>
+    <view visible="0" objName="&lt;undefined&gt;" xview="0" yview="0" wview="1024" hview="768" xport="0" yport="0" wport="1024" hport="768" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
+    <view visible="0" objName="&lt;undefined&gt;" xview="0" yview="0" wview="1024" hview="768" xport="0" yport="0" wport="1024" hport="768" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
+    <view visible="0" objName="&lt;undefined&gt;" xview="0" yview="0" wview="1024" hview="768" xport="0" yport="0" wport="1024" hport="768" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
+    <view visible="0" objName="&lt;undefined&gt;" xview="0" yview="0" wview="1024" hview="768" xport="0" yport="0" wport="1024" hport="768" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
+    <view visible="0" objName="&lt;undefined&gt;" xview="0" yview="0" wview="1024" hview="768" xport="0" yport="0" wport="1024" hport="768" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
+    <view visible="0" objName="&lt;undefined&gt;" xview="0" yview="0" wview="1024" hview="768" xport="0" yport="0" wport="1024" hport="768" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
+    <view visible="0" objName="&lt;undefined&gt;" xview="0" yview="0" wview="1024" hview="768" xport="0" yport="0" wport="1024" hport="768" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
+    <view visible="0" objName="&lt;undefined&gt;" xview="0" yview="0" wview="1024" hview="768" xport="0" yport="0" wport="1024" hport="768" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
+  </views>
+  <instances>
+    <instance objName="obj_play" x="480" y="224" name="inst_E5196F6E" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
+    <instance objName="obj_exit" x="480" y="384" name="inst_DBA2A23E" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
+  </instances>
+  <tiles/>
+  <PhysicsWorld>0</PhysicsWorld>
+  <PhysicsWorldTop>0</PhysicsWorldTop>
+  <PhysicsWorldLeft>0</PhysicsWorldLeft>
+  <PhysicsWorldRight>1024</PhysicsWorldRight>
+  <PhysicsWorldBottom>768</PhysicsWorldBottom>
+  <PhysicsWorldGravityX>0</PhysicsWorldGravityX>
+  <PhysicsWorldGravityY>10</PhysicsWorldGravityY>
+  <PhysicsWorldPixToMeters>0.100000001490116</PhysicsWorldPixToMeters>
+</room>
diff --git a/sprites/images/spr_player_0.png b/sprites/images/spr_player_0.png
index bf0d18f..8903737 100644
Binary files a/sprites/images/spr_player_0.png and b/sprites/images/spr_player_0.png differ
diff --git a/sprites/spr_player.sprite.gmx b/sprites/spr_player.sprite.gmx
index b286b9a..3340a63 100644
--- a/sprites/spr_player.sprite.gmx
+++ b/sprites/spr_player.sprite.gmx
@@ -1,25 +1,28 @@
 <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
 <sprite>
   <type>0</type>
-  <xorig>47</xorig>
-  <yorigin>34</yorigin>
+  <xorig>40</xorig>
+  <yorigin>40</yorigin>
   <colkind>0</colkind>
   <coltolerance>0</coltolerance>
   <sepmasks>-1</sepmasks>
   <bboxmode>0</bboxmode>
-  <bbox_left>7</bbox_left>
-  <bbox_right>41</bbox_right>
+  <bbox_left>0</bbox_left>
+  <bbox_right>79</bbox_right>
   <bbox_top>2</bbox_top>
-  <bbox_bottom>38</bbox_bottom>
+  <bbox_bottom>76</bbox_bottom>
   <HTile>0</HTile>
   <VTile>0</VTile>
   <TextureGroups>
     <TextureGroup0>0</TextureGroup0>
   </TextureGroups>
   <For3D>0</For3D>
-  <width>1000</width>
-  <height>750</height>
+  <width>80</width>
+  <height>80</height>
   <frames>
     <frame index="0">images\spr_player_0.png</frame>
+    <frame index="1">images\spr_player_1.png</frame>
+    <frame index="2">images\spr_player_2.png</frame>
+    <frame index="3">images\spr_player_3.png</frame>
   </frames>
 </sprite>