CommitLog |
This commit is contained in:
parent
e60c04be85
commit
bc21fc5141
6 changed files with 13 additions and 7 deletions
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@ -26,7 +26,7 @@
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<argument>
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<kind>1</kind>
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<string>image_speed = 0;
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image_index = random_range(0,1);
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image_index = random_range(0,2);
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angle = random_range(0,180);
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direction = angle;
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image_angle = angle;
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@ -31,7 +31,7 @@
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="0">
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<event eventtype="3" enumb="2">
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<action>
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<libid>1</libid>
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<id>603</id>
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@ -55,6 +55,7 @@ for(var i = 0; i < 16; i ++)
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var chunkat = instance_position(cX[i], cY[i],obj_chunk);
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if(chunkat == noone) // create
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{
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show_debug_message("Generating Chunk: "+string(cX[i])+","+string(cY[i]));
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var chunkInstId = instance_create(cX[i],cY[i],obj_chunk);
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ds_list_add(global.allchunks,chunkInstId);
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}
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@ -62,6 +63,7 @@ for(var i = 0; i < 16; i ++)
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{
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if(chunkat.loaded = false)
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{
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show_debug_message("Loading Chunk: "+string(cX[i])+","+string(cY[i]));
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with(chunkat){
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event_user(1);
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}
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@ -73,7 +75,7 @@ for(var i = 0; i < 16; i ++)
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<event eventtype="3" enumb="1">
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<action>
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<libid>1</libid>
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<id>603</id>
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@ -140,7 +142,6 @@ for(var xx = 0; xx < 4; xx++)
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}
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}
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alarm[0] = 1;
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</string>
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</argument>
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@ -313,7 +313,9 @@ if(energy >= 20)
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if(dead == false)
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<string>/// Show Game over screen
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if(dead == false)
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{
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return 0;
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}
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@ -56,6 +56,8 @@ obj_player.y = obj_player.ystart;
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obj_player.energy = obj_player.energy_max;
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obj_player.hp = obj_player.hp_max;
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obj_player.speed = 0;
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obj_player.invuln_counter = 0;
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obj_player.dead = false;
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obj_player.visible = true;
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obj_player.image_speed = 0;
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BIN
sprites/images/spr_asteroid_2.png
Normal file
BIN
sprites/images/spr_asteroid_2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 324 B |
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@ -8,9 +8,9 @@
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<sepmasks>0</sepmasks>
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<bboxmode>0</bboxmode>
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<bbox_left>1</bbox_left>
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<bbox_right>25</bbox_right>
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<bbox_right>29</bbox_right>
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<bbox_top>4</bbox_top>
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<bbox_bottom>24</bbox_bottom>
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<bbox_bottom>30</bbox_bottom>
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<HTile>0</HTile>
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<VTile>0</VTile>
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<TextureGroups>
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@ -22,5 +22,6 @@
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<frames>
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<frame index="0">images\spr_asteroid_0.png</frame>
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<frame index="1">images\spr_asteroid_1.png</frame>
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<frame index="2">images\spr_asteroid_2.png</frame>
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</frames>
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</sprite>
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