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4d8d04bc75
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2 changed files with 6 additions and 5 deletions
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@ -35,6 +35,7 @@
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<script>scripts\save_game_data.gml</script>
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<script>scripts\save_game_data.gml</script>
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<script>scripts\pull_towards_black_holes.gml</script>
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<script>scripts\pull_towards_black_holes.gml</script>
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<script>scripts\add_item_to_inventory.gml</script>
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<script>scripts\add_item_to_inventory.gml</script>
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<script>scripts\use_item_in_inventory.gml</script>
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</scripts>
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</scripts>
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<objects name="objects">
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<objects name="objects">
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<objects name="natural generation">
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<objects name="natural generation">
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@ -58,7 +59,7 @@
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</objects>
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</objects>
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<objects name="items">
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<objects name="items">
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<object>objects\obj_dropped_item</object>
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<object>objects\obj_dropped_item</object>
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<object>objects\obj_dropped_stone</object>
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<object>objects\obj_placed_item</object>
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</objects>
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</objects>
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</objects>
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</objects>
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<rooms name="rooms">
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<rooms name="rooms">
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@ -1,12 +1,12 @@
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///use_item_in_inventory(slot)
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///use_item_in_inventory(slot)
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var slotno = argument0;
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var slotno = argument0;
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var count = obj_inv_controller.inventoryCount[slot];
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var count = obj_inv_controller.inventoryCount[slotno];
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count--;
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count--;
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obj_inv_controller.inventoryCount[slot] = count;
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obj_inv_controller.inventoryCount[slotno] = count;
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if(count <= 0)
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if(count <= 0)
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{
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{
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obj_inv_controller.inventory[slot] = 0;
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obj_inv_controller.inventory[slotno] = 0;
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obj_inv_controller.inventoryCount[slot] = 0;
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obj_inv_controller.inventoryCount[slotno] = 0;
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}
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}
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