CommitLog |
This commit is contained in:
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a88deb688d
commit
feb3a5ddec
7 changed files with 31 additions and 30 deletions
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@ -1,13 +1,37 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName><undefined></spriteName>
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<spriteName>spr_bullets</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events/>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>image_speed = 0;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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@ -1,23 +0,0 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>spr_lazer_bullet</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName>obj_bullet_base</parentName>
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<maskName><undefined></maskName>
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<events/>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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@ -151,9 +151,9 @@ speed += 5
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<arguments>
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<argument>
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<kind>1</kind>
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<string>var new_bullet = instance_create(x,y,obj_laser_bullet);
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<string>var new_bullet = instance_create(x,y,obj_bullet);
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new_bullet.image_angle = image_angle;
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new_bullet.speed = speed;
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new_bullet.speed = speed + 1;
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</string>
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</argument>
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BIN
sprites/images/spr_bullets_0.png
Normal file
BIN
sprites/images/spr_bullets_0.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 131 B |
BIN
sprites/images/spr_bullets_1.png
Normal file
BIN
sprites/images/spr_bullets_1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 130 B |
BIN
sprites/images/spr_bullets_2.png
Normal file
BIN
sprites/images/spr_bullets_2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 125 B |
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@ -20,8 +20,8 @@
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<width>32</width>
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<height>32</height>
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<frames>
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<frame index="0">images\spr_lazer_bullet_0.png</frame>
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<frame index="1">images\spr_lazer_bullet_1.png</frame>
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<frame index="2">images\spr_lazer_bullet_2.png</frame>
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<frame index="0">images\spr_bullets_0.png</frame>
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<frame index="1">images\spr_bullets_1.png</frame>
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<frame index="2">images\spr_bullets_2.png</frame>
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</frames>
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</sprite>
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