///Generate World var startx = view_xview[0]; var starty = view_yview[0] var xmax = startx + view_wview[0]; var ymax = starty + view_hview[0]; xmax = xmax - (xmax % 32); ymax = ymax - (ymax % 32); startx = startx - (startx % 32); starty = starty - (starty % 32); for(var xx = startx; xx < xmax; xx+=32) { for(var yy = starty; yy < ymax;yy+=32) { if(place_empty(xx,yy)) { instance_create(xx,yy,obj_air); if(random_range(0,10) > 5) { instance_create(xx,yy,obj_asteriod); } } } }