<undefined>
0
-1
0
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
loaded_chunks[64] = 0;
//load_chunk(0,0);
1
603
7
0
0
-1
2
self
0
0
1
var chunkRelX = obj_player.x % (CHUNK_SIZE*TILE_SIZE);
var chunkRelY = obj_player.y % (CHUNK_SIZE*TILE_SIZE)
var chunkX = (obj_player.x - chunkRelX) / (CHUNK_SIZE*TILE_SIZE);
var chunkY = (obj_player.y - chunkRelY) / (CHUNK_SIZE*TILE_SIZE) - 1;
if(!place_meeting(chunkX*(CHUNK_SIZE*TILE_SIZE), chunkY*(CHUNK_SIZE*TILE_SIZE),obj_chunk))
{
instance_create(chunkX*(CHUNK_SIZE*TILE_SIZE),chunkY*(CHUNK_SIZE*TILE_SIZE),obj_chunk);
}
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
0