<undefined> 0 -1 0 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 loaded_chunks[64] = 0; //load_chunk(0,0); 1 603 7 0 0 -1 2 self 0 0 1 var chunkRelX = obj_player.x % (CHUNK_SIZE*TILE_SIZE); var chunkRelY = obj_player.y % (CHUNK_SIZE*TILE_SIZE) var chunkX = (obj_player.x - chunkRelX) / (CHUNK_SIZE*TILE_SIZE); var chunkY = (obj_player.y - chunkRelY) / (CHUNK_SIZE*TILE_SIZE) - 1; if(!place_meeting(chunkX*(CHUNK_SIZE*TILE_SIZE), chunkY*(CHUNK_SIZE*TILE_SIZE),obj_chunk)) { instance_create(chunkX*(CHUNK_SIZE*TILE_SIZE),chunkY*(CHUNK_SIZE*TILE_SIZE),obj_chunk); } 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 0