///Generate World Chunks var xmax = view_xview[0] + view_wview[0]; var ymax = view_yview[0] - view_hview[0]; show_debug_message(xmax); show_debug_message(ymax); for(var xx = view_xview[0]; xx < xmax;xx+=32) { for(var yy = view_yview[0]; yy < ymax;yy+=32) { var expe = string(xx)+string(yy) for(var i = 0; i <= obj_controller_world_gen.generated_count; i++) { if(obj_controller_world_gen.generated_areas[i] == expe) { return 0; } } obj_controller_world_gen.generated_areas[obj_controller_world_gen.generated_count] = expe; obj_controller_world_gen.generated_count ++; if(random_range(0,10) > 5) { instance_create(xx,yy,obj_asteriod); } } }