///Generate World Chunks show_debug_message(obj_controller_world_gen.generated_count); var xmax = obj_player.x - view_wview[0]/2; var ymax = obj_player.y - view_hview[0]/2; for(var xx = 0; xx < view_xview[0]+view_wview[0];xx+=32) { for(var yy = 0; yy < view_yview[0]+view_hview[0];yy+=32) { var expe = string(xx)+string(yy) for(var i = 0; i <= obj_controller_world_gen.generated_count; i++) { if(obj_controller_world_gen.generated_areas[i] == expe) { return 0; } } obj_controller_world_gen.generated_areas[obj_controller_world_gen.generated_count] = expe; obj_controller_world_gen.generated_count ++; if(random_range(0,10) > 5) { instance_create(xx,yy,obj_asteriod); } } }