<undefined>
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/// GameMaker Is Stupid
var chunkat = instance_position(cX, cY,obj_chunk);
if(chunkat == noone) // create
{
show_debug_message("Generating chunk: "+string(cX)+","+string(cY));
instance_create(cX,cY,obj_chunk);
}
else // load
{
if(chunkat.loaded = false)
{
show_debug_message("Loading chunk: #"+string(chunkat)+" "+string(cX)+","+string(cY));
with(chunkat){
event_user(1);
}
}
}
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self
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/// Load / Unload Chunks
var playX = obj_player.x;
var playY = obj_player.y;
var chunk_total_size = (CHUNK_SIZE*TILE_SIZE);
var chunkRelX = playX % chunk_total_size;
var chunkRelY = playY % chunk_total_size;
var chunkX = (obj_player.x - chunkRelX);
var chunkY = (obj_player.y - chunkRelY);
// Fix annoyances where % negative = positive
if(chunkX < 0)
{
chunkX -= chunk_total_size;
}
if(chunkY < 0)
{
chunkY -= chunk_total_size;
}
if(chunkY == 0 && (playY < 0 && playY >= chunk_total_size/-1) )
{
chunkY = chunk_total_size/-1;
}
if(chunkX == 0 && (playX < 0 && playX >= chunk_total_size/-1) )
{
chunkX = chunk_total_size/-1;
}
instance_activate_region(chunkX,chunkY,1,1,true);
cX = chunkX
cY = chunkY
alarm[0] = 1;
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0
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0
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0.100000001490116
0.200000002980232
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