<undefined>
0
-1
0
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
loaded_chunks[64] = 0;
//load_chunk(0,0);
1
603
7
0
0
-1
2
self
0
0
1
var playX = obj_player.x;
var playY = obj_player.y;
var chunk_total_size = (CHUNK_SIZE*TILE_SIZE);
var chunkRelX = playX % chunk_total_size;
var chunkRelY = playY % chunk_total_size;
var chunkX = (obj_player.x - chunkRelX);
var chunkY = (obj_player.y - chunkRelY);
if(chunkX < 0)
{
chunkX -= chunk_total_size;
}
if(chunkY < 0)
{
chunkY -= chunk_total_size;
}
if(chunkY == 0 && (playY < 0 && playY >= chunk_total_size/-1) )
{
chunkY = chunk_total_size/-1;
}
if(chunkX == 0 && (playX < 0 && playX >= chunk_total_size/-1) )
{
chunkX = chunk_total_size/-1;
}
if(!place_meeting(chunkX, chunkY,obj_chunk))
{
instance_create(chunkX,chunkY,obj_chunk);
}
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
0