spr_button
0
-1
-100
0
obj_button
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
image_speed = 0;
BUTTON_TEXT = "Respawn";
show_debug_message("Button Created: "+BUTTON_TEXT);
1
603
7
0
0
-1
2
self
0
0
1
obj_player.x = obj_player.xstart;
obj_player.y = obj_player.ystart;
obj_player.energy = obj_player.energy_max;
obj_player.hp = obj_player.hp_max;
obj_player.speed = 0;
obj_player.invuln_counter = 0;
obj_player.dead = false;
obj_player.visible = true;
obj_player.image_speed = 0;
obj_player.sprite_index = spr_player;
obj_player.is_moving = false;
obj_player.image_index = 0;
obj_controller.visible = true;
instance_destroy(obj_gameover_overlay);
instance_destroy(self);
1
603
7
0
0
-1
2
self
0
0
1
draw_self();
draw_text(x-string_width(BUTTON_TEXT)/2,y-5,BUTTON_TEXT);
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
0