2202 lines
99 KiB
XML
2202 lines
99 KiB
XML
<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>Bunifu.UI.WinForms.BunifuButton</name>
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</assembly>
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<members>
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<member name="T:Bunifu.UI.WinForms.BunifuButton.BunifuButton">
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<summary>
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Provides a highly customizable button with improved
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styling options and great feature improvements.
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</summary>
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</member>
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<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton.#ctor">
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<summary>
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Creates a new <see cref="T:Bunifu.UI.WinForms.BunifuButton.BunifuButton"/> control.
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</summary>
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</member>
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<member name="T:Bunifu.UI.WinForms.BunifuButton.BunifuButton.BorderStyles">
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<summary>
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Provides various styles for customizing the border.
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</summary>
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</member>
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<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuButton.BorderStyles.Solid">
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<summary>
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Defaults to a solid border style.
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</summary>
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</member>
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<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuButton.BorderStyles.Dash">
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<summary>
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Defaults to a dash border style.
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</summary>
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</member>
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<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuButton.BorderStyles.Dot">
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<summary>
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Defaults to a dotted border style.
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</summary>
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</member>
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<member name="T:Bunifu.UI.WinForms.BunifuButton.BunifuButton.ButtonStates">
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<summary>
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Defines various states in a Button's activity cycle.
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</summary>
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</member>
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<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuButton.ButtonStates.Idle">
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<summary>
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Denotes the Button's idle state.
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</summary>
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</member>
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<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuButton.ButtonStates.Hover">
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<summary>
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Denotes the Button's mouse-hover state.
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</summary>
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</member>
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<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuButton.ButtonStates.Pressed">
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<summary>
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Denotes the Button's mouse-press or click state.
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</summary>
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</member>
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<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuButton.ButtonStates.Disabled">
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<summary>
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Denotes the Button's disabled state.
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</summary>
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</member>
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<member name="T:Bunifu.UI.WinForms.BunifuButton.BunifuButton.state">
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<summary>
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[Internal] Defines various states in a control's activity cycle.
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</summary>
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</member>
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<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuButton.state.idle">
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<summary>
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There is no activity.
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</summary>
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</member>
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<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuButton.state.hover">
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<summary>
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The control is in mouse-hover state.
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</summary>
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</member>
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<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuButton.state.pressed">
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<summary>
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The control is in mouse-click or press state.
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</summary>
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</member>
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<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuButton.state.disabled">
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<summary>
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The control is disabled.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.AllowToggling">
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<summary>
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Gets or sets a value indicating whether
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the button will be automatically toggled
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to receive or release focus when clicked.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.AllowMouseEffects">
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<summary>
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Gets or sets a value indicating whether mouse effects will
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be allowed whenever mouse events are being captured.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.AutoGenerateColors">
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<summary>
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When set to true, the button's <see cref="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.IdleFillColor"/>
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and <see cref="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.IdleBorderColor"/> will be used to generate
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colors for the various states supported.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.AutoRoundBorders">
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<summary>
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Gets or sets a value indicating whether
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the borders will be automatically rounded.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.AutoSize">
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<summary>
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Specifies whether the Button will automatically
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size it's with to fit its contents. Use <see cref="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.TextMarginLeft"/>
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property to set the <see cref="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.Text"/> padding (edges' distance).
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.AutoSizeLeftIcon">
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<summary>
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When set to true, the left icon will
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be autosized on resizing the button.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.AutoSizeRightIcon">
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<summary>
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When set to true, the right icon will
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be autosized on resizing the button.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.IndicateFocus">
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<summary>
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Gets or sets a value indicating whether the
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Button will provide a visual cue when focused.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.IconPadding">
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<summary>
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Gets or sets the Button's padding for
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both the left and the right icon.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.IconSize">
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<summary>
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Gets or sets the left and right icon size.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.ColorContrastOnHover">
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<summary>
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Sets how dark or light the button's color will
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be whenever a mouse-hover event has occurred.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.ColorContrastOnClick">
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<summary>
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Sets how dark or light the button's color will
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be whenever a mouse-click event has occurred.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.Text">
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<summary>
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Gets or sets the text associated with this control.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.ForeColor">
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<summary>
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Gets or sets the Button's foreground color.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.IconRightCursor">
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<summary>
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Gets or sets the Button's right icon cursor.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.IconLeftCursor">
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<summary>
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Gets or sets the Button's left icon cursor.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.Font">
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<summary>
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Gets or sets the Button's default font.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.OnIdleState">
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<summary>
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Gets or sets the Button's idle state design.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.onHoverState">
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<summary>
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Gets or sets the Button's hover state design.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.OnPressedState">
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<summary>
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Gets or sets the Button's pressed state design.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.OnDisabledState">
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<summary>
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Gets or sets the Button's disabled state design.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.IconLeft">
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<summary>
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Gets or sets the Button's left icon when idle.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.IconRight">
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<summary>
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Gets or sets the Button's right icon when idle.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.TextAlign">
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<summary>
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Gets or sets the Button's text alignment.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.IconLeftAlign">
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<summary>
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Gets or sets the Button's left icon alignment.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.IconRightAlign">
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<summary>
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Gets or sets the Button's right icon alignment.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.BorderStyle">
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<summary>
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Gets or sets the Button's border style.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.Padding">
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<summary>
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Gets or sets the default text padding.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.TextPadding">
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<summary>
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Gets or sets the default text padding.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.IconLeftPadding">
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<summary>
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Gets or sets the left icon's padding.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.IconRightPadding">
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<summary>
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Gets or sets the right icon's padding.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.FocusState">
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<summary>
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Gets or sets the state to use when the Button
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contains focus while the cursor is away.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.CustomizableEdges">
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<summary>
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Gets or sets the list of border edges that will
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be customized whenever the border radius is applied.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.DialogResult">
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<summary>
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Gets or sets the <see cref="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.DialogResult"/> returned by the Button.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.AllowAnimations">
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<summary>
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Gets or sets a value indicating whether animations
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will be allowed when the button is active.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.AnimationSpeed">
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<summary>
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Gets or sets the Button's animation speed (in milliseconds)
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when moving from one state to another.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.UseDefaultRadiusAndThickness">
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<summary>
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Gets or sets a value indicating whether other states will automatically
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use the idle state's border-radius and border-thickness.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.IsDefault">
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<summary>
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Gets or sets a value indicating whether the
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Bunifu button control is the default button.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.Toggled">
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<summary>
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Gets a value indicating whether
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the button has been clicked.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.IdleBorderRadius">
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<summary>
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Gets or sets the Button's border radius when idle.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.IdleBorderThickness">
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<summary>
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Gets or sets the button's border thickness.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.IconMarginLeft">
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<summary>
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Gets or sets the Button's left icon margin.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.ButtonTextMarginLeft">
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<summary>
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Gets or sets the Button's left text margin.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.TextMarginLeft">
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<summary>
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Gets or sets the Button's left text margin.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.PreferredHeight">
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<summary>
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Gets the preferred Button's height.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.ButtonText">
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<summary>
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Gets or sets the text associated with this control.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.BackColor1">
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<summary>
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[Internal] Gets or sets the initial Button's background color.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.IdleBorderColor">
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<summary>
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Gets or sets the Button's border color when idle/inactive.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.IdleFillColor">
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<summary>
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Gets or sets the Button's background/fill color when idle.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.DisabledFillColor">
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<summary>
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Gets or sets the Button's background color when disabled.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.DisabledForecolor">
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<summary>
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Gets or sets the Button's foreground color when disabled.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.DisabledBorderColor">
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<summary>
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Gets or sets the Button's border color when disabled.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.BackColor">
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<summary>
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Gets or sets the Button's background color.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.TextAlignment">
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<summary>
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Gets or sets the Button's text alignment.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.IdleIconLeftImage">
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<summary>
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Gets or sets the Button's left icon when idle.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.IdleIconRightImage">
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<summary>
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Gets or sets the Button's right icon when idle.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.BackgroundImage">
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<summary>
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Gets or sets the Button's background image.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.LeftIcon">
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<summary>
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Gets the left icon.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.RightIcon">
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<summary>
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Gets the right icon.
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</summary>
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</member>
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<member name="T:Bunifu.UI.WinForms.BunifuButton.BunifuButton.StateProperties">
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<summary>
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Provides options for use when creating a
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list of properties for use when defining a
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control's various activity states.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.StateProperties.BorderRadius">
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<summary>
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Gets or sets the control's border radius.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.StateProperties.BorderThickness">
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<summary>
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Gets or sets the control's border thickness.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.StateProperties.ForeColor">
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<summary>
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Gets or sets the control's foreground color.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.StateProperties.FillColor">
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<summary>
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Gets or sets the control's background/fill color.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.StateProperties.BorderColor">
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<summary>
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Gets or sets the control's border color.
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</summary>
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</member>
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<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.StateProperties.IconRightImage">
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<summary>
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Gets or sets the control's right icon-image.
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</summary>
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</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.StateProperties.IconLeftImage">
|
|
<summary>
|
|
Gets or sets the control's left icon-image.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.StateProperties.BorderStyle">
|
|
<summary>
|
|
Gets or sets the control's border style.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton.StateProperties.ToString">
|
|
<summary>
|
|
Returns a string containing the object's
|
|
properties and their values.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bunifu.UI.WinForms.BunifuButton.BunifuButton.BorderEdges">
|
|
<summary>
|
|
Includes the list of available border edges or dimensions
|
|
that can be customized or excluded when styling controls.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton.BorderEdges.#ctor">
|
|
<summary>
|
|
Creates a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuButton.BunifuButton.BorderEdges"/> class.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.BorderEdges.TopLeft">
|
|
<summary>
|
|
Gets or sets a value indicating whether
|
|
the top-left edge will be included.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.BorderEdges.TopRight">
|
|
<summary>
|
|
Gets or sets a value indicating whether
|
|
the top-right edge will be included.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.BorderEdges.BottomLeft">
|
|
<summary>
|
|
Gets or sets a value indicating whether
|
|
the bottom-left edge will be included.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.BorderEdges.BottomRight">
|
|
<summary>
|
|
Gets or sets a value indicating whether
|
|
the bottom-right edge will be included.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton.BorderEdges.ToString">
|
|
<summary>
|
|
Returns a <see cref="T:System.String"/> containing the
|
|
list of properties and their applied values.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.CreateParams">
|
|
<summary>
|
|
Gets the list of created control parameters.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton.Refresh">
|
|
<summary>
|
|
Forces the control to invalidate its client
|
|
area and immediately redraw itself.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton.DrawButton">
|
|
<summary>
|
|
Redraws the control's layout.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton.PerformClick">
|
|
<summary>
|
|
Generates a 'Click' event for the button.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton.AlignText">
|
|
<summary>
|
|
Aligns the button text.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton.AlignLefticon">
|
|
<summary>
|
|
Aligns the button's left icon.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton.AlignRighticon">
|
|
<summary>
|
|
Aligns the button's left icon.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton.NotifyDefault(System.Boolean)">
|
|
<summary>
|
|
Notifies the Button whether it is the default button
|
|
so that it can adjust its appearance accordingly.
|
|
</summary>
|
|
<param name="value"></param>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton.GenerateColors(System.Boolean)">
|
|
<summary>
|
|
Generates colors for the the various states supported using
|
|
the button's <see cref="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.IdleFillColor"/> and
|
|
<see cref="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton.IdleBorderColor"/> properties.
|
|
</summary>
|
|
<param name="invalidate">Redraw the control's surface?</param>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton.Reset">
|
|
<summary>
|
|
Resets the control's temporary values to their defaults.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton.Reset(Bunifu.UI.WinForms.BunifuButton.BunifuButton.StateProperties)">
|
|
<summary>
|
|
Resets the button's current visual state to another state.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton.ResetColors">
|
|
<summary>
|
|
Resets the control's temporary color values to their defaults.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton.ApplyState(Bunifu.UI.WinForms.BunifuButton.BunifuButton.StateProperties)">
|
|
<summary>
|
|
Sets a specified state to the button.
|
|
</summary>
|
|
<param name="state">
|
|
The state to apply.
|
|
</param>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton.GetCurrentState">
|
|
<summary>
|
|
Gets the Button's current activity state.
|
|
</summary>
|
|
</member>
|
|
<member name="E:Bunifu.UI.WinForms.BunifuButton.BunifuButton.IconLeftClick">
|
|
<summary>
|
|
Occurs when the Button's left icon is clicked.
|
|
</summary>
|
|
</member>
|
|
<member name="E:Bunifu.UI.WinForms.BunifuButton.BunifuButton.IconRightClick">
|
|
<summary>
|
|
Occurs when the Button's right icon is clicked.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bunifu.UI.WinForms.BunifuButton.BunifuButton.BunifuButtonActionList">
|
|
<summary>
|
|
Initializes a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuButton.BunifuButton.BunifuButtonActionList"/> class.
|
|
</summary>
|
|
<seealso cref="T:System.ComponentModel.Design.DesignerActionList" />
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton.BunifuButtonActionList.GetSortedActionItems">
|
|
<summary>
|
|
Implementation of this abstract method creates Smart Tag items,
|
|
associates their targets, and collects them into a list.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuButton.components">
|
|
<summary>
|
|
Required designer variable.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton.Dispose(System.Boolean)">
|
|
<summary>
|
|
Clean up any resources being used.
|
|
</summary>
|
|
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton.InitializeComponent">
|
|
<summary>
|
|
Required method for Designer support - do not modify
|
|
the contents of this method with the code editor.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bunifu.UI.WinForms.BunifuButton.BunifuButton2">
|
|
<summary>
|
|
Provides a highly customizable button with improved
|
|
styling options and great feature improvements.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.#ctor">
|
|
<summary>
|
|
Creates a new <see cref="T:Bunifu.UI.WinForms.BunifuButton.BunifuButton2"/> control.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.BorderStyles">
|
|
<summary>
|
|
Provides various styles for customizing the border.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.BorderStyles.Solid">
|
|
<summary>
|
|
Defaults to a solid border style.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.BorderStyles.Dash">
|
|
<summary>
|
|
Defaults to a dash border style.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.BorderStyles.Dot">
|
|
<summary>
|
|
Defaults to a dotted border style.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.ButtonStates">
|
|
<summary>
|
|
Defines various states in a Button's activity cycle.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.ButtonStates.Idle">
|
|
<summary>
|
|
Denotes the Button's idle state.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.ButtonStates.Hover">
|
|
<summary>
|
|
Denotes the Button's mouse-hover state.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.ButtonStates.Pressed">
|
|
<summary>
|
|
Denotes the Button's mouse-press or click state.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.ButtonStates.Disabled">
|
|
<summary>
|
|
Denotes the Button's disabled state.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.state">
|
|
<summary>
|
|
[Internal] Defines various states in a control's activity cycle.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.state.idle">
|
|
<summary>
|
|
There is no activity.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.state.hover">
|
|
<summary>
|
|
The control is in mouse-hover state.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.state.pressed">
|
|
<summary>
|
|
The control is in mouse-click or press state.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.state.disabled">
|
|
<summary>
|
|
The control is disabled.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.AllowToggling">
|
|
<summary>
|
|
Gets or sets a value indicating whether
|
|
the button will be automatically toggled
|
|
to receive or release focus when clicked.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.AllowAnimations">
|
|
<summary>
|
|
Gets or sets a value indicating whether animations
|
|
will be allowed when the button is active.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.AllowMouseEffects">
|
|
<summary>
|
|
Gets or sets a value indicating whether mouse effects will
|
|
be allowed whenever mouse-events are being captured.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.AutoGenerateColors">
|
|
<summary>
|
|
When set to true, the button's <see cref="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.IdleFillColor"/>
|
|
and <see cref="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.IdleBorderColor"/> will be used to generate
|
|
colors for the various states supported.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.AutoRoundBorders">
|
|
<summary>
|
|
Gets or sets a value indicating whether
|
|
the borders will be automatically rounded.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.AutoSize">
|
|
<summary>
|
|
Specifies whether the Button will automatically
|
|
size it's with to fit its contents. Use <see cref="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.TextMarginLeft"/>
|
|
property to set the <see cref="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.Text"/> padding (edges' distance).
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.AutoSizeLeftIcon">
|
|
<summary>
|
|
When set to true, the left icon will
|
|
be autosized on resizing the button.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.AutoSizeRightIcon">
|
|
<summary>
|
|
When set to true, the right icon will
|
|
be autosized on resizing the button.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.IndicateFocus">
|
|
<summary>
|
|
Gets or sets a value indicating whether the
|
|
Button will provide a visual cue when focused.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.AnimationSpeed">
|
|
<summary>
|
|
Gets or sets the Button's animation speed (in milliseconds)
|
|
when moving from one state to another.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.IconPadding">
|
|
<summary>
|
|
Gets or sets the Button's padding for
|
|
both the left and the right icon.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.IconSize">
|
|
<summary>
|
|
Gets or sets the left and right icon size.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.IdleBorderRadius">
|
|
<summary>
|
|
Gets or sets the Button's border radius when idle.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.IdleBorderThickness">
|
|
<summary>
|
|
Gets or sets the button's border thickness.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.ColorContrastOnHover">
|
|
<summary>
|
|
Sets how dark or light the button's color will
|
|
be whenever a mouse-hover event has occurred.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.ColorContrastOnClick">
|
|
<summary>
|
|
Sets how dark or light the button's color will
|
|
be whenever a mouse-click event has occurred.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.Text">
|
|
<summary>
|
|
Gets or sets the text associated with this control.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.IdleBorderColor">
|
|
<summary>
|
|
Gets or sets the Button's border color when idle/inactive.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.IdleFillColor">
|
|
<summary>
|
|
Gets or sets the Button's background/fill color when idle.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.ForeColor">
|
|
<summary>
|
|
Gets or sets the Button's foreground color.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.IconRightCursor">
|
|
<summary>
|
|
Gets or sets the Button's right icon cursor.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.IconLeftCursor">
|
|
<summary>
|
|
Gets or sets the Button's left icon cursor.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.IdleIconLeftImage">
|
|
<summary>
|
|
Gets or sets the Button's left icon when idle.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.IdleIconRightImage">
|
|
<summary>
|
|
Gets or sets the Button's right icon when idle.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.Font">
|
|
<summary>
|
|
Gets or sets the Button's default font.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.OnIdleState">
|
|
<summary>
|
|
Gets or sets the Button's idle state design.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.onHoverState">
|
|
<summary>
|
|
Gets or sets the Button's hover state design.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.OnPressedState">
|
|
<summary>
|
|
Gets or sets the Button's pressed state design.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.OnDisabledState">
|
|
<summary>
|
|
Gets or sets the Button's disabled state design.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.TextAlign">
|
|
<summary>
|
|
Gets or sets the Button's text alignment.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.IconLeftAlign">
|
|
<summary>
|
|
Gets or sets the Button's left icon alignment.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.IconRightAlign">
|
|
<summary>
|
|
Gets or sets the Button's right icon alignment.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.BorderStyle">
|
|
<summary>
|
|
Gets or sets the Button's border style.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.Padding">
|
|
<summary>
|
|
Gets or sets the default text padding.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.TextPadding">
|
|
<summary>
|
|
Gets or sets the default text padding.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.IconLeftPadding">
|
|
<summary>
|
|
Gets or sets the left icon's padding.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.IconRightPadding">
|
|
<summary>
|
|
Gets or sets the right icon's padding.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.FocusState">
|
|
<summary>
|
|
Gets or sets the state to use when the Button
|
|
contains focus while the cursor is away.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.CustomizableEdges">
|
|
<summary>
|
|
Gets or sets the list of border edges that will
|
|
be customized whenever the border radius is applied.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.DialogResult">
|
|
<summary>
|
|
Gets or sets the <see cref="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.DialogResult"/> returned by the Button.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.UseDefaultRadiusAndThickness">
|
|
<summary>
|
|
Gets or sets a value indicating whether other states will automatically
|
|
use the idle state's border-radius and border-thickness.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.IsDefault">
|
|
<summary>
|
|
Gets or sets a value indicating whether the
|
|
Bunifu button control is the default button.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.Toggled">
|
|
<summary>
|
|
Gets a value indicating whether
|
|
the button has been clicked.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.IconMarginLeft">
|
|
<summary>
|
|
Gets or sets the Button's left icon margin.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.ButtonTextMarginLeft">
|
|
<summary>
|
|
Gets or sets the Button's left text margin.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.TextMarginLeft">
|
|
<summary>
|
|
Gets or sets the Button's left text margin.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.PreferredHeight">
|
|
<summary>
|
|
Gets the preferred Button's height.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.DisabledBorderColor">
|
|
<summary>
|
|
Gets or sets the Button's border color when disabled.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.DisabledFillColor">
|
|
<summary>
|
|
Gets or sets the Button's background color when disabled.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.DisabledForecolor">
|
|
<summary>
|
|
Gets or sets the Button's foreground color when disabled.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.ButtonText">
|
|
<summary>
|
|
Gets or sets the text associated with this control.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.BackColor">
|
|
<summary>
|
|
Gets or sets the Button's background color.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.BackColor1">
|
|
<summary>
|
|
[Internal] Gets or sets the initial Button's background color.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.TextAlignment">
|
|
<summary>
|
|
Gets or sets the Button's text alignment.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.BackgroundImage">
|
|
<summary>
|
|
Gets or sets the Button's background image.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.LeftIcon">
|
|
<summary>
|
|
Gets the left icon.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.RightIcon">
|
|
<summary>
|
|
Gets the right icon.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.StateProperties">
|
|
<summary>
|
|
Provides options for use when creating a
|
|
list of properties for use when defining a
|
|
control's various activity states.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.StateProperties.BorderRadius">
|
|
<summary>
|
|
Gets or sets the control's border radius.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.StateProperties.BorderThickness">
|
|
<summary>
|
|
Gets or sets the control's border thickness.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.StateProperties.ForeColor">
|
|
<summary>
|
|
Gets or sets the control's foreground color.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.StateProperties.FillColor">
|
|
<summary>
|
|
Gets or sets the control's background/fill color.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.StateProperties.BorderColor">
|
|
<summary>
|
|
Gets or sets the control's border color.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.StateProperties.IconRightImage">
|
|
<summary>
|
|
Gets or sets the control's right icon-image.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.StateProperties.IconLeftImage">
|
|
<summary>
|
|
Gets or sets the control's left icon-image.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.StateProperties.BorderStyle">
|
|
<summary>
|
|
Gets or sets the control's border style.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.StateProperties.ToString">
|
|
<summary>
|
|
Returns a string containing the object's
|
|
properties and their values.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.BorderEdges">
|
|
<summary>
|
|
Includes the list of available border edges or dimensions
|
|
that can be customized or excluded when styling controls.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.BorderEdges.#ctor">
|
|
<summary>
|
|
Creates a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.BorderEdges"/> class.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.BorderEdges.TopLeft">
|
|
<summary>
|
|
Gets or sets a value indicating whether
|
|
the top-left edge will be included.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.BorderEdges.TopRight">
|
|
<summary>
|
|
Gets or sets a value indicating whether
|
|
the top-right edge will be included.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.BorderEdges.BottomLeft">
|
|
<summary>
|
|
Gets or sets a value indicating whether
|
|
the bottom-left edge will be included.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.BorderEdges.BottomRight">
|
|
<summary>
|
|
Gets or sets a value indicating whether
|
|
the bottom-right edge will be included.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.BorderEdges.ToString">
|
|
<summary>
|
|
Returns a <see cref="T:System.String"/> containing the
|
|
list of properties and their applied values.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.CreateParams">
|
|
<summary>
|
|
Gets the list of created control parameters.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.Refresh">
|
|
<summary>
|
|
Redraws the control's layout.
|
|
</summary>
|
|
<param name="useTimer">Loop redraws using a timer?</param>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.Reset">
|
|
<summary>
|
|
Resets the control's temporary values to their defaults.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.Reset(Bunifu.UI.WinForms.BunifuButton.BunifuButton2.StateProperties)">
|
|
<summary>
|
|
Resets the button's current visual state to another state.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.ResetColors">
|
|
<summary>
|
|
Resets the control's temporary color values to their defaults.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.PerformClick">
|
|
<summary>
|
|
Generates a 'Click' event for the button.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.AlignText">
|
|
<summary>
|
|
Aligns the button text.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.AlignLefticon">
|
|
<summary>
|
|
Aligns the button's left icon.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.AlignRighticon">
|
|
<summary>
|
|
Aligns the button's left icon.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.NotifyDefault(System.Boolean)">
|
|
<summary>
|
|
Notifies the Button whether it is the default button
|
|
so that it can adjust its appearance accordingly.
|
|
</summary>
|
|
<param name="value"></param>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.GetCurrentState">
|
|
<summary>
|
|
Gets the Button's current activity state.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.ApplyState(Bunifu.UI.WinForms.BunifuButton.BunifuButton2.StateProperties)">
|
|
<summary>
|
|
Sets a specified state to the button.
|
|
</summary>
|
|
<param name="state">
|
|
The state to apply.
|
|
</param>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.GenerateColors(System.Boolean)">
|
|
<summary>
|
|
Generates colors for the the various states supported using
|
|
the button's <see cref="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.IdleFillColor"/> and
|
|
<see cref="P:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.IdleBorderColor"/> properties.
|
|
</summary>
|
|
<param name="invalidate">Redraw the control's surface?</param>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.DrawRoundedRectangle(System.Drawing.Graphics,System.Drawing.Rectangle,System.Int32,System.Drawing.Pen,System.Drawing.Color)">
|
|
<summary>
|
|
Draws a rounded rectangle.
|
|
</summary>
|
|
</member>
|
|
<member name="E:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.IconLeftClick">
|
|
<summary>
|
|
Occurs when the Button's left icon is clicked.
|
|
</summary>
|
|
</member>
|
|
<member name="E:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.IconRightClick">
|
|
<summary>
|
|
Occurs when the Button's right icon is clicked.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.BunifuButtonActionList">
|
|
<summary>
|
|
Initializes a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.BunifuButtonActionList"/> class.
|
|
</summary>
|
|
<seealso cref="T:System.ComponentModel.Design.DesignerActionList" />
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.BunifuButtonActionList.GetSortedActionItems">
|
|
<summary>
|
|
Implementation of this abstract method creates Smart Tag items,
|
|
associates their targets, and collects them into a list.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.components">
|
|
<summary>
|
|
Required designer variable.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.Dispose(System.Boolean)">
|
|
<summary>
|
|
Clean up any resources being used.
|
|
</summary>
|
|
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuButton2.InitializeComponent">
|
|
<summary>
|
|
Required method for Designer support - do not modify
|
|
the contents of this method with the code editor.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton">
|
|
<summary>
|
|
Provides a rich and customizable User Control in
|
|
place of the standard Windows Forms User Control.
|
|
</summary>
|
|
<seealso cref="T:System.Windows.Forms.UserControl" />
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.#ctor">
|
|
<summary>
|
|
Creates a new instance of <see cref="T:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton"/>.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.ButtonStyles">
|
|
<summary>
|
|
Provides a list of styles that can be applied within the control.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.ButtonStyles.Flat">
|
|
<summary>
|
|
Applies a flat (square-finish) control design.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.ButtonStyles.Round">
|
|
<summary>
|
|
Applies a rounded control design.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BorderStyles">
|
|
<summary>
|
|
Provides different border style options.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BorderStyles.Solid">
|
|
<summary>
|
|
A solid border.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BorderStyles.Dash">
|
|
<summary>
|
|
A dashed border.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BorderStyles.Dot">
|
|
<summary>
|
|
A dotted border.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BorderStyles.DashDot">
|
|
<summary>
|
|
A dashed and dotted recursive border.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BorderStyles.DashDotDot">
|
|
<summary>
|
|
A dashed, dotted-dotted recursive border.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.AllowAnimations">
|
|
<summary>
|
|
Gets or sets a value indicating whether animations
|
|
will be allowed when the control is active.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.AllowMouseEffects">
|
|
<summary>
|
|
Gets or sets a value indicating whether mouse effects will
|
|
be allowed whenever mouse-events are being captured.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.AllowBorderColorChanges">
|
|
<summary>
|
|
Gets or sets a value indicating whether border-color-changes
|
|
will be allowed whenever mouse-events are being captured.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.ShowBorders">
|
|
<summary>
|
|
Gets or sets a value indicating whether borders
|
|
will be displayed along the control's edges.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.RoundBorders">
|
|
<summary>
|
|
Gets or sets a value indicating whether
|
|
the borders will be automatically rounded.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BorderThickness">
|
|
<summary>
|
|
Gets or sets the control's Border Thickness.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BorderRadius">
|
|
<summary>
|
|
Gets or sets the control's Border Radius.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.AnimationSpeed">
|
|
<summary>
|
|
Gets or sets the amount of time required for an
|
|
animation to be played; examples of animations provided
|
|
include MouseHover and MouseDown event animations.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.ColorContrastOnHover">
|
|
<summary>
|
|
Sets how dark or light the control's Color will
|
|
be whenever a mouse-hover event has occurred.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.ColorContrastOnClick">
|
|
<summary>
|
|
Sets how dark or light (as a percentage) the control's
|
|
Color will be whenever a mouse-click event has occurred.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BackgroundColor">
|
|
<summary>
|
|
Gets or sets the control's Back Color.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BorderColor">
|
|
<summary>
|
|
Gets or sets the control's Border Color.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.Image">
|
|
<summary>
|
|
Gets or sets an image within the control.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.ImageMargin">
|
|
<summary>
|
|
Gets or sets the Image's margin, that is, the
|
|
distance between the Image and its surrounding borders.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.DialogResult">
|
|
<summary>
|
|
Gets or sets the <see cref="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.DialogResult"/>
|
|
returned by the Icon Button.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.Style">
|
|
<summary>
|
|
Gets or sets the control's style with
|
|
regards to its border-region.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BorderStyle">
|
|
<summary>
|
|
[Beta] Gets or sets the border style.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.CustomizableEdges">
|
|
<summary>
|
|
Gets or sets the list of border edges that will
|
|
be customized whenever the border radius is applied.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.DrawingRectangle">
|
|
<summary>
|
|
Gets the control's drawing rectangle where
|
|
customization takes place. This refers to
|
|
the canvas area where drawing takes place.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.Text">
|
|
<summary>
|
|
Gets or sets the control's text.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BackColor">
|
|
<summary>
|
|
Gets or sets the default control's back color.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.IsDefault">
|
|
<summary>
|
|
Gets or sets a value indicating whether the
|
|
button instance is the default button.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.Font">
|
|
<summary>
|
|
Gets or sets the default control's font.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BorderEdges">
|
|
<summary>
|
|
Includes the list of available border edges or dimensions
|
|
that can be customized or excluded when styling controls.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BorderEdges.#ctor">
|
|
<summary>
|
|
Creates a new instance of the <see cref="T:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BorderEdges"/> class.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BorderEdges.TopLeft">
|
|
<summary>
|
|
Gets or sets a value indicating whether
|
|
the top-left edge will be included.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BorderEdges.TopRight">
|
|
<summary>
|
|
Gets or sets a value indicating whether
|
|
the top-right edge will be included.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BorderEdges.BottomLeft">
|
|
<summary>
|
|
Gets or sets a value indicating whether
|
|
the bottom-left edge will be included.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BorderEdges.BottomRight">
|
|
<summary>
|
|
Gets or sets a value indicating whether
|
|
the bottom-right edge will be included.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BorderEdges.ToString">
|
|
<summary>
|
|
Returns a <see cref="T:System.String"/> containing the
|
|
list of properties and their applied values.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.NotifyDefault(System.Boolean)">
|
|
<summary>
|
|
Notifies the Button whether it is the default button
|
|
so that it can adjust its appearance accordingly.
|
|
</summary>
|
|
<param name="value"></param>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.PerformClick">
|
|
<summary>
|
|
Generates a 'Click' event for the button.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.Redraw(System.Drawing.Graphics)">
|
|
<summary>
|
|
Invalidates the entire control's surface.
|
|
</summary>
|
|
<param name="graphics">The <see cref="T:System.Drawing.Graphics"/> object to be used.</param>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.ChangeColor(System.Drawing.Bitmap,System.Drawing.Color)">
|
|
<summary>
|
|
Changes a bitmap's color.
|
|
</summary>
|
|
<param name="image">
|
|
The bitmap image.
|
|
</param>
|
|
<param name="color">
|
|
The new bitmap color.
|
|
</param>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.ChangeColor(System.Drawing.Color)">
|
|
<summary>
|
|
Changes a bitmap's color.
|
|
</summary>
|
|
<param name="color">
|
|
The new bitmap color.
|
|
</param>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.DrawCanvas(System.Drawing.Graphics,System.Int32,System.Int32,System.Drawing.Color,System.Drawing.Color,Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.ButtonStyles)">
|
|
<summary>
|
|
Draws a user-defined Graphics canvas.
|
|
</summary>
|
|
<param name="graphics">The Graphics canvas.</param>
|
|
<param name="radius">The canvas corner radius.</param>
|
|
<param name="borderThickness">The canvas border thickness.</param>
|
|
<param name="borderColor">The canvas border color.</param>
|
|
<param name="backColor">The canvas background color.</param>
|
|
<param name="style">The canvas control style.</param>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.SetDefaults">
|
|
<summary>
|
|
Applies the control's default properties.
|
|
</summary>
|
|
</member>
|
|
<member name="E:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.ShowBordersChanged">
|
|
<summary>
|
|
Raised whenever the <see cref="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.ShowBorders"/> property has been changed.
|
|
</summary>
|
|
</member>
|
|
<member name="E:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BackgroundColorChanged">
|
|
<summary>
|
|
Raised whenever the <see cref="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BackgroundColor"/> property has been changed.
|
|
</summary>
|
|
</member>
|
|
<member name="E:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BorderColorChanged">
|
|
<summary>
|
|
Raised whenever the <see cref="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BorderColor"/> property has been changed.
|
|
</summary>
|
|
</member>
|
|
<member name="E:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BorderRadiusChanged">
|
|
<summary>
|
|
Raised whenever the <see cref="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BorderRadius"/> property has been changed.
|
|
</summary>
|
|
</member>
|
|
<member name="E:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BorderThicknessChanged">
|
|
<summary>
|
|
Raised whenever the <see cref="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BorderThickness"/> property has been changed.
|
|
</summary>
|
|
</member>
|
|
<member name="E:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BunifuStyleChanged">
|
|
<summary>
|
|
Raised whenever the <see cref="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.Style"/> property has been changed.
|
|
</summary>
|
|
</member>
|
|
<member name="E:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BorderStyleChanged">
|
|
<summary>
|
|
Raised whenever the <see cref="P:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BorderStyle"/> property has been changed.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BunifuControlActionList.ChooseImage">
|
|
<summary>
|
|
Select the image displayed in the PictureBox.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.BunifuControlActionList.Refresh">
|
|
<summary>
|
|
Invaidates the control's surface.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.components">
|
|
<summary>
|
|
Required designer variable.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.Dispose(System.Boolean)">
|
|
<summary>
|
|
Clean up any resources being used.
|
|
</summary>
|
|
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
</member>
|
|
<member name="M:Bunifu.UI.WinForms.BunifuButton.BunifuIconButton.InitializeComponent">
|
|
<summary>
|
|
Required method for Designer support - do not modify
|
|
the contents of this method with the code editor.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bunifu.UI.WinForms.BunifuButton.ContrastValueUIEditor">
|
|
<summary>
|
|
Provides a standard Contrast Dropdown UI Editor.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bunifu.UI.WinForms.Properties.Resources">
|
|
<summary>
|
|
A strongly-typed resource class, for looking up localized strings, etc.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.Properties.Resources.ResourceManager">
|
|
<summary>
|
|
Returns the cached ResourceManager instance used by this class.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.Properties.Resources.Culture">
|
|
<summary>
|
|
Overrides the current thread's CurrentUICulture property for all
|
|
resource lookups using this strongly typed resource class.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bunifu.UI.WinForms.Properties.Resources.bunifu_sample_icon">
|
|
<summary>
|
|
Looks up a localized resource of type System.Drawing.Bitmap.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Utilities.BunifuButton.Extensions.ColorExtensions">
|
|
<summary>
|
|
Provides a collection of methods that extend the .NET Color class.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Utilities.BunifuButton.Transitions.IManagedType">
|
|
<summary>
|
|
Interface for all types we can perform transitions on.
|
|
Each type (e.g. int, double, Color) that we can perform a transition on
|
|
needs to have its own class that implements this interface. These classes
|
|
tell the transition system how to act on objects of that type.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.IManagedType.getManagedType">
|
|
<summary>
|
|
Returns the Type that the instance is managing.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.IManagedType.copy(System.Object)">
|
|
<summary>
|
|
Returns a deep copy of the object passed in. (In particular this is
|
|
needed for types that are objects.)
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.IManagedType.getIntermediateValue(System.Object,System.Object,System.Double)">
|
|
<summary>
|
|
Returns an object holding the value between the start and end corresponding
|
|
to the percentage passed in. (Note: the percentage can be less than 0% or
|
|
greater than 100%.)
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.ITransitionType.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
|
<summary>
|
|
Called by the Transition framework when its timer ticks to pass in the
|
|
time (in ms) since the transition started.
|
|
|
|
You should return (in an out parameter) the percentage movement towards
|
|
the destination value for the time passed in. Note: this does not need to
|
|
be a smooth transition from 0% to 100%. You can overshoot with values
|
|
greater than 100% or undershoot if you need to (for example, to have some
|
|
form of "elasticity").
|
|
|
|
The percentage should be returned as (for example) 0.1 for 10%.
|
|
|
|
You should return (in an out parameter) whether the transition has completed.
|
|
(This may not be at the same time as the percentage has moved to 100%.)
|
|
</summary>
|
|
</member>
|
|
<member name="T:Utilities.BunifuButton.Transitions.ManagedType_Color">
|
|
<summary>
|
|
Class that manages transitions for Color properties. For these we
|
|
need to transition the R, G, B and A sub-properties independently.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.ManagedType_Color.getManagedType">
|
|
<summary>
|
|
Returns the type we are managing.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.ManagedType_Color.copy(System.Object)">
|
|
<summary>
|
|
Returns a copy of the color object passed in.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.ManagedType_Color.getIntermediateValue(System.Object,System.Object,System.Double)">
|
|
<summary>
|
|
Creates an intermediate value for the colors depending on the percentage passed in.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Utilities.BunifuButton.Transitions.ManagedType_Double">
|
|
<summary>
|
|
Manages transitions for double properties.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.ManagedType_Double.getManagedType">
|
|
<summary>
|
|
Returns the type managed by this class.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.ManagedType_Double.copy(System.Object)">
|
|
<summary>
|
|
Returns a copy of the double passed in.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.ManagedType_Double.getIntermediateValue(System.Object,System.Object,System.Double)">
|
|
<summary>
|
|
Returns the value between start and end for the percentage passed in.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.ManagedType_Float.getManagedType">
|
|
<summary>
|
|
Returns the type we're managing.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.ManagedType_Float.copy(System.Object)">
|
|
<summary>
|
|
Returns a copy of the float passed in.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.ManagedType_Float.getIntermediateValue(System.Object,System.Object,System.Double)">
|
|
<summary>
|
|
Returns the interpolated value for the percentage passed in.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Utilities.BunifuButton.Transitions.ManagedType_Int">
|
|
<summary>
|
|
Manages transitions for int properties.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.ManagedType_Int.getManagedType">
|
|
<summary>
|
|
Returns the type we are managing.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.ManagedType_Int.copy(System.Object)">
|
|
<summary>
|
|
Returns a copy of the int passed in.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.ManagedType_Int.getIntermediateValue(System.Object,System.Object,System.Double)">
|
|
<summary>
|
|
Returns the value between the start and end for the percentage passed in.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Utilities.BunifuButton.Transitions.ManagedType_String">
|
|
<summary>
|
|
Manages transitions for strings. This doesn't make as much sense as transitions
|
|
on other types, but I like the way it looks!
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.ManagedType_String.getManagedType">
|
|
<summary>
|
|
Returns the type we're managing.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.ManagedType_String.copy(System.Object)">
|
|
<summary>
|
|
Returns a copy of the string passed in.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.ManagedType_String.getIntermediateValue(System.Object,System.Object,System.Double)">
|
|
<summary>
|
|
Returns an "interpolated" string.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Utilities.BunifuButton.Transitions.Transition">
|
|
<summary>
|
|
Lets you perform animated transitions of properties on arbitrary objects. These
|
|
will often be transitions of UI properties, for example an animated fade-in of
|
|
a UI object, or an animated move of a UI object from one position to another.
|
|
|
|
Each transition can simulataneously change multiple properties, including properties
|
|
across multiple objects.
|
|
|
|
Example transition
|
|
------------------
|
|
a. Transition t = new Transition(new TransitionMethod_Linear(500));
|
|
b. t.add(form1, "Width", 500);
|
|
c. t.add(form1, "BackColor", Color.Red);
|
|
d. t.run();
|
|
|
|
Line a: Creates a new transition. You specify the transition method.
|
|
|
|
Lines b. and c: Set the destination values of the properties you are animating.
|
|
|
|
Line d: Starts the transition.
|
|
|
|
Transition methods
|
|
------------------
|
|
TransitionMethod objects specify how the transition is made. Examples include
|
|
linear transition, ease-in-ease-out and so on. Different transition methods may
|
|
need different parameters.
|
|
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.Transition.#cctor">
|
|
<summary>
|
|
You should register all managed-types here.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Utilities.BunifuButton.Transitions.Transition.Args">
|
|
<summary>
|
|
Args passed with the TransitionCompletedEvent.
|
|
</summary>
|
|
</member>
|
|
<member name="E:Utilities.BunifuButton.Transitions.Transition.TransitionCompletedEvent">
|
|
<summary>
|
|
Event raised when the transition hass completed.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.Transition.run(System.Object,System.String,System.Object,Utilities.BunifuButton.Transitions.ITransitionType)">
|
|
<summary>
|
|
Creates and immediately runs a transition on the property passed in.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.Transition.run(System.Object,System.String,System.Object,System.Object,Utilities.BunifuButton.Transitions.ITransitionType)">
|
|
<summary>
|
|
Sets the property passed in to the initial value passed in, then creates and
|
|
immediately runs a transition on it.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.Transition.runChain(Utilities.BunifuButton.Transitions.Transition[])">
|
|
<summary>
|
|
Creates a TransitionChain and runs it.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.Transition.#ctor(Utilities.BunifuButton.Transitions.ITransitionType)">
|
|
<summary>
|
|
Constructor. You pass in the object that holds the properties
|
|
that you are performing transitions on.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.Transition.add(System.Object,System.String,System.Object)">
|
|
<summary>
|
|
Adds a property that should be animated as part of this transition.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.Transition.run">
|
|
<summary>
|
|
Starts the transition.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Utilities.BunifuButton.Transitions.Transition.TransitionedProperties">
|
|
<summary>
|
|
Property that returns a list of information about each property managed
|
|
by this transition.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.Transition.removeProperty(Utilities.BunifuButton.Transitions.Transition.TransitionedPropertyInfo)">
|
|
<summary>
|
|
We remove the property with the info passed in from the transition.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.Transition.onTimer">
|
|
<summary>
|
|
Called when the transition timer ticks.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.Transition.setProperty(System.Object,Utilities.BunifuButton.Transitions.Transition.PropertyUpdateArgs)">
|
|
<summary>
|
|
Sets a property on the object passed in to the value passed in. This method
|
|
invokes itself on the GUI thread if the property is being invoked on a GUI
|
|
object.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.Transition.isDisposed(System.Object)">
|
|
<summary>
|
|
Returns true if the object passed in is a Control and is disposed
|
|
or in the process of disposing. (If this is the case, we don't want
|
|
to make any changes to its properties.)
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.Transition.registerType(Utilities.BunifuButton.Transitions.IManagedType)">
|
|
<summary>
|
|
Registers a transition-type. We hold them in a map.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.TransitionChain.runNextTransition">
|
|
<summary>
|
|
Runs the next transition in the list.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.TransitionChain.onTransitionCompleted(System.Object,Utilities.BunifuButton.Transitions.Transition.Args)">
|
|
<summary>
|
|
Called when the transition we have just run has completed.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.TransitionElement.#ctor(System.Double,System.Double,Utilities.BunifuButton.Transitions.InterpolationMethod)">
|
|
<summary>
|
|
Constructor.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Utilities.BunifuButton.Transitions.TransitionElement.EndTime">
|
|
<summary>
|
|
The percentage of elapsed time, expressed as (for example) 75 for 75%.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Utilities.BunifuButton.Transitions.TransitionElement.EndValue">
|
|
<summary>
|
|
The value of the animated properties at the EndTime. This is the percentage
|
|
movement of the properties between their start and end values. This should
|
|
be expressed as (for example) 75 for 75%.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Utilities.BunifuButton.Transitions.TransitionElement.InterpolationMethod">
|
|
<summary>
|
|
The interpolation method to use when moving between the previous value
|
|
and the current one.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Utilities.BunifuButton.Transitions.TransitionManager">
|
|
<summary>
|
|
This class is responsible for running transitions. It holds the timer that
|
|
triggers transaction animation.
|
|
</summary><remarks>
|
|
This class is a singleton.
|
|
|
|
We manage the transaction timer here so that we can have a single timer
|
|
across all transactions. If each transaction has its own timer, this creates
|
|
one thread for each transaction, and this can lead to too many threads in
|
|
an application.
|
|
|
|
This class essentially just manages the timer for the transitions. It calls
|
|
back into the running transitions, which do the actual work of the transition.
|
|
|
|
</remarks>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.TransitionManager.getInstance">
|
|
<summary>
|
|
Singleton's getInstance method.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.TransitionManager.register(Utilities.BunifuButton.Transitions.Transition)">
|
|
<summary>
|
|
You register a transition with the manager here. This will start to run
|
|
the transition as the manager's timer ticks.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.TransitionManager.removeDuplicates(Utilities.BunifuButton.Transitions.Transition)">
|
|
<summary>
|
|
Checks if any existing transitions are acting on the same properties as the
|
|
transition passed in. If so, we remove the duplicated properties from the
|
|
older transitions.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.TransitionManager.removeDuplicates(Utilities.BunifuButton.Transitions.Transition,Utilities.BunifuButton.Transitions.Transition)">
|
|
<summary>
|
|
Finds any properties in the old-transition that are also in the new one,
|
|
and removes them from the old one.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.TransitionManager.#ctor">
|
|
<summary>
|
|
Private constructor (for singleton).
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.TransitionManager.onTimerElapsed(System.Object,System.Timers.ElapsedEventArgs)">
|
|
<summary>
|
|
Called when the timer ticks.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.TransitionManager.onTransitionCompleted(System.Object,Utilities.BunifuButton.Transitions.Transition.Args)">
|
|
<summary>
|
|
Called when a transition has completed.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Utilities.BunifuButton.Transitions.TransitionType_Acceleration">
|
|
<summary>
|
|
Manages transitions under constant acceleration from a standing start.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.TransitionType_Acceleration.#ctor(System.Int32)">
|
|
<summary>
|
|
Constructor. You pass in the time that the transition
|
|
will take (in milliseconds).
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.TransitionType_Acceleration.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
|
<summary>
|
|
Works out the percentage completed given the time passed in.
|
|
This uses the formula:
|
|
s = ut + 1/2at^2
|
|
The initial velocity is 0, and the acceleration to get to 1.0
|
|
at t=1.0 is 2, so the formula just becomes:
|
|
s = t^2
|
|
</summary>
|
|
</member>
|
|
<member name="T:Utilities.BunifuButton.Transitions.TransitionType_Bounce">
|
|
<summary>
|
|
This transition bounces the property to a destination value and back to the
|
|
original value. It is accelerated to the destination and then decelerated back
|
|
as if being dropped with gravity and bouncing back against gravity.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.TransitionType_Bounce.#ctor(System.Int32)">
|
|
<summary>
|
|
Constructor. You pass in the total time taken for the bounce.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Utilities.BunifuButton.Transitions.TransitionType_CriticalDamping">
|
|
<summary>
|
|
This transition animates with an exponential decay. This has a damping effect
|
|
similar to the motion of a needle on an electomagnetically controlled dial.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.TransitionType_CriticalDamping.#ctor(System.Int32)">
|
|
<summary>
|
|
Constructor. You pass in the time that the transition
|
|
will take (in milliseconds).
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.TransitionType_CriticalDamping.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
|
<summary>
|
|
</summary>
|
|
</member>
|
|
<member name="T:Utilities.BunifuButton.Transitions.TransitionType_Deceleration">
|
|
<summary>
|
|
Manages a transition starting from a high speed and decelerating to zero by
|
|
the end of the transition.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.TransitionType_Deceleration.#ctor(System.Int32)">
|
|
<summary>
|
|
Constructor. You pass in the time that the transition
|
|
will take (in milliseconds).
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.TransitionType_Deceleration.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
|
<summary>
|
|
Works out the percentage completed given the time passed in.
|
|
This uses the formula:
|
|
s = ut + 1/2at^2
|
|
The initial velocity is 2, and the acceleration to get to 1.0
|
|
at t=1.0 is -2, so the formula becomes:
|
|
s = t(2-t)
|
|
</summary>
|
|
</member>
|
|
<member name="T:Utilities.BunifuButton.Transitions.TransitionType_EaseInEaseOut">
|
|
<summary>
|
|
Manages an ease-in-ease-out transition. This accelerates during the first
|
|
half of the transition, and then decelerates during the second half.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.TransitionType_EaseInEaseOut.#ctor(System.Int32)">
|
|
<summary>
|
|
Constructor. You pass in the time that the transition
|
|
will take (in milliseconds).
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.TransitionType_EaseInEaseOut.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
|
<summary>
|
|
Works out the percentage completed given the time passed in.
|
|
This uses the formula:
|
|
s = ut + 1/2at^2
|
|
We accelerate as at the rate needed (a=4) to get to 0.5 at t=0.5, and
|
|
then decelerate at the same rate to end up at 1.0 at t=1.0.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Utilities.BunifuButton.Transitions.TransitionType_Flash">
|
|
<summary>
|
|
This transition type 'flashes' the properties a specified number of times, ending
|
|
up by reverting them to their initial values. You specify the number of bounces and
|
|
the length of each bounce.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.TransitionType_Flash.#ctor(System.Int32,System.Int32)">
|
|
<summary>
|
|
You specify the number of bounces and the time taken for each bounce.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Utilities.BunifuButton.Transitions.TransitionType_Linear">
|
|
<summary>
|
|
This class manages a linear transition. The percentage complete for the transition
|
|
increases linearly with time.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.TransitionType_Linear.#ctor(System.Int32)">
|
|
<summary>
|
|
Constructor. You pass in the time (in milliseconds) that the
|
|
transition will take.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.TransitionType_Linear.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
|
<summary>
|
|
We return the percentage completed.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Utilities.BunifuButton.Transitions.TransitionType_ThrowAndCatch">
|
|
<summary>
|
|
This transition bounces the property to a destination value and back to the
|
|
original value. It is decelerated to the destination and then acclerated back
|
|
as if being thrown against gravity and then descending back with gravity.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.TransitionType_ThrowAndCatch.#ctor(System.Int32)">
|
|
<summary>
|
|
Constructor. You pass in the total time taken for the bounce.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Utilities.BunifuButton.Transitions.TransitionType_UserDefined">
|
|
<summary>
|
|
This class allows you to create user-defined transition types. You specify these
|
|
as a list of TransitionElements. Each of these defines:
|
|
End time , End value, Interpolation method
|
|
|
|
For example, say you want to make a bouncing effect with a decay:
|
|
|
|
EndTime% EndValue% Interpolation
|
|
-------- --------- -------------
|
|
50 100 Acceleration
|
|
75 50 Deceleration
|
|
85 100 Acceleration
|
|
91 75 Deceleration
|
|
95 100 Acceleration
|
|
98 90 Deceleration
|
|
100 100 Acceleration
|
|
|
|
The time values are expressed as a percentage of the overall transition time. This
|
|
means that you can create a user-defined transition-type and then use it for transitions
|
|
of different lengths.
|
|
|
|
The values are percentages of the values between the start and end values of the properties
|
|
being animated in the transitions. 0% is the start value and 100% is the end value.
|
|
|
|
The interpolation is one of the values from the InterpolationMethod enum.
|
|
|
|
So the example above accelerates to the destination (as if under gravity) by
|
|
t=50%, then bounces back up to half the initial height by t=75%, slowing down
|
|
(as if against gravity) before falling down again and bouncing to decreasing
|
|
heights each time.
|
|
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.TransitionType_UserDefined.#ctor">
|
|
<summary>
|
|
Constructor.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.TransitionType_UserDefined.#ctor(System.Collections.Generic.IList{Utilities.BunifuButton.Transitions.TransitionElement},System.Int32)">
|
|
<summary>
|
|
Constructor. You pass in the list of TransitionElements and the total time
|
|
(in milliseconds) for the transition.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.TransitionType_UserDefined.setup(System.Collections.Generic.IList{Utilities.BunifuButton.Transitions.TransitionElement},System.Int32)">
|
|
<summary>
|
|
Sets up the transitions.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.TransitionType_UserDefined.onTimer(System.Int32,System.Double@,System.Boolean@)">
|
|
<summary>
|
|
Called to find the value for the movement of properties for the time passed in.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.TransitionType_UserDefined.getElementInfo(System.Double,System.Double@,System.Double@,System.Double@,System.Double@,Utilities.BunifuButton.Transitions.InterpolationMethod@)">
|
|
<summary>
|
|
Returns the element info for the time-fraction passed in.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Utilities.BunifuButton.Transitions.Utility">
|
|
<summary>
|
|
A class holding static utility functions.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.Utility.getValue(System.Object,System.String)">
|
|
<summary>
|
|
Returns the value of the property passed in.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.Utility.setValue(System.Object,System.String,System.Object)">
|
|
<summary>
|
|
Sets the value of the property passed in.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.Utility.interpolate(System.Double,System.Double,System.Double)">
|
|
<summary>
|
|
Returns a value between d1 and d2 for the percentage passed in.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.Utility.interpolate(System.Int32,System.Int32,System.Double)">
|
|
<summary>
|
|
Returns a value betweeen i1 and i2 for the percentage passed in.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.Utility.interpolate(System.Single,System.Single,System.Double)">
|
|
<summary>
|
|
Returns a value betweeen f1 and f2 for the percentage passed in.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.Utility.convertLinearToEaseInEaseOut(System.Double)">
|
|
<summary>
|
|
Converts a fraction representing linear time to a fraction representing
|
|
the distance traveled under an ease-in-ease-out transition.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.Utility.convertLinearToAcceleration(System.Double)">
|
|
<summary>
|
|
Converts a fraction representing linear time to a fraction representing
|
|
the distance traveled under a constant acceleration transition.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.Utility.convertLinearToDeceleration(System.Double)">
|
|
<summary>
|
|
Converts a fraction representing linear time to a fraction representing
|
|
the distance traveled under a constant deceleration transition.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Transitions.Utility.raiseEvent``1(System.EventHandler{``0},System.Object,``0)">
|
|
<summary>
|
|
Fires the event passed in in a thread-safe way.
|
|
</summary><remarks>
|
|
This method loops through the targets of the event and invokes each in turn. If the
|
|
target supports ISychronizeInvoke (such as forms or controls) and is set to run
|
|
on a different thread, then we call BeginInvoke to marshal the event to the target
|
|
thread. If the target does not support this interface (such as most non-form classes)
|
|
or we are on the same thread as the target, then the event is fired on the same
|
|
thread as this is called from.
|
|
</remarks>
|
|
</member>
|
|
<member name="F:Utilities.BunifuButton.Views.ContrastValueEditor.components">
|
|
<summary>
|
|
Required designer variable.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Views.ContrastValueEditor.Dispose(System.Boolean)">
|
|
<summary>
|
|
Clean up any resources being used.
|
|
</summary>
|
|
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
</member>
|
|
<member name="M:Utilities.BunifuButton.Views.ContrastValueEditor.InitializeComponent">
|
|
<summary>
|
|
Required method for Designer support - do not modify
|
|
the contents of this method with the code editor.
|
|
</summary>
|
|
</member>
|
|
</members>
|
|
</doc>
|