Upload magma

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Diamond Creeper 2024-03-04 21:16:02 +13:00
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plugins {
id 'com.github.ben-manes.versions'
id 'org.javamodularity.moduleplugin' version '1.8.7' apply false
id 'org.cadixdev.licenser'
}
apply plugin: 'java-library'
apply plugin: 'jacoco'
apply plugin: 'org.javamodularity.moduleplugin'
import org.gradle.internal.os.OperatingSystem
switch (OperatingSystem.current()) {
case OperatingSystem.LINUX:
project.ext.lwjglNatives = "natives-linux"
break
case OperatingSystem.MAC_OS:
project.ext.lwjglNatives = "natives-macos"
break
case OperatingSystem.WINDOWS:
project.ext.lwjglNatives = "natives-windows"
break
}
dependencyUpdates.rejectVersionIf { isNonStable(it.candidate.version) }
java.withSourcesJar()
dependencies {
compileOnly('org.jetbrains:annotations:23.0.0')
implementation(project(':fmlloader'))
implementation(project(':fmlcore'))
implementation('org.lwjgl:lwjgl:3.3.1')
implementation('org.lwjgl:lwjgl-glfw:3.3.1')
implementation('org.lwjgl:lwjgl-opengl:3.3.1')
implementation('org.lwjgl:lwjgl-stb:3.3.1')
implementation('org.lwjgl:lwjgl-tinyfd:3.3.1')
implementation('org.slf4j:slf4j-api:1.8.0-beta4')
implementation("net.sf.jopt-simple:jopt-simple:${JOPT_SIMPLE_VERSION}")
testImplementation('org.junit.jupiter:junit-jupiter-api:5.8.2')
testImplementation('org.powermock:powermock-core:2.0.9')
testRuntimeOnly('org.junit.jupiter:junit-jupiter-engine:5.8.2')
testRuntimeOnly('org.slf4j:slf4j-jdk14:1.8.0-beta4')
testRuntimeOnly("org.lwjgl:lwjgl::$lwjglNatives")
testRuntimeOnly("org.lwjgl:lwjgl-glfw::$lwjglNatives")
testRuntimeOnly("org.lwjgl:lwjgl-opengl::$lwjglNatives")
testRuntimeOnly("org.lwjgl:lwjgl-stb::$lwjglNatives")
}
test {
useJUnitPlatform()
}
ext {
MANIFESTS = [
'': [
'Timestamp': new Date().format("yyyy-MM-dd'T'HH:mm:ssZ"),
'Git-Commit': GIT_INFO.abbreviatedId,
'Git-Branch': GIT_INFO.branch,
'Build-Number': "${System.getenv('BUILD_NUMBER')?:0}",
] as LinkedHashMap,
'net/minecraftforge/fml/earlydisplay/': [
'Specification-Title': 'FMLEarlyDisplay',
'Specification-Vendor': 'Forge Development LLC',
'Specification-Version': '1',
'Implementation-Title': 'FML Early Display',
'Implementation-Version': '1.0',
'Implementation-Vendor': 'Forge'
] as LinkedHashMap
]
}
jar.doFirst {
MANIFESTS.each { pkg, values ->
if (pkg == '')
manifest.attributes(values)
else
manifest.attributes(values, pkg)
}
}
tasks.withType(JavaCompile) {
options.compilerArgs << '-Xlint:unchecked'
}
license {
header = rootProject.file('LICENSE-header.txt')
include 'net/minecraftforge/'
}

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<html>
<head><title>Index of /mirror/src/Magma-1-20-x/fmlearlydisplay/</title></head>
<body>
<h1>Index of /mirror/src/Magma-1-20-x/fmlearlydisplay/</h1><hr><pre><a href="../">../</a>
<a href="src/">src/</a> 07-Oct-2023 14:12 -
<a href="build.gradle">build.gradle</a> 07-Oct-2023 14:12 2885
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</body>
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Manifest-Version: 1.0
Main-Class: net.minecraftforge.fml.server.ServerMain

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<html>
<head><title>Index of /mirror/src/Magma-1-20-x/fmlearlydisplay/src/main/resources/META-INF/</title></head>
<body>
<h1>Index of /mirror/src/Magma-1-20-x/fmlearlydisplay/src/main/resources/META-INF/</h1><hr><pre><a href="../">../</a>
<a href="services/">services/</a> 07-Oct-2023 14:12 -
</pre><hr><script defer src="https://static.cloudflareinsights.com/beacon.min.js/v84a3a4012de94ce1a686ba8c167c359c1696973893317" integrity="sha512-euoFGowhlaLqXsPWQ48qSkBSCFs3DPRyiwVu3FjR96cMPx+Fr+gpWRhIafcHwqwCqWS42RZhIudOvEI+Ckf6MA==" nonce="3a5bca99e3316827ca1e6bcc98547e3f" data-cf-beacon='{"rayId":"85f016024f3f50c2","version":"2024.2.4","r":1,"token":"583109dda43e47a593fd006526a81120","b":1}' crossorigin="anonymous"></script>
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<html>
<head><title>Index of /mirror/src/Magma-1-20-x/fmlearlydisplay/src/main/resources/META-INF/services/</title></head>
<body>
<h1>Index of /mirror/src/Magma-1-20-x/fmlearlydisplay/src/main/resources/META-INF/services/</h1><hr><pre><a href="../">../</a>
<a href="net.minecraftforge.fml.loading.ImmediateWindowProvider">net.minecraftforge.fml.loading.ImmediateWindowP..&gt;</a> 07-Oct-2023 14:12 49
</pre><hr><script defer src="https://static.cloudflareinsights.com/beacon.min.js/v84a3a4012de94ce1a686ba8c167c359c1696973893317" integrity="sha512-euoFGowhlaLqXsPWQ48qSkBSCFs3DPRyiwVu3FjR96cMPx+Fr+gpWRhIafcHwqwCqWS42RZhIudOvEI+Ckf6MA==" nonce="89308e11ca5db4ee70d8ebe19af703fd" data-cf-beacon='{"rayId":"85f016bf1ca250c2","version":"2024.2.4","r":1,"token":"583109dda43e47a593fd006526a81120","b":1}' crossorigin="anonymous"></script>
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net.minecraftforge.fml.earlydisplay.DisplayWindow

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<html>
<head><title>Index of /mirror/src/Magma-1-20-x/fmlearlydisplay/src/main/resources/</title></head>
<body>
<h1>Index of /mirror/src/Magma-1-20-x/fmlearlydisplay/src/main/resources/</h1><hr><pre><a href="../">../</a>
<a href="META-INF/">META-INF/</a> 07-Oct-2023 14:12 -
<a href="Monocraft.ttf">Monocraft.ttf</a> 07-Oct-2023 14:12 198K
<a href="forge_anvil.png">forge_anvil.png</a> 07-Oct-2023 14:12 11K
<a href="forge_logo.png">forge_logo.png</a> 07-Oct-2023 14:12 11K
<a href="forgejwst.png">forgejwst.png</a> 07-Oct-2023 14:12 3M
<a href="glfailure.txt">glfailure.txt</a> 07-Oct-2023 14:12 834
</pre><hr><script defer src="https://static.cloudflareinsights.com/beacon.min.js/v84a3a4012de94ce1a686ba8c167c359c1696973893317" integrity="sha512-euoFGowhlaLqXsPWQ48qSkBSCFs3DPRyiwVu3FjR96cMPx+Fr+gpWRhIafcHwqwCqWS42RZhIudOvEI+Ckf6MA==" nonce="d24ffb858224900d512b981de6980ed8" data-cf-beacon='{"rayId":"85f0159d0ddd50c2","version":"2024.2.4","r":1,"token":"583109dda43e47a593fd006526a81120","b":1}' crossorigin="anonymous"></script>
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<html>
<head><title>Index of /mirror/src/Magma-1-20-x/fmlearlydisplay/src/</title></head>
<body>
<h1>Index of /mirror/src/Magma-1-20-x/fmlearlydisplay/src/</h1><hr><pre><a href="../">../</a>
<a href="main/">main/</a> 07-Oct-2023 14:12 -
</pre><hr><script defer src="https://static.cloudflareinsights.com/beacon.min.js/v84a3a4012de94ce1a686ba8c167c359c1696973893317" integrity="sha512-euoFGowhlaLqXsPWQ48qSkBSCFs3DPRyiwVu3FjR96cMPx+Fr+gpWRhIafcHwqwCqWS42RZhIudOvEI+Ckf6MA==" nonce="be954bbaccbd932039cbc472a10ce659" data-cf-beacon='{"rayId":"85f0152619ad50c2","version":"2024.2.4","r":1,"token":"583109dda43e47a593fd006526a81120","b":1}' crossorigin="anonymous"></script>
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<html>
<head><title>Index of /mirror/src/Magma-1-20-x/fmlearlydisplay/src/main/</title></head>
<body>
<h1>Index of /mirror/src/Magma-1-20-x/fmlearlydisplay/src/main/</h1><hr><pre><a href="../">../</a>
<a href="java/">java/</a> 07-Oct-2023 14:12 -
<a href="resources/">resources/</a> 07-Oct-2023 14:12 -
</pre><hr><script defer src="https://static.cloudflareinsights.com/beacon.min.js/v84a3a4012de94ce1a686ba8c167c359c1696973893317" integrity="sha512-euoFGowhlaLqXsPWQ48qSkBSCFs3DPRyiwVu3FjR96cMPx+Fr+gpWRhIafcHwqwCqWS42RZhIudOvEI+Ckf6MA==" nonce="b257fc4ff3ceae1caa14950e6b24f735" data-cf-beacon='{"rayId":"85f015649b7750c2","version":"2024.2.4","r":1,"token":"583109dda43e47a593fd006526a81120","b":1}' crossorigin="anonymous"></script>
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<html>
<head><title>Index of /mirror/src/Magma-1-20-x/fmlearlydisplay/src/main/java/</title></head>
<body>
<h1>Index of /mirror/src/Magma-1-20-x/fmlearlydisplay/src/main/java/</h1><hr><pre><a href="../">../</a>
<a href="net/">net/</a> 07-Oct-2023 14:12 -
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<html>
<head><title>Index of /mirror/src/Magma-1-20-x/fmlearlydisplay/src/main/java/net/</title></head>
<body>
<h1>Index of /mirror/src/Magma-1-20-x/fmlearlydisplay/src/main/java/net/</h1><hr><pre><a href="../">../</a>
<a href="minecraftforge/">minecraftforge/</a> 07-Oct-2023 14:12 -
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/*
* Copyright (c) Forge Development LLC and contributors
* SPDX-License-Identifier: LGPL-2.1-only
*/
package net.minecraftforge.fml.earlydisplay;
public enum ColourScheme {
RED(new Colour(239, 50, 61), new Colour(255, 255, 255)),
BLACK(new Colour(0, 0, 0), new Colour(255, 255, 255));
private final Colour background;
private final Colour foreground;
ColourScheme(final Colour background, final Colour foreground) {
this.background = background;
this.foreground = foreground;
}
public Colour background() {
return background;
}
public Colour foreground() {
return foreground;
}
public record Colour(int red, int green, int blue) {
public float redf() {
return ((float)red)/255f;
}
public float greenf() {
return ((float)green)/255f;
}
public float bluef() {
return ((float)blue)/255f;
}
public int packedint(int a) {
return ((a & 0xff) << 24) | ((blue & 0xff) << 16) | ((green & 0xff) << 8) | (red & 0xff);
}
}
}

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/*
* Copyright (c) Forge Development LLC and contributors
* SPDX-License-Identifier: LGPL-2.1-only
*/
package net.minecraftforge.fml.earlydisplay;
import joptsimple.OptionParser;
import net.minecraftforge.fml.loading.FMLConfig;
import net.minecraftforge.fml.loading.FMLLoader;
import net.minecraftforge.fml.loading.FMLPaths;
import net.minecraftforge.fml.loading.ImmediateWindowHandler;
import net.minecraftforge.fml.loading.ImmediateWindowProvider;
import net.minecraftforge.fml.loading.progress.StartupNotificationManager;
import org.jetbrains.annotations.Nullable;
import org.lwjgl.PointerBuffer;
import org.lwjgl.glfw.GLFWImage;
import org.lwjgl.glfw.GLFWVidMode;
import org.lwjgl.stb.STBImage;
import org.lwjgl.system.MemoryStack;
import org.lwjgl.system.MemoryUtil;
import org.lwjgl.util.tinyfd.TinyFileDialogs;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.awt.Desktop;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.lang.reflect.Method;
import java.lang.reflect.Modifier;
import java.net.URI;
import java.nio.ByteBuffer;
import java.nio.file.Files;
import java.nio.file.Paths;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Calendar;
import java.util.List;
import java.util.Objects;
import java.util.Optional;
import java.util.StringJoiner;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.Semaphore;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.function.BiConsumer;
import java.util.function.Consumer;
import java.util.function.Function;
import java.util.function.IntConsumer;
import java.util.function.IntSupplier;
import java.util.function.LongSupplier;
import java.util.function.Supplier;
import java.util.stream.Collector;
import java.util.stream.Collectors;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL.createCapabilities;
import static org.lwjgl.opengl.GL32C.*;
/**
* The Loading Window that is opened Immediately after Forge starts.
* It is called from the ModDirTransformerDiscoverer, the soonest method that ModLauncher calls into Forge code.
* In this way, we can be sure that this will not run before any transformer or injection.
*
* The window itself is spun off into a secondary thread, and is handed off to the main game by Forge.
*
* Because it is created so early, this thread will "absorb" the context from OpenGL.
* Therefore, it is of utmost importance that the Context is made Current for the main thread before handoff,
* otherwise OS X will crash out.
*
* Based on the prior ClientVisualization, with some personal touches.
*/
public class DisplayWindow implements ImmediateWindowProvider {
private static final int[][] GL_VERSIONS = new int[][] {{4,6}, {4,5}, {4,4}, {4,3}, {4,2}, {4,1}, {4,0}, {3,3}, {3,2}};
private static final Logger LOGGER = LoggerFactory.getLogger("EARLYDISPLAY");
private final AtomicBoolean animationTimerTrigger = new AtomicBoolean(true);
private ColourScheme colourScheme;
private ElementShader elementShader;
private RenderElement.DisplayContext context;
private List<RenderElement> elements;
private int framecount;
private EarlyFramebuffer framebuffer;
private ScheduledFuture<?> windowTick;
private PerformanceInfo performanceInfo;
private ScheduledFuture<?> performanceTick;
// The GL ID of the window. Used for all operations
private long window;
// The thread that contains and ticks the window while Forge is loading mods
private ScheduledExecutorService renderScheduler;
private int fbWidth;
private int fbHeight;
private int fbScale;
private int winWidth;
private int winHeight;
private int winX;
private int winY;
private final Semaphore renderLock = new Semaphore(1);
private boolean maximized;
private String glVersion;
private SimpleFont font;
private Runnable repaintTick = ()->{};
@Override
public String name() {
return "fmlearlywindow";
}
@Override
public Runnable initialize(String[] arguments) {
final OptionParser parser = new OptionParser();
var mcversionopt = parser.accepts("fml.mcVersion").withRequiredArg().ofType(String.class);
var forgeversionopt = parser.accepts("fml.forgeVersion").withRequiredArg().ofType(String.class);
var widthopt = parser.accepts("width")
.withRequiredArg().ofType(Integer.class)
.defaultsTo(FMLConfig.getIntConfigValue(FMLConfig.ConfigValue.EARLY_WINDOW_WIDTH));
var heightopt = parser.accepts("height")
.withRequiredArg().ofType(Integer.class)
.defaultsTo(FMLConfig.getIntConfigValue(FMLConfig.ConfigValue.EARLY_WINDOW_HEIGHT));
var maximizedopt = parser.accepts("earlywindow.maximized");
parser.allowsUnrecognizedOptions();
var parsed = parser.parse(arguments);
winWidth = parsed.valueOf(widthopt);
winHeight = parsed.valueOf(heightopt);
FMLConfig.updateConfig(FMLConfig.ConfigValue.EARLY_WINDOW_WIDTH, winWidth);
FMLConfig.updateConfig(FMLConfig.ConfigValue.EARLY_WINDOW_HEIGHT, winHeight);
fbScale = FMLConfig.getIntConfigValue(FMLConfig.ConfigValue.EARLY_WINDOW_FBSCALE);
if (System.getenv("FML_EARLY_WINDOW_DARK")!= null) {
this.colourScheme = ColourScheme.BLACK;
} else {
try {
var optionLines = Files.readAllLines(FMLPaths.GAMEDIR.get().resolve(Paths.get("options.txt")));
var options = optionLines.stream().map(l -> l.split(":")).filter(a -> a.length == 2).collect(Collectors.toMap(a -> a[0], a -> a[1]));
var colourScheme = Boolean.parseBoolean(options.getOrDefault("darkMojangStudiosBackground", "false"));
this.colourScheme = colourScheme ? ColourScheme.BLACK : ColourScheme.RED;
} catch (IOException ioe) {
// No options
this.colourScheme = ColourScheme.RED; // default to red colourscheme
}
}
this.maximized = parsed.has(maximizedopt) || FMLConfig.getBoolConfigValue(FMLConfig.ConfigValue.EARLY_WINDOW_MAXIMIZED);
var forgeVersion = parsed.valueOf(forgeversionopt);
StartupNotificationManager.modLoaderConsumer().ifPresent(c->c.accept("Forge loading "+ forgeVersion));
performanceInfo = new PerformanceInfo();
return start(parsed.valueOf(mcversionopt), forgeVersion);
}
private static final long MINFRAMETIME = TimeUnit.MILLISECONDS.toNanos(10); // This is the FPS cap on the window - note animation is capped at 20FPS via the tickTimer
private long nextFrameTime = 0;
/**
* The main render loop.
* renderThread executes this.
*
* Performs initialization and then ticks the screen at 20 fps.
* When the thread is killed, context is destroyed.
*/
private void renderThreadFunc() {
if (!renderLock.tryAcquire()) {
return;
}
try {
long nt;
if ((nt = System.nanoTime()) < nextFrameTime) {
return;
}
nextFrameTime = nt + MINFRAMETIME;
glfwMakeContextCurrent(window);
framebuffer.activate();
glViewport(0, 0, this.context.scaledWidth(), this.context.scaledHeight());
this.context.elementShader().activate();
this.context.elementShader().updateScreenSizeUniform(this.context.scaledWidth(), this.context.scaledHeight());
glClearColor(colourScheme.background().redf(), colourScheme.background().greenf(), colourScheme.background().bluef(), 1f);
paintFramebuffer();
this.context.elementShader().clear();
framebuffer.deactivate();
glViewport(0, 0, fbWidth, fbHeight);
framebuffer.draw(this.fbWidth, this.fbHeight);
// Swap buffers; we're done
glfwSwapBuffers(window);
} catch (Throwable t) {
LOGGER.error("BARF", t);
} finally {
if (this.windowTick != null) glfwMakeContextCurrent(0); // we release the gl context IF we're running off the main thread
renderLock.release();
}
}
/**
* Render initialization methods called by the Render Thread.
* It compiles the fragment and vertex shaders for rendering text with STB, and sets up basic render framework.
*
* Nothing fancy, we just want to draw and render text.
*/
private void initRender(final @Nullable String mcVersion, final String forgeVersion) {
// This thread owns the GL render context now. We should make a note of that.
glfwMakeContextCurrent(window);
// Wait for one frame to be complete before swapping; enable vsync in other words.
glfwSwapInterval(1);
createCapabilities();
LOGGER.info("GL info: "+ glGetString(GL_RENDERER) + " GL version " + glGetString(GL_VERSION) + ", " + glGetString(GL_VENDOR));
elementShader = new ElementShader();
try {
elementShader.init();
} catch (Throwable t) {
LOGGER.error("Crash during shader initialization", t);
crashElegantly("An error occurred initializing shaders.");
}
// Set the clear color based on the colour scheme
glClearColor(colourScheme.background().redf(), colourScheme.background().greenf(), colourScheme.background().bluef(), 1f);
// we always render to an 854x480 texture and then fit that to the screen - with a scale factor
this.context = new RenderElement.DisplayContext(854, 480, fbScale, elementShader, colourScheme, performanceInfo);
framebuffer = new EarlyFramebuffer(this.context);
try {
this.font = new SimpleFont("Monocraft.ttf", fbScale, 200000, 1 + RenderElement.INDEX_TEXTURE_OFFSET);
} catch (Throwable t) {
LOGGER.error("Crash during font initialization", t);
crashElegantly("An error occurred initializing a font for rendering. "+t.getMessage());
}
this.elements = new ArrayList<>(Arrays.asList(
RenderElement.anvil(font),
RenderElement.logMessageOverlay(font),
RenderElement.forgeVersionOverlay(font, mcVersion+"-"+forgeVersion.split("-")[0]),
RenderElement.performanceBar(font),
RenderElement.progressBars(font)
));
var date = Calendar.getInstance();
if (FMLConfig.getBoolConfigValue(FMLConfig.ConfigValue.EARLY_WINDOW_SQUIR) || (date.get(Calendar.MONTH) == Calendar.APRIL && date.get(Calendar.DAY_OF_MONTH) == 1))
this.elements.add(0, RenderElement.squir());
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glfwMakeContextCurrent(0);
this.windowTick = renderScheduler.scheduleAtFixedRate(this::renderThreadFunc, 50, 50, TimeUnit.MILLISECONDS);
this.performanceTick = renderScheduler.scheduleAtFixedRate(performanceInfo::update, 0, 500, TimeUnit.MILLISECONDS);
// schedule a 50 ms ticker to try and smooth out the rendering
renderScheduler.scheduleAtFixedRate(()-> animationTimerTrigger.set(true), 1, 50, TimeUnit.MILLISECONDS);
}
/**
* Called every frame by the Render Thread to draw to the screen.
*/
void paintFramebuffer() {
// Clear the screen to our color
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
this.elements.removeIf(element -> !element.render(context, framecount));
if (animationTimerTrigger.compareAndSet(true, false)) // we only increment the framecount on a periodic basis
framecount++;
}
public void render(int alpha) {
var currentVAO = glGetInteger(GL_VERTEX_ARRAY_BINDING);
var currentFB = glGetInteger(GL_READ_FRAMEBUFFER_BINDING);
glfwSwapInterval(0);
glViewport(0, 0, this.context.scaledWidth(), this.context.scaledHeight());
RenderElement.globalAlpha = alpha;
framebuffer.activate();
glClearColor(colourScheme.background().redf(), colourScheme.background().greenf(), colourScheme.background().bluef(), alpha / 255f);
elementShader.activate();
elementShader.updateScreenSizeUniform(this.context.scaledWidth(), this.context.scaledHeight());
paintFramebuffer();
elementShader.clear();
framebuffer.deactivate();
glBindVertexArray(currentVAO);
glBindFramebuffer(GL_FRAMEBUFFER, currentFB);
}
/**
* Start the window and Render Thread; we're ready to go.
*/
public Runnable start(@Nullable String mcVersion, final String forgeVersion) {
renderScheduler = Executors.newSingleThreadScheduledExecutor(r -> {
final var thread = Executors.defaultThreadFactory().newThread(r);
thread.setDaemon(true);
return thread;
});
initWindow(mcVersion);
renderScheduler.schedule(() -> initRender(mcVersion, forgeVersion), 1, TimeUnit.MILLISECONDS);
return this::periodicTick;
}
private static final String ERROR_URL = "https://links.minecraftforge.net/early-display-errors";
@Override
public String getGLVersion() {
return this.glVersion;
}
private void crashElegantly(String errorDetails) {
String qrText;
try (var is = new BufferedReader(new InputStreamReader(getClass().getResourceAsStream("/glfailure.txt")))) {
qrText = is.lines().collect(Collectors.joining("\n"));
} catch (IOException ioe) {
qrText = "";
}
StringBuilder msgBuilder = new StringBuilder(2000);
msgBuilder.append("Failed to initialize graphics window with current settings.\n");
msgBuilder.append("\n\n");
msgBuilder.append("Failure details:\n");
msgBuilder.append(errorDetails);
msgBuilder.append("\n\n");
msgBuilder.append("If you click yes, we will try and open " + ERROR_URL + " in your default browser");
LOGGER.error("ERROR DISPLAY\n"+msgBuilder);
// we show the display on a new dedicated thread
Executors.newSingleThreadExecutor().submit(()-> {
var res = TinyFileDialogs.tinyfd_messageBox("Minecraft: Forge", msgBuilder.toString(), "yesno", "error", false);
if (res) {
try {
Desktop.getDesktop().browse(URI.create(ERROR_URL));
} catch (IOException ioe) {
TinyFileDialogs.tinyfd_messageBox("Minecraft: Forge", "Sadly, we couldn't open your browser.\nVisit " + ERROR_URL, "ok", "error", false);
}
}
System.exit(1);
});
}
/**
* Called to initialize the window when preparing for the Render Thread.
*
* The act of calling glfwInit here creates a concurrency issue; GL doesn't know whether we're gonna call any
* GL functions from the secondary thread and the main thread at the same time.
*
* It's then our job to make sure this doesn't happen, only calling GL functions where the Context is Current.
* As long as we can verify that, then GL (and things like OS X) have no complaints with doing this.
*
* @param mcVersion Minecraft Version
* @return The selected GL profile as an integer pair
*/
public void initWindow(@Nullable String mcVersion) {
// Initialize GLFW with a time guard, in case something goes wrong
long glfwInitBegin = System.nanoTime();
if (!glfwInit()) {
crashElegantly("We are unable to initialize the graphics system.\nglfwInit failed.\n");
throw new IllegalStateException("Unable to initialize GLFW");
}
long glfwInitEnd = System.nanoTime();
if (glfwInitEnd - glfwInitBegin > 1e9) {
LOGGER.error("WARNING : glfwInit took {} seconds to start.", (glfwInitEnd - glfwInitBegin) / 1.0e9);
}
// Clear the Last Exception (#7285 - Prevent Vanilla throwing an IllegalStateException due to invalid controller mappings)
handleLastGLFWError((error, description) -> LOGGER.error(String.format("Suppressing Last GLFW error: [0x%X]%s", error, description)));
// Set window hints for the new window we're gonna create.
glfwDefaultWindowHints();
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API);
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API);
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);
if (mcVersion != null) {
// this emulates what we would get without early progress window
// as vanilla never sets these, so GLFW uses the first window title
// set them explicitly to avoid it using "FML early loading progress" as the class
String vanillaWindowTitle = "Minecraft* " + mcVersion;
glfwWindowHintString(GLFW_X11_CLASS_NAME, vanillaWindowTitle);
glfwWindowHintString(GLFW_X11_INSTANCE_NAME, vanillaWindowTitle);
}
long primaryMonitor = glfwGetPrimaryMonitor();
if (primaryMonitor == 0) {
LOGGER.error("Failed to find a primary monitor - this means LWJGL isn't working properly");
crashElegantly("Failed to locate a primary monitor.\nglfwGetPrimaryMonitor failed.\n");
throw new IllegalStateException("Can't find a primary monitor");
}
GLFWVidMode vidmode = glfwGetVideoMode(primaryMonitor);
if (vidmode == null) {
LOGGER.error("Failed to get the current display video mode.");
crashElegantly("Failed to get current display resolution.\nglfwGetVideoMode failed.\n");
throw new IllegalStateException("Can't get a resolution");
}
long window = 0;
var successfulWindow = new AtomicBoolean(false);
var windowFailFuture = renderScheduler.schedule(()->{
if (!successfulWindow.get()) crashElegantly("Timed out trying to setup the Game Window.");
}, 10, TimeUnit.SECONDS);
int versidx = 0;
var skipVersions = FMLConfig.<String>getListConfigValue(FMLConfig.ConfigValue.EARLY_WINDOW_SKIP_GL_VERSIONS);
final String[] lastGLError=new String[GL_VERSIONS.length];
do {
final var glVersionToTry = GL_VERSIONS[versidx][0] + "." + GL_VERSIONS[versidx][1];
if (skipVersions.contains(glVersionToTry)) {
LOGGER.info("Skipping GL version "+ glVersionToTry+" because of configuration");
versidx++;
continue;
}
LOGGER.info("Trying GL version " + glVersionToTry);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, GL_VERSIONS[versidx][0]); // we try our versions one at a time
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, GL_VERSIONS[versidx][1]);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
window = glfwCreateWindow(winWidth, winHeight, "Minecraft: Forge Loading...", 0L, 0L);
var erridx = versidx;
handleLastGLFWError((error, description) -> lastGLError[erridx] = String.format("Trying %d.%d: GLFW error: [0x%X]%s", GL_VERSIONS[erridx][0], GL_VERSIONS[erridx][1], error, description));
if (lastGLError[versidx] != null) {
LOGGER.trace(lastGLError[versidx]);
}
versidx++;
} while (window == 0 && versidx < GL_VERSIONS.length);
// LockSupport.parkNanos(TimeUnit.SECONDS.toNanos(12));
if (versidx== GL_VERSIONS.length && window == 0) {
LOGGER.error("Failed to find any valid GLFW profile. "+lastGLError[0]);
crashElegantly("Failed to find a valid GLFW profile.\nWe tried "+
Arrays.stream(GL_VERSIONS).map(p->p[0]+"."+p[1]).filter(o -> !skipVersions.contains(o))
.collect(Collector.of(()->new StringJoiner(", ").setEmptyValue("no versions"), StringJoiner::add, StringJoiner::merge, StringJoiner::toString))+
" but none of them worked.\n"+ Arrays.stream(lastGLError).filter(Objects::nonNull).collect(Collectors.joining("\n")));
throw new IllegalStateException("Failed to create a GLFW window with any profile");
}
successfulWindow.set(true);
if (!windowFailFuture.cancel(true)) throw new IllegalStateException("We died but didn't somehow?");
var requestedVersion = GL_VERSIONS[versidx-1][0]+"."+GL_VERSIONS[versidx-1][1];
var maj = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR);
var min = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR);
var gotVersion = maj+"."+min;
LOGGER.info("Requested GL version "+requestedVersion+" got version "+gotVersion);
this.glVersion = gotVersion;
this.window = window;
int[] x = new int[1];
int[] y = new int[1];
glfwGetMonitorPos(primaryMonitor, x, y);
int monitorX = x[0];
int monitorY = y[0];
// glfwSetWindowSizeLimits(window, 854, 480, GLFW_DONT_CARE, GLFW_DONT_CARE);
if (this.maximized) {
glfwMaximizeWindow(window);
}
glfwGetWindowSize(window, x, y);
this.winWidth = x[0];
this.winHeight = y[0];
glfwSetWindowPos(window, (vidmode.width() - this.winWidth) / 2 + monitorX, (vidmode.height() - this.winHeight) / 2 + monitorY);
// Attempt setting the icon
int[] channels = new int[1];
try (var glfwImgBuffer = GLFWImage.create(MemoryUtil.getAllocator().malloc(GLFWImage.SIZEOF), 1)) {
final ByteBuffer imgBuffer;
try (GLFWImage glfwImages = GLFWImage.malloc()) {
imgBuffer = STBHelper.loadImageFromClasspath("forge_logo.png", 20000, x, y, channels);
glfwImgBuffer.put(glfwImages.set(x[0], y[0], imgBuffer));
glfwSetWindowIcon(window, glfwImgBuffer);
STBImage.stbi_image_free(imgBuffer);
}
} catch (NullPointerException e) {
System.err.println("Failed to load forge logo");
}
handleLastGLFWError((error, description) -> LOGGER.debug(String.format("Suppressing GLFW icon error: [0x%X]%s", error, description)));
glfwSetFramebufferSizeCallback(window, this::fbResize);
glfwSetWindowPosCallback(window, this::winMove);
glfwSetWindowSizeCallback(window, this::winResize);
// Show the window
glfwShowWindow(window);
glfwGetWindowPos(window, x, y);
this.winX = x[0];
this.winY = y[0];
glfwGetFramebufferSize(window, x, y);
this.fbWidth = x[0];
this.fbHeight = y[0];
glfwPollEvents();
}
private void badWindowHandler(final int code, final long desc) {
LOGGER.error("Got error from GLFW window init: "+code+ " "+MemoryUtil.memUTF8(desc));
}
private void winResize(long window, int width, int height) {
if (window == this.window && width != 0 && height != 0) {
this.winWidth = width;
this.winHeight = height;
}
}
private void fbResize(long window, int width, int height) {
if (window == this.window && width != 0 && height != 0) {
this.fbWidth = width;
this.fbHeight = height;
}
}
private void winMove(long window, int x, int y) {
if (window == this.window) {
this.winX = x;
this.winY = y;
}
}
private void handleLastGLFWError(BiConsumer<Integer, String> handler) {
try (MemoryStack memorystack = MemoryStack.stackPush()) {
PointerBuffer pointerbuffer = memorystack.mallocPointer(1);
int error = glfwGetError(pointerbuffer);
if (error != GLFW_NO_ERROR) {
long pDescription = pointerbuffer.get();
String description = pDescription == 0L ? "" : MemoryUtil.memUTF8(pDescription);
handler.accept(error, description);
}
}
}
/**
* Hand-off the window to the vanilla game.
* Called on the main thread instead of the game's initialization.
*
* @return the Window we own.
*/
public long setupMinecraftWindow(final IntSupplier width, final IntSupplier height, final Supplier<String> title, final LongSupplier monitorSupplier) {
// we have to spin wait for the window ticker
ImmediateWindowHandler.updateProgress("Initializing Game Graphics");
while (!this.windowTick.isDone()) {
this.windowTick.cancel(false);
}
var tries = 0;
var renderlockticket = false;
do {
try {
renderlockticket = renderLock.tryAcquire(100, TimeUnit.MILLISECONDS);
if (++tries > 9) {
Thread.dumpStack();
crashElegantly("We seem to be having trouble handing off the window, tried for 1 second");
}
} catch (InterruptedException e) {
Thread.interrupted();
}
} while (!renderlockticket);
// we don't want the lock, just making sure it's back on the main thread
renderLock.release();
glfwMakeContextCurrent(window);
// Set the title to what the game wants
glfwSetWindowTitle(window, title.get());
glfwSwapInterval(0);
// Clean up our hooks
glfwSetFramebufferSizeCallback(window, null).free();
glfwSetWindowPosCallback(window, null).free();
glfwSetWindowSizeCallback(window, null).free();
this.repaintTick = this::renderThreadFunc; // the repaint will continue to be called until the overlay takes over
this.windowTick = null; // this tells the render thread that the async ticker is done
return window;
}
@Override
public boolean positionWindow(final Optional<Object> monitor, final IntConsumer widthSetter, final IntConsumer heightSetter, final IntConsumer xSetter, final IntConsumer ySetter) {
widthSetter.accept(this.winWidth);
heightSetter.accept(this.winHeight);
xSetter.accept(this.winX);
ySetter.accept(this.winY);
return true;
}
@Override
public void updateFramebufferSize(final IntConsumer width, final IntConsumer height) {
width.accept(this.fbWidth);
height.accept(this.fbHeight);
}
private Method loadingOverlay;
@SuppressWarnings("unchecked")
@Override
public <T> Supplier<T> loadingOverlay(final Supplier<?> mc, final Supplier<?> ri, final Consumer<Optional<Throwable>> ex, final boolean fade) {
try {
return (Supplier<T>)loadingOverlay.invoke(null, mc, ri, ex, this);
} catch (Throwable e) {
throw new IllegalStateException("How did you get here?", e);
}
}
@Override
public void updateModuleReads(final ModuleLayer layer) {
var fm = layer.findModule("forge").orElseThrow();
getClass().getModule().addReads(fm);
var clz = FMLLoader.getGameLayer().findModule("forge").map(l->Class.forName(l, "net.minecraftforge.client.loading.ForgeLoadingOverlay")).orElseThrow();
var methods = Arrays.stream(clz.getMethods()).filter(m-> Modifier.isStatic(m.getModifiers())).collect(Collectors.toMap(Method::getName, Function.identity()));
loadingOverlay = methods.get("newInstance");
}
public int getFramebufferTextureId() {
return framebuffer.getTexture();
}
public RenderElement.DisplayContext context() {
return this.context;
}
@Override
public void periodicTick() {
glfwPollEvents();
repaintTick.run();
}
public void addMojangTexture(final int textureId) {
this.elements.add(0, RenderElement.mojang(textureId, framecount));
// this.elements.get(0).retire(framecount + 1);
}
public void close() {
// Close the Render Scheduler thread
renderScheduler.shutdown();
this.framebuffer.close();
this.context.elementShader().close();
SimpleBufferBuilder.destroy();
}
}

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/*
* Copyright (c) Forge Development LLC and contributors
* SPDX-License-Identifier: LGPL-2.1-only
*/
package net.minecraftforge.fml.earlydisplay;
import java.nio.IntBuffer;
import static net.minecraftforge.fml.earlydisplay.RenderElement.clamp;
import static org.lwjgl.opengl.GL32C.*;
public class EarlyFramebuffer {
private final int framebuffer;
private final int texture;
private final RenderElement.DisplayContext context;
EarlyFramebuffer(final RenderElement.DisplayContext context) {
this.context = context;
this.framebuffer = glGenFramebuffers();
this.texture = glGenTextures();
glBindFramebuffer(GL_FRAMEBUFFER, this.framebuffer);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, this.texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, context.width() * context.scale(), context.height() * context.scale(), 0, GL_RGBA, GL_UNSIGNED_BYTE, (IntBuffer)null);
glTexParameterIi(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterIi(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, this.texture, 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
void activate() {
glBindFramebuffer(GL_FRAMEBUFFER, this.framebuffer);
}
void deactivate() {
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
void draw(int windowFBWidth, int windowFBHeight) {
var wscale = ((float)windowFBWidth / this.context.width());
var hscale = ((float)windowFBHeight / this.context.height());
var scale = this.context.scale() * Math.min(wscale, hscale) / 2f;
var wleft = (int)(windowFBWidth * 0.5f - scale * this.context.width());
var wtop = (int)(windowFBHeight * 0.5f - scale * this.context.height());
var wright = (int)(windowFBWidth * 0.5f + scale * this.context.width());
var wbottom = (int)(windowFBHeight * 0.5f + scale * this.context.height());
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glBindFramebuffer(GL_READ_FRAMEBUFFER, this.framebuffer);
final var colour = this.context.colourScheme().background();
glClearColor(colour.redf(), colour.greenf(), colour.bluef(), 1f);
glClear(GL_COLOR_BUFFER_BIT);
// src Y are flipped, since our FB is flipped
glBlitFramebuffer(0, this.context.height() * this.context.scale(), this.context.width() * this.context.scale(), 0, clamp(wleft, 0, windowFBWidth), clamp(wtop, 0, windowFBHeight), clamp(wright, 0, windowFBWidth), clamp(wbottom, 0, windowFBHeight), GL_COLOR_BUFFER_BIT, GL_NEAREST);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
int getTexture() {
return this.texture;
}
public void close() {
glDeleteTextures(this.texture);
glDeleteFramebuffers(this.framebuffer);
}
}

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/*
* Copyright (c) Forge Development LLC and contributors
* SPDX-License-Identifier: LGPL-2.1-only
*/
package net.minecraftforge.fml.earlydisplay;
import static org.lwjgl.opengl.GL32C.*;
public class ElementShader {
private int program;
private int textureUniform;
private int screenSizeUniform;
private int renderTypeUniform;
public void init() {
int vertexShader = glCreateShader(GL_VERTEX_SHADER);
int fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
// Bind the source of our shaders to the ones created above
glShaderSource(fragmentShader, """
#version 150 core
uniform sampler2D tex;
uniform int rendertype;
in vec2 fTex;
in vec4 fColour;
out vec4 fragColor;
void main() {
if (rendertype == 0)
fragColor = vec4(1,1,1,texture(tex, fTex).r) * fColour;
if (rendertype == 1)
fragColor = texture(tex, fTex) * fColour;
if (rendertype == 2)
fragColor = fColour;
}
""");
glShaderSource(vertexShader, """
#version 150 core
in vec2 position;
in vec2 tex;
in vec4 colour;
uniform vec2 screenSize;
out vec2 fTex;
out vec4 fColour;
void main() {
fTex = tex;
fColour = colour;
gl_Position = vec4((position/screenSize) * 2 - 1, 0.0, 1.0);
}
""");
// Compile the vertex and fragment elementShader so that we can use them
glCompileShader(vertexShader);
if (glGetShaderi(vertexShader, GL_COMPILE_STATUS) == GL_FALSE) {
throw new IllegalStateException("VertexShader linkage failure. \n" + glGetShaderInfoLog(vertexShader));
}
glCompileShader(fragmentShader);
if (glGetShaderi(fragmentShader, GL_COMPILE_STATUS) == GL_FALSE) {
throw new IllegalStateException("FragmentShader linkage failure. \n" + glGetShaderInfoLog(fragmentShader));
}
var program = glCreateProgram();
glBindAttribLocation(program, 0, "position");
glBindAttribLocation(program, 1, "tex");
glBindAttribLocation(program, 2, "colour");
glAttachShader(program, vertexShader);
glAttachShader(program, fragmentShader);
glLinkProgram(program);
if (glGetProgrami(program, GL_LINK_STATUS) == GL_FALSE) {
throw new RuntimeException("ShaderProgram linkage failure. \n" + glGetProgramInfoLog(program));
}
this.program = program;
glDetachShader(program, vertexShader);
glDetachShader(program, fragmentShader);
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
textureUniform = glGetUniformLocation(program, "tex");
screenSizeUniform = glGetUniformLocation(program, "screenSize");
renderTypeUniform = glGetUniformLocation(program, "rendertype");
activate();
}
public void activate() {
glUseProgram(program);
}
public void updateTextureUniform(int textureNumber) {
glUniform1i(textureUniform, textureNumber);
}
public void updateScreenSizeUniform(int width, int height) {
glUniform2f(screenSizeUniform, width, height);
}
public void updateRenderTypeUniform(RenderType type) {
glUniform1i(renderTypeUniform, type.ordinal());
}
public void clear() {
glUseProgram(0);
}
public void close() {
glDeleteProgram(program);
}
public enum RenderType {
FONT, TEXTURE, BAR;
}
public int program() {
return program;
}
}

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/*
* Copyright (c) Forge Development LLC and contributors
* SPDX-License-Identifier: LGPL-2.1-only
*/
package net.minecraftforge.fml.earlydisplay;
import com.sun.management.OperatingSystemMXBean;
import java.lang.management.ManagementFactory;
import java.lang.management.MemoryMXBean;
import java.lang.management.MemoryUsage;
public class PerformanceInfo {
private final OperatingSystemMXBean osBean;
private final MemoryMXBean memoryBean;
float memory;
private String text;
PerformanceInfo() {
osBean = ManagementFactory.getPlatformMXBean(OperatingSystemMXBean.class);
memoryBean = ManagementFactory.getMemoryMXBean();
}
void update() {
final MemoryUsage heapusage = memoryBean.getHeapMemoryUsage();
memory = (float) heapusage.getUsed() / heapusage.getMax();
var cpuLoad = osBean.getProcessCpuLoad();
String cpuText;
if (cpuLoad == -1) {
cpuText = String.format("*CPU: %.1f%%", osBean.getCpuLoad() * 100f);
} else {
cpuText = String.format("CPU: %.1f%%", cpuLoad * 100f);
}
text = String.format("Heap: %d/%d MB (%.1f%%) OffHeap: %d MB %s", heapusage.getUsed() >> 20, heapusage.getMax() >> 20, memory * 100.0, memoryBean.getNonHeapMemoryUsage().getUsed() >> 20, cpuText);
}
String text() {
return text;
}
float memory() {
return memory;
}
}

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/*
* Copyright (c) Forge Development LLC and contributors
* SPDX-License-Identifier: LGPL-2.1-only
*/
package net.minecraftforge.fml.earlydisplay;
public class QuadHelper {
public static void loadQuad(SimpleBufferBuilder bb, float x0, float x1, float y0, float y1, float u0, float u1, float v0, float v1, int colour) {
bb.pos(x0, y0).tex(u0, v0).colour(colour).endVertex();
bb.pos(x1, y0).tex(u1, v0).colour(colour).endVertex();
bb.pos(x0, y1).tex(u0, v1).colour(colour).endVertex();
bb.pos(x1, y1).tex(u1, v1).colour(colour).endVertex();
}
public static void loadQuad(SimpleBufferBuilder bb, float x0, float x1, float y0, float y1, float u0, float u1, float v0, float v1) {
bb.pos(x0, y0).tex(u0, v0).endVertex();
bb.pos(x1, y0).tex(u1, v0).endVertex();
bb.pos(x0, y1).tex(u0, v1).endVertex();
bb.pos(x1, y1).tex(u1, v1).endVertex();
}
}

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/*
* Copyright (c) Forge Development LLC and contributors
* SPDX-License-Identifier: LGPL-2.1-only
*/
package net.minecraftforge.fml.earlydisplay;
import net.minecraftforge.fml.loading.progress.Message;
import net.minecraftforge.fml.loading.progress.ProgressMeter;
import net.minecraftforge.fml.loading.progress.StartupNotificationManager;
import java.util.ArrayList;
import java.util.List;
import java.util.function.Supplier;
import static org.lwjgl.opengl.GL32C.*;
public class RenderElement {
static final int INDEX_TEXTURE_OFFSET = 5;
private final SimpleBufferBuilder bb;
private final Renderer renderer;
static int globalAlpha = 255;
private int retireCount;
interface Renderer {
void accept(SimpleBufferBuilder bb, DisplayContext context, int frame);
default Renderer then(Renderer r) {
if (r == null) return this;
return (bb, ctx, frame) -> {
r.accept(bb, ctx, frame);
this.accept(bb, ctx, frame);
};
}
}
interface TextureRenderer {
void accept(SimpleBufferBuilder bb, DisplayContext context, int[] size, int frame);
}
interface Initializer extends Supplier<Renderer> {}
interface TextGenerator {
void accept(SimpleBufferBuilder bb, SimpleFont fh, DisplayContext ctx);
}
public record DisplayContext(int width, int height, int scale, ElementShader elementShader, ColourScheme colourScheme, PerformanceInfo performance) {
public int scaledWidth() {
return scale() * width();
}
public int scaledHeight() {
return scale() * height();
}
}
public RenderElement(final Initializer rendererInitializer) {
this.bb = new SimpleBufferBuilder(1);
this.renderer = rendererInitializer.get();
}
public boolean render(DisplayContext ctx, int count) {
this.renderer.accept(bb, ctx, count);
return this.retireCount == 0 || this.retireCount < count;
}
public void retire(final int frame) {
this.retireCount = frame;
}
private static void startupLogMessages(SimpleBufferBuilder bb, SimpleFont font, DisplayContext context) {
List<StartupNotificationManager.AgeMessage> messages = StartupNotificationManager.getMessages();
List<SimpleFont.DisplayText> texts = new ArrayList<>();
for (int i = messages.size() - 1; i >= 0; i--) {
final StartupNotificationManager.AgeMessage pair = messages.get(i);
final float fade = clamp((4000.0f - (float) pair.age() - ( i - 4 ) * 1000.0f) / 5000.0f, 0.0f, 1.0f);
if (fade <0.01f) continue;
Message msg = pair.message();
int colour = Math.min((int)(fade * 255f), globalAlpha) << 24 | 0xFFFFFF;
texts.add(new SimpleFont.DisplayText(msg.getText()+"\n", colour));
}
font.generateVerticesForTexts(10, context.scaledHeight() - texts.size() * font.lineSpacing() + font.descent() - 10, bb, texts.toArray(SimpleFont.DisplayText[]::new));
}
public static RenderElement monag() {
return new RenderElement(RenderElement.initializeTexture("monagstudios.png", 45000, 4, (bb, ctx, sz, frame) -> {
var size = 256;
var x0 = (ctx.width() - 2 * size) / 2;
var y0 = 64;
QuadHelper.loadQuad(bb, x0, x0+size, y0, y0+size/2f, 0f, 1f, 0f, 0.5f, 0xFFFFFFFF);
QuadHelper.loadQuad(bb, x0+size, x0+2*size, y0, y0+size/2f, 0f, 1f, 0.5f, 1f, 0xFFFFFFFF);
}));
}
public static RenderElement mojang(final int textureId, final int frameStart) {
return new RenderElement(()->(bb, ctx, frame) -> {
var size = 256 * ctx.scale();
var x0 = (ctx.scaledWidth() - 2 * size) / 2;
var y0 = 64 * ctx.scale() + 32;
ctx.elementShader().updateTextureUniform(0);
ctx.elementShader().updateRenderTypeUniform(ElementShader.RenderType.TEXTURE);
var fade = Math.min((frame - frameStart) * 10, 255);
glBindTexture(GL_TEXTURE_2D, textureId);
bb.begin(SimpleBufferBuilder.Format.POS_TEX_COLOR, SimpleBufferBuilder.Mode.QUADS);
QuadHelper.loadQuad(bb, x0, x0+size, y0, y0+size/2f, 0f, 1f, 0f, 0.5f, (fade << 24) | 0xFFFFFF);
QuadHelper.loadQuad(bb, x0+size, x0+2*size, y0, y0+size/2f, 0f, 1f, 0.5f, 1f, (fade << 24) | 0xFFFFFF);
bb.draw();
glBindTexture(GL_TEXTURE_2D, 0);
});
}
public static RenderElement logMessageOverlay(SimpleFont font) {
return new RenderElement(RenderElement.initializeText(font, RenderElement::startupLogMessages));
}
public static RenderElement forgeVersionOverlay(SimpleFont font, String version) {
return new RenderElement(RenderElement.initializeText(font, (bb, fnt, ctx)->
font.generateVerticesForTexts(ctx.scaledWidth() - font.stringWidth(version) - 10,
ctx.scaledHeight() - font.lineSpacing() + font.descent() - 10, bb,
new SimpleFont.DisplayText(version, ctx.colourScheme.foreground().packedint(RenderElement.globalAlpha)))));
}
public static RenderElement squir() {
return new RenderElement(RenderElement.initializeTexture("squirrel.png", 45000, 3, (bb, context, size, frame) -> {
var inset = 5f;
var x0 = inset;
var x1 = inset + size[0] * context.scale();
var y0 = inset;
var y1 = inset + size[1] * context.scale();
int fade = (int) (Math.cos(frame * Math.PI / 16) * 16) + 16;
// int fade = 0xff;
var colour = (Math.min(fade, globalAlpha) & 0xff) << 24 | 0xffffff;
QuadHelper.loadQuad(bb, x0, x1, y0, y1, 0f, 1f, 0f, 1f, colour);
}));
}
public static RenderElement anvil(SimpleFont font) {
return new RenderElement(RenderElement.initializeTexture("forge_anvil.png", 20000, 2, (bb, context, size, frame) -> {
var x0 = context.scaledWidth() - size[0] * context.scale();
var x1 = context.scaledWidth();
var y0 = context.scaledHeight() - size[0] * context.scale() - font.descent() - font.lineSpacing();
var y1 = context.scaledHeight() - font.descent() - font.lineSpacing();
int frameidx = frame % 32;
float framepos = (frameidx * (float)size[0]) / size[1];
float framesize = size[0] / (float)size[1];
QuadHelper.loadQuad(bb, x0, x1, y0, y1, 0f, 1f, framepos, framepos+framesize, globalAlpha << 24 | 0xFFFFFF);
}));
}
public static RenderElement progressBars(SimpleFont font) {
return new RenderElement(() -> (bb, ctx, frame) -> RenderElement.startupProgressBars(font, bb, ctx, frame));
}
public static RenderElement performanceBar(SimpleFont font) {
return new RenderElement(() -> (bb, ctx, frame) -> RenderElement.memoryInfo(font, bb, ctx, frame));
}
public static void startupProgressBars(SimpleFont font, final SimpleBufferBuilder buffer, final DisplayContext context, final int frameNumber) {
Renderer acc = null;
var barCount = 2;
List<ProgressMeter> currentProgress = StartupNotificationManager.getCurrentProgress();
var size = currentProgress.size();
var alpha = 0xFF;
for (int i = 0; i < barCount && i < size; i++) {
final ProgressMeter pm = currentProgress.get(i);
Renderer barRenderer = barRenderer(i, alpha, font, pm, context);
acc = barRenderer.then(acc);
alpha >>= 1;
}
if (acc != null)
acc.accept(buffer, context, frameNumber);
}
private static final int BAR_HEIGHT = 20;
private static final int BAR_WIDTH = 400;
private static Renderer barRenderer(int cnt, int alpha, SimpleFont font, ProgressMeter pm, DisplayContext context) {
var barSpacing = font.lineSpacing() - font.descent() + BAR_HEIGHT;
var y = 250 * context.scale() + cnt * barSpacing;
var colour = (alpha << 24) | 0xFFFFFF;
Renderer bar;
if (pm.steps() == 0) {
bar = progressBar(ctx->new int[] {(ctx.scaledWidth() - BAR_WIDTH * ctx.scale()) / 2, y + font.lineSpacing() - font.descent(), BAR_WIDTH * ctx.scale()}, f->colour, frame -> indeterminateBar(frame, cnt == 0));
} else {
bar = progressBar(ctx -> new int[]{(ctx.scaledWidth() - BAR_WIDTH * ctx.scale()) / 2, y + font.lineSpacing() - font.descent(), BAR_WIDTH * ctx.scale()}, f -> colour, f -> new float[]{0f, pm.progress()});
}
Renderer label = (bb, ctx, frame) -> renderText(font, text((ctx.scaledWidth() - BAR_WIDTH * ctx.scale()) / 2, y, pm.label().getText(), colour), bb, ctx);
return bar.then(label);
}
private static float[] indeterminateBar(int frame, boolean isActive) {
if (RenderElement.globalAlpha != 0xFF || !isActive) {
return new float[] {0f,1f};
} else {
var progress = frame % 100;
return new float[]{clamp((progress - 2) / 100f, 0f, 1f), clamp((progress + 2) / 100f, 0f, 1f)};
}
}
private static void memoryInfo(SimpleFont font, final SimpleBufferBuilder buffer, final DisplayContext context, final int frameNumber) {
var y = 10 * context.scale();
PerformanceInfo pi = context.performance();
final int colour = hsvToRGB((1.0f - (float)Math.pow(pi.memory(), 1.5f)) / 3f, 1.0f, 0.5f);
var bar = progressBar(ctx -> new int[]{(ctx.scaledWidth() - BAR_WIDTH * ctx.scale()) / 2, y, BAR_WIDTH * ctx.scale()}, f -> colour, f -> new float[]{0f, pi.memory()});
var width = font.stringWidth(pi.text());
Renderer label = (bb, ctx, frame) -> renderText(font, text(ctx.scaledWidth() / 2 - width / 2, y + 18, pi.text(), context.colourScheme.foreground().packedint(globalAlpha)), bb, ctx);
bar.then(label).accept(buffer, context, frameNumber);
}
interface ColourFunction {
int colour(int frame);
}
interface ProgressDisplay {
float[] progress(int frame);
}
interface BarPosition {
int[] location(DisplayContext context);
}
public static Renderer progressBar(BarPosition position, ColourFunction colourFunction, ProgressDisplay progressDisplay) {
return (bb, context, frame) -> {
var colour = colourFunction.colour(frame);
var alpha = (colour & 0xFF000000) >> 24;
context.elementShader().updateTextureUniform(0);
context.elementShader().updateRenderTypeUniform(ElementShader.RenderType.BAR);
var progress = progressDisplay.progress(frame);
bb.begin(SimpleBufferBuilder.Format.POS_TEX_COLOR, SimpleBufferBuilder.Mode.QUADS);
var inset = 2;
var pos = position.location(context);
var x0 = pos[0];
var x1 = pos[0] + pos[2] + 4 * inset;
var y0 = pos[1];
var y1 = y0 + BAR_HEIGHT;
QuadHelper.loadQuad(bb, x0, x1, y0, y1, 0f, 0f, 0f, 0f, context.colourScheme().foreground().packedint(alpha));
x0 += inset;
x1 -= inset;
y0 += inset;
y1 -= inset;
QuadHelper.loadQuad(bb, x0, x1, y0, y1, 0f, 0f, 0f, 0f, context.colourScheme().background().packedint(RenderElement.globalAlpha));
x1 = x0 + inset + (int)(progress[1] * pos[2]);
x0 += inset + progress[0] * pos[2];
y0 += inset;
y1 -= inset;
QuadHelper.loadQuad(bb, x0, x1, y0, y1, 0f, 0f, 0f, 0f, colour);
bb.draw();
};
}
private static Initializer initializeText(SimpleFont font, TextGenerator textGenerator) {
return () -> (bb, context, frame) -> renderText(font, textGenerator, bb, context);
}
private static void renderText(final SimpleFont font, final TextGenerator textGenerator, final SimpleBufferBuilder bb, final DisplayContext context) {
context.elementShader().updateTextureUniform(font.textureNumber());
context.elementShader().updateRenderTypeUniform(ElementShader.RenderType.FONT);
bb.begin(SimpleBufferBuilder.Format.POS_TEX_COLOR, SimpleBufferBuilder.Mode.QUADS);
textGenerator.accept(bb, font, context);
bb.draw();
}
private static TextGenerator text(int x, int y, String text, int colour) {
return (bb, font, context) -> font.generateVerticesForTexts(x, y, bb, new SimpleFont.DisplayText(text, colour));
}
private static Initializer initializeTexture(final String textureFileName, int size, int textureNumber, TextureRenderer positionAndColour) {
return ()->{
int[] imgSize = STBHelper.loadTextureFromClasspath(textureFileName, size, GL_TEXTURE0 + textureNumber + INDEX_TEXTURE_OFFSET);
return (bb, ctx, frame) -> {
ctx.elementShader().updateTextureUniform(textureNumber + INDEX_TEXTURE_OFFSET);
ctx.elementShader().updateRenderTypeUniform(ElementShader.RenderType.TEXTURE);
renderTexture(bb, ctx, frame, imgSize, positionAndColour);
};
};
}
private static void renderTexture(SimpleBufferBuilder bb, DisplayContext context, int frame, int[] size, TextureRenderer positionAndColour) {
bb.begin(SimpleBufferBuilder.Format.POS_TEX_COLOR, SimpleBufferBuilder.Mode.QUADS);
positionAndColour.accept(bb, context, size, frame);
bb.draw();
}
public static float clamp(float num, float min, float max) {
if (num < min) {
return min;
} else {
return num > max ? max : num;
}
}
public static int clamp(int num, int min, int max) {
if (num < min) {
return min;
} else {
return num > max ? max : num;
}
}
public static int hsvToRGB(float hue, float saturation, float value) {
int i = (int)(hue * 6.0F) % 6;
float f = hue * 6.0F - (float)i;
float f1 = value * (1.0F - saturation);
float f2 = value * (1.0F - f * saturation);
float f3 = value * (1.0F - (1.0F - f) * saturation);
float f4;
float f5;
float f6;
switch(i) {
case 0:
f4 = value;
f5 = f3;
f6 = f1;
break;
case 1:
f4 = f2;
f5 = value;
f6 = f1;
break;
case 2:
f4 = f1;
f5 = value;
f6 = f3;
break;
case 3:
f4 = f1;
f5 = f2;
f6 = value;
break;
case 4:
f4 = f3;
f5 = f1;
f6 = value;
break;
case 5:
f4 = value;
f5 = f1;
f6 = f2;
break;
default:
throw new RuntimeException("Something went wrong when converting from HSV to RGB. Input was " + hue + ", " + saturation + ", " + value);
}
int j = clamp((int)(f4 * 255.0F), 0, 255);
int k = clamp((int)(f5 * 255.0F), 0, 255);
int l = clamp((int)(f6 * 255.0F), 0, 255);
return 0xFF << 24 | j << 16 | k << 8 | l;
}
}

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/*
* Copyright (c) Forge Development LLC and contributors
* SPDX-License-Identifier: LGPL-2.1-only
*/
package net.minecraftforge.fml.earlydisplay;
import org.lwjgl.BufferUtils;
import org.lwjgl.stb.STBImage;
import org.lwjgl.system.MemoryUtil;
import java.io.IOException;
import java.io.UncheckedIOException;
import java.nio.ByteBuffer;
import java.nio.channels.Channels;
import java.util.Objects;
import static org.lwjgl.opengl.GL32C.*;
public class STBHelper {
public static ByteBuffer readFromClasspath(final String name, int initialCapacity) {
ByteBuffer buf;
try (var channel = Channels.newChannel(
Objects.requireNonNull(STBHelper.class.getClassLoader().getResourceAsStream(name), "The resource "+name+" cannot be found"))) {
buf = BufferUtils.createByteBuffer(initialCapacity);
while (true) {
var readbytes = channel.read(buf);
if (readbytes == -1) break;
if (buf.remaining() == 0) { // extend the buffer by 50%
var newBuf = BufferUtils.createByteBuffer(buf.capacity() * 3 / 2);
buf.flip();
newBuf.put(buf);
buf = newBuf;
}
}
} catch (IOException e) {
throw new UncheckedIOException(e);
}
buf.flip();
return MemoryUtil.memSlice(buf); // we trim the final buffer to the size of the content
}
public static int[] loadTextureFromClasspath(String file, int size, int textureNumber) {
int[] lw = new int[1];
int[] lh = new int[1];
int[] lc = new int[1];
var img = loadImageFromClasspath(file, size, lw, lh, lc);
var texid = glGenTextures();
glActiveTexture(textureNumber);
glBindTexture(GL_TEXTURE_2D, texid);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, lw[0], lh[0], 0, GL_RGBA, GL_UNSIGNED_BYTE, img);
glActiveTexture(GL_TEXTURE0);
MemoryUtil.memFree(img);
return new int[] {lw[0], lh[0]};
}
public static ByteBuffer loadImageFromClasspath(String file, int size, int[] width, int[] height, int[] channels) {
ByteBuffer buf = STBHelper.readFromClasspath(file, size);
return STBImage.stbi_load_from_memory(buf, width, height, channels, 4);
}
}

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/*
* Copyright (c) Forge Development LLC and contributors
* SPDX-License-Identifier: LGPL-2.1-only
*/
package net.minecraftforge.fml.earlydisplay;
import org.lwjgl.system.MemoryUtil;
import java.io.Closeable;
import java.nio.ByteBuffer;
import java.util.Arrays;
import static org.lwjgl.opengl.GL32C.*;
/**
* A very simple, Mojang inspired BufferBuilder.
* <em>This has been customized for 2d rendering such as text and simple planar textures</em>
* <p>
* Not bound to any specific format, ideally should be held onto for re-use.
* <p>
* Can be used for 'immediate mode' style rendering using {@link #draw()}, or
* upload to external vertex arrays for proper instancing using {@link #finishAndUpload()}.
* <p>
* This is a Triangles only buffer, all data uploaded is in Triangles.
* Quads are converted to triangles using {@code 0, 1, 2, 0, 2, 3}.
* <p>
* Any given {@link Format} should have its individual {@link Element} components
* buffered in the order specified by the {@link Format},
* followed by an {@link #endVertex()} call to prepare for the next vertex.
* <p>
* It is illegal to buffer primitives in any format other than the one specified to
* {@link #begin(Format, Mode)}.
*
* @author covers1624
*/
public class SimpleBufferBuilder implements Closeable {
private static final MemoryUtil.MemoryAllocator ALLOCATOR = MemoryUtil.getAllocator(false);
private static final int[] VERTEX_ARRAYS = new int[Format.values().length];
private static final int[] VERTEX_BUFFERS = new int[Format.values().length];
private static final int[] VERTEX_BUFFER_LENGTHS = new int[Format.values().length];
private static int elementBuffer = 0;
private static int elementBufferVertexLength = 0;
static {
Arrays.fill(VERTEX_ARRAYS, 0);
Arrays.fill(VERTEX_BUFFERS, 0);
Arrays.fill(VERTEX_BUFFER_LENGTHS, 0);
}
private long bufferAddr; // Pointer to the backing buffer.
private ByteBuffer buffer; // ByteBuffer view of the backing buffer.
private Format format; // The current format we are buffering.
private Mode mode; // The current mode we are buffering.
private boolean building; // If we are building the buffer.
private int elementIndex; // The current element index we are buffering. if elementIndex == format.types.length, we expect 'endVertex'
private int index; // The current index into the buffer we are writing to.
private int vertices; // The number of complete vertices we have buffered.
/**
* Create a new SimpleBufferBuilder with an initial capacity.
* <p>
* The buffer will be doubled as required.
* <p>
* Generally picking a small number, around 128/256 should be a
* safe bet. Provided you cache your buffers, it should not mean much overall.
*
* @param capacity The initial capacity in bytes.
*/
public SimpleBufferBuilder(int capacity) {
bufferAddr = ALLOCATOR.malloc(capacity);
buffer = MemoryUtil.memByteBuffer(bufferAddr, capacity);
}
public static void destroy() {
glDeleteBuffers(VERTEX_BUFFERS);
glDeleteBuffers(elementBuffer);
glDeleteVertexArrays(VERTEX_ARRAYS);
}
private static void ensureElementBufferLength(int vertices) {
if (elementBufferVertexLength >= vertices) {
return;
}
// treating it as immutable storage, even though it's not
final var newElementBuffer = glGenBuffers();
var newElementBufferVertexLength = Math.max(1024, elementBufferVertexLength);
while (newElementBufferVertexLength < vertices) {
newElementBufferVertexLength *= 2;
}
final var oldIndexCount = elementBufferVertexLength + elementBufferVertexLength / 2;
final var newIndexCount = newElementBufferVertexLength + newElementBufferVertexLength / 2;
// allocate new buffer
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, newElementBuffer);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, newIndexCount * 4L, GL_STATIC_DRAW);
// mapping avoids creating additional CPU copies of the data
// unsynchronized is fine because this is a brand-new buffer, and the old contents will be copied in afterward
// also can invalidate the whole buffer too, similarly because brand new, don't care what was there before
final var mappingOffset = oldIndexCount * 4;
final var mappingSize = (newIndexCount - oldIndexCount) * 4;
final var mappedBuffer = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, mappingOffset, mappingSize, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
if(mappedBuffer == null){
throw new NullPointerException("OpenGL buffer mapping failed");
}
final int quads = newElementBufferVertexLength / 4;
final int oldQuads = elementBufferVertexLength / 4;
// generate indices for the extension to the buffer
for (int i = oldQuads; i < quads; i++) {
// Quads are a bit different, we need to emit 2 triangles such that
// when combined they make up a single quad.
mappedBuffer.putInt(i * 4 + 0).putInt(i * 4 + 1).putInt(i * 4 + 2);
mappedBuffer.putInt(i * 4 + 1).putInt(i * 4 + 3).putInt(i * 4 + 2);
}
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
if (elementBuffer != 0) {
// copy old data from previous element buffer
glBindBuffer(GL_COPY_READ_BUFFER, elementBuffer);
glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_ELEMENT_ARRAY_BUFFER, 0, 0, mappingOffset);
glBindBuffer(GL_COPY_READ_BUFFER, 0);
}
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glDeleteBuffers(elementBuffer);
elementBuffer = newElementBuffer;
elementBufferVertexLength = newElementBufferVertexLength;
}
/**
* Start building a new set of vertex data in the
* given format and mode.
*
* @param format The format to start building in.
* @param mode The mode to start building in.
*/
public SimpleBufferBuilder begin(Format format, Mode mode) {
if (bufferAddr == MemoryUtil.NULL) {
throw new IllegalStateException("Buffer has been freed."); // You already free'd the buffer
}
if (building) {
throw new IllegalStateException("Already building."); // Your already building verticies.
}
this.format = format;
this.mode = mode;
building = true;
elementIndex = 0;
ensureSpace(format.stride);
// Rewind ready for new data.
buffer.rewind();
buffer.limit(buffer.capacity());
return this;
}
/**
* Buffer a position element.
*
* @param x The x.
* @param y The y.
* @param z The z.
* @return The same builder.
*/
public SimpleBufferBuilder pos(float x, float y) {
if (!building) throw new IllegalStateException("Not building."); // You did not call begin.
if (elementIndex == format.types.length) throw new IllegalStateException("Expected endVertex"); // we have reached the end of elements to buffer for this vertex, we expected an endVertex call.
if (format.types[elementIndex] != Element.POS) throw new IllegalArgumentException("Expected " + format.types[elementIndex]); // You called the wrong method for the format order.
// Assumes that our POS element specifies the FLOAT data type.
buffer.putFloat(index + 0, x);
buffer.putFloat(index + 4, y);
// Increment index for the number of bytes we wrote and increment the element index.
index += format.types[elementIndex].width;
elementIndex++;
return this;
}
/**
* Buffer a texture element.
*
* @param u The u.
* @param v The v.
* @return The same builder.
*/
public SimpleBufferBuilder tex(float u, float v) {
if (!building) throw new IllegalStateException("Not building."); // You did not call begin.
if (elementIndex == format.types.length) throw new IllegalStateException("Expected endVertex"); // we have reached the end of elements to buffer for this vertex, we expected an endVertex call.
if (format.types[elementIndex] != Element.TEX) throw new IllegalArgumentException("Expected " + format.types[elementIndex]); // You called the wrong method for the format order.
// Assumes our TEX element specifies the FLOAT data type.
buffer.putFloat(index + 0, u);
buffer.putFloat(index + 4, v);
// Increment index for the number of bytes we wrote and increment the element index.
index += format.types[elementIndex].width;
elementIndex++;
return this;
}
/**
* Buffer a color element.
*
* @param r The red component. (0-1)
* @param g The green component. (0-1)
* @param b The blue component. (0-1)
* @param a The alpha component. (0-1)
* @return The same buffer.
*/
public SimpleBufferBuilder colour(float r, float g, float b, float a) {
// Expand floats to 0-255 and forward.
return colour((byte) (r * 255F), (byte) (g * 255F), (byte) (b * 255F), (byte) (a * 255F));
}
/**
* @see ColourScheme.Colour#packedint(int)
* @param packedColor an ABGR packed int
* @return the same buffer.
*/
public SimpleBufferBuilder colour(int packedColor) {
if (!building) throw new IllegalStateException("Not building."); // You did not call begin.
if (elementIndex == format.types.length) throw new IllegalStateException("Expected endVertex"); // we have reached the end of elements to buffer for this vertex, we expected an endVertex call.
if (format.types[elementIndex] != Element.COLOR) throw new IllegalArgumentException("Expected " + format.types[elementIndex]); // You called the wrong method for the format order.
// Assumes our COLOR element specifies the UNSIGNED_BYTE data type.
buffer.putInt(index + 0, packedColor);
// Increment index for the number of bytes we wrote and increment the element index.
index += format.types[elementIndex].width;
elementIndex++;
return this;
}
/**
* Buffer a color element.
*
* @param r The red component. (0-255)
* @param g The green component. (0-255)
* @param b The blue component. (0-255)
* @param a The alpha component. (0-255)
* @return The same buffer.
*/
public SimpleBufferBuilder colour(byte r, byte g, byte b, byte a) {
if (!building) throw new IllegalStateException("Not building."); // You did not call begin.
if (elementIndex == format.types.length) throw new IllegalStateException("Expected endVertex"); // we have reached the end of elements to buffer for this vertex, we expected an endVertex call.
if (format.types[elementIndex] != Element.COLOR) throw new IllegalArgumentException("Expected " + format.types[elementIndex]); // You called the wrong method for the format order.
// Assumes our COLOR element specifies the UNSIGNED_BYTE data type.
buffer.put(index + 0, r);
buffer.put(index + 1, g);
buffer.put(index + 2, b);
buffer.put(index + 3, a);
// Increment index for the number of bytes we wrote and increment the element index.
index += format.types[elementIndex].width;
elementIndex++;
return this;
}
/**
* End building the current vertex and prepare for the next.
*
* @return The same builder.
*/
public SimpleBufferBuilder endVertex() {
if (!building) throw new IllegalStateException("Not building."); // You did not call begin.
if (elementIndex != format.types.length) throw new IllegalStateException("Expected " + format.types[elementIndex]); // You did not finish building the vertex.
// Reset elementIndex
elementIndex = 0;
// Increment the number of vertices we have so far buffered.
vertices++;
// Make sure there is space for the next vertex.
ensureSpace(format.stride);
return this;
}
// Checks there is enough space in the buffer for specified number of bytes.
// If there is not enough space, the buffer is increased by 50%.
private void ensureSpace(int newBytes) {
int cap = buffer.capacity();
if (index + newBytes > cap) {
int newCap = Math.max(3 * cap / 2, 3 * newBytes / 2);
bufferAddr = ALLOCATOR.realloc(bufferAddr, newCap);
buffer = MemoryUtil.memByteBuffer(bufferAddr, newCap);
buffer.rewind();
}
}
/**
* Upload the current buffer.
* <p>
* This will bind a {@link org.lwjgl.opengl.GL32C#GL_ARRAY_BUFFER} and {@link org.lwjgl.opengl.GL32C#GL_ELEMENT_ARRAY_BUFFER}
* <p>
* The vertex data and index data is uploaded to their respective buffers.
* <p>
* Uploading the buffers finishes drawing and resets for the next buffer operation.
* <p>
* This should not be called in conjunction with {@link #draw()}
*
* @return The number of indexes that were uploaded.
*/
public int finishAndUpload() {
if (!building) throw new IllegalStateException("Not building.");
int indices;
try {
if (elementIndex == format.types.length) throw new IllegalStateException("Expected endVertex"); // You didn't finish building your vertex.
if (elementIndex != 0) throw new IllegalStateException("Not finished building vertex, Expected: " + format.types[elementIndex]); // You didn't finish building your vertex data.
if (vertices == 0) return 0; // No vertices buffered, lets not do anything.
if (vertices % mode.vertices != 0) throw new IllegalStateException("Does not contain vertices aligned to " + mode); // You did not put in enough vertices to cleanly slice the data into TRIANGLES/QUADS
// Reset position to 0, limit the buffer to our index.
buffer.position(0);
buffer.limit(index);
// Upload the raw vertex data in dynamic mode.
final int vbo = VERTEX_BUFFERS[format.ordinal()];
final int vboSize = VERTEX_BUFFER_LENGTHS[format.ordinal()];
glBindBuffer(GL_ARRAY_BUFFER, vbo);
if (vboSize < index) {
// expand buffer, it's not big enough
var newVBOSize = Math.max(1024, vboSize);
while (newVBOSize < index){
newVBOSize *= 2;
}
// because everything is overwritten anyway, we can do an in-place reallocation
glBufferData(GL_ARRAY_BUFFER, newVBOSize, GL_DYNAMIC_DRAW);
VERTEX_BUFFER_LENGTHS[format.ordinal()] = newVBOSize;
}
glBufferSubData(GL_ARRAY_BUFFER, 0, buffer);
// The number of indices for triangles is equal to our vertex count, as that is
// what we operate in. However, for Quads, we have exactly vertices + vertices / 2
// vertices once we convert the quads to triangles.
indices = mode == Mode.TRIANGLES ? vertices : vertices + vertices / 2;
if (mode == Mode.QUADS) {
ensureElementBufferLength(vertices);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementBuffer);
}
return indices;
} finally {
// Reset builder state for next begin call.
building = false;
vertices = 0;
index = 0;
}
}
/**
* Upload and draw this buffer using one of a number of re-usable set of buffers.
* <p>
* This will immediately upload the buffer, resetting this builder for the next
* buffer operation, and draw the uploaded data.
* <p>
* You will need to bind shaders, textures, etc, before calling this function.
*/
public void draw() {
if (!building) throw new IllegalStateException("Not building.");
int vao = VERTEX_ARRAYS[format.ordinal()];
int vbo = VERTEX_BUFFERS[format.ordinal()];
if (vao == 0) {
// These 3 buffers are paired, you can't allocate one without the others.
assert vbo == 0;
// Make new vertex array and buffers!
vao = glGenVertexArrays();
vbo = glGenBuffers();
// Cache the vertex array and buffers for future re-use.
VERTEX_ARRAYS[format.ordinal()] = vao;
VERTEX_BUFFERS[format.ordinal()] = vbo;
// Ask our Format to set up its data layout for the vertex array.
// but only once, the VAO saves this state
glBindVertexArray(vao);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
format.bind();
format.enable();
}
// Bind the vertex array and buffers!
glBindVertexArray(vao);
// Upload the data.
int indices = finishAndUpload();
if (mode == Mode.QUADS) {
glDrawElements(GL_TRIANGLES, indices, GL_UNSIGNED_INT, 0);
} else {
glDrawArrays(GL_TRIANGLES, 0, indices);
}
// Unbind the vertex array.
glBindVertexArray(0);
}
/**
* Clear this builder's cached buffer.
* <p>
* If you are completely done, call {@link #destroy()}
*/
@Override
public void close() {
ALLOCATOR.free(bufferAddr);
bufferAddr = MemoryUtil.NULL;
}
/**
* Represents a primitive mode that this builder is capable of buffering in.
*/
public enum Mode {
TRIANGLES(3),
QUADS(4),
;
public final int vertices;
Mode(int vertices) {
this.vertices = vertices;
}
}
/**
* Specifies a vertex element with a specific data type, number of primitives and a size in bytes.
*/
public enum Element {
POS(GL_FLOAT, 2, 2 * 4),
TEX(GL_FLOAT, 2, 2 * 4),
COLOR(GL_UNSIGNED_BYTE, 4, 4);
public final int glType;
public final int count;
public final int width;
Element(int glType, int count, int width) {
this.glType = glType;
this.count = count;
this.width = width;
}
}
/**
* Specifies a combination of vertex elements.
*/
public enum Format {
POS(Element.POS),
POS_TEX(Element.POS, Element.TEX),
POS_COLOR(Element.POS, Element.COLOR),
POS_TEX_COLOR(Element.POS, Element.TEX, Element.COLOR);
private final Element[] types;
public final int stride;
Format(Element... types) {
this.types = types;
// Stride is the width of each vertex in bytes.
stride = Arrays.stream(types).mapToInt(e -> e.width).sum();
}
/**
* set up the attribute pointers for this format.
* <p>
* Assumes that an array buffer is already bound and ready to go.
*/
public void bind() {
int offset = 0;
// Set up the pointers that tell GL where our interleaved
// vertex data is in the buffers.
for (int i = 0; i < types.length; i++) {
Element type = types[i];
switch (type.glType) {
case GL_FLOAT -> glVertexAttribPointer(i, type.count, GL_FLOAT, false, stride, offset);
case GL_UNSIGNED_BYTE -> glVertexAttribPointer(i, type.count, GL_UNSIGNED_BYTE, true, stride, offset);
default -> throw new IllegalStateException("Unknown glType, I don't know how to bind this vertex element: " + type);
}
// add to the offset for the next element.
offset += type.width;
}
}
/**
* Enables the vertex attributes this format contains.
*/
public void enable() {
for (int i = 0; i < types.length; i++) {
glEnableVertexAttribArray(i);
}
}
/**
* Disables the vertex attributes this format contains.
*/
public void disable() {
for (int i = 0; i < types.length; i++) {
glDisableVertexAttribArray(i);
}
}
}
}

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/*
* Copyright (c) Forge Development LLC and contributors
* SPDX-License-Identifier: LGPL-2.1-only
*/
package net.minecraftforge.fml.earlydisplay;
import org.lwjgl.BufferUtils;
import org.lwjgl.stb.STBTTAlignedQuad;
import org.lwjgl.stb.STBTTFontinfo;
import org.lwjgl.stb.STBTTPackContext;
import org.lwjgl.stb.STBTTPackRange;
import org.lwjgl.stb.STBTTPackedchar;
import org.lwjgl.system.MemoryStack;
import java.nio.ByteBuffer;
import java.nio.charset.StandardCharsets;
import static org.lwjgl.opengl.GL32C.*;
import static org.lwjgl.stb.STBTruetype.*;
import static org.lwjgl.system.MemoryUtil.NULL;
public class SimpleFont {
private final int textureNumber;
private final int lineSpacing;
private final int descent;
private final int GLYPH_COUNT = 127-32;
private Glyph[] glyphs;
private record Glyph(char c, int charwidth, int[] pos, float[] uv) {
Pos loadQuad(Pos pos, int colour, SimpleBufferBuilder bb) {
final var x0 = pos.x() + pos()[0];
final var y0 = pos.y() + pos()[1];
final var x1 = pos.x() + pos()[2];
final var y1 = pos.y() + pos()[3];
bb.pos(x0, y0).tex(uv()[0], uv()[1]).colour(colour).endVertex();
bb.pos(x1, y0).tex(uv()[2], uv()[1]).colour(colour).endVertex();
bb.pos(x0, y1).tex(uv()[0], uv()[3]).colour(colour).endVertex();
bb.pos(x1, y1).tex(uv()[2], uv()[3]).colour(colour).endVertex();
return new Pos(pos.x()+charwidth(), pos.y(), pos.minx());
}
}
/**
* Build the font and store it in the textureNumber location
*/
public SimpleFont(String fontName, int scale, int bufferSize, int textureNumber) {
ByteBuffer buf = STBHelper.readFromClasspath(fontName, bufferSize);
var info = STBTTFontinfo.create();
if (!stbtt_InitFont(info, buf)) {
throw new IllegalStateException("Bad font");
}
var ascent = new float[1];
var descent = new float[1];
var lineGap = new float[1];
int fontSize = 24;
stbtt_GetScaledFontVMetrics(buf, 0, fontSize, ascent, descent, lineGap);
this.lineSpacing = (int)(ascent[0] - descent[0] + lineGap[0]);
this.descent = (int)Math.floor(descent[0]);
int fontTextureId = glGenTextures();
glActiveTexture(GL_TEXTURE0+textureNumber);
this.textureNumber = textureNumber;
glBindTexture(GL_TEXTURE_2D, fontTextureId);
try (var packedchars = STBTTPackedchar.malloc(GLYPH_COUNT)) {
int texwidth = 256;
int texheight = 128;
try (STBTTPackRange.Buffer packRanges = STBTTPackRange.malloc(1)) {
var bitmap = BufferUtils.createByteBuffer(texwidth * texheight);
try (STBTTPackRange packRange = STBTTPackRange.malloc()) {
packRanges.put(packRange.set(fontSize, 32, null, GLYPH_COUNT, packedchars, (byte) 1, (byte) 1));
packRanges.flip();
}
try (STBTTPackContext pc = STBTTPackContext.malloc()) {
stbtt_PackBegin(pc, bitmap, texwidth, texheight, 0, 1, NULL);
stbtt_PackSetOversampling(pc, 1, 1);
stbtt_PackSetSkipMissingCodepoints(pc, true);
stbtt_PackFontRanges(pc, buf, 0, packRanges);
stbtt_PackEnd(pc);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, texwidth, texheight, 0, GL_RED, GL_UNSIGNED_BYTE, bitmap);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
}
glActiveTexture(GL_TEXTURE0);
try (var q = STBTTAlignedQuad.malloc()) {
float[] x = new float[1];
float[] y = new float[1];
glyphs = new Glyph[GLYPH_COUNT];
for (int i = 0; i < GLYPH_COUNT; i++) {
x[0] = 0f;
y[0] = fontSize;
stbtt_GetPackedQuad(packedchars, texwidth, texheight, i, x, y, q, true);
glyphs[i] = new Glyph((char) (i + 32), (int) (x[0] - 0f), new int[]{(int) q.x0(), (int) q.y0(), (int) q.x1(), (int) q.y1()}, new float[]{q.s0(), q.t0(), q.s1(), q.t1()});
}
}
}
}
int lineSpacing() {
return lineSpacing;
}
int textureNumber() {
return textureNumber;
}
int descent() {
return descent;
}
public int stringWidth(String text) {
var bytes = text.getBytes(StandardCharsets.US_ASCII);
int len = 0;
for (int i = 0; i < bytes.length; i++) {
final byte c = bytes[i];
len += switch (c) {
case '\n', '\t' -> 0;
case ' ' -> glyphs[0].charwidth();
default -> {
if (c - 32 < this.GLYPH_COUNT && c > 32) {
yield this.glyphs[c - 32].charwidth();
} else {
yield 0;
}
}
};
}
return len;
}
private record Pos(int x, int y, int minx) {}
/**
* A piece of text to display
*
* @param string The text
* @param colour The colour of the text as an RGBA packed int
*/
public record DisplayText(String string, int colour) {
private byte[] asBytes() {
return string.getBytes(StandardCharsets.US_ASCII);
}
Pos generateStringArray(SimpleFont font, Pos pos, SimpleBufferBuilder bb) {
for (int i = 0; i < asBytes().length; i++) {
byte c = asBytes()[i];
pos = switch (c) {
case '\n' -> new Pos(pos.minx(), pos.y()+font.lineSpacing(), pos.minx());
case '\t' -> new Pos(pos.x()+font.glyphs[0].charwidth() * 4, pos.y(), pos.minx());
case ' ' -> new Pos(pos.x()+font.glyphs[0].charwidth(), pos.y(), pos.minx());
default -> {
if (c-32 < font.GLYPH_COUNT && c > 32) {
pos = font.glyphs[c - 32].loadQuad(pos, colour(), bb);
}
yield pos;
}
};
}
return pos;
}
}
/**
* Generate vertices for a set of display texts
* @param x The starting screen x coordinate
* @param y The starting screen y coordinate
* @param texts Some {@link DisplayText} to display
* @return a {@link SimpleBufferBuilder} that can draw the texts
*/
public SimpleBufferBuilder generateVerticesForTexts(int x, int y, SimpleBufferBuilder textBB, DisplayText... texts) {
var pos = new Pos(x, y, x);
for (DisplayText text : texts) {
pos = text.generateStringArray(this, pos, textBB);
}
return textBB;
}
}

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<html>
<head><title>Index of /mirror/src/Magma-1-20-x/fmlearlydisplay/src/main/java/net/minecraftforge/fml/earlydisplay/</title></head>
<body>
<h1>Index of /mirror/src/Magma-1-20-x/fmlearlydisplay/src/main/java/net/minecraftforge/fml/earlydisplay/</h1><hr><pre><a href="../">../</a>
<a href="ColourScheme.java">ColourScheme.java</a> 07-Oct-2023 14:12 1117
<a href="DisplayWindow.java">DisplayWindow.java</a> 07-Oct-2023 14:12 28K
<a href="EarlyFramebuffer.java">EarlyFramebuffer.java</a> 07-Oct-2023 14:12 2895
<a href="ElementShader.java">ElementShader.java</a> 07-Oct-2023 14:12 3926
<a href="PerformanceInfo.java">PerformanceInfo.java</a> 07-Oct-2023 14:12 1423
<a href="QuadHelper.java">QuadHelper.java</a> 07-Oct-2023 14:12 925
<a href="RenderElement.java">RenderElement.java</a> 07-Oct-2023 14:12 15K
<a href="STBHelper.java">STBHelper.java</a> 07-Oct-2023 14:12 2642
<a href="SimpleBufferBuilder.java">SimpleBufferBuilder.java</a> 07-Oct-2023 14:12 20K
<a href="SimpleFont.java">SimpleFont.java</a> 07-Oct-2023 14:12 7210
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<html>
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<h1>Index of /mirror/src/Magma-1-20-x/fmlearlydisplay/src/main/java/net/minecraftforge/fml/</h1><hr><pre><a href="../">../</a>
<a href="earlydisplay/">earlydisplay/</a> 07-Oct-2023 14:12 -
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<html>
<head><title>Index of /mirror/src/Magma-1-20-x/fmlearlydisplay/src/main/java/net/minecraftforge/</title></head>
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<h1>Index of /mirror/src/Magma-1-20-x/fmlearlydisplay/src/main/java/net/minecraftforge/</h1><hr><pre><a href="../">../</a>
<a href="fml/">fml/</a> 07-Oct-2023 14:12 -
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Manifest-Version: 1.0
Main-Class: net.minecraftforge.fml.server.ServerMain

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<html>
<head><title>Index of /mirror/src/Magma-1-20-x/fmlearlydisplay/src/main/resources/META-INF/</title></head>
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<h1>Index of /mirror/src/Magma-1-20-x/fmlearlydisplay/src/main/resources/META-INF/</h1><hr><pre><a href="../">../</a>
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<h1>Index of /mirror/src/Magma-1-20-x/fmlearlydisplay/src/main/resources/META-INF/services/</h1><hr><pre><a href="../">../</a>
<a href="net.minecraftforge.fml.loading.ImmediateWindowProvider">net.minecraftforge.fml.loading.ImmediateWindowP..&gt;</a> 07-Oct-2023 14:12 49
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<head><title>Index of /mirror/src/Magma-1-20-x/fmlearlydisplay/src/main/resources/</title></head>
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<h1>Index of /mirror/src/Magma-1-20-x/fmlearlydisplay/src/main/resources/</h1><hr><pre><a href="../">../</a>
<a href="META-INF/">META-INF/</a> 07-Oct-2023 14:12 -
<a href="Monocraft.ttf">Monocraft.ttf</a> 07-Oct-2023 14:12 198K
<a href="forge_anvil.png">forge_anvil.png</a> 07-Oct-2023 14:12 11K
<a href="forge_logo.png">forge_logo.png</a> 07-Oct-2023 14:12 11K
<a href="forgejwst.png">forgejwst.png</a> 07-Oct-2023 14:12 3M
<a href="glfailure.txt">glfailure.txt</a> 07-Oct-2023 14:12 834
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