mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-04-20 20:49:12 +12:00
Shadergen: Start implementing lighting
This commit is contained in:
parent
e1268f57b5
commit
00037d8a5e
2 changed files with 96 additions and 0 deletions
|
@ -27,6 +27,7 @@ namespace PICA::ShaderGen {
|
|||
|
||||
void applyAlphaTest(std::string& shader, const PICARegs& regs);
|
||||
void compileLights(std::string& shader, const PICA::FragmentConfig& config);
|
||||
void compileLUTLookup(std::string& shader, u32 lightIndex, u32 lutIndex, bool abs);
|
||||
|
||||
u32 textureConfig = 0;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue