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GLES: Enable fb fetch instead of requiring it
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1 changed files with 1 additions and 1 deletions
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@ -112,7 +112,7 @@ std::string FragmentGenerator::generate(const FragmentConfig& config, void* driv
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static_cast<OpenGL::Driver*>(driverInfo)->supportsFbFetch;
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if (emitLogicOps) {
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ret += "\n#extension GL_EXT_shader_framebuffer_fetch : require\n";
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ret += "\n#extension GL_EXT_shader_framebuffer_fetch : enable\n";
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}
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bool unimplementedFlag = false;
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