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More shader instruction definitions
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2 changed files with 9 additions and 0 deletions
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@ -17,6 +17,10 @@ namespace ShaderOpcodes {
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DP3 = 0x01,
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DP4 = 0x02,
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DPH = 0x03,
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DST = 0x04,
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EX2 = 0x05,
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LG2 = 0x06,
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LIT = 0x07,
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MUL = 0x08,
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SLT = 0x0A,
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FLR = 0x0B,
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@ -150,8 +150,13 @@ void ShaderEmitter::compileInstruction(const PICAShader& shaderUnit) {
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case ShaderOpcodes::RCP: recRCP(shaderUnit, instruction); break;
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case ShaderOpcodes::RSQ: recRSQ(shaderUnit, instruction); break;
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// Unimplemented opcodes that don't seem to actually be used but exist in the binary
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// EMIT/SETEMIT are used in geometry shaders, however are sometimes found in vertex shaders?
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case ShaderOpcodes::EX2:
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case ShaderOpcodes::LG2:
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case ShaderOpcodes::EMIT:
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case ShaderOpcodes::SETEMIT:
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log("[ShaderJIT] Unknown PICA opcode: %02X\n", opcode);
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emitPrintLog(shaderUnit);
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break;
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