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[Kernel] ExitThread should release held mutexes
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3 changed files with 25 additions and 0 deletions
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@ -34,6 +34,7 @@ class Kernel {
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std::vector<KernelObject> objects;
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std::vector<Handle> portHandles;
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std::vector<Handle> mutexHandles;
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// Thread indices, sorted by priority
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std::vector<int> threadIndices;
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@ -6,6 +6,7 @@
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Kernel::Kernel(CPU& cpu, Memory& mem, GPU& gpu)
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: cpu(cpu), regs(cpu.regs()), mem(mem), handleCounter(0), serviceManager(regs, mem, gpu, currentProcess, *this) {
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objects.reserve(512); // Make room for a few objects to avoid further memory allocs later
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mutexHandles.reserve(8);
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portHandles.reserve(32);
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threadIndices.reserve(appResourceLimits.maxThreads);
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@ -139,6 +140,7 @@ void Kernel::reset() {
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deleteObjectData(object);
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}
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objects.clear();
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mutexHandles.clear();
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portHandles.clear();
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threadIndices.clear();
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serviceManager.reset();
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@ -168,6 +168,11 @@ Handle Kernel::makeMutex(bool locked) {
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moo->ownerThread = currentThreadIndex;
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}
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// Push the new mutex to our list of mutex handles
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// We need a list of mutex handles so that when a thread is killed, we can look which mutexes from this list the thread owns and free them
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// Alternatively this could be a per-thread list, but I don't want to push_back and remove on every mutex lock and release
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// Since some mutexes like the APT service mutex are locked and unlocked constantly, while ExitThread is a relatively "rare" SVC
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mutexHandles.push_back(ret);
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return ret;
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}
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@ -466,6 +471,23 @@ void Kernel::setThreadPriority() {
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void Kernel::exitThread() {
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logSVC("ExitThread\n");
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// Find which mutexes this thread owns, release them
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for (auto handle : mutexHandles) {
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KernelObject* object = getObject(handle, KernelObjectType::Mutex);
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// Make sure that the handle actually matches to a mutex, and if our exiting thread owns the mutex, release it
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if (object != nullptr) {
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Mutex* moo = object->getData<Mutex>();
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if (moo->locked && moo->ownerThread == currentThreadIndex) {
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// Release the mutex by setting lock count to 1 and releasing it once. We set lock count to 1 since it's a recursive mutex
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// Therefore if its lock count was > 1, simply calling releaseMutex would not fully release it
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moo->lockCount = 1;
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releaseMutex(moo);
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}
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}
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}
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// Remove the index of this thread from the thread indices vector
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for (int i = 0; i < threadIndices.size(); i++) {
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if (threadIndices[i] == currentThreadIndex)
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