mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-06-07 19:41:38 +12:00
Merge branch 'master' into metal2
This commit is contained in:
commit
02f8250aff
69 changed files with 2906 additions and 319 deletions
|
@ -1,9 +1,10 @@
|
|||
#pragma once
|
||||
#include <array>
|
||||
#include <optional>
|
||||
#include <span>
|
||||
#include <string>
|
||||
#include <optional>
|
||||
|
||||
#include "PICA/draw_acceleration.hpp"
|
||||
#include "PICA/pica_vertex.hpp"
|
||||
#include "PICA/regs.hpp"
|
||||
#include "helpers.hpp"
|
||||
|
@ -22,9 +23,11 @@ enum class RendererType : s8 {
|
|||
};
|
||||
|
||||
struct EmulatorConfig;
|
||||
class GPU;
|
||||
struct SDL_Window;
|
||||
|
||||
class GPU;
|
||||
class ShaderUnit;
|
||||
|
||||
class Renderer {
|
||||
protected:
|
||||
GPU& gpu;
|
||||
|
@ -78,7 +81,11 @@ class Renderer {
|
|||
virtual std::string getUbershader() { return ""; }
|
||||
virtual void setUbershader(const std::string& shader) {}
|
||||
|
||||
virtual void setUbershaderSetting(bool value) {}
|
||||
// This function is called on every draw call before parsing vertex data.
|
||||
// It is responsible for things like looking up which vertex/fragment shaders to use, recompiling them if they don't exist, choosing between
|
||||
// ubershaders and shadergen, and so on.
|
||||
// Returns whether this draw is eligible for using hardware-accelerated shaders or if shaders should run on the CPU
|
||||
virtual bool prepareForDraw(ShaderUnit& shaderUnit, PICA::DrawAcceleration* accel) { return false; }
|
||||
|
||||
// Functions for initializing the graphics context for the Qt frontend, where we don't have the convenience of SDL_Window
|
||||
#ifdef PANDA3DS_FRONTEND_QT
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue