HLE DSP: Stub AAC

This commit is contained in:
wheremyfoodat 2024-05-01 01:56:17 +03:00
parent fb8130a868
commit 0490c6753f
4 changed files with 119 additions and 3 deletions

View file

@ -149,12 +149,24 @@ namespace Audio {
break;
}
case DSPPipeType::Binary:
Helpers::warn("Unimplemented write to binary pipe! Size: %d\n", size);
case DSPPipeType::Binary: {
log("Unimplemented write to binary pipe! Size: %d\n", size);
AAC::Message request;
if (size == sizeof(request)) {
std::array<u8, sizeof(request)> raw;
for (uint i = 0; i < size; i++) {
raw[i] = mem.read32(buffer + i);
}
std::memcpy(&request, raw.data(), sizeof(request));
handleAACRequest(request);
}
// This pipe and interrupt are normally used for requests like AAC decode
dspService.triggerPipeEvent(DSPPipeType::Binary);
break;
}
default: log("Audio::HLE_DSP: Wrote to unimplemented pipe %d\n", channel); break;
}
@ -488,6 +500,37 @@ namespace Audio {
return decodedSamples;
}
void HLE_DSP::handleAACRequest(const AAC::Message& request) {
AAC::Message response = {};
switch (request.command) {
case AAC::Command::EncodeDecode:
// Dummy response to stop games from hanging
// TODO: Fix this when implementing AAC
response.resultCode = AAC::ResultCode::Success;
response.decodeResponse.channelCount = 2;
response.decodeResponse.sampleCount = 1024;
response.decodeResponse.size = 0;
response.decodeResponse.sampleRate = AAC::SampleRate::Rate48000;
break;
case AAC::Command::Init:
case AAC::Command::Shutdown:
case AAC::Command::LoadState:
case AAC::Command::SaveState:
response = request;
response.resultCode = AAC::ResultCode::Success;
break;
default: Helpers::warn("Unknown AAC command type"); break;
}
// Copy response data to the binary pipe
auto& pipe = pipeData[DSPPipeType::Binary];
pipe.resize(sizeof(response));
std::memcpy(&pipe[0], &response, sizeof(response));
}
void DSPSource::reset() {
enabled = false;
isBufferIDDirty = false;