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fix: incorrect z position
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1 changed files with 3 additions and 4 deletions
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@ -90,10 +90,9 @@ vertex DrawVertexOut vertexDraw(DrawVertexIn in [[stage_in]], constant PicaRegs&
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// Flip the y position
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out.position.y = -out.position.y;
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// in.position.z is in range of [-1 ... 1], convert it to [0 ... 1]
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//out.position.xyz /= out.position.w;
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//out.position.w = 1.0;
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// HACK
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out.position.z = 0.5;//(in.position.z + 1.0) * 0.5;
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out.position.xyz /= out.position.w;
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out.position.w = 1.0;
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out.position.z = (out.position.z + 1.0) * 0.5;
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// Color
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out.color = in.color;
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