[PICA Fix I8 texture format

This commit is contained in:
wheremyfoodat 2023-02-28 02:01:25 +02:00
parent 93ba95483b
commit 060717bea6

View file

@ -154,7 +154,7 @@ u32 Texture::decodeTexel(u32 u, u32 v, Texture::Formats fmt, const void* data) {
const u8 intensity = ptr[offset];
// Intensity formats just copy the intensity value to every colour channel
return (intensity << 24) | (intensity << 16) | (intensity << 8) | intensity;
return (0xff << 24) | (intensity << 16) | (intensity << 8) | intensity;
}
case Formats::IA8: {