Shader recompiler: Add depth mapping

This commit is contained in:
wheremyfoodat 2024-07-15 04:30:04 +03:00
parent c8eb1c1128
commit 0878474e01
4 changed files with 27 additions and 4 deletions

View file

@ -11,6 +11,8 @@ namespace PICA {
static constexpr usize tevStageCount = 6;
s32 alphaReference;
float depthScale;
float depthOffset;
alignas(16) vec4 constantColors[tevStageCount];
alignas(16) vec4 tevBufferColor;