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Shader recompiler: Add depth mapping
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4 changed files with 27 additions and 4 deletions
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@ -11,6 +11,8 @@ namespace PICA {
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static constexpr usize tevStageCount = 6;
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s32 alphaReference;
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float depthScale;
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float depthOffset;
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alignas(16) vec4 constantColors[tevStageCount];
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alignas(16) vec4 tevBufferColor;
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