specialize shader

This commit is contained in:
Samuliak 2024-07-05 20:29:05 +02:00
parent 7e8582d985
commit 0c19f5a3ea
6 changed files with 125 additions and 27 deletions

View file

@ -0,0 +1,72 @@
#pragma once
#include "pica_to_mtl.hpp"
using namespace PICA;
namespace Metal {
struct BlitPipelineHash {
// Formats
ColorFmt colorFmt;
DepthFmt depthFmt;
};
// This pipeline only caches the pipeline with all of its color and depth attachment variations
class BlitPipelineCache {
public:
BlitPipelineCache() = default;
~BlitPipelineCache() {
clear();
vertexFunction->release();
fragmentFunction->release();
}
void set(MTL::Device* dev, MTL::Function* vert, MTL::Function* frag) {
device = dev;
vertexFunction = vert;
fragmentFunction = frag;
}
MTL::RenderPipelineState* get(BlitPipelineHash hash) {
u8 intHash = ((u8)hash.colorFmt << 3) | (u8)hash.depthFmt;
auto& pipeline = pipelineCache[intHash];
if (!pipeline) {
MTL::RenderPipelineDescriptor* desc = MTL::RenderPipelineDescriptor::alloc()->init();
desc->setVertexFunction(vertexFunction);
desc->setFragmentFunction(fragmentFunction);
auto colorAttachment = desc->colorAttachments()->object(0);
colorAttachment->setPixelFormat(toMTLPixelFormatColor(hash.colorFmt));
desc->setDepthAttachmentPixelFormat(toMTLPixelFormatDepth(hash.depthFmt));
NS::Error* error = nullptr;
pipeline = device->newRenderPipelineState(desc, &error);
if (error) {
Helpers::panic("Error creating blit pipeline state: %s", error->description()->cString(NS::ASCIIStringEncoding));
}
desc->release();
}
return pipeline;
}
void clear() {
for (auto& pair : pipelineCache) {
pair.second->release();
}
pipelineCache.clear();
}
private:
std::unordered_map<u8, MTL::RenderPipelineState*> pipelineCache;
MTL::Device* device;
MTL::Function* vertexFunction;
MTL::Function* fragmentFunction;
};
} // namespace Metal

View file

@ -6,7 +6,7 @@ using namespace PICA;
namespace Metal {
struct PipelineHash {
struct DrawPipelineHash {
// Formats
ColorFmt colorFmt;
DepthFmt depthFmt;
@ -14,34 +14,51 @@ struct PipelineHash {
// Blending
bool blendEnabled;
u32 blendControl;
// Specialization constants
bool lightingEnabled;
};
// Bind the vertex buffer to binding 30 so that it doesn't occupy the lower indices
#define VERTEX_BUFFER_BINDING_INDEX 30
// This pipeline only caches the pipeline with all of its color and depth attachment variations
class PipelineCache {
class DrawPipelineCache {
public:
PipelineCache() = default;
DrawPipelineCache() = default;
~PipelineCache() {
~DrawPipelineCache() {
clear();
vertexDescriptor->release();
vertexFunction->release();
fragmentFunction->release();
}
void set(MTL::Device* dev, MTL::Function* vert, MTL::Function* frag, MTL::VertexDescriptor* vertDesc) {
void set(MTL::Device* dev, MTL::Library* lib, MTL::Function* vert, MTL::VertexDescriptor* vertDesc) {
device = dev;
library = lib;
vertexFunction = vert;
fragmentFunction = frag;
vertexDescriptor = vertDesc;
}
MTL::RenderPipelineState* get(PipelineHash hash) {
u64 intHash = ((u64)hash.colorFmt << 36) | ((u64)hash.depthFmt << 33) | ((u64)hash.blendEnabled << 32) | (u64)hash.blendControl;
auto& pipeline = pipelineCache[intHash];
MTL::RenderPipelineState* get(DrawPipelineHash hash) {
u64 pipelineHash = ((u64)hash.colorFmt << 37) | ((u64)hash.depthFmt << 34) | ((u64)hash.blendEnabled << 33) | ((u64)hash.blendControl << 1) | (u64)hash.lightingEnabled;
auto& pipeline = pipelineCache[pipelineHash];
if (!pipeline) {
u8 fragmentFunctionHash = (u8)hash.lightingEnabled;
auto& fragmentFunction = fragmentFunctionCache[fragmentFunctionHash];
if (!fragmentFunction) {
MTL::FunctionConstantValues* constants = MTL::FunctionConstantValues::alloc()->init();
constants->setConstantValue(&hash.lightingEnabled, MTL::DataTypeBool, NS::UInteger(0));
NS::Error* error = nullptr;
fragmentFunction = library->newFunction(NS::String::string("fragmentDraw", NS::ASCIIStringEncoding), constants, &error);
if (error) {
Helpers::panic("Error creating draw fragment function: %s", error->description()->cString(NS::ASCIIStringEncoding));
}
constants->release();
fragmentFunctionCache[fragmentFunctionHash] = fragmentFunction;
}
MTL::RenderPipelineDescriptor* desc = MTL::RenderPipelineDescriptor::alloc()->init();
desc->setVertexFunction(vertexFunction);
desc->setFragmentFunction(fragmentFunction);
@ -87,14 +104,19 @@ public:
pair.second->release();
}
pipelineCache.clear();
for (auto& pair : fragmentFunctionCache) {
pair.second->release();
}
fragmentFunctionCache.clear();
}
private:
std::unordered_map<u64, MTL::RenderPipelineState*> pipelineCache;
std::unordered_map<u8, MTL::Function*> fragmentFunctionCache;
MTL::Device* device;
MTL::Library* library;
MTL::Function* vertexFunction;
MTL::Function* fragmentFunction;
MTL::VertexDescriptor* vertexDescriptor;
};

View file

@ -4,7 +4,8 @@
#include "renderer.hpp"
#include "mtl_texture.hpp"
#include "mtl_render_target.hpp"
#include "mtl_pipeline_cache.hpp"
#include "mtl_blit_pipeline_cache.hpp"
#include "mtl_draw_pipeline_cache.hpp"
#include "mtl_depth_stencil_cache.hpp"
#include "mtl_vertex_buffer_cache.hpp"
// HACK: use the OpenGL cache
@ -41,8 +42,8 @@ class RendererMTL final : public Renderer {
SurfaceCache<Metal::ColorRenderTarget, 16, true> colorRenderTargetCache;
SurfaceCache<Metal::DepthStencilRenderTarget, 16, true> depthStencilRenderTargetCache;
SurfaceCache<Metal::Texture, 256, true> textureCache;
Metal::PipelineCache blitPipelineCache;
Metal::PipelineCache drawPipelineCache;
Metal::BlitPipelineCache blitPipelineCache;
Metal::DrawPipelineCache drawPipelineCache;
Metal::DepthStencilCache depthStencilCache;
Metal::VertexBufferCache vertexBufferCache;