mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-06-09 12:31:40 +12:00
PICA decompiler: Cache VS uniforms
This commit is contained in:
parent
7209740418
commit
0d6bef2d70
4 changed files with 18 additions and 2 deletions
|
@ -133,6 +133,10 @@ class PICAShader {
|
|||
Hash lastCodeHash = 0; // Last hash computed for the shader code (Used for the JIT caching mechanism)
|
||||
Hash lastOpdescHash = 0; // Last hash computed for the operand descriptors (Also used for the JIT)
|
||||
|
||||
public:
|
||||
bool uniformsDirty = false;
|
||||
|
||||
protected:
|
||||
bool codeHashDirty = false;
|
||||
bool opdescHashDirty = false;
|
||||
|
||||
|
@ -283,6 +287,7 @@ class PICAShader {
|
|||
uniform[2] = f24::fromRaw(((floatUniformBuffer[0] & 0xff) << 16) | (floatUniformBuffer[1] >> 16));
|
||||
uniform[3] = f24::fromRaw(floatUniformBuffer[0] >> 8);
|
||||
}
|
||||
uniformsDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -294,6 +299,12 @@ class PICAShader {
|
|||
u[1] = getBits<8, 8>(word);
|
||||
u[2] = getBits<16, 8>(word);
|
||||
u[3] = getBits<24, 8>(word);
|
||||
uniformsDirty = true;
|
||||
}
|
||||
|
||||
void uploadBoolUniform(u32 value) {
|
||||
boolUniform = value;
|
||||
uniformsDirty = true;
|
||||
}
|
||||
|
||||
void run();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue