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Add Renderdoc scope classes
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1 changed files with 32 additions and 1 deletions
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@ -35,4 +35,35 @@ namespace Renderdoc {
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static void setOutputDir(const std::string& path, const std::string& prefix) {}
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static void setOutputDir(const std::string& path, const std::string& prefix) {}
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static constexpr bool isSupported() { return false; }
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static constexpr bool isSupported() { return false; }
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} // namespace Renderdoc
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} // namespace Renderdoc
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#endif
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#endif
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namespace Renderdoc {
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// RAII scope class that encloses a Renderdoc capture, as long as it's triggered by triggerCapture
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struct Scope {
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Scope() { Renderdoc::startCapture(); }
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~Scope() { Renderdoc::endCapture(); }
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Scope(const Scope&) = delete;
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Scope& operator=(const Scope&) = delete;
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Scope(Scope&&) = delete;
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Scope& operator=(const Scope&&) = delete;
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};
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// RAII scope class that encloses a Renderdoc capture. Unlike regular Scope it doesn't wait for a trigger, it will always issue the capture
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// trigger on its own and take a capture
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struct InstantScope {
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InstantScope() {
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Renderdoc::triggerCapture();
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Renderdoc::startCapture();
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}
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~InstantScope() { Renderdoc::endCapture(); }
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InstantScope(const InstantScope&) = delete;
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InstantScope& operator=(const InstantScope&) = delete;
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InstantScope(InstantScope&&) = delete;
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InstantScope& operator=(const InstantScope&&) = delete;
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};
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} // namespace Renderdoc
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