[PICA] Implement RGB8 textures

This commit is contained in:
wheremyfoodat 2023-03-06 23:37:05 +02:00
parent 8a15a42763
commit 0ea6eb5138

View file

@ -131,6 +131,17 @@ u32 Texture::decodeTexel(u32 u, u32 v, Texture::Formats fmt, const void* data) {
return (0xff << 24) | (b << 16) | (g << 8) | r;
}
case Formats::RGB8: {
u32 offset = getSwizzledOffset(u, v, size.u(), 3);
auto ptr = static_cast<const u8*>(data);
u8 b = ptr[offset];
u8 g = ptr[offset + 1];
u8 r = ptr[offset + 2];
return (0xff << 24) | (b << 16) | (g << 8) | r;
}
case Formats::RGBA8: {
u32 offset = getSwizzledOffset(u, v, size.u(), 4);
auto ptr = static_cast<const u8*>(data);