diff --git a/.github/workflows/Hydra_Build.yml b/.github/workflows/Hydra_Build.yml
index a19974fb..645f2f7a 100644
--- a/.github/workflows/Hydra_Build.yml
+++ b/.github/workflows/Hydra_Build.yml
@@ -32,12 +32,27 @@ jobs:
     - name: Build
       run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
     
-    - name: Upload core
-      uses: actions/upload-artifact@v2
+    - name: Upload Hydra core
+      uses: actions/upload-artifact@v4
       with:
-        name: Windows core
+        name: Windows Hydra core
         path: '${{github.workspace}}/build/${{ env.BUILD_TYPE }}/Alber.dll'
 
+    - name: Configure CMake (Again)
+      run: |
+        rm -r -fo ${{github.workspace}}/build 
+        cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DENABLE_USER_BUILD=ON -DBUILD_LIBRETRO_CORE=ON
+
+    - name: Build (Again)
+      run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
+
+    - name: Upload Libretro core
+      uses: actions/upload-artifact@v4
+      with:
+        name: Windows Libretro core
+        path: |
+          ${{github.workspace}}/build/panda3ds_libretro.dll
+          ${{github.workspace}}/docs/libretro/panda3ds_libretro.info
 
   MacOS:
     runs-on: macos-13
@@ -61,11 +76,27 @@ jobs:
       run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
     
     - name: Upload core
-      uses: actions/upload-artifact@v2
+      uses: actions/upload-artifact@v4
       with:
-        name: MacOS core
+        name: MacOS Hydra core
         path: '${{github.workspace}}/build/libAlber.dylib'
 
+    - name: Configure CMake (Again)
+      run: |
+        rm -rf ${{github.workspace}}/build
+        cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DENABLE_USER_BUILD=ON -DBUILD_LIBRETRO_CORE=ON
+
+    - name: Build (Again)
+      run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} && ls -R ${{github.workspace}}/build
+
+    - name: Upload Libretro core
+      uses: actions/upload-artifact@v4
+      with:
+        name: MacOS Libretro core
+        path: |
+          ${{github.workspace}}/build/panda3ds_libretro.dylib
+          ${{github.workspace}}/docs/libretro/panda3ds_libretro.info
+
   Linux:
     runs-on: ubuntu-latest
 
@@ -98,11 +129,27 @@ jobs:
       run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
     
     - name: Upload core
-      uses: actions/upload-artifact@v2
+      uses: actions/upload-artifact@v4
       with:
-        name: Linux core
+        name: Linux Hydra core
         path: '${{github.workspace}}/build/libAlber.so'
 
+    - name: Configure CMake (Again)
+      run: |
+        rm -rf ${{github.workspace}}/build
+        cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_C_COMPILER=clang-17 -DCMAKE_CXX_COMPILER=clang++-17 -DENABLE_USER_BUILD=ON -DBUILD_LIBRETRO_CORE=ON
+
+    - name: Build (Again)
+      run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
+
+    - name: Upload Libretro core
+      uses: actions/upload-artifact@v4
+      with:
+        name: Linux Libretro core
+        path: |
+          ${{github.workspace}}/build/panda3ds_libretro.so
+          ${{github.workspace}}/docs/libretro/panda3ds_libretro.info
+
   Android-x64:
     runs-on: ubuntu-latest
 
@@ -129,7 +176,7 @@ jobs:
       run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
     
     - name: Upload core
-      uses: actions/upload-artifact@v2
+      uses: actions/upload-artifact@v4
       with:
-        name: Android core
+        name: Android Hydra core
         path: '${{github.workspace}}/build/libAlber.so'
diff --git a/.gitmodules b/.gitmodules
index b70c180b..9c2fb876 100644
--- a/.gitmodules
+++ b/.gitmodules
@@ -73,3 +73,6 @@
 [submodule "third_party/open-bp-cpp/third_party/IXWebSocket"]
 	path = third_party/open-bp-cpp/third_party/IXWebSocket
 	url = https://github.com/machinezone/IXWebSocket
+[submodule "third_party/hips"]
+	path = third_party/hips
+	url = https://github.com/wheremyfoodat/Hips
\ No newline at end of file
diff --git a/CMakeLists.txt b/CMakeLists.txt
index d6390646..ef42fdfa 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -40,11 +40,17 @@ option(ENABLE_DISCORD_RPC "Compile with Discord RPC support (disabled by default
 option(ENABLE_LUAJIT "Enable scripting with the Lua programming language" ON)
 option(ENABLE_QT_GUI "Enable the Qt GUI. If not selected then the emulator uses a minimal SDL-based UI instead" OFF)
 option(BUILD_HYDRA_CORE "Build a Hydra core" OFF)
+option(BUILD_LIBRETRO_CORE "Build a Libretro core" OFF)
 
 if(BUILD_HYDRA_CORE)
     set(CMAKE_POSITION_INDEPENDENT_CODE ON)
 endif()
 
+if(BUILD_LIBRETRO_CORE)
+    set(CMAKE_POSITION_INDEPENDENT_CODE ON)
+    add_compile_definitions(__LIBRETRO__)
+endif()
+
 add_library(AlberCore STATIC)
 
 include_directories(${PROJECT_SOURCE_DIR}/include/)
@@ -52,6 +58,7 @@ include_directories(${PROJECT_SOURCE_DIR}/include/kernel)
 include_directories(${FMT_INCLUDE_DIR})
 include_directories(third_party/boost/)
 include_directories(third_party/elfio/)
+include_directories(third_party/hips/include/)
 include_directories(third_party/imgui/)
 include_directories(third_party/dynarmic/src)
 include_directories(third_party/cryptopp/)
@@ -342,8 +349,8 @@ endif()
 
 if(ENABLE_VULKAN)
     find_package(
-        Vulkan 1.3.206 REQUIRED
-        COMPONENTS glslangValidator
+        Vulkan REQUIRED
+        COMPONENTS glslang
     )
 
     set(RENDERER_VK_INCLUDE_FILES include/renderer_vk/renderer_vk.hpp
@@ -386,7 +393,7 @@ if(ENABLE_VULKAN)
         add_custom_command(
             OUTPUT ${HOST_SHADER_SPIRV}
             COMMAND ${CMAKE_COMMAND} -E make_directory "${PROJECT_BINARY_DIR}/host_shaders/"
-            COMMAND Vulkan::glslangValidator ${RENDERER_VK_HOST_SHADERS_FLAGS} -V "${PROJECT_SOURCE_DIR}/${HOST_SHADER_SOURCE}" -o ${HOST_SHADER_SPIRV}
+            COMMAND glslang ${RENDERER_VK_HOST_SHADERS_FLAGS} -V "${PROJECT_SOURCE_DIR}/${HOST_SHADER_SOURCE}" -o ${HOST_SHADER_SPIRV}
             DEPENDS ${HOST_SHADER_SOURCE}
         )
         list( APPEND RENDERER_VK_HOST_SHADERS_SPIRV ${HOST_SHADER_SPIRV} )
@@ -442,7 +449,7 @@ else()
     target_compile_definitions(AlberCore PUBLIC "PANDA3DS_FRONTEND_SDL=1")
 endif()
 
-if(NOT BUILD_HYDRA_CORE)
+if(NOT BUILD_HYDRA_CORE AND NOT BUILD_LIBRETRO_CORE)
     add_executable(Alber)
 
     if(ENABLE_QT_GUI)
@@ -453,9 +460,11 @@ if(NOT BUILD_HYDRA_CORE)
 
         set(FRONTEND_SOURCE_FILES src/panda_qt/main.cpp src/panda_qt/screen.cpp src/panda_qt/main_window.cpp src/panda_qt/about_window.cpp
             src/panda_qt/config_window.cpp src/panda_qt/zep.cpp src/panda_qt/text_editor.cpp src/panda_qt/cheats_window.cpp src/panda_qt/mappings.cpp
-        )   
+            src/panda_qt/patch_window.cpp src/panda_qt/elided_label.cpp src/panda_qt/shader_editor.cpp
+        )
         set(FRONTEND_HEADER_FILES include/panda_qt/screen.hpp include/panda_qt/main_window.hpp include/panda_qt/about_window.hpp
             include/panda_qt/config_window.hpp include/panda_qt/text_editor.hpp include/panda_qt/cheats_window.hpp
+            include/panda_qt/patch_window.hpp include/panda_qt/elided_label.hpp include/panda_qt/shader_editor.hpp
         )
 
         source_group("Source Files\\Qt" FILES ${FRONTEND_SOURCE_FILES})
@@ -488,7 +497,7 @@ if(NOT BUILD_HYDRA_CORE)
         qt_add_resources(AlberCore "app_images"
             PREFIX "/"
             FILES
-                docs/img/rsob_icon.png docs/img/rstarstruck_icon.png
+                docs/img/rsob_icon.png docs/img/rstarstruck_icon.png docs/img/rpog_icon.png
         )
     else()
         set(FRONTEND_SOURCE_FILES src/panda_sdl/main.cpp src/panda_sdl/frontend_sdl.cpp src/panda_sdl/mappings.cpp)
@@ -502,6 +511,15 @@ elseif(BUILD_HYDRA_CORE)
     include_directories(third_party/hydra_core/include)
     add_library(Alber SHARED src/hydra_core.cpp)
     target_link_libraries(Alber PUBLIC AlberCore)
+elseif(BUILD_LIBRETRO_CORE)
+    include_directories(third_party/libretro/include)
+    add_library(Alber SHARED src/libretro_core.cpp)
+    target_link_libraries(Alber PUBLIC AlberCore)
+
+    set_target_properties(Alber PROPERTIES
+      OUTPUT_NAME "panda3ds_libretro"
+      PREFIX ""
+    )
 endif()
 
 if(ENABLE_LTO OR ENABLE_USER_BUILD)
diff --git a/docs/img/rpog_icon.png b/docs/img/rpog_icon.png
new file mode 100644
index 00000000..b5426aed
Binary files /dev/null and b/docs/img/rpog_icon.png differ
diff --git a/docs/libretro/panda3ds_libretro.info b/docs/libretro/panda3ds_libretro.info
new file mode 100644
index 00000000..40df7e22
--- /dev/null
+++ b/docs/libretro/panda3ds_libretro.info
@@ -0,0 +1,34 @@
+# Software Information
+display_name = "Nintendo - 3DS (Panda3DS)"
+authors = "Panda3DS Authors (tm)"
+supported_extensions = "3ds|3dsx|elf|axf|cci|cxi|app"
+corename = "Panda3DS"
+categories = "Emulator"
+license = "GPLv3"
+permissions = ""
+display_version = "Git"
+
+# Hardware Information
+manufacturer = "Nintendo"
+systemname = "3DS"
+systemid = "3ds"
+
+# Libretro Information
+database = "Nintendo - Nintendo 3DS"
+supports_no_game = "false"
+savestate = "true"
+savestate_features = "basic"
+cheats = "false"
+input_descriptors = "true"
+memory_descriptors = "false"
+libretro_saves = "true"
+core_options = "true"
+core_options_version = "1.0"
+load_subsystem = "false"
+hw_render = "true"
+required_hw_api = "OpenGL Core >= 4.1"
+needs_fullpath = "true"
+disk_control = "false"
+is_experimental = "true"
+
+description = "Panda3DS !"
diff --git a/include/audio/hle_core.hpp b/include/audio/hle_core.hpp
index c57f221e..b59dc811 100644
--- a/include/audio/hle_core.hpp
+++ b/include/audio/hle_core.hpp
@@ -176,6 +176,7 @@ namespace Audio {
 		// Decode an entire buffer worth of audio
 		void decodeBuffer(DSPSource& source);
 
+		SampleBuffer decodePCM8(const u8* data, usize sampleCount, Source& source);
 		SampleBuffer decodePCM16(const u8* data, usize sampleCount, Source& source);
 		SampleBuffer decodeADPCM(const u8* data, usize sampleCount, Source& source);
 
diff --git a/include/config.hpp b/include/config.hpp
index 2333c682..339e651c 100644
--- a/include/config.hpp
+++ b/include/config.hpp
@@ -7,7 +7,7 @@
 // Remember to initialize every field here to its default value otherwise bad things will happen
 struct EmulatorConfig {
 	// Only enable the shader JIT by default on platforms where it's completely tested
-#ifdef PANDA3DS_X64_HOST
+#if defined(PANDA3DS_X64_HOST) || defined(PANDA3DS_ARM64_HOST)
 	static constexpr bool shaderJitDefault = true;
 #else
 	static constexpr bool shaderJitDefault = false;
diff --git a/include/kernel/kernel.hpp b/include/kernel/kernel.hpp
index fc7fe3f3..e0c0651b 100644
--- a/include/kernel/kernel.hpp
+++ b/include/kernel/kernel.hpp
@@ -15,6 +15,7 @@
 #include "services/service_manager.hpp"
 
 class CPU;
+struct Scheduler;
 
 class Kernel {
 	std::span<u32, 16> regs;
@@ -243,6 +244,7 @@ public:
 	}
 
 	ServiceManager& getServiceManager() { return serviceManager; }
+	Scheduler& getScheduler();
 
 	void sendGPUInterrupt(GPUInterrupt type) { serviceManager.sendGPUInterrupt(type); }
 	void clearInstructionCache();
diff --git a/include/loader/ncch.hpp b/include/loader/ncch.hpp
index 42ce1590..8e35643b 100644
--- a/include/loader/ncch.hpp
+++ b/include/loader/ncch.hpp
@@ -60,6 +60,8 @@ struct NCCH {
 	CodeSetInfo text, data, rodata;
 	FSInfo partitionInfo;
 
+	std::optional<Crypto::AESKey> primaryKey, secondaryKey;
+
 	// Contents of the .code file in the ExeFS
 	std::vector<u8> codeFile;
 	// Contains of the cart's save data
diff --git a/include/panda_qt/elided_label.hpp b/include/panda_qt/elided_label.hpp
new file mode 100644
index 00000000..9d937f9b
--- /dev/null
+++ b/include/panda_qt/elided_label.hpp
@@ -0,0 +1,21 @@
+#pragma once
+#include <QFontMetrics>
+#include <QLabel>
+#include <QString>
+#include <QWidget>
+
+class ElidedLabel : public QLabel {
+	Q_OBJECT
+  public:
+	explicit ElidedLabel(Qt::TextElideMode elideMode = Qt::ElideLeft, QWidget* parent = nullptr);
+	explicit ElidedLabel(QString text, Qt::TextElideMode elideMode = Qt::ElideLeft, QWidget* parent = nullptr);
+	void setText(QString text);
+
+  protected:
+	void resizeEvent(QResizeEvent* event);
+
+  private:
+	void updateText();
+	QString m_text;
+	Qt::TextElideMode m_elideMode;
+};
\ No newline at end of file
diff --git a/include/panda_qt/main_window.hpp b/include/panda_qt/main_window.hpp
index 7e93bdf6..831074a2 100644
--- a/include/panda_qt/main_window.hpp
+++ b/include/panda_qt/main_window.hpp
@@ -17,7 +17,9 @@
 #include "panda_qt/about_window.hpp"
 #include "panda_qt/cheats_window.hpp"
 #include "panda_qt/config_window.hpp"
+#include "panda_qt/patch_window.hpp"
 #include "panda_qt/screen.hpp"
+#include "panda_qt/shader_editor.hpp"
 #include "panda_qt/text_editor.hpp"
 #include "services/hid.hpp"
 
@@ -47,6 +49,7 @@ class MainWindow : public QMainWindow {
 		EditCheat,
 		PressTouchscreen,
 		ReleaseTouchscreen,
+		ReloadUbershader,
 	};
 
 	// Tagged union representing our message queue messages
@@ -90,13 +93,15 @@ class MainWindow : public QMainWindow {
 	std::mutex messageQueueMutex;
 	std::vector<EmulatorMessage> messageQueue;
 
+	QMenuBar* menuBar = nullptr;
 	InputMappings keyboardMappings;
 	ScreenWidget screen;
 	AboutWindow* aboutWindow;
 	ConfigWindow* configWindow;
 	CheatsWindow* cheatsEditor;
 	TextEditorWindow* luaEditor;
-	QMenuBar* menuBar = nullptr;
+	PatchWindow* patchWindow;
+	ShaderEditorWindow* shaderEditor;
 
 	// We use SDL's game controller API since it's the sanest API that supports as many controllers as possible
 	SDL_GameController* gameController = nullptr;
@@ -108,8 +113,6 @@ class MainWindow : public QMainWindow {
 	void selectROM();
 	void dumpDspFirmware();
 	void dumpRomFS();
-	void openLuaEditor();
-	void openCheatsEditor();
 	void showAboutMenu();
 	void initControllers();
 	void pollControllers();
@@ -136,5 +139,6 @@ class MainWindow : public QMainWindow {
 	void mouseReleaseEvent(QMouseEvent* event) override;
 
 	void loadLuaScript(const std::string& code);
+	void reloadShader(const std::string& shader);
 	void editCheat(u32 handle, const std::vector<uint8_t>& cheat, const std::function<void(u32)>& callback);
 };
diff --git a/include/panda_qt/patch_window.hpp b/include/panda_qt/patch_window.hpp
new file mode 100644
index 00000000..a6e1a129
--- /dev/null
+++ b/include/panda_qt/patch_window.hpp
@@ -0,0 +1,31 @@
+#pragma once
+#include <QLabel>
+#include <QMessageBox>
+#include <QWidget>
+#include <filesystem>
+
+#include "panda_qt/elided_label.hpp"
+
+class PatchWindow final : public QWidget {
+	Q_OBJECT
+
+  public:
+	PatchWindow(QWidget* parent = nullptr);
+	~PatchWindow() = default;
+
+  private:
+	// Show a message box
+	// Title: Title of the message box to display
+	// Message: Message to display
+	// Icon: The type of icon (error, warning, information, etc) to display
+	// IconPath: If non-null, then a path to an icon in our assets to display on the OK button
+	void displayMessage(
+		const QString& title, const QString& message, QMessageBox::Icon icon = QMessageBox::Icon::Warning, const char* iconPath = nullptr
+	);
+
+	std::filesystem::path inputPath = "";
+	std::filesystem::path patchPath = "";
+
+	ElidedLabel* inputPathLabel = nullptr;
+	ElidedLabel* patchPathLabel = nullptr;
+};
diff --git a/include/panda_qt/shader_editor.hpp b/include/panda_qt/shader_editor.hpp
new file mode 100644
index 00000000..86bc1149
--- /dev/null
+++ b/include/panda_qt/shader_editor.hpp
@@ -0,0 +1,27 @@
+#pragma once
+
+#include <QApplication>
+#include <QDialog>
+#include <QWidget>
+#include <string>
+
+#include "zep.h"
+#include "zep/mode_repl.h"
+#include "zep/regress.h"
+
+class ShaderEditorWindow : public QDialog {
+	Q_OBJECT
+
+  private:
+	Zep::ZepWidget_Qt zepWidget;
+	Zep::IZepReplProvider replProvider;
+	static constexpr float fontSize = 14.0f;
+
+  public:
+	// Whether this backend supports shader editor
+	bool supported = true;
+
+	ShaderEditorWindow(QWidget* parent, const std::string& filename, const std::string& initialText);
+	void setText(const std::string& text) { zepWidget.GetEditor().GetMRUBuffer()->SetText(text); }
+	void setEnable(bool enable);
+};
\ No newline at end of file
diff --git a/include/renderer.hpp b/include/renderer.hpp
index 8888b41e..17812bcf 100644
--- a/include/renderer.hpp
+++ b/include/renderer.hpp
@@ -1,6 +1,7 @@
 #pragma once
 #include <array>
 #include <span>
+#include <string>
 #include <optional>
 
 #include "PICA/pica_vertex.hpp"
@@ -66,6 +67,13 @@ class Renderer {
 	// This function does things like write back or cache necessary state before we delete our context
 	virtual void deinitGraphicsContext() = 0;
 
+	// Functions for hooking up the renderer core to the frontend's shader editor for editing ubershaders in real time
+	// SupportsShaderReload: Indicates whether the backend offers ubershader reload support or not
+	// GetUbershader/SetUbershader: Gets or sets the renderer's current ubershader
+	virtual bool supportsShaderReload() { return false; }
+	virtual std::string getUbershader() { return ""; }
+	virtual void setUbershader(const std::string& shader) {}
+
 	// Functions for initializing the graphics context for the Qt frontend, where we don't have the convenience of SDL_Window
 #ifdef PANDA3DS_FRONTEND_QT
 	virtual void initGraphicsContext(GL::Context* context) { Helpers::panic("Tried to initialize incompatible renderer with GL context"); }
diff --git a/include/renderer_gl/renderer_gl.hpp b/include/renderer_gl/renderer_gl.hpp
index 92f02662..c947583e 100644
--- a/include/renderer_gl/renderer_gl.hpp
+++ b/include/renderer_gl/renderer_gl.hpp
@@ -82,12 +82,17 @@ class RendererGL final : public Renderer {
 	void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) override;
 	void drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices) override;             // Draw the given vertices
 	void deinitGraphicsContext() override;
-	
+
+	virtual bool supportsShaderReload() override { return true; }
+	virtual std::string getUbershader() override;
+	virtual void setUbershader(const std::string& shader) override;
+
 	std::optional<ColourBuffer> getColourBuffer(u32 addr, PICA::ColorFmt format, u32 width, u32 height, bool createIfnotFound = true);
 
 	// Note: The caller is responsible for deleting the currently bound FBO before calling this
 	void setFBO(uint handle) { screenFramebuffer.m_handle = handle; }
 	void resetStateManager() { gl.reset(); }
+	void initUbershader(OpenGL::Program& program);
 
 #ifdef PANDA3DS_FRONTEND_QT
 	virtual void initGraphicsContext([[maybe_unused]] GL::Context* context) override { initGraphicsContextInternal(); }
diff --git a/include/scheduler.hpp b/include/scheduler.hpp
index 97c50afc..cfc4d5e8 100644
--- a/include/scheduler.hpp
+++ b/include/scheduler.hpp
@@ -11,7 +11,8 @@ struct Scheduler {
 		VBlank = 0,          // End of frame event
 		UpdateTimers = 1,    // Update kernel timer objects
 		RunDSP = 2,          // Make the emulated DSP run for one audio frame
-		Panic = 3,           // Dummy event that is always pending and should never be triggered (Timestamp = UINT64_MAX)
+		SignalY2R = 3,       // Signal that a Y2R conversion has finished
+		Panic = 4,           // Dummy event that is always pending and should never be triggered (Timestamp = UINT64_MAX)
 		TotalNumberOfEvents  // How many event types do we have in total?
 	};
 	static constexpr usize totalNumberOfEvents = static_cast<usize>(EventType::TotalNumberOfEvents);
diff --git a/include/services/service_manager.hpp b/include/services/service_manager.hpp
index 8d1cf381..6679f98d 100644
--- a/include/services/service_manager.hpp
+++ b/include/services/service_manager.hpp
@@ -109,4 +109,5 @@ class ServiceManager {
 	HIDService& getHID() { return hid; }
 	NFCService& getNFC() { return nfc; }
 	DSPService& getDSP() { return dsp; }
+	Y2RService& getY2R() { return y2r; }
 };
diff --git a/include/services/y2r.hpp b/include/services/y2r.hpp
index 0cc1d587..4aa96d7b 100644
--- a/include/services/y2r.hpp
+++ b/include/services/y2r.hpp
@@ -113,8 +113,12 @@ class Y2RService {
 	void startConversion(u32 messagePointer);
 	void stopConversion(u32 messagePointer);
 
-public:
+	bool isBusy;
+
+  public:
 	Y2RService(Memory& mem, Kernel& kernel) : mem(mem), kernel(kernel) {}
 	void reset();
 	void handleSyncRequest(u32 messagePointer);
+
+	void signalConversionDone();
 };
\ No newline at end of file
diff --git a/src/core/PICA/dynapica/shader_rec_emitter_arm64.cpp b/src/core/PICA/dynapica/shader_rec_emitter_arm64.cpp
index d6358070..15200e76 100644
--- a/src/core/PICA/dynapica/shader_rec_emitter_arm64.cpp
+++ b/src/core/PICA/dynapica/shader_rec_emitter_arm64.cpp
@@ -144,8 +144,8 @@ void ShaderEmitter::compileInstruction(const PICAShader& shaderUnit) {
 		case ShaderOpcodes::CMP2: recCMP(shaderUnit, instruction); break;
 		case ShaderOpcodes::DP3: recDP3(shaderUnit, instruction); break;
 		case ShaderOpcodes::DP4: recDP4(shaderUnit, instruction); break;
-		// case ShaderOpcodes::DPH:
-		// case ShaderOpcodes::DPHI: recDPH(shaderUnit, instruction); break;
+		case ShaderOpcodes::DPH:
+		case ShaderOpcodes::DPHI: recDPH(shaderUnit, instruction); break;
 		case ShaderOpcodes::END: recEND(shaderUnit, instruction); break;
 		case ShaderOpcodes::EX2: recEX2(shaderUnit, instruction); break;
 		case ShaderOpcodes::FLR: recFLR(shaderUnit, instruction); break;
@@ -533,6 +533,39 @@ void ShaderEmitter::recDP4(const PICAShader& shader, u32 instruction) {
 	storeRegister(src1Vec, shader, dest, operandDescriptor);
 }
 
+void ShaderEmitter::recDPH(const PICAShader& shader, u32 instruction) {
+	const bool isDPHI = (instruction >> 26) == ShaderOpcodes::DPHI;
+
+	const u32 operandDescriptor = shader.operandDescriptors[instruction & 0x7f];
+	const u32 src1 = isDPHI ? getBits<14, 5>(instruction) : getBits<12, 7>(instruction);
+	const u32 src2 = isDPHI ? getBits<7, 7>(instruction) : getBits<7, 5>(instruction);
+	const u32 idx = getBits<19, 2>(instruction);
+	const u32 dest = getBits<21, 5>(instruction);
+	const u32 writeMask = getBits<0, 4>(operandDescriptor);
+
+	// TODO: Safe multiplication equivalent (Multiplication is not IEEE compliant on the PICA)
+	loadRegister<1>(src1Vec, shader, src1, isDPHI ? 0 : idx, operandDescriptor);
+	loadRegister<2>(src2Vec, shader, src2, isDPHI ? idx : 0, operandDescriptor);
+	// // Attach 1.0 to the w component of src1
+	MOV(src1Vec.Selem()[3], onesVector.Selem()[0]);
+
+	// Now perform a DP4
+	// Do a piecewise multiplication of the vectors first
+	if constexpr (useSafeMUL) {
+		emitSafeMUL(src1Vec, src2Vec, scratch1Vec);
+	} else {
+		FMUL(src1Vec.S4(), src1Vec.S4(), src2Vec.S4());
+	}
+	FADDP(src1Vec.S4(), src1Vec.S4(), src1Vec.S4());  // Now add the adjacent components together
+	FADDP(src1Vec.toS(), src1Vec.toD().S2());         // Again for the bottom 2 lanes. Now the bottom lane contains the dot product
+
+	if (writeMask != 0x8) {                     // Copy bottom lane to all lanes if we're not simply writing back x
+		DUP(src1Vec.S4(), src1Vec.Selem()[0]);  // src1Vec = src1Vec.xxxx
+	}
+
+	storeRegister(src1Vec, shader, dest, operandDescriptor);
+}
+
 oaknut::Label ShaderEmitter::emitLog2Func() {
 	oaknut::Label funcStart;
 
diff --git a/src/core/audio/hle_core.cpp b/src/core/audio/hle_core.cpp
index 146c7bdf..12c8f4c8 100644
--- a/src/core/audio/hle_core.cpp
+++ b/src/core/audio/hle_core.cpp
@@ -355,7 +355,7 @@ namespace Audio {
 		}
 
 		switch (buffer.format) {
-			case SampleFormat::PCM8: Helpers::warn("Unimplemented sample format!"); break;
+			case SampleFormat::PCM8: source.currentSamples = decodePCM8(data, buffer.sampleCount, source); break;
 			case SampleFormat::PCM16: source.currentSamples = decodePCM16(data, buffer.sampleCount, source); break;
 			case SampleFormat::ADPCM: source.currentSamples = decodeADPCM(data, buffer.sampleCount, source); break;
 
@@ -406,6 +406,26 @@ namespace Audio {
 		}
 	}
 
+	HLE_DSP::SampleBuffer HLE_DSP::decodePCM8(const u8* data, usize sampleCount, Source& source) {
+		SampleBuffer decodedSamples(sampleCount);
+
+		if (source.sourceType == SourceType::Stereo) {
+			for (usize i = 0; i < sampleCount; i++) {
+				const s16 left = s16(u16(*data++) << 8);
+				const s16 right = s16(u16(*data++) << 8);
+				decodedSamples[i] = {left, right};
+			}
+		} else {
+			// Mono
+			for (usize i = 0; i < sampleCount; i++) {
+				const s16 sample = s16(u16(*data++) << 8);
+				decodedSamples[i] = {sample, sample};
+			}
+		}
+
+		return decodedSamples;
+	}
+
 	HLE_DSP::SampleBuffer HLE_DSP::decodePCM16(const u8* data, usize sampleCount, Source& source) {
 		SampleBuffer decodedSamples(sampleCount);
 		const s16* data16 = reinterpret_cast<const s16*>(data);
diff --git a/src/core/fs/archive_sdmc.cpp b/src/core/fs/archive_sdmc.cpp
index 6c34de7a..97b02b9e 100644
--- a/src/core/fs/archive_sdmc.cpp
+++ b/src/core/fs/archive_sdmc.cpp
@@ -39,7 +39,35 @@ HorizonResult SDMCArchive::createFile(const FSPath& path, u64 size) {
 }
 
 HorizonResult SDMCArchive::deleteFile(const FSPath& path) {
-	Helpers::panic("[SDMC] Unimplemented DeleteFile");
+	if (path.type == PathType::UTF16) {
+		if (!isPathSafe<PathType::UTF16>(path)) {
+			Helpers::panic("Unsafe path in SDMC::DeleteFile");
+		}
+
+		fs::path p = IOFile::getAppData() / "SDMC";
+		p += fs::path(path.utf16_string).make_preferred();
+
+		if (fs::is_directory(p)) {
+			Helpers::panic("SDMC::DeleteFile: Tried to delete directory");
+		}
+
+		if (!fs::is_regular_file(p)) {
+			return Result::FS::FileNotFoundAlt;
+		}
+
+		std::error_code ec;
+		bool success = fs::remove(p, ec);
+
+		// It might still be possible for fs::remove to fail, if there's eg an open handle to a file being deleted
+		// In this case, print a warning, but still return success for now
+		if (!success) {
+			Helpers::warn("SDMC::DeleteFile: fs::remove failed\n");
+		}
+
+		return Result::Success;
+	}
+
+	Helpers::panic("SDMCArchive::DeleteFile: Unknown path type");
 	return Result::Success;
 }
 
@@ -145,7 +173,7 @@ Rust::Result<DirectorySession, HorizonResult> SDMCArchive::openDirectory(const F
 
 	if (path.type == PathType::UTF16) {
 		if (!isPathSafe<PathType::UTF16>(path)) {
-			Helpers::panic("Unsafe path in SaveData::OpenDirectory");
+			Helpers::panic("Unsafe path in SDMC::OpenDirectory");
 		}
 
 		fs::path p = IOFile::getAppData() / "SDMC";
diff --git a/src/core/kernel/file_operations.cpp b/src/core/kernel/file_operations.cpp
index 972190fa..2b2020d1 100644
--- a/src/core/kernel/file_operations.cpp
+++ b/src/core/kernel/file_operations.cpp
@@ -184,7 +184,8 @@ void Kernel::setFileSize(u32 messagePointer, Handle fileHandle) {
 		if (success) {
 			mem.write32(messagePointer + 4, Result::Success);
 		} else {
-			Helpers::panic("FileOp::SetFileSize failed");
+			Helpers::warn("FileOp::SetFileSize failed");
+			mem.write32(messagePointer + 4, Result::FailurePlaceholder);
 		}
 	} else {
 		Helpers::panic("Tried to set file size of file without file descriptor");
diff --git a/src/core/kernel/kernel.cpp b/src/core/kernel/kernel.cpp
index 392b87fd..0d1efc15 100644
--- a/src/core/kernel/kernel.cpp
+++ b/src/core/kernel/kernel.cpp
@@ -399,3 +399,5 @@ std::string Kernel::getProcessName(u32 pid) {
 		Helpers::panic("Attempted to name non-current process");
 	}
 }
+
+Scheduler& Kernel::getScheduler() { return cpu.getScheduler(); }
diff --git a/src/core/loader/ncch.cpp b/src/core/loader/ncch.cpp
index 3bf73e5d..47d5a4c2 100644
--- a/src/core/loader/ncch.cpp
+++ b/src/core/loader/ncch.cpp
@@ -29,6 +29,9 @@ bool NCCH::loadFromHeader(Crypto::AESEngine &aesEngine, IOFile& file, const FSIn
 	smdh.clear();
 	partitionInfo = info;
 
+	primaryKey = {};
+	secondaryKey = {};
+
 	size = u64(*(u32*)&header[0x104]) * mediaUnit; // TODO: Maybe don't type pun because big endian will break
 	exheaderSize = *(u32*)&header[0x180];
 
@@ -78,11 +81,11 @@ bool NCCH::loadFromHeader(Crypto::AESEngine &aesEngine, IOFile& file, const FSIn
 		if (!primaryResult.first || !secondaryResult.first) {
 			gotCryptoKeys = false;
 		} else {
-			Crypto::AESKey primaryKey = primaryResult.second;
-			Crypto::AESKey secondaryKey = secondaryResult.second;
+			primaryKey = primaryResult.second;
+			secondaryKey = secondaryResult.second;
 
 			EncryptionInfo encryptionInfoTmp;
-			encryptionInfoTmp.normalKey = primaryKey;
+			encryptionInfoTmp.normalKey = *primaryKey;
 			encryptionInfoTmp.initialCounter.fill(0);
 
 			for (std::size_t i = 1; i <= sizeof(std::uint64_t) - 1; i++) {
@@ -94,7 +97,7 @@ bool NCCH::loadFromHeader(Crypto::AESEngine &aesEngine, IOFile& file, const FSIn
 			encryptionInfoTmp.initialCounter[8] = 2;
 			exeFS.encryptionInfo = encryptionInfoTmp;
 
-			encryptionInfoTmp.normalKey = secondaryKey;
+			encryptionInfoTmp.normalKey = *secondaryKey;
 			encryptionInfoTmp.initialCounter[8] = 3;
 			romFS.encryptionInfo = encryptionInfoTmp;
 		}
@@ -201,13 +204,20 @@ bool NCCH::loadFromHeader(Crypto::AESEngine &aesEngine, IOFile& file, const FSIn
 					Helpers::panic("Second code file in a single NCCH partition. What should this do?\n");
 				}
 
+				// All files in ExeFS use the same IV, though .code uses the secondary key for decryption
+				// whereas .icon/.banner use the primary key.
+				FSInfo info = exeFS;
+				if (encrypted && secondaryKey.has_value() && info.encryptionInfo.has_value()) {
+					info.encryptionInfo->normalKey = *secondaryKey;
+				}
+
 				if (compressCode) {
 					std::vector<u8> tmp;
 					tmp.resize(fileSize);
 
 					// A file offset of 0 means our file is located right after the ExeFS header
 					// So in the ROM, files are located at (file offset + exeFS offset + exeFS header size)
-					readFromFile(file, exeFS, tmp.data(), fileOffset + exeFSHeaderSize, fileSize);
+					readFromFile(file, info, tmp.data(), fileOffset + exeFSHeaderSize, fileSize);
 					
 					// Decompress .code file from the tmp vector to the "code" vector
 					if (!CartLZ77::decompress(codeFile, tmp)) {
@@ -216,7 +226,7 @@ bool NCCH::loadFromHeader(Crypto::AESEngine &aesEngine, IOFile& file, const FSIn
 					}
 				} else {
 					codeFile.resize(fileSize);
-					readFromFile(file, exeFS, codeFile.data(), fileOffset + exeFSHeaderSize, fileSize);
+					readFromFile(file, info, codeFile.data(), fileOffset + exeFSHeaderSize, fileSize);
 				}
 			} else if (std::strcmp(name, "icon") == 0) {
 				// Parse icon file to extract region info and more in the future (logo, etc)
diff --git a/src/core/renderer_gl/renderer_gl.cpp b/src/core/renderer_gl/renderer_gl.cpp
index a11a6ffa..2d29e682 100644
--- a/src/core/renderer_gl/renderer_gl.cpp
+++ b/src/core/renderer_gl/renderer_gl.cpp
@@ -57,24 +57,7 @@ void RendererGL::initGraphicsContextInternal() {
 	OpenGL::Shader vert({vertexShaderSource.begin(), vertexShaderSource.size()}, OpenGL::Vertex);
 	OpenGL::Shader frag({fragmentShaderSource.begin(), fragmentShaderSource.size()}, OpenGL::Fragment);
 	triangleProgram.create({vert, frag});
-	gl.useProgram(triangleProgram);
-
-	textureEnvSourceLoc = OpenGL::uniformLocation(triangleProgram, "u_textureEnvSource");
-	textureEnvOperandLoc = OpenGL::uniformLocation(triangleProgram, "u_textureEnvOperand");
-	textureEnvCombinerLoc = OpenGL::uniformLocation(triangleProgram, "u_textureEnvCombiner");
-	textureEnvColorLoc = OpenGL::uniformLocation(triangleProgram, "u_textureEnvColor");
-	textureEnvScaleLoc = OpenGL::uniformLocation(triangleProgram, "u_textureEnvScale");
-
-	depthScaleLoc = OpenGL::uniformLocation(triangleProgram, "u_depthScale");
-	depthOffsetLoc = OpenGL::uniformLocation(triangleProgram, "u_depthOffset");
-	depthmapEnableLoc = OpenGL::uniformLocation(triangleProgram, "u_depthmapEnable");
-	picaRegLoc = OpenGL::uniformLocation(triangleProgram, "u_picaRegs");
-
-	// Init sampler objects. Texture 0 goes in texture unit 0, texture 1 in TU 1, texture 2 in TU 2, and the light maps go in TU 3
-	glUniform1i(OpenGL::uniformLocation(triangleProgram, "u_tex0"), 0);
-	glUniform1i(OpenGL::uniformLocation(triangleProgram, "u_tex1"), 1);
-	glUniform1i(OpenGL::uniformLocation(triangleProgram, "u_tex2"), 2);
-	glUniform1i(OpenGL::uniformLocation(triangleProgram, "u_tex_lighting_lut"), 3);
+	initUbershader(triangleProgram);
 
 	auto displayVertexShaderSource = gl_resources.open("opengl_display.vert");
 	auto displayFragmentShaderSource = gl_resources.open("opengl_display.frag");
@@ -812,4 +795,47 @@ void RendererGL::deinitGraphicsContext() {
 	// All other GL objects should be invalidated automatically and be recreated by the next call to initGraphicsContext
 	// TODO: Make it so that depth and colour buffers get written back to 3DS memory
 	printf("RendererGL::DeinitGraphicsContext called\n");
-}
\ No newline at end of file
+}
+
+std::string RendererGL::getUbershader() {
+	auto gl_resources = cmrc::RendererGL::get_filesystem();
+	auto fragmentShader = gl_resources.open("opengl_fragment_shader.frag");
+
+	return std::string(fragmentShader.begin(), fragmentShader.end());
+}
+
+void RendererGL::setUbershader(const std::string& shader) {
+	auto gl_resources = cmrc::RendererGL::get_filesystem();
+	auto vertexShaderSource = gl_resources.open("opengl_vertex_shader.vert");
+
+	OpenGL::Shader vert({vertexShaderSource.begin(), vertexShaderSource.size()}, OpenGL::Vertex);
+	OpenGL::Shader frag(shader, OpenGL::Fragment);
+	triangleProgram.create({vert, frag});
+
+	initUbershader(triangleProgram);
+
+	glUniform1f(depthScaleLoc, oldDepthScale);
+	glUniform1f(depthOffsetLoc, oldDepthOffset);
+	glUniform1i(depthmapEnableLoc, oldDepthmapEnable);
+}
+
+void RendererGL::initUbershader(OpenGL::Program& program) {
+	gl.useProgram(program);
+
+	textureEnvSourceLoc = OpenGL::uniformLocation(program, "u_textureEnvSource");
+	textureEnvOperandLoc = OpenGL::uniformLocation(program, "u_textureEnvOperand");
+	textureEnvCombinerLoc = OpenGL::uniformLocation(program, "u_textureEnvCombiner");
+	textureEnvColorLoc = OpenGL::uniformLocation(program, "u_textureEnvColor");
+	textureEnvScaleLoc = OpenGL::uniformLocation(program, "u_textureEnvScale");
+
+	depthScaleLoc = OpenGL::uniformLocation(program, "u_depthScale");
+	depthOffsetLoc = OpenGL::uniformLocation(program, "u_depthOffset");
+	depthmapEnableLoc = OpenGL::uniformLocation(program, "u_depthmapEnable");
+	picaRegLoc = OpenGL::uniformLocation(program, "u_picaRegs");
+
+	// Init sampler objects. Texture 0 goes in texture unit 0, texture 1 in TU 1, texture 2 in TU 2, and the light maps go in TU 3
+	glUniform1i(OpenGL::uniformLocation(program, "u_tex0"), 0);
+	glUniform1i(OpenGL::uniformLocation(program, "u_tex1"), 1);
+	glUniform1i(OpenGL::uniformLocation(program, "u_tex2"), 2);
+	glUniform1i(OpenGL::uniformLocation(program, "u_tex_lighting_lut"), 3);
+}
diff --git a/src/core/services/cam.cpp b/src/core/services/cam.cpp
index b3dfd1dc..d9c005e7 100644
--- a/src/core/services/cam.cpp
+++ b/src/core/services/cam.cpp
@@ -343,7 +343,7 @@ void CAMService::startCapture(u32 messagePointer) {
 
 	if (port.isValid()) {
 		for (int i : port.getPortIndices()) {
-			auto& event = ports[port.getSingleIndex()].receiveEvent;
+			auto& event = ports[i].receiveEvent;
 
 			// Until we properly implement cameras, immediately signal the receive event
 			if (event.has_value()) {
diff --git a/src/core/services/y2r.cpp b/src/core/services/y2r.cpp
index a796631c..1c7b33cd 100644
--- a/src/core/services/y2r.cpp
+++ b/src/core/services/y2r.cpp
@@ -61,6 +61,7 @@ void Y2RService::reset() {
 	inputLineWidth = 420;
 
 	conversionCoefficients.fill(0);
+	isBusy = false;
 }
 
 void Y2RService::handleSyncRequest(u32 messagePointer) {
@@ -156,6 +157,11 @@ void Y2RService::setTransferEndInterrupt(u32 messagePointer) {
 void Y2RService::stopConversion(u32 messagePointer) {
 	log("Y2R::StopConversion\n");
 
+	if (isBusy) {
+		isBusy = false;
+		kernel.getScheduler().removeEvent(Scheduler::EventType::SignalY2R);
+	}
+
 	mem.write32(messagePointer, IPC::responseHeader(0x27, 1, 0));
 	mem.write32(messagePointer + 4, Result::Success);
 }
@@ -167,7 +173,7 @@ void Y2RService::isBusyConversion(u32 messagePointer) {
 
 	mem.write32(messagePointer, IPC::responseHeader(0x28, 2, 0));
 	mem.write32(messagePointer + 4, Result::Success);
-	mem.write32(messagePointer + 8, static_cast<u32>(BusyStatus::NotBusy));
+	mem.write32(messagePointer + 8, static_cast<u32>(isBusy ? BusyStatus::Busy : BusyStatus::NotBusy));
 }
 
 void Y2RService::setBlockAlignment(u32 messagePointer) {
@@ -434,11 +440,15 @@ void Y2RService::startConversion(u32 messagePointer) {
 	mem.write32(messagePointer, IPC::responseHeader(0x26, 1, 0));
 	mem.write32(messagePointer + 4, Result::Success);
 
-	// Make Y2R conversion end instantly.
-	// Signal the transfer end event if it's been created. TODO: Is this affected by SetTransferEndInterrupt?
-	if (transferEndEvent.has_value()) {
-		kernel.signalEvent(transferEndEvent.value());
-	}
+	// Schedule Y2R conversion end event.
+	// The tick value is tweaked based on the minimum delay needed to get FIFA 15 to not hang due to a race condition on its title screen
+	static constexpr u64 delayTicks = 1'350'000;
+	isBusy = true;
+
+	// Remove any potential pending Y2R event and schedule a new one
+	Scheduler& scheduler = kernel.getScheduler();
+	scheduler.removeEvent(Scheduler::EventType::SignalY2R);
+	scheduler.addEvent(Scheduler::EventType::SignalY2R, scheduler.currentTimestamp + delayTicks);
 }
 
 void Y2RService::isFinishedSendingYUV(u32 messagePointer) {
@@ -484,4 +494,15 @@ void Y2RService::isFinishedReceiving(u32 messagePointer) {
 	mem.write32(messagePointer, IPC::responseHeader(0x17, 2, 0));
 	mem.write32(messagePointer + 4, Result::Success);
 	mem.write32(messagePointer + 8, finished ? 1 : 0);
+}
+
+void Y2RService::signalConversionDone() {
+	if (isBusy) {
+		isBusy = false;
+
+		// Signal the transfer end event if it's been created. TODO: Is this affected by SetTransferEndInterrupt?
+		if (transferEndEvent.has_value()) {
+			kernel.signalEvent(transferEndEvent.value());
+		}
+	}
 }
\ No newline at end of file
diff --git a/src/emulator.cpp b/src/emulator.cpp
index 16c3bffd..db6c2e1f 100644
--- a/src/emulator.cpp
+++ b/src/emulator.cpp
@@ -84,6 +84,7 @@ void Emulator::reset(ReloadOption reload) {
 	}
 }
 
+#ifndef __LIBRETRO__
 std::filesystem::path Emulator::getAndroidAppPath() {
 	// SDL_GetPrefPath fails to get the path due to no JNI environment
 	std::ifstream cmdline("/proc/self/cmdline");
@@ -100,6 +101,7 @@ std::filesystem::path Emulator::getConfigPath() {
 		return std::filesystem::current_path() / "config.toml";
 	}
 }
+#endif
 
 void Emulator::step() {}
 void Emulator::render() {}
@@ -169,6 +171,8 @@ void Emulator::pollScheduler() {
 				break;
 			}
 
+			case Scheduler::EventType::SignalY2R: kernel.getServiceManager().getY2R().signalConversionDone(); break;
+
 			default: {
 				Helpers::panic("Scheduler: Unimplemented event type received: %d\n", static_cast<int>(eventType));
 				break;
@@ -177,6 +181,7 @@ void Emulator::pollScheduler() {
 	}
 }
 
+#ifndef __LIBRETRO__
 // Get path for saving files (AppData on Windows, /home/user/.local/share/ApplicationName on Linux, etc)
 // Inside that path, we be use a game-specific folder as well. Eg if we were loading a ROM called PenguinDemo.3ds, the savedata would be in
 // %APPDATA%/Alber/PenguinDemo/SaveData on Windows, and so on. We do this because games save data in their own filesystem on the cart.
@@ -200,6 +205,7 @@ std::filesystem::path Emulator::getAppDataRoot() {
 
 	return appDataPath;
 }
+#endif
 
 bool Emulator::loadROM(const std::filesystem::path& path) {
 	// Reset the emulator if we've already loaded a ROM
diff --git a/src/libretro_core.cpp b/src/libretro_core.cpp
new file mode 100644
index 00000000..f9772b37
--- /dev/null
+++ b/src/libretro_core.cpp
@@ -0,0 +1,366 @@
+#include <stdexcept>
+#include <cstdio>
+
+#include <libretro.h>
+
+#include <emulator.hpp>
+#include <renderer_gl/renderer_gl.hpp>
+
+static retro_environment_t envCallbacks;
+static retro_video_refresh_t videoCallbacks;
+static retro_audio_sample_batch_t audioBatchCallback;
+static retro_input_poll_t inputPollCallback;
+static retro_input_state_t inputStateCallback;
+
+static retro_hw_render_callback hw_render;
+static std::filesystem::path savePath;
+
+std::unique_ptr<Emulator> emulator;
+RendererGL* renderer;
+
+std::filesystem::path Emulator::getConfigPath() {
+	return std::filesystem::path(savePath / "config.toml");
+}
+
+std::filesystem::path Emulator::getAppDataRoot() {
+	return std::filesystem::path(savePath / "Emulator Files");
+}
+
+static void* GetGLProcAddress(const char* name) {
+	return (void*)hw_render.get_proc_address(name);
+}
+
+static void VideoResetContext() {
+#ifdef USING_GLES
+	if (!gladLoadGLES2Loader(reinterpret_cast<GLADloadproc>(GetGLProcAddress))) {
+		Helpers::panic("OpenGL ES init failed");
+	}
+#else
+	if (!gladLoadGLLoader(reinterpret_cast<GLADloadproc>(GetGLProcAddress))) {
+		Helpers::panic("OpenGL init failed");
+	}
+#endif
+
+	emulator->initGraphicsContext(nullptr);
+}
+
+static void VideoDestroyContext() {
+  emulator->deinitGraphicsContext();
+}
+
+static bool SetHWRender(retro_hw_context_type type) {
+	hw_render.context_type = type;
+	hw_render.context_reset = VideoResetContext;
+	hw_render.context_destroy = VideoDestroyContext;
+	hw_render.bottom_left_origin = true;
+
+	switch (type) {
+		case RETRO_HW_CONTEXT_OPENGL_CORE:
+			hw_render.version_major = 4;
+			hw_render.version_minor = 1;
+
+			if (envCallbacks(RETRO_ENVIRONMENT_SET_HW_RENDER, &hw_render)) {
+				return true;
+			}
+			break;
+		case RETRO_HW_CONTEXT_OPENGLES3:
+		case RETRO_HW_CONTEXT_OPENGL:
+			hw_render.version_major = 3;
+			hw_render.version_minor = 1;
+
+			if (envCallbacks(RETRO_ENVIRONMENT_SET_HW_RENDER, &hw_render)) {
+				return true;
+			}
+			break;
+		default: break;
+	}
+
+	return false;
+}
+
+static void videoInit() {
+	retro_hw_context_type preferred = RETRO_HW_CONTEXT_NONE;
+	envCallbacks(RETRO_ENVIRONMENT_GET_PREFERRED_HW_RENDER, &preferred);
+
+	if (preferred && SetHWRender(preferred)) return;
+	if (SetHWRender(RETRO_HW_CONTEXT_OPENGL_CORE)) return;
+	if (SetHWRender(RETRO_HW_CONTEXT_OPENGL)) return;
+	if (SetHWRender(RETRO_HW_CONTEXT_OPENGLES3)) return;
+
+	hw_render.context_type = RETRO_HW_CONTEXT_NONE;
+}
+
+static bool GetButtonState(uint id) { return inputStateCallback(0, RETRO_DEVICE_JOYPAD, 0, id); }
+static float GetAxisState(uint index, uint id) { return inputStateCallback(0, RETRO_DEVICE_ANALOG, index, id); }
+
+static void inputInit() {
+	static const retro_controller_description controllers[] = {
+		{"Nintendo 3DS", RETRO_DEVICE_JOYPAD},
+		{NULL, 0},
+	};
+
+	static const retro_controller_info ports[] = {
+		{controllers, 1},
+		{NULL, 0},
+	};
+
+	envCallbacks(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports);
+
+	retro_input_descriptor desc[] = {
+		{0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "Left"},
+		{0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "Up"},
+		{0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "Down"},
+		{0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "Right"},
+		{0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A"},
+		{0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B"},
+		{0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select"},
+		{0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start"},
+		{0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R"},
+		{0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L"},
+		{0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "X"},
+		{0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Y"},
+		{0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X, "Circle Pad X"},
+		{0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y, "Circle Pad Y"},
+		{0},
+	};
+
+	envCallbacks(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, &desc);
+}
+
+static std::string FetchVariable(std::string key, std::string def) {
+	retro_variable var = {nullptr};
+	var.key = key.c_str();
+
+	if (!envCallbacks(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || var.value == nullptr) {
+		Helpers::warn("Fetching variable %s failed.", key.c_str());
+		return def;
+	}
+
+	return std::string(var.value);
+}
+
+static bool FetchVariableBool(std::string key, bool def) {
+	return FetchVariable(key, def ? "enabled" : "disabled") == "enabled";
+}
+
+static void configInit() {
+	static const retro_variable values[] = {
+		{"panda3ds_use_shader_jit", "Enable shader JIT; enabled|disabled"},
+		{"panda3ds_use_vsync", "Enable VSync; enabled|disabled"},
+		{"panda3ds_dsp_emulation", "DSP emulation; Null|HLE|LLE"},
+		{"panda3ds_use_audio", "Enable audio; disabled|enabled"},
+		{"panda3ds_use_virtual_sd", "Enable virtual SD card; enabled|disabled"},
+		{"panda3ds_write_protect_virtual_sd", "Write protect virtual SD card; disabled|enabled"},
+		{"panda3ds_battery_level", "Battery percentage; 5|10|20|30|50|70|90|100"},
+		{"panda3ds_use_charger", "Charger plugged; enabled|disabled"},
+		{nullptr, nullptr}
+	};
+
+	envCallbacks(RETRO_ENVIRONMENT_SET_VARIABLES, (void*)values);
+}
+
+static void configUpdate() {
+	EmulatorConfig& config = emulator->getConfig();
+
+	config.rendererType = RendererType::OpenGL;
+	config.vsyncEnabled = FetchVariableBool("panda3ds_use_vsync", true);
+	config.shaderJitEnabled = FetchVariableBool("panda3ds_use_shader_jit", true);
+	config.chargerPlugged = FetchVariableBool("panda3ds_use_charger", true);
+	config.batteryPercentage = std::clamp(std::stoi(FetchVariable("panda3ds_battery_level", "5")), 0, 100);
+	config.dspType = Audio::DSPCore::typeFromString(FetchVariable("panda3ds_dsp_emulation", "null"));
+	config.audioEnabled = FetchVariableBool("panda3ds_use_audio", false);
+	config.sdCardInserted = FetchVariableBool("panda3ds_use_virtual_sd", true);
+	config.sdWriteProtected = FetchVariableBool("panda3ds_write_protect_virtual_sd", false);
+	config.discordRpcEnabled = false;
+
+	config.save();
+}
+
+static void ConfigCheckVariables() {
+	bool updated = false;
+	envCallbacks(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated);
+
+	if (updated) {
+		configUpdate();
+	}
+}
+
+void retro_get_system_info(retro_system_info* info) {
+	info->need_fullpath = true;
+	info->valid_extensions = "3ds|3dsx|elf|axf|cci|cxi|app";
+	info->library_version = "0.8";
+	info->library_name = "Panda3DS";
+	info->block_extract = true;
+}
+
+void retro_get_system_av_info(retro_system_av_info* info) {
+	info->geometry.base_width = emulator->width;
+	info->geometry.base_height = emulator->height;
+
+	info->geometry.max_width = info->geometry.base_width;
+	info->geometry.max_height = info->geometry.base_height;
+
+	info->geometry.aspect_ratio = float(5.0 / 6.0);
+	info->timing.fps = 60.0;
+	info->timing.sample_rate = 32768;
+}
+
+void retro_set_environment(retro_environment_t cb) {
+	envCallbacks = cb;
+}
+
+void retro_set_video_refresh(retro_video_refresh_t cb) {
+	videoCallbacks = cb;
+}
+
+void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb) {
+	audioBatchCallback = cb;
+}
+
+void retro_set_audio_sample(retro_audio_sample_t cb) {}
+
+void retro_set_input_poll(retro_input_poll_t cb) {
+	inputPollCallback = cb;
+}
+
+void retro_set_input_state(retro_input_state_t cb) {
+	inputStateCallback = cb;
+}
+
+void retro_init() {
+	enum retro_pixel_format xrgb888 = RETRO_PIXEL_FORMAT_XRGB8888;
+	envCallbacks(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &xrgb888);
+
+	char* save_dir = nullptr;
+
+	if (!envCallbacks(RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY, &save_dir) || save_dir == nullptr) {
+		Helpers::warn("No save directory provided by LibRetro.");
+		savePath = std::filesystem::current_path();
+	} else {
+		savePath = std::filesystem::path(save_dir);
+	}
+
+	emulator = std::make_unique<Emulator>();
+}
+
+void retro_deinit() {
+	emulator = nullptr;
+}
+
+bool retro_load_game(const retro_game_info* game) {
+	configInit();
+	configUpdate();
+
+	if (emulator->getRendererType() != RendererType::OpenGL) {
+		Helpers::panic("Libretro: Renderer is not OpenGL");
+	}
+
+	renderer = static_cast<RendererGL*>(emulator->getRenderer());
+	emulator->setOutputSize(emulator->width, emulator->height);
+
+	inputInit();
+	videoInit();
+
+	return emulator->loadROM(game->path);
+}
+
+bool retro_load_game_special(uint type, const retro_game_info* info, usize num) { return false; }
+
+void retro_unload_game() {
+	renderer->setFBO(0);
+	renderer = nullptr;
+}
+
+void retro_reset() {
+	emulator->reset(Emulator::ReloadOption::Reload);
+}
+
+void retro_run() {
+	ConfigCheckVariables();
+
+	renderer->setFBO(hw_render.get_current_framebuffer());
+	renderer->resetStateManager();
+
+	inputPollCallback();
+
+	HIDService& hid = emulator->getServiceManager().getHID();
+
+	hid.setKey(HID::Keys::A, GetButtonState(RETRO_DEVICE_ID_JOYPAD_A));
+	hid.setKey(HID::Keys::B, GetButtonState(RETRO_DEVICE_ID_JOYPAD_B));
+	hid.setKey(HID::Keys::X, GetButtonState(RETRO_DEVICE_ID_JOYPAD_X));
+	hid.setKey(HID::Keys::Y, GetButtonState(RETRO_DEVICE_ID_JOYPAD_Y));
+	hid.setKey(HID::Keys::L, GetButtonState(RETRO_DEVICE_ID_JOYPAD_L));
+	hid.setKey(HID::Keys::R, GetButtonState(RETRO_DEVICE_ID_JOYPAD_R));
+	hid.setKey(HID::Keys::Start, GetButtonState(RETRO_DEVICE_ID_JOYPAD_START));
+	hid.setKey(HID::Keys::Select, GetButtonState(RETRO_DEVICE_ID_JOYPAD_SELECT));
+	hid.setKey(HID::Keys::Up, GetButtonState(RETRO_DEVICE_ID_JOYPAD_UP));
+	hid.setKey(HID::Keys::Down, GetButtonState(RETRO_DEVICE_ID_JOYPAD_DOWN));
+	hid.setKey(HID::Keys::Left, GetButtonState(RETRO_DEVICE_ID_JOYPAD_LEFT));
+	hid.setKey(HID::Keys::Right, GetButtonState(RETRO_DEVICE_ID_JOYPAD_RIGHT));
+
+	// Get analog values for the left analog stick (Right analog stick is N3DS-only and unimplemented)
+	float xLeft = GetAxisState(RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X);
+	float yLeft = GetAxisState(RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y);
+
+	hid.setCirclepadX((xLeft / +32767) * 0x9C);
+	hid.setCirclepadY((yLeft / -32767) * 0x9C);
+
+	bool touch = inputStateCallback(0, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT);
+	const int posX = inputStateCallback(0, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X);
+	const int posY = inputStateCallback(0, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y);
+
+	const int newX = static_cast<int>((posX + 0x7fff) / (float)(0x7fff * 2) * emulator->width);
+	const int newY = static_cast<int>((posY + 0x7fff) / (float)(0x7fff * 2) * emulator->height);
+
+	const int offsetX = 40;
+	const int offsetY = emulator->height / 2;
+
+	const bool inScreenX = newX >= offsetX && newX < emulator->width - offsetX;
+	const bool inScreenY = newY >= offsetY && newY <= emulator->height;
+
+	if (touch && inScreenX && inScreenY) {
+		u16 x = static_cast<u16>(newX - offsetX);
+		u16 y = static_cast<u16>(newY - offsetY);
+
+		hid.setTouchScreenPress(x, y);
+	} else {
+		hid.releaseTouchScreen();
+	}
+
+	hid.updateInputs(emulator->getTicks());
+	emulator->runFrame();
+
+	videoCallbacks(RETRO_HW_FRAME_BUFFER_VALID, emulator->width, emulator->height, 0);
+}
+
+void retro_set_controller_port_device(uint port, uint device) {}
+
+usize retro_serialize_size() {
+	usize size = 0;
+	return size;
+}
+
+bool retro_serialize(void* data, usize size) { return false; }
+bool retro_unserialize(const void* data, usize size) { return false; }
+
+uint retro_get_region() { return RETRO_REGION_NTSC; }
+uint retro_api_version() { return RETRO_API_VERSION; }
+
+usize retro_get_memory_size(uint id) {
+	if (id == RETRO_MEMORY_SYSTEM_RAM) {
+		return 0;
+	}
+
+	return 0;
+}
+
+void* retro_get_memory_data(uint id) {
+	if (id == RETRO_MEMORY_SYSTEM_RAM) {
+		return 0;
+	}
+
+	return nullptr;
+}
+
+void retro_cheat_set(uint index, bool enabled, const char* code) {}
+void retro_cheat_reset() {}
diff --git a/src/panda_qt/elided_label.cpp b/src/panda_qt/elided_label.cpp
new file mode 100644
index 00000000..f15cf11d
--- /dev/null
+++ b/src/panda_qt/elided_label.cpp
@@ -0,0 +1,25 @@
+#include "panda_qt/elided_label.hpp"
+
+// Based on https://stackoverflow.com/questions/7381100/text-overflow-for-a-qlabel-s-text-rendering-in-qt
+ElidedLabel::ElidedLabel(Qt::TextElideMode elideMode, QWidget* parent) : ElidedLabel("", elideMode, parent) {}
+
+ElidedLabel::ElidedLabel(QString text, Qt::TextElideMode elideMode, QWidget* parent) : QLabel(parent) {
+	m_elideMode = elideMode;
+	setText(text);
+}
+
+void ElidedLabel::setText(QString text) {
+	m_text = text;
+	updateText();
+}
+
+void ElidedLabel::resizeEvent(QResizeEvent* event) {
+	QLabel::resizeEvent(event);
+	updateText();
+}
+
+void ElidedLabel::updateText() {
+	QFontMetrics metrics(font());
+	QString elided = metrics.elidedText(m_text, m_elideMode, width());
+	QLabel::setText(elided);
+}
\ No newline at end of file
diff --git a/src/panda_qt/main_window.cpp b/src/panda_qt/main_window.cpp
index da9d2706..cfa45e85 100644
--- a/src/panda_qt/main_window.cpp
+++ b/src/panda_qt/main_window.cpp
@@ -54,11 +54,15 @@ MainWindow::MainWindow(QApplication* app, QWidget* parent) : QMainWindow(parent)
 	auto dumpRomFSAction = toolsMenu->addAction(tr("Dump RomFS"));
 	auto luaEditorAction = toolsMenu->addAction(tr("Open Lua Editor"));
 	auto cheatsEditorAction = toolsMenu->addAction(tr("Open Cheats Editor"));
+	auto patchWindowAction = toolsMenu->addAction(tr("Open Patch Window"));
+	auto shaderEditorAction = toolsMenu->addAction(tr("Open Shader Editor"));
 	auto dumpDspFirmware = toolsMenu->addAction(tr("Dump loaded DSP firmware"));
 
 	connect(dumpRomFSAction, &QAction::triggered, this, &MainWindow::dumpRomFS);
-	connect(luaEditorAction, &QAction::triggered, this, &MainWindow::openLuaEditor);
-	connect(cheatsEditorAction, &QAction::triggered, this, &MainWindow::openCheatsEditor);
+	connect(luaEditorAction, &QAction::triggered, this, [this]() { luaEditor->show(); });
+	connect(shaderEditorAction, &QAction::triggered, this, [this]() { shaderEditor->show(); });
+	connect(cheatsEditorAction, &QAction::triggered, this, [this]() { cheatsEditor->show(); });
+	connect(patchWindowAction, &QAction::triggered, this, [this]() { patchWindow->show(); });
 	connect(dumpDspFirmware, &QAction::triggered, this, &MainWindow::dumpDspFirmware);
 
 	auto aboutAction = aboutMenu->addAction(tr("About Panda3DS"));
@@ -71,7 +75,14 @@ MainWindow::MainWindow(QApplication* app, QWidget* parent) : QMainWindow(parent)
 	aboutWindow = new AboutWindow(nullptr);
 	configWindow = new ConfigWindow(this);
 	cheatsEditor = new CheatsWindow(emu, {}, this);
+	patchWindow = new PatchWindow(this);
 	luaEditor = new TextEditorWindow(this, "script.lua", "");
+	shaderEditor = new ShaderEditorWindow(this, "shader.glsl", "");
+
+	shaderEditor->setEnable(emu->getRenderer()->supportsShaderReload());
+	if (shaderEditor->supported) {
+		shaderEditor->setText(emu->getRenderer()->getUbershader());
+	}
 
 	auto args = QCoreApplication::arguments();
 	if (args.size() > 1) {
@@ -291,9 +302,6 @@ void MainWindow::showAboutMenu() {
 	about.exec();
 }
 
-void MainWindow::openLuaEditor() { luaEditor->show(); }
-void MainWindow::openCheatsEditor() { cheatsEditor->show(); }
-
 void MainWindow::dispatchMessage(const EmulatorMessage& message) {
 	switch (message.type) {
 		case MessageType::LoadROM:
@@ -347,6 +355,11 @@ void MainWindow::dispatchMessage(const EmulatorMessage& message) {
 			emu->getServiceManager().getHID().setTouchScreenPress(message.touchscreen.x, message.touchscreen.y);
 			break;
 		case MessageType::ReleaseTouchscreen: emu->getServiceManager().getHID().releaseTouchScreen(); break;
+
+		case MessageType::ReloadUbershader:
+			emu->getRenderer()->setUbershader(*message.string.str);
+			delete message.string.str;
+			break;
 	}
 }
 
@@ -449,6 +462,14 @@ void MainWindow::loadLuaScript(const std::string& code) {
 	sendMessage(message);
 }
 
+void MainWindow::reloadShader(const std::string& shader) {
+	EmulatorMessage message{.type = MessageType::ReloadUbershader};
+
+	// Make a copy of the code on the heap to send via the message queue
+	message.string.str = new std::string(shader);
+	sendMessage(message);
+}
+
 void MainWindow::editCheat(u32 handle, const std::vector<uint8_t>& cheat, const std::function<void(u32)>& callback) {
 	EmulatorMessage message{.type = MessageType::EditCheat};
 
diff --git a/src/panda_qt/patch_window.cpp b/src/panda_qt/patch_window.cpp
new file mode 100644
index 00000000..189288eb
--- /dev/null
+++ b/src/panda_qt/patch_window.cpp
@@ -0,0 +1,158 @@
+#include "panda_qt/patch_window.hpp"
+
+#include <QAbstractButton>
+#include <QFileDialog>
+#include <QHBoxLayout>
+#include <QIcon>
+#include <QPushButton>
+#include <QVBoxLayout>
+#include <memory>
+
+#include "hips.hpp"
+#include "io_file.hpp"
+
+PatchWindow::PatchWindow(QWidget* parent) : QWidget(parent, Qt::Window) {
+	QVBoxLayout* layout = new QVBoxLayout;
+	layout->setContentsMargins(6, 6, 6, 6);
+	setLayout(layout);
+
+	QWidget* inputBox = new QWidget;
+	QHBoxLayout* inputLayout = new QHBoxLayout;
+	QLabel* inputText = new QLabel(tr("Select input file"));
+	QPushButton* inputButton = new QPushButton(tr("Select"));
+	inputPathLabel = new ElidedLabel("");
+	inputPathLabel->setFixedWidth(200);
+
+	inputLayout->addWidget(inputText);
+	inputLayout->addWidget(inputButton);
+	inputLayout->addWidget(inputPathLabel);
+	inputBox->setLayout(inputLayout);
+
+	QWidget* patchBox = new QWidget;
+	QHBoxLayout* patchLayout = new QHBoxLayout;
+	QLabel* patchText = new QLabel(tr("Select patch file"));
+	QPushButton* patchButton = new QPushButton(tr("Select"));
+	patchPathLabel = new ElidedLabel("");
+	patchPathLabel->setFixedWidth(200);
+
+	patchLayout->addWidget(patchText);
+	patchLayout->addWidget(patchButton);
+	patchLayout->addWidget(patchPathLabel);
+	patchBox->setLayout(patchLayout);
+
+	QWidget* actionBox = new QWidget;
+	QHBoxLayout* actionLayout = new QHBoxLayout;
+	QPushButton* applyPatchButton = new QPushButton(tr("Apply patch"));
+	actionLayout->addWidget(applyPatchButton);
+	actionBox->setLayout(actionLayout);
+
+	layout->addWidget(inputBox);
+	layout->addWidget(patchBox);
+	layout->addWidget(actionBox);
+
+	connect(inputButton, &QPushButton::clicked, this, [this]() {
+		auto path = QFileDialog::getOpenFileName(this, tr("Select file to patch"), "", tr("All files (*.*)"));
+		inputPath = std::filesystem::path(path.toStdU16String());
+
+		inputPathLabel->setText(path);
+	});
+
+	connect(patchButton, &QPushButton::clicked, this, [this]() {
+		auto path = QFileDialog::getOpenFileName(this, tr("Select patch file"), "", tr("Patch files (*.ips *.ups *.bps)"));
+		patchPath = std::filesystem::path(path.toStdU16String());
+
+		patchPathLabel->setText(path);
+	});
+
+	connect(applyPatchButton, &QPushButton::clicked, this, [this]() {
+		if (inputPath.empty() || patchPath.empty()) {
+			displayMessage(tr("Paths not provided correctly"), tr("Please provide paths for both the input file and the patch file"));
+			return;
+		}
+
+		// std::filesystem::path only has += and not + for reasons unknown to humanity
+		auto defaultPath = inputPath.parent_path() / inputPath.stem();
+		defaultPath += "-patched";
+		defaultPath += inputPath.extension();
+
+		auto path = QFileDialog::getSaveFileName(this, tr("Select file"), QString::fromStdU16String(defaultPath.u16string()), tr("All files (*.*)"));
+		std::filesystem::path outputPath = std::filesystem::path(path.toStdU16String());
+
+		if (outputPath.empty()) {
+			displayMessage(tr("No output path"), tr("No path was provided for the output file, no patching was done"));
+			return;
+		}
+
+		Hips::PatchType patchType;
+		auto extension = patchPath.extension();
+
+		// Figure out what sort of patch we're dealing with
+		if (extension == ".ips") {
+			patchType = Hips::PatchType::IPS;
+		} else if (extension == ".ups") {
+			patchType = Hips::PatchType::UPS;
+		} else if (extension == ".bps") {
+			patchType = Hips::PatchType::BPS;
+		} else {
+			displayMessage(tr("Unknown patch format"), tr("Unknown format for patch file. Currently IPS, UPS and BPS are supported"));
+			return;
+		}
+
+		// Read input and patch files into buffers
+		IOFile input(inputPath, "rb");
+		IOFile patch(patchPath, "rb");
+
+		if (!input.isOpen() || !patch.isOpen()) {
+			displayMessage(tr("Failed to open input files"), tr("Make sure they're in a directory Panda3DS has access to"));
+			return;
+		}
+
+		// Read the files into arrays
+		const auto inputSize = *input.size();
+		const auto patchSize = *patch.size();
+
+		std::unique_ptr<uint8_t[]> inputData(new uint8_t[inputSize]);
+		std::unique_ptr<uint8_t[]> patchData(new uint8_t[patchSize]);
+
+		input.rewind();
+		patch.rewind();
+		input.readBytes(inputData.get(), inputSize);
+		patch.readBytes(patchData.get(), patchSize);
+
+		auto [bytes, result] = Hips::patch(inputData.get(), inputSize, patchData.get(), patchSize, patchType);
+
+		// Write patched file
+		if (!bytes.empty()) {
+			IOFile output(outputPath, "wb");
+			output.writeBytes(bytes.data(), bytes.size());
+		}
+
+		switch (result) {
+			case Hips::Result::Success:
+				displayMessage(
+					tr("Patching Success"), tr("Your file was patched successfully."), QMessageBox::Icon::Information, ":/docs/img/rpog_icon.png"
+				);
+				break;
+
+			case Hips::Result::ChecksumMismatch:
+				displayMessage(
+					tr("Checksum mismatch"),
+					tr("Patch was applied successfully but a checksum mismatch was detected. The input or output files might not be correct")
+				);
+				break;
+
+			default: displayMessage(tr("Patching error"), tr("An error occured while patching")); break;
+		}
+	});
+}
+
+void PatchWindow::PatchWindow::displayMessage(const QString& title, const QString& message, QMessageBox::Icon icon, const char* iconPath) {
+	QMessageBox messageBox(icon, title, message);
+	QAbstractButton* button = messageBox.addButton(tr("OK"), QMessageBox::ButtonRole::YesRole);
+
+	if (iconPath != nullptr) {
+		button->setIcon(QIcon(iconPath));
+	}
+
+	messageBox.exec();
+}
\ No newline at end of file
diff --git a/src/panda_qt/shader_editor.cpp b/src/panda_qt/shader_editor.cpp
new file mode 100644
index 00000000..122d841f
--- /dev/null
+++ b/src/panda_qt/shader_editor.cpp
@@ -0,0 +1,54 @@
+#include <QPushButton>
+#include <QVBoxLayout>
+
+#include "panda_qt/main_window.hpp"
+#include "panda_qt/shader_editor.hpp"
+
+using namespace Zep;
+
+ShaderEditorWindow::ShaderEditorWindow(QWidget* parent, const std::string& filename, const std::string& initialText)
+	: QDialog(parent), zepWidget(this, qApp->applicationDirPath().toStdString(), fontSize) {
+	resize(600, 600);
+
+	// Register our extensions
+	ZepRegressExCommand::Register(zepWidget.GetEditor());
+	ZepReplExCommand::Register(zepWidget.GetEditor(), &replProvider);
+
+	// Default to standard mode instead of vim mode, initialize text box
+	zepWidget.GetEditor().InitWithText(filename, initialText);
+	zepWidget.GetEditor().SetGlobalMode(Zep::ZepMode_Standard::StaticName());
+
+	// Layout for widgets
+	QVBoxLayout* mainLayout = new QVBoxLayout();
+	setLayout(mainLayout);
+
+	QPushButton* button = new QPushButton(tr("Reload shader"), this);
+	button->setFixedSize(100, 20);
+
+	// When the Load Script button is pressed, send the current text to the MainWindow, which will upload it to the emulator's lua object
+	connect(button, &QPushButton::pressed, this, [this]() {
+		if (parentWidget()) {
+			auto buffer = zepWidget.GetEditor().GetMRUBuffer();
+			const std::string text = buffer->GetBufferText(buffer->Begin(), buffer->End());
+
+			static_cast<MainWindow*>(parentWidget())->reloadShader(text);
+		} else {
+			// This should be unreachable, only here for safety purposes
+			printf("Text editor does not have any parent widget, click doesn't work :(\n");
+		}
+	});
+
+	mainLayout->addWidget(button);
+	mainLayout->addWidget(&zepWidget);
+}
+
+void ShaderEditorWindow::setEnable(bool enable) {
+	supported = enable;
+
+	if (enable) {
+		setDisabled(false);
+	} else {
+		setDisabled(true);
+		setText("Shader editor window is not available for this renderer backend");
+	}
+}
diff --git a/src/pandroid/app/src/main/java/com/panda3ds/pandroid/data/config/GlobalConfig.java b/src/pandroid/app/src/main/java/com/panda3ds/pandroid/data/config/GlobalConfig.java
index 21645b7e..448d561a 100644
--- a/src/pandroid/app/src/main/java/com/panda3ds/pandroid/data/config/GlobalConfig.java
+++ b/src/pandroid/app/src/main/java/com/panda3ds/pandroid/data/config/GlobalConfig.java
@@ -21,7 +21,7 @@ public class GlobalConfig {
 
     public static DataModel data;
 
-    public static final Key<Boolean> KEY_SHADER_JIT = new Key<>("emu.shader_jit", false);
+    public static final Key<Boolean> KEY_SHADER_JIT = new Key<>("emu.shader_jit", true);
     public static final Key<Boolean> KEY_PICTURE_IN_PICTURE = new Key<>("app.behavior.pictureInPicture", false);
     public static final Key<Boolean> KEY_SHOW_PERFORMANCE_OVERLAY = new Key<>("dev.performanceOverlay", false);
     public static final Key<Boolean> KEY_LOGGER_SERVICE = new Key<>("dev.loggerService", false);
diff --git a/third_party/hips b/third_party/hips
new file mode 160000
index 00000000..bbe8faf1
--- /dev/null
+++ b/third_party/hips
@@ -0,0 +1 @@
+Subproject commit bbe8faf149c4e10aaa45e2454fdb386e4cabf0cb
diff --git a/third_party/libretro/include/libretro.h b/third_party/libretro/include/libretro.h
new file mode 100644
index 00000000..96d07df4
--- /dev/null
+++ b/third_party/libretro/include/libretro.h
@@ -0,0 +1,4405 @@
+/* Copyright (C) 2010-2020 The RetroArch team
+ *
+ * ---------------------------------------------------------------------------------------
+ * The following license statement only applies to this libretro API header (libretro.h).
+ * ---------------------------------------------------------------------------------------
+ *
+ * Permission is hereby granted, free of charge,
+ * to any person obtaining a copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation the rights to
+ * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
+ * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
+ * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef LIBRETRO_H__
+#define LIBRETRO_H__
+
+#include <stdint.h>
+#include <stddef.h>
+#include <limits.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef __cplusplus
+#if defined(_MSC_VER) && _MSC_VER < 1800 && !defined(SN_TARGET_PS3)
+/* Hack applied for MSVC when compiling in C89 mode
+ * as it isn't C99-compliant. */
+#define bool unsigned char
+#define true 1
+#define false 0
+#else
+#include <stdbool.h>
+#endif
+#endif
+
+#ifndef RETRO_CALLCONV
+#  if defined(__GNUC__) && defined(__i386__) && !defined(__x86_64__)
+#    define RETRO_CALLCONV __attribute__((cdecl))
+#  elif defined(_MSC_VER) && defined(_M_X86) && !defined(_M_X64)
+#    define RETRO_CALLCONV __cdecl
+#  else
+#    define RETRO_CALLCONV /* all other platforms only have one calling convention each */
+#  endif
+#endif
+
+#ifndef RETRO_API
+#  if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
+#    ifdef RETRO_IMPORT_SYMBOLS
+#      ifdef __GNUC__
+#        define RETRO_API RETRO_CALLCONV __attribute__((__dllimport__))
+#      else
+#        define RETRO_API RETRO_CALLCONV __declspec(dllimport)
+#      endif
+#    else
+#      ifdef __GNUC__
+#        define RETRO_API RETRO_CALLCONV __attribute__((__dllexport__))
+#      else
+#        define RETRO_API RETRO_CALLCONV __declspec(dllexport)
+#      endif
+#    endif
+#  else
+#      if defined(__GNUC__) && __GNUC__ >= 4
+#        define RETRO_API RETRO_CALLCONV __attribute__((__visibility__("default")))
+#      else
+#        define RETRO_API RETRO_CALLCONV
+#      endif
+#  endif
+#endif
+
+/* Used for checking API/ABI mismatches that can break libretro
+ * implementations.
+ * It is not incremented for compatible changes to the API.
+ */
+#define RETRO_API_VERSION         1
+
+/*
+ * Libretro's fundamental device abstractions.
+ *
+ * Libretro's input system consists of some standardized device types,
+ * such as a joypad (with/without analog), mouse, keyboard, lightgun
+ * and a pointer.
+ *
+ * The functionality of these devices are fixed, and individual cores
+ * map their own concept of a controller to libretro's abstractions.
+ * This makes it possible for frontends to map the abstract types to a
+ * real input device, and not having to worry about binding input
+ * correctly to arbitrary controller layouts.
+ */
+
+#define RETRO_DEVICE_TYPE_SHIFT         8
+#define RETRO_DEVICE_MASK               ((1 << RETRO_DEVICE_TYPE_SHIFT) - 1)
+#define RETRO_DEVICE_SUBCLASS(base, id) (((id + 1) << RETRO_DEVICE_TYPE_SHIFT) | base)
+
+/* Input disabled. */
+#define RETRO_DEVICE_NONE         0
+
+/* The JOYPAD is called RetroPad. It is essentially a Super Nintendo
+ * controller, but with additional L2/R2/L3/R3 buttons, similar to a
+ * PS1 DualShock. */
+#define RETRO_DEVICE_JOYPAD       1
+
+/* The mouse is a simple mouse, similar to Super Nintendo's mouse.
+ * X and Y coordinates are reported relatively to last poll (poll callback).
+ * It is up to the libretro implementation to keep track of where the mouse
+ * pointer is supposed to be on the screen.
+ * The frontend must make sure not to interfere with its own hardware
+ * mouse pointer.
+ */
+#define RETRO_DEVICE_MOUSE        2
+
+/* KEYBOARD device lets one poll for raw key pressed.
+ * It is poll based, so input callback will return with the current
+ * pressed state.
+ * For event/text based keyboard input, see
+ * RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
+ */
+#define RETRO_DEVICE_KEYBOARD     3
+
+/* LIGHTGUN device is similar to Guncon-2 for PlayStation 2.
+ * It reports X/Y coordinates in screen space (similar to the pointer)
+ * in the range [-0x8000, 0x7fff] in both axes, with zero being center and
+ * -0x8000 being out of bounds.
+ * As well as reporting on/off screen state. It features a trigger,
+ * start/select buttons, auxiliary action buttons and a
+ * directional pad. A forced off-screen shot can be requested for
+ * auto-reloading function in some games.
+ */
+#define RETRO_DEVICE_LIGHTGUN     4
+
+/* The ANALOG device is an extension to JOYPAD (RetroPad).
+ * Similar to DualShock2 it adds two analog sticks and all buttons can
+ * be analog. This is treated as a separate device type as it returns
+ * axis values in the full analog range of [-0x7fff, 0x7fff],
+ * although some devices may return -0x8000.
+ * Positive X axis is right. Positive Y axis is down.
+ * Buttons are returned in the range [0, 0x7fff].
+ * Only use ANALOG type when polling for analog values.
+ */
+#define RETRO_DEVICE_ANALOG       5
+
+/* Abstracts the concept of a pointing mechanism, e.g. touch.
+ * This allows libretro to query in absolute coordinates where on the
+ * screen a mouse (or something similar) is being placed.
+ * For a touch centric device, coordinates reported are the coordinates
+ * of the press.
+ *
+ * Coordinates in X and Y are reported as:
+ * [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen,
+ * and 0x7fff corresponds to the far right/bottom of the screen.
+ * The "screen" is here defined as area that is passed to the frontend and
+ * later displayed on the monitor.
+ *
+ * The frontend is free to scale/resize this screen as it sees fit, however,
+ * (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the
+ * game image, etc.
+ *
+ * To check if the pointer coordinates are valid (e.g. a touch display
+ * actually being touched), PRESSED returns 1 or 0.
+ *
+ * If using a mouse on a desktop, PRESSED will usually correspond to the
+ * left mouse button, but this is a frontend decision.
+ * PRESSED will only return 1 if the pointer is inside the game screen.
+ *
+ * For multi-touch, the index variable can be used to successively query
+ * more presses.
+ * If index = 0 returns true for _PRESSED, coordinates can be extracted
+ * with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with
+ * index = 1, and so on.
+ * Eventually _PRESSED will return false for an index. No further presses
+ * are registered at this point. */
+#define RETRO_DEVICE_POINTER      6
+
+/* Buttons for the RetroPad (JOYPAD).
+ * The placement of these is equivalent to placements on the
+ * Super Nintendo controller.
+ * L2/R2/L3/R3 buttons correspond to the PS1 DualShock.
+ * Also used as id values for RETRO_DEVICE_INDEX_ANALOG_BUTTON */
+#define RETRO_DEVICE_ID_JOYPAD_B        0
+#define RETRO_DEVICE_ID_JOYPAD_Y        1
+#define RETRO_DEVICE_ID_JOYPAD_SELECT   2
+#define RETRO_DEVICE_ID_JOYPAD_START    3
+#define RETRO_DEVICE_ID_JOYPAD_UP       4
+#define RETRO_DEVICE_ID_JOYPAD_DOWN     5
+#define RETRO_DEVICE_ID_JOYPAD_LEFT     6
+#define RETRO_DEVICE_ID_JOYPAD_RIGHT    7
+#define RETRO_DEVICE_ID_JOYPAD_A        8
+#define RETRO_DEVICE_ID_JOYPAD_X        9
+#define RETRO_DEVICE_ID_JOYPAD_L       10
+#define RETRO_DEVICE_ID_JOYPAD_R       11
+#define RETRO_DEVICE_ID_JOYPAD_L2      12
+#define RETRO_DEVICE_ID_JOYPAD_R2      13
+#define RETRO_DEVICE_ID_JOYPAD_L3      14
+#define RETRO_DEVICE_ID_JOYPAD_R3      15
+
+#define RETRO_DEVICE_ID_JOYPAD_MASK    256
+
+/* Index / Id values for ANALOG device. */
+#define RETRO_DEVICE_INDEX_ANALOG_LEFT       0
+#define RETRO_DEVICE_INDEX_ANALOG_RIGHT      1
+#define RETRO_DEVICE_INDEX_ANALOG_BUTTON     2
+#define RETRO_DEVICE_ID_ANALOG_X             0
+#define RETRO_DEVICE_ID_ANALOG_Y             1
+
+/* Id values for MOUSE. */
+#define RETRO_DEVICE_ID_MOUSE_X                0
+#define RETRO_DEVICE_ID_MOUSE_Y                1
+#define RETRO_DEVICE_ID_MOUSE_LEFT             2
+#define RETRO_DEVICE_ID_MOUSE_RIGHT            3
+#define RETRO_DEVICE_ID_MOUSE_WHEELUP          4
+#define RETRO_DEVICE_ID_MOUSE_WHEELDOWN        5
+#define RETRO_DEVICE_ID_MOUSE_MIDDLE           6
+#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP    7
+#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN  8
+#define RETRO_DEVICE_ID_MOUSE_BUTTON_4         9
+#define RETRO_DEVICE_ID_MOUSE_BUTTON_5         10
+
+/* Id values for LIGHTGUN. */
+#define RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X        13 /*Absolute Position*/
+#define RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y        14 /*Absolute*/
+#define RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN    15 /*Status Check*/
+#define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER          2
+#define RETRO_DEVICE_ID_LIGHTGUN_RELOAD          16 /*Forced off-screen shot*/
+#define RETRO_DEVICE_ID_LIGHTGUN_AUX_A            3
+#define RETRO_DEVICE_ID_LIGHTGUN_AUX_B            4
+#define RETRO_DEVICE_ID_LIGHTGUN_START            6
+#define RETRO_DEVICE_ID_LIGHTGUN_SELECT           7
+#define RETRO_DEVICE_ID_LIGHTGUN_AUX_C            8
+#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_UP          9
+#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_DOWN       10
+#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_LEFT       11
+#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_RIGHT      12
+/* deprecated */
+#define RETRO_DEVICE_ID_LIGHTGUN_X                0 /*Relative Position*/
+#define RETRO_DEVICE_ID_LIGHTGUN_Y                1 /*Relative*/
+#define RETRO_DEVICE_ID_LIGHTGUN_CURSOR           3 /*Use Aux:A*/
+#define RETRO_DEVICE_ID_LIGHTGUN_TURBO            4 /*Use Aux:B*/
+#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE            5 /*Use Start*/
+
+/* Id values for POINTER. */
+#define RETRO_DEVICE_ID_POINTER_X         0
+#define RETRO_DEVICE_ID_POINTER_Y         1
+#define RETRO_DEVICE_ID_POINTER_PRESSED   2
+#define RETRO_DEVICE_ID_POINTER_COUNT     3
+
+/* Returned from retro_get_region(). */
+#define RETRO_REGION_NTSC  0
+#define RETRO_REGION_PAL   1
+
+/* Id values for LANGUAGE */
+enum retro_language
+{
+   RETRO_LANGUAGE_ENGLISH             = 0,
+   RETRO_LANGUAGE_JAPANESE            = 1,
+   RETRO_LANGUAGE_FRENCH              = 2,
+   RETRO_LANGUAGE_SPANISH             = 3,
+   RETRO_LANGUAGE_GERMAN              = 4,
+   RETRO_LANGUAGE_ITALIAN             = 5,
+   RETRO_LANGUAGE_DUTCH               = 6,
+   RETRO_LANGUAGE_PORTUGUESE_BRAZIL   = 7,
+   RETRO_LANGUAGE_PORTUGUESE_PORTUGAL = 8,
+   RETRO_LANGUAGE_RUSSIAN             = 9,
+   RETRO_LANGUAGE_KOREAN              = 10,
+   RETRO_LANGUAGE_CHINESE_TRADITIONAL = 11,
+   RETRO_LANGUAGE_CHINESE_SIMPLIFIED  = 12,
+   RETRO_LANGUAGE_ESPERANTO           = 13,
+   RETRO_LANGUAGE_POLISH              = 14,
+   RETRO_LANGUAGE_VIETNAMESE          = 15,
+   RETRO_LANGUAGE_ARABIC              = 16,
+   RETRO_LANGUAGE_GREEK               = 17,
+   RETRO_LANGUAGE_TURKISH             = 18,
+   RETRO_LANGUAGE_SLOVAK              = 19,
+   RETRO_LANGUAGE_PERSIAN             = 20,
+   RETRO_LANGUAGE_HEBREW              = 21,
+   RETRO_LANGUAGE_ASTURIAN            = 22,
+   RETRO_LANGUAGE_FINNISH             = 23,
+   RETRO_LANGUAGE_INDONESIAN          = 24,
+   RETRO_LANGUAGE_SWEDISH             = 25,
+   RETRO_LANGUAGE_UKRAINIAN           = 26,
+   RETRO_LANGUAGE_CZECH               = 27,
+   RETRO_LANGUAGE_CATALAN_VALENCIA    = 28,
+   RETRO_LANGUAGE_CATALAN             = 29,
+   RETRO_LANGUAGE_BRITISH_ENGLISH     = 30,
+   RETRO_LANGUAGE_HUNGARIAN           = 31,
+   RETRO_LANGUAGE_BELARUSIAN          = 32,
+   RETRO_LANGUAGE_LAST,
+
+   /* Ensure sizeof(enum) == sizeof(int) */
+   RETRO_LANGUAGE_DUMMY          = INT_MAX
+};
+
+/* Passed to retro_get_memory_data/size().
+ * If the memory type doesn't apply to the
+ * implementation NULL/0 can be returned.
+ */
+#define RETRO_MEMORY_MASK        0xff
+
+/* Regular save RAM. This RAM is usually found on a game cartridge,
+ * backed up by a battery.
+ * If save game data is too complex for a single memory buffer,
+ * the SAVE_DIRECTORY (preferably) or SYSTEM_DIRECTORY environment
+ * callback can be used. */
+#define RETRO_MEMORY_SAVE_RAM    0
+
+/* Some games have a built-in clock to keep track of time.
+ * This memory is usually just a couple of bytes to keep track of time.
+ */
+#define RETRO_MEMORY_RTC         1
+
+/* System ram lets a frontend peek into a game systems main RAM. */
+#define RETRO_MEMORY_SYSTEM_RAM  2
+
+/* Video ram lets a frontend peek into a game systems video RAM (VRAM). */
+#define RETRO_MEMORY_VIDEO_RAM   3
+
+/* Keysyms used for ID in input state callback when polling RETRO_KEYBOARD. */
+enum retro_key
+{
+   RETROK_UNKNOWN        = 0,
+   RETROK_FIRST          = 0,
+   RETROK_BACKSPACE      = 8,
+   RETROK_TAB            = 9,
+   RETROK_CLEAR          = 12,
+   RETROK_RETURN         = 13,
+   RETROK_PAUSE          = 19,
+   RETROK_ESCAPE         = 27,
+   RETROK_SPACE          = 32,
+   RETROK_EXCLAIM        = 33,
+   RETROK_QUOTEDBL       = 34,
+   RETROK_HASH           = 35,
+   RETROK_DOLLAR         = 36,
+   RETROK_AMPERSAND      = 38,
+   RETROK_QUOTE          = 39,
+   RETROK_LEFTPAREN      = 40,
+   RETROK_RIGHTPAREN     = 41,
+   RETROK_ASTERISK       = 42,
+   RETROK_PLUS           = 43,
+   RETROK_COMMA          = 44,
+   RETROK_MINUS          = 45,
+   RETROK_PERIOD         = 46,
+   RETROK_SLASH          = 47,
+   RETROK_0              = 48,
+   RETROK_1              = 49,
+   RETROK_2              = 50,
+   RETROK_3              = 51,
+   RETROK_4              = 52,
+   RETROK_5              = 53,
+   RETROK_6              = 54,
+   RETROK_7              = 55,
+   RETROK_8              = 56,
+   RETROK_9              = 57,
+   RETROK_COLON          = 58,
+   RETROK_SEMICOLON      = 59,
+   RETROK_LESS           = 60,
+   RETROK_EQUALS         = 61,
+   RETROK_GREATER        = 62,
+   RETROK_QUESTION       = 63,
+   RETROK_AT             = 64,
+   RETROK_LEFTBRACKET    = 91,
+   RETROK_BACKSLASH      = 92,
+   RETROK_RIGHTBRACKET   = 93,
+   RETROK_CARET          = 94,
+   RETROK_UNDERSCORE     = 95,
+   RETROK_BACKQUOTE      = 96,
+   RETROK_a              = 97,
+   RETROK_b              = 98,
+   RETROK_c              = 99,
+   RETROK_d              = 100,
+   RETROK_e              = 101,
+   RETROK_f              = 102,
+   RETROK_g              = 103,
+   RETROK_h              = 104,
+   RETROK_i              = 105,
+   RETROK_j              = 106,
+   RETROK_k              = 107,
+   RETROK_l              = 108,
+   RETROK_m              = 109,
+   RETROK_n              = 110,
+   RETROK_o              = 111,
+   RETROK_p              = 112,
+   RETROK_q              = 113,
+   RETROK_r              = 114,
+   RETROK_s              = 115,
+   RETROK_t              = 116,
+   RETROK_u              = 117,
+   RETROK_v              = 118,
+   RETROK_w              = 119,
+   RETROK_x              = 120,
+   RETROK_y              = 121,
+   RETROK_z              = 122,
+   RETROK_LEFTBRACE      = 123,
+   RETROK_BAR            = 124,
+   RETROK_RIGHTBRACE     = 125,
+   RETROK_TILDE          = 126,
+   RETROK_DELETE         = 127,
+
+   RETROK_KP0            = 256,
+   RETROK_KP1            = 257,
+   RETROK_KP2            = 258,
+   RETROK_KP3            = 259,
+   RETROK_KP4            = 260,
+   RETROK_KP5            = 261,
+   RETROK_KP6            = 262,
+   RETROK_KP7            = 263,
+   RETROK_KP8            = 264,
+   RETROK_KP9            = 265,
+   RETROK_KP_PERIOD      = 266,
+   RETROK_KP_DIVIDE      = 267,
+   RETROK_KP_MULTIPLY    = 268,
+   RETROK_KP_MINUS       = 269,
+   RETROK_KP_PLUS        = 270,
+   RETROK_KP_ENTER       = 271,
+   RETROK_KP_EQUALS      = 272,
+
+   RETROK_UP             = 273,
+   RETROK_DOWN           = 274,
+   RETROK_RIGHT          = 275,
+   RETROK_LEFT           = 276,
+   RETROK_INSERT         = 277,
+   RETROK_HOME           = 278,
+   RETROK_END            = 279,
+   RETROK_PAGEUP         = 280,
+   RETROK_PAGEDOWN       = 281,
+
+   RETROK_F1             = 282,
+   RETROK_F2             = 283,
+   RETROK_F3             = 284,
+   RETROK_F4             = 285,
+   RETROK_F5             = 286,
+   RETROK_F6             = 287,
+   RETROK_F7             = 288,
+   RETROK_F8             = 289,
+   RETROK_F9             = 290,
+   RETROK_F10            = 291,
+   RETROK_F11            = 292,
+   RETROK_F12            = 293,
+   RETROK_F13            = 294,
+   RETROK_F14            = 295,
+   RETROK_F15            = 296,
+
+   RETROK_NUMLOCK        = 300,
+   RETROK_CAPSLOCK       = 301,
+   RETROK_SCROLLOCK      = 302,
+   RETROK_RSHIFT         = 303,
+   RETROK_LSHIFT         = 304,
+   RETROK_RCTRL          = 305,
+   RETROK_LCTRL          = 306,
+   RETROK_RALT           = 307,
+   RETROK_LALT           = 308,
+   RETROK_RMETA          = 309,
+   RETROK_LMETA          = 310,
+   RETROK_LSUPER         = 311,
+   RETROK_RSUPER         = 312,
+   RETROK_MODE           = 313,
+   RETROK_COMPOSE        = 314,
+
+   RETROK_HELP           = 315,
+   RETROK_PRINT          = 316,
+   RETROK_SYSREQ         = 317,
+   RETROK_BREAK          = 318,
+   RETROK_MENU           = 319,
+   RETROK_POWER          = 320,
+   RETROK_EURO           = 321,
+   RETROK_UNDO           = 322,
+   RETROK_OEM_102        = 323,
+
+   RETROK_LAST,
+
+   RETROK_DUMMY          = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
+};
+
+enum retro_mod
+{
+   RETROKMOD_NONE       = 0x0000,
+
+   RETROKMOD_SHIFT      = 0x01,
+   RETROKMOD_CTRL       = 0x02,
+   RETROKMOD_ALT        = 0x04,
+   RETROKMOD_META       = 0x08,
+
+   RETROKMOD_NUMLOCK    = 0x10,
+   RETROKMOD_CAPSLOCK   = 0x20,
+   RETROKMOD_SCROLLOCK  = 0x40,
+
+   RETROKMOD_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
+};
+
+/* If set, this call is not part of the public libretro API yet. It can
+ * change or be removed at any time. */
+#define RETRO_ENVIRONMENT_EXPERIMENTAL 0x10000
+/* Environment callback to be used internally in frontend. */
+#define RETRO_ENVIRONMENT_PRIVATE 0x20000
+
+/* Environment commands. */
+#define RETRO_ENVIRONMENT_SET_ROTATION  1  /* const unsigned * --
+                                            * Sets screen rotation of graphics.
+                                            * Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180,
+                                            * 270 degrees counter-clockwise respectively.
+                                            */
+#define RETRO_ENVIRONMENT_GET_OVERSCAN  2  /* bool * --
+                                            * NOTE: As of 2019 this callback is considered deprecated in favor of
+                                            * using core options to manage overscan in a more nuanced, core-specific way.
+                                            *
+                                            * Boolean value whether or not the implementation should use overscan,
+                                            * or crop away overscan.
+                                            */
+#define RETRO_ENVIRONMENT_GET_CAN_DUPE  3  /* bool * --
+                                            * Boolean value whether or not frontend supports frame duping,
+                                            * passing NULL to video frame callback.
+                                            */
+
+                                           /* Environ 4, 5 are no longer supported (GET_VARIABLE / SET_VARIABLES),
+                                            * and reserved to avoid possible ABI clash.
+                                            */
+
+#define RETRO_ENVIRONMENT_SET_MESSAGE   6  /* const struct retro_message * --
+                                            * Sets a message to be displayed in implementation-specific manner
+                                            * for a certain amount of 'frames'.
+                                            * Should not be used for trivial messages, which should simply be
+                                            * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a
+                                            * fallback, stderr).
+                                            */
+#define RETRO_ENVIRONMENT_SHUTDOWN      7  /* N/A (NULL) --
+                                            * Requests the frontend to shutdown.
+                                            * Should only be used if game has a specific
+                                            * way to shutdown the game from a menu item or similar.
+                                            */
+#define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8
+                                           /* const unsigned * --
+                                            * Gives a hint to the frontend how demanding this implementation
+                                            * is on a system. E.g. reporting a level of 2 means
+                                            * this implementation should run decently on all frontends
+                                            * of level 2 and up.
+                                            *
+                                            * It can be used by the frontend to potentially warn
+                                            * about too demanding implementations.
+                                            *
+                                            * The levels are "floating".
+                                            *
+                                            * This function can be called on a per-game basis,
+                                            * as certain games an implementation can play might be
+                                            * particularly demanding.
+                                            * If called, it should be called in retro_load_game().
+                                            */
+#define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9
+                                           /* const char ** --
+                                            * Returns the "system" directory of the frontend.
+                                            * This directory can be used to store system specific
+                                            * content such as BIOSes, configuration data, etc.
+                                            * The returned value can be NULL.
+                                            * If so, no such directory is defined,
+                                            * and it's up to the implementation to find a suitable directory.
+                                            *
+                                            * NOTE: Some cores used this folder also for "save" data such as
+                                            * memory cards, etc, for lack of a better place to put it.
+                                            * This is now discouraged, and if possible, cores should try to
+                                            * use the new GET_SAVE_DIRECTORY.
+                                            */
+#define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10
+                                           /* const enum retro_pixel_format * --
+                                            * Sets the internal pixel format used by the implementation.
+                                            * The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555.
+                                            * This pixel format however, is deprecated (see enum retro_pixel_format).
+                                            * If the call returns false, the frontend does not support this pixel
+                                            * format.
+                                            *
+                                            * This function should be called inside retro_load_game() or
+                                            * retro_get_system_av_info().
+                                            */
+#define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11
+                                           /* const struct retro_input_descriptor * --
+                                            * Sets an array of retro_input_descriptors.
+                                            * It is up to the frontend to present this in a usable way.
+                                            * The array is terminated by retro_input_descriptor::description
+                                            * being set to NULL.
+                                            * This function can be called at any time, but it is recommended
+                                            * to call it as early as possible.
+                                            */
+#define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12
+                                           /* const struct retro_keyboard_callback * --
+                                            * Sets a callback function used to notify core about keyboard events.
+                                            */
+#define RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE 13
+                                           /* const struct retro_disk_control_callback * --
+                                            * Sets an interface which frontend can use to eject and insert
+                                            * disk images.
+                                            * This is used for games which consist of multiple images and
+                                            * must be manually swapped out by the user (e.g. PSX).
+                                            */
+#define RETRO_ENVIRONMENT_SET_HW_RENDER 14
+                                           /* struct retro_hw_render_callback * --
+                                            * Sets an interface to let a libretro core render with
+                                            * hardware acceleration.
+                                            * Should be called in retro_load_game().
+                                            * If successful, libretro cores will be able to render to a
+                                            * frontend-provided framebuffer.
+                                            * The size of this framebuffer will be at least as large as
+                                            * max_width/max_height provided in get_av_info().
+                                            * If HW rendering is used, pass only RETRO_HW_FRAME_BUFFER_VALID or
+                                            * NULL to retro_video_refresh_t.
+                                            */
+#define RETRO_ENVIRONMENT_GET_VARIABLE 15
+                                           /* struct retro_variable * --
+                                            * Interface to acquire user-defined information from environment
+                                            * that cannot feasibly be supported in a multi-system way.
+                                            * 'key' should be set to a key which has already been set by
+                                            * SET_VARIABLES.
+                                            * 'data' will be set to a value or NULL.
+                                            */
+#define RETRO_ENVIRONMENT_SET_VARIABLES 16
+                                           /* const struct retro_variable * --
+                                            * Allows an implementation to signal the environment
+                                            * which variables it might want to check for later using
+                                            * GET_VARIABLE.
+                                            * This allows the frontend to present these variables to
+                                            * a user dynamically.
+                                            * This should be called the first time as early as
+                                            * possible (ideally in retro_set_environment).
+                                            * Afterward it may be called again for the core to communicate
+                                            * updated options to the frontend, but the number of core
+                                            * options must not change from the number in the initial call.
+                                            *
+                                            * 'data' points to an array of retro_variable structs
+                                            * terminated by a { NULL, NULL } element.
+                                            * retro_variable::key should be namespaced to not collide
+                                            * with other implementations' keys. E.g. A core called
+                                            * 'foo' should use keys named as 'foo_option'.
+                                            * retro_variable::value should contain a human readable
+                                            * description of the key as well as a '|' delimited list
+                                            * of expected values.
+                                            *
+                                            * The number of possible options should be very limited,
+                                            * i.e. it should be feasible to cycle through options
+                                            * without a keyboard.
+                                            *
+                                            * First entry should be treated as a default.
+                                            *
+                                            * Example entry:
+                                            * { "foo_option", "Speed hack coprocessor X; false|true" }
+                                            *
+                                            * Text before first ';' is description. This ';' must be
+                                            * followed by a space, and followed by a list of possible
+                                            * values split up with '|'.
+                                            *
+                                            * Only strings are operated on. The possible values will
+                                            * generally be displayed and stored as-is by the frontend.
+                                            */
+#define RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE 17
+                                           /* bool * --
+                                            * Result is set to true if some variables are updated by
+                                            * frontend since last call to RETRO_ENVIRONMENT_GET_VARIABLE.
+                                            * Variables should be queried with GET_VARIABLE.
+                                            */
+#define RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME 18
+                                           /* const bool * --
+                                            * If true, the libretro implementation supports calls to
+                                            * retro_load_game() with NULL as argument.
+                                            * Used by cores which can run without particular game data.
+                                            * This should be called within retro_set_environment() only.
+                                            */
+#define RETRO_ENVIRONMENT_GET_LIBRETRO_PATH 19
+                                           /* const char ** --
+                                            * Retrieves the absolute path from where this libretro
+                                            * implementation was loaded.
+                                            * NULL is returned if the libretro was loaded statically
+                                            * (i.e. linked statically to frontend), or if the path cannot be
+                                            * determined.
+                                            * Mostly useful in cooperation with SET_SUPPORT_NO_GAME as assets can
+                                            * be loaded without ugly hacks.
+                                            */
+
+                                           /* Environment 20 was an obsolete version of SET_AUDIO_CALLBACK.
+                                            * It was not used by any known core at the time,
+                                            * and was removed from the API. */
+#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
+                                           /* const struct retro_frame_time_callback * --
+                                            * Lets the core know how much time has passed since last
+                                            * invocation of retro_run().
+                                            * The frontend can tamper with the timing to fake fast-forward,
+                                            * slow-motion, frame stepping, etc.
+                                            * In this case the delta time will use the reference value
+                                            * in frame_time_callback..
+                                            */
+#define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22
+                                           /* const struct retro_audio_callback * --
+                                            * Sets an interface which is used to notify a libretro core about audio
+                                            * being available for writing.
+                                            * The callback can be called from any thread, so a core using this must
+                                            * have a thread safe audio implementation.
+                                            * It is intended for games where audio and video are completely
+                                            * asynchronous and audio can be generated on the fly.
+                                            * This interface is not recommended for use with emulators which have
+                                            * highly synchronous audio.
+                                            *
+                                            * The callback only notifies about writability; the libretro core still
+                                            * has to call the normal audio callbacks
+                                            * to write audio. The audio callbacks must be called from within the
+                                            * notification callback.
+                                            * The amount of audio data to write is up to the implementation.
+                                            * Generally, the audio callback will be called continously in a loop.
+                                            *
+                                            * Due to thread safety guarantees and lack of sync between audio and
+                                            * video, a frontend  can selectively disallow this interface based on
+                                            * internal configuration. A core using this interface must also
+                                            * implement the "normal" audio interface.
+                                            *
+                                            * A libretro core using SET_AUDIO_CALLBACK should also make use of
+                                            * SET_FRAME_TIME_CALLBACK.
+                                            */
+#define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23
+                                           /* struct retro_rumble_interface * --
+                                            * Gets an interface which is used by a libretro core to set
+                                            * state of rumble motors in controllers.
+                                            * A strong and weak motor is supported, and they can be
+                                            * controlled indepedently.
+                                            * Should be called from either retro_init() or retro_load_game().
+                                            * Should not be called from retro_set_environment().
+                                            * Returns false if rumble functionality is unavailable.
+                                            */
+#define RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES 24
+                                           /* uint64_t * --
+                                            * Gets a bitmask telling which device type are expected to be
+                                            * handled properly in a call to retro_input_state_t.
+                                            * Devices which are not handled or recognized always return
+                                            * 0 in retro_input_state_t.
+                                            * Example bitmask: caps = (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG).
+                                            * Should only be called in retro_run().
+                                            */
+#define RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE (25 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+                                           /* struct retro_sensor_interface * --
+                                            * Gets access to the sensor interface.
+                                            * The purpose of this interface is to allow
+                                            * setting state related to sensors such as polling rate,
+                                            * enabling/disable it entirely, etc.
+                                            * Reading sensor state is done via the normal
+                                            * input_state_callback API.
+                                            */
+#define RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE (26 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+                                           /* struct retro_camera_callback * --
+                                            * Gets an interface to a video camera driver.
+                                            * A libretro core can use this interface to get access to a
+                                            * video camera.
+                                            * New video frames are delivered in a callback in same
+                                            * thread as retro_run().
+                                            *
+                                            * GET_CAMERA_INTERFACE should be called in retro_load_game().
+                                            *
+                                            * Depending on the camera implementation used, camera frames
+                                            * will be delivered as a raw framebuffer,
+                                            * or as an OpenGL texture directly.
+                                            *
+                                            * The core has to tell the frontend here which types of
+                                            * buffers can be handled properly.
+                                            * An OpenGL texture can only be handled when using a
+                                            * libretro GL core (SET_HW_RENDER).
+                                            * It is recommended to use a libretro GL core when
+                                            * using camera interface.
+                                            *
+                                            * The camera is not started automatically. The retrieved start/stop
+                                            * functions must be used to explicitly
+                                            * start and stop the camera driver.
+                                            */
+#define RETRO_ENVIRONMENT_GET_LOG_INTERFACE 27
+                                           /* struct retro_log_callback * --
+                                            * Gets an interface for logging. This is useful for
+                                            * logging in a cross-platform way
+                                            * as certain platforms cannot use stderr for logging.
+                                            * It also allows the frontend to
+                                            * show logging information in a more suitable way.
+                                            * If this interface is not used, libretro cores should
+                                            * log to stderr as desired.
+                                            */
+#define RETRO_ENVIRONMENT_GET_PERF_INTERFACE 28
+                                           /* struct retro_perf_callback * --
+                                            * Gets an interface for performance counters. This is useful
+                                            * for performance logging in a cross-platform way and for detecting
+                                            * architecture-specific features, such as SIMD support.
+                                            */
+#define RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE 29
+                                           /* struct retro_location_callback * --
+                                            * Gets access to the location interface.
+                                            * The purpose of this interface is to be able to retrieve
+                                            * location-based information from the host device,
+                                            * such as current latitude / longitude.
+                                            */
+#define RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY 30 /* Old name, kept for compatibility. */
+#define RETRO_ENVIRONMENT_GET_CORE_ASSETS_DIRECTORY 30
+                                           /* const char ** --
+                                            * Returns the "core assets" directory of the frontend.
+                                            * This directory can be used to store specific assets that the
+                                            * core relies upon, such as art assets,
+                                            * input data, etc etc.
+                                            * The returned value can be NULL.
+                                            * If so, no such directory is defined,
+                                            * and it's up to the implementation to find a suitable directory.
+                                            */
+#define RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY 31
+                                           /* const char ** --
+                                            * Returns the "save" directory of the frontend, unless there is no
+                                            * save directory available. The save directory should be used to
+                                            * store SRAM, memory cards, high scores, etc, if the libretro core
+                                            * cannot use the regular memory interface (retro_get_memory_data()).
+                                            *
+                                            * If the frontend cannot designate a save directory, it will return
+                                            * NULL to indicate that the core should attempt to operate without a
+                                            * save directory set.
+                                            *
+                                            * NOTE: early libretro cores used the system directory for save
+                                            * files. Cores that need to be backwards-compatible can still check
+                                            * GET_SYSTEM_DIRECTORY.
+                                            */
+#define RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO 32
+                                           /* const struct retro_system_av_info * --
+                                            * Sets a new av_info structure. This can only be called from
+                                            * within retro_run().
+                                            * This should *only* be used if the core is completely altering the
+                                            * internal resolutions, aspect ratios, timings, sampling rate, etc.
+                                            * Calling this can require a full reinitialization of video/audio
+                                            * drivers in the frontend,
+                                            *
+                                            * so it is important to call it very sparingly, and usually only with
+                                            * the users explicit consent.
+                                            * An eventual driver reinitialize will happen so that video and
+                                            * audio callbacks
+                                            * happening after this call within the same retro_run() call will
+                                            * target the newly initialized driver.
+                                            *
+                                            * This callback makes it possible to support configurable resolutions
+                                            * in games, which can be useful to
+                                            * avoid setting the "worst case" in max_width/max_height.
+                                            *
+                                            * ***HIGHLY RECOMMENDED*** Do not call this callback every time
+                                            * resolution changes in an emulator core if it's
+                                            * expected to be a temporary change, for the reasons of possible
+                                            * driver reinitialization.
+                                            * This call is not a free pass for not trying to provide
+                                            * correct values in retro_get_system_av_info(). If you need to change
+                                            * things like aspect ratio or nominal width/height,
+                                            * use RETRO_ENVIRONMENT_SET_GEOMETRY, which is a softer variant
+                                            * of SET_SYSTEM_AV_INFO.
+                                            *
+                                            * If this returns false, the frontend does not acknowledge a
+                                            * changed av_info struct.
+                                            */
+#define RETRO_ENVIRONMENT_SET_PROC_ADDRESS_CALLBACK 33
+                                           /* const struct retro_get_proc_address_interface * --
+                                            * Allows a libretro core to announce support for the
+                                            * get_proc_address() interface.
+                                            * This interface allows for a standard way to extend libretro where
+                                            * use of environment calls are too indirect,
+                                            * e.g. for cases where the frontend wants to call directly into the core.
+                                            *
+                                            * If a core wants to expose this interface, SET_PROC_ADDRESS_CALLBACK
+                                            * **MUST** be called from within retro_set_environment().
+                                            */
+#define RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO 34
+                                           /* const struct retro_subsystem_info * --
+                                            * This environment call introduces the concept of libretro "subsystems".
+                                            * A subsystem is a variant of a libretro core which supports
+                                            * different kinds of games.
+                                            * The purpose of this is to support e.g. emulators which might
+                                            * have special needs, e.g. Super Nintendo's Super GameBoy, Sufami Turbo.
+                                            * It can also be used to pick among subsystems in an explicit way
+                                            * if the libretro implementation is a multi-system emulator itself.
+                                            *
+                                            * Loading a game via a subsystem is done with retro_load_game_special(),
+                                            * and this environment call allows a libretro core to expose which
+                                            * subsystems are supported for use with retro_load_game_special().
+                                            * A core passes an array of retro_game_special_info which is terminated
+                                            * with a zeroed out retro_game_special_info struct.
+                                            *
+                                            * If a core wants to use this functionality, SET_SUBSYSTEM_INFO
+                                            * **MUST** be called from within retro_set_environment().
+                                            */
+#define RETRO_ENVIRONMENT_SET_CONTROLLER_INFO 35
+                                           /* const struct retro_controller_info * --
+                                            * This environment call lets a libretro core tell the frontend
+                                            * which controller subclasses are recognized in calls to
+                                            * retro_set_controller_port_device().
+                                            *
+                                            * Some emulators such as Super Nintendo support multiple lightgun
+                                            * types which must be specifically selected from. It is therefore
+                                            * sometimes necessary for a frontend to be able to tell the core
+                                            * about a special kind of input device which is not specifcally
+                                            * provided by the Libretro API.
+                                            *
+                                            * In order for a frontend to understand the workings of those devices,
+                                            * they must be defined as a specialized subclass of the generic device
+                                            * types already defined in the libretro API.
+                                            *
+                                            * The core must pass an array of const struct retro_controller_info which
+                                            * is terminated with a blanked out struct. Each element of the
+                                            * retro_controller_info struct corresponds to the ascending port index
+                                            * that is passed to retro_set_controller_port_device() when that function
+                                            * is called to indicate to the core that the frontend has changed the
+                                            * active device subclass. SEE ALSO: retro_set_controller_port_device()
+                                            *
+                                            * The ascending input port indexes provided by the core in the struct
+                                            * are generally presented by frontends as ascending User # or Player #,
+                                            * such as Player 1, Player 2, Player 3, etc. Which device subclasses are
+                                            * supported can vary per input port.
+                                            *
+                                            * The first inner element of each entry in the retro_controller_info array
+                                            * is a retro_controller_description struct that specifies the names and
+                                            * codes of all device subclasses that are available for the corresponding
+                                            * User or Player, beginning with the generic Libretro device that the
+                                            * subclasses are derived from. The second inner element of each entry is the
+                                            * total number of subclasses that are listed in the retro_controller_description.
+                                            *
+                                            * NOTE: Even if special device types are set in the libretro core,
+                                            * libretro should only poll input based on the base input device types.
+                                            */
+#define RETRO_ENVIRONMENT_SET_MEMORY_MAPS (36 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+                                           /* const struct retro_memory_map * --
+                                            * This environment call lets a libretro core tell the frontend
+                                            * about the memory maps this core emulates.
+                                            * This can be used to implement, for example, cheats in a core-agnostic way.
+                                            *
+                                            * Should only be used by emulators; it doesn't make much sense for
+                                            * anything else.
+                                            * It is recommended to expose all relevant pointers through
+                                            * retro_get_memory_* as well.
+                                            */
+#define RETRO_ENVIRONMENT_SET_GEOMETRY 37
+                                           /* const struct retro_game_geometry * --
+                                            * This environment call is similar to SET_SYSTEM_AV_INFO for changing
+                                            * video parameters, but provides a guarantee that drivers will not be
+                                            * reinitialized.
+                                            * This can only be called from within retro_run().
+                                            *
+                                            * The purpose of this call is to allow a core to alter nominal
+                                            * width/heights as well as aspect ratios on-the-fly, which can be
+                                            * useful for some emulators to change in run-time.
+                                            *
+                                            * max_width/max_height arguments are ignored and cannot be changed
+                                            * with this call as this could potentially require a reinitialization or a
+                                            * non-constant time operation.
+                                            * If max_width/max_height are to be changed, SET_SYSTEM_AV_INFO is required.
+                                            *
+                                            * A frontend must guarantee that this environment call completes in
+                                            * constant time.
+                                            */
+#define RETRO_ENVIRONMENT_GET_USERNAME 38
+                                           /* const char **
+                                            * Returns the specified username of the frontend, if specified by the user.
+                                            * This username can be used as a nickname for a core that has online facilities
+                                            * or any other mode where personalization of the user is desirable.
+                                            * The returned value can be NULL.
+                                            * If this environ callback is used by a core that requires a valid username,
+                                            * a default username should be specified by the core.
+                                            */
+#define RETRO_ENVIRONMENT_GET_LANGUAGE 39
+                                           /* unsigned * --
+                                            * Returns the specified language of the frontend, if specified by the user.
+                                            * It can be used by the core for localization purposes.
+                                            */
+#define RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER (40 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+                                           /* struct retro_framebuffer * --
+                                            * Returns a preallocated framebuffer which the core can use for rendering
+                                            * the frame into when not using SET_HW_RENDER.
+                                            * The framebuffer returned from this call must not be used
+                                            * after the current call to retro_run() returns.
+                                            *
+                                            * The goal of this call is to allow zero-copy behavior where a core
+                                            * can render directly into video memory, avoiding extra bandwidth cost by copying
+                                            * memory from core to video memory.
+                                            *
+                                            * If this call succeeds and the core renders into it,
+                                            * the framebuffer pointer and pitch can be passed to retro_video_refresh_t.
+                                            * If the buffer from GET_CURRENT_SOFTWARE_FRAMEBUFFER is to be used,
+                                            * the core must pass the exact
+                                            * same pointer as returned by GET_CURRENT_SOFTWARE_FRAMEBUFFER;
+                                            * i.e. passing a pointer which is offset from the
+                                            * buffer is undefined. The width, height and pitch parameters
+                                            * must also match exactly to the values obtained from GET_CURRENT_SOFTWARE_FRAMEBUFFER.
+                                            *
+                                            * It is possible for a frontend to return a different pixel format
+                                            * than the one used in SET_PIXEL_FORMAT. This can happen if the frontend
+                                            * needs to perform conversion.
+                                            *
+                                            * It is still valid for a core to render to a different buffer
+                                            * even if GET_CURRENT_SOFTWARE_FRAMEBUFFER succeeds.
+                                            *
+                                            * A frontend must make sure that the pointer obtained from this function is
+                                            * writeable (and readable).
+                                            */
+#define RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE (41 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+                                           /* const struct retro_hw_render_interface ** --
+                                            * Returns an API specific rendering interface for accessing API specific data.
+                                            * Not all HW rendering APIs support or need this.
+                                            * The contents of the returned pointer is specific to the rendering API
+                                            * being used. See the various headers like libretro_vulkan.h, etc.
+                                            *
+                                            * GET_HW_RENDER_INTERFACE cannot be called before context_reset has been called.
+                                            * Similarly, after context_destroyed callback returns,
+                                            * the contents of the HW_RENDER_INTERFACE are invalidated.
+                                            */
+#define RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS (42 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+                                           /* const bool * --
+                                            * If true, the libretro implementation supports achievements
+                                            * either via memory descriptors set with RETRO_ENVIRONMENT_SET_MEMORY_MAPS
+                                            * or via retro_get_memory_data/retro_get_memory_size.
+                                            *
+                                            * This must be called before the first call to retro_run.
+                                            */
+#define RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE (43 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+                                           /* const struct retro_hw_render_context_negotiation_interface * --
+                                            * Sets an interface which lets the libretro core negotiate with frontend how a context is created.
+                                            * The semantics of this interface depends on which API is used in SET_HW_RENDER earlier.
+                                            * This interface will be used when the frontend is trying to create a HW rendering context,
+                                            * so it will be used after SET_HW_RENDER, but before the context_reset callback.
+                                            */
+#define RETRO_ENVIRONMENT_SET_SERIALIZATION_QUIRKS 44
+                                           /* uint64_t * --
+                                            * Sets quirk flags associated with serialization. The frontend will zero any flags it doesn't
+                                            * recognize or support. Should be set in either retro_init or retro_load_game, but not both.
+                                            */
+#define RETRO_ENVIRONMENT_SET_HW_SHARED_CONTEXT (44 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+                                           /* N/A (null) * --
+                                            * The frontend will try to use a 'shared' hardware context (mostly applicable
+                                            * to OpenGL) when a hardware context is being set up.
+                                            *
+                                            * Returns true if the frontend supports shared hardware contexts and false
+                                            * if the frontend does not support shared hardware contexts.
+                                            *
+                                            * This will do nothing on its own until SET_HW_RENDER env callbacks are
+                                            * being used.
+                                            */
+#define RETRO_ENVIRONMENT_GET_VFS_INTERFACE (45 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+                                           /* struct retro_vfs_interface_info * --
+                                            * Gets access to the VFS interface.
+                                            * VFS presence needs to be queried prior to load_game or any
+                                            * get_system/save/other_directory being called to let front end know
+                                            * core supports VFS before it starts handing out paths.
+                                            * It is recomended to do so in retro_set_environment
+                                            */
+#define RETRO_ENVIRONMENT_GET_LED_INTERFACE (46 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+                                           /* struct retro_led_interface * --
+                                            * Gets an interface which is used by a libretro core to set
+                                            * state of LEDs.
+                                            */
+#define RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE (47 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+                                           /* int * --
+                                            * Tells the core if the frontend wants audio or video.
+                                            * If disabled, the frontend will discard the audio or video,
+                                            * so the core may decide to skip generating a frame or generating audio.
+                                            * This is mainly used for increasing performance.
+                                            * Bit 0 (value 1): Enable Video
+                                            * Bit 1 (value 2): Enable Audio
+                                            * Bit 2 (value 4): Use Fast Savestates.
+                                            * Bit 3 (value 8): Hard Disable Audio
+                                            * Other bits are reserved for future use and will default to zero.
+                                            * If video is disabled:
+                                            * * The frontend wants the core to not generate any video,
+                                            *   including presenting frames via hardware acceleration.
+                                            * * The frontend's video frame callback will do nothing.
+                                            * * After running the frame, the video output of the next frame should be
+                                            *   no different than if video was enabled, and saving and loading state
+                                            *   should have no issues.
+                                            * If audio is disabled:
+                                            * * The frontend wants the core to not generate any audio.
+                                            * * The frontend's audio callbacks will do nothing.
+                                            * * After running the frame, the audio output of the next frame should be
+                                            *   no different than if audio was enabled, and saving and loading state
+                                            *   should have no issues.
+                                            * Fast Savestates:
+                                            * * Guaranteed to be created by the same binary that will load them.
+                                            * * Will not be written to or read from the disk.
+                                            * * Suggest that the core assumes loading state will succeed.
+                                            * * Suggest that the core updates its memory buffers in-place if possible.
+                                            * * Suggest that the core skips clearing memory.
+                                            * * Suggest that the core skips resetting the system.
+                                            * * Suggest that the core may skip validation steps.
+                                            * Hard Disable Audio:
+                                            * * Used for a secondary core when running ahead.
+                                            * * Indicates that the frontend will never need audio from the core.
+                                            * * Suggests that the core may stop synthesizing audio, but this should not
+                                            *   compromise emulation accuracy.
+                                            * * Audio output for the next frame does not matter, and the frontend will
+                                            *   never need an accurate audio state in the future.
+                                            * * State will never be saved when using Hard Disable Audio.
+                                            */
+#define RETRO_ENVIRONMENT_GET_MIDI_INTERFACE (48 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+                                           /* struct retro_midi_interface ** --
+                                            * Returns a MIDI interface that can be used for raw data I/O.
+                                            */
+
+#define RETRO_ENVIRONMENT_GET_FASTFORWARDING (49 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+                                            /* bool * --
+                                            * Boolean value that indicates whether or not the frontend is in
+                                            * fastforwarding mode.
+                                            */
+
+#define RETRO_ENVIRONMENT_GET_TARGET_REFRESH_RATE (50 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+                                            /* float * --
+                                            * Float value that lets us know what target refresh rate
+                                            * is curently in use by the frontend.
+                                            *
+                                            * The core can use the returned value to set an ideal
+                                            * refresh rate/framerate.
+                                            */
+
+#define RETRO_ENVIRONMENT_GET_INPUT_BITMASKS (51 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+                                            /* bool * --
+                                            * Boolean value that indicates whether or not the frontend supports
+                                            * input bitmasks being returned by retro_input_state_t. The advantage
+                                            * of this is that retro_input_state_t has to be only called once to
+                                            * grab all button states instead of multiple times.
+                                            *
+                                            * If it returns true, you can pass RETRO_DEVICE_ID_JOYPAD_MASK as 'id'
+                                            * to retro_input_state_t (make sure 'device' is set to RETRO_DEVICE_JOYPAD).
+                                            * It will return a bitmask of all the digital buttons.
+                                            */
+
+#define RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION 52
+                                           /* unsigned * --
+                                            * Unsigned value is the API version number of the core options
+                                            * interface supported by the frontend. If callback return false,
+                                            * API version is assumed to be 0.
+                                            *
+                                            * In legacy code, core options are set by passing an array of
+                                            * retro_variable structs to RETRO_ENVIRONMENT_SET_VARIABLES.
+                                            * This may be still be done regardless of the core options
+                                            * interface version.
+                                            *
+                                            * If version is >= 1 however, core options may instead be set by
+                                            * passing an array of retro_core_option_definition structs to
+                                            * RETRO_ENVIRONMENT_SET_CORE_OPTIONS, or a 2D array of
+                                            * retro_core_option_definition structs to RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL.
+                                            * This allows the core to additionally set option sublabel information
+                                            * and/or provide localisation support.
+                                            *
+                                            * If version is >= 2, core options may instead be set by passing
+                                            * a retro_core_options_v2 struct to RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2,
+                                            * or an array of retro_core_options_v2 structs to
+                                            * RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL. This allows the core
+                                            * to additionally set optional core option category information
+                                            * for frontends with core option category support.
+                                            */
+
+#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS 53
+                                           /* const struct retro_core_option_definition ** --
+                                            * Allows an implementation to signal the environment
+                                            * which variables it might want to check for later using
+                                            * GET_VARIABLE.
+                                            * This allows the frontend to present these variables to
+                                            * a user dynamically.
+                                            * This should only be called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION
+                                            * returns an API version of >= 1.
+                                            * This should be called instead of RETRO_ENVIRONMENT_SET_VARIABLES.
+                                            * This should be called the first time as early as
+                                            * possible (ideally in retro_set_environment).
+                                            * Afterwards it may be called again for the core to communicate
+                                            * updated options to the frontend, but the number of core
+                                            * options must not change from the number in the initial call.
+                                            *
+                                            * 'data' points to an array of retro_core_option_definition structs
+                                            * terminated by a { NULL, NULL, NULL, {{0}}, NULL } element.
+                                            * retro_core_option_definition::key should be namespaced to not collide
+                                            * with other implementations' keys. e.g. A core called
+                                            * 'foo' should use keys named as 'foo_option'.
+                                            * retro_core_option_definition::desc should contain a human readable
+                                            * description of the key.
+                                            * retro_core_option_definition::info should contain any additional human
+                                            * readable information text that a typical user may need to
+                                            * understand the functionality of the option.
+                                            * retro_core_option_definition::values is an array of retro_core_option_value
+                                            * structs terminated by a { NULL, NULL } element.
+                                            * > retro_core_option_definition::values[index].value is an expected option
+                                            *   value.
+                                            * > retro_core_option_definition::values[index].label is a human readable
+                                            *   label used when displaying the value on screen. If NULL,
+                                            *   the value itself is used.
+                                            * retro_core_option_definition::default_value is the default core option
+                                            * setting. It must match one of the expected option values in the
+                                            * retro_core_option_definition::values array. If it does not, or the
+                                            * default value is NULL, the first entry in the
+                                            * retro_core_option_definition::values array is treated as the default.
+                                            *
+                                            * The number of possible option values should be very limited,
+                                            * and must be less than RETRO_NUM_CORE_OPTION_VALUES_MAX.
+                                            * i.e. it should be feasible to cycle through options
+                                            * without a keyboard.
+                                            *
+                                            * Example entry:
+                                            * {
+                                            *     "foo_option",
+                                            *     "Speed hack coprocessor X",
+                                            *     "Provides increased performance at the expense of reduced accuracy",
+                                            * 	  {
+                                            *         { "false",    NULL },
+                                            *         { "true",     NULL },
+                                            *         { "unstable", "Turbo (Unstable)" },
+                                            *         { NULL, NULL },
+                                            *     },
+                                            *     "false"
+                                            * }
+                                            *
+                                            * Only strings are operated on. The possible values will
+                                            * generally be displayed and stored as-is by the frontend.
+                                            */
+
+#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL 54
+                                           /* const struct retro_core_options_intl * --
+                                            * Allows an implementation to signal the environment
+                                            * which variables it might want to check for later using
+                                            * GET_VARIABLE.
+                                            * This allows the frontend to present these variables to
+                                            * a user dynamically.
+                                            * This should only be called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION
+                                            * returns an API version of >= 1.
+                                            * This should be called instead of RETRO_ENVIRONMENT_SET_VARIABLES.
+                                            * This should be called instead of RETRO_ENVIRONMENT_SET_CORE_OPTIONS.
+                                            * This should be called the first time as early as
+                                            * possible (ideally in retro_set_environment).
+                                            * Afterwards it may be called again for the core to communicate
+                                            * updated options to the frontend, but the number of core
+                                            * options must not change from the number in the initial call.
+                                            *
+                                            * This is fundamentally the same as RETRO_ENVIRONMENT_SET_CORE_OPTIONS,
+                                            * with the addition of localisation support. The description of the
+                                            * RETRO_ENVIRONMENT_SET_CORE_OPTIONS callback should be consulted
+                                            * for further details.
+                                            *
+                                            * 'data' points to a retro_core_options_intl struct.
+                                            *
+                                            * retro_core_options_intl::us is a pointer to an array of
+                                            * retro_core_option_definition structs defining the US English
+                                            * core options implementation. It must point to a valid array.
+                                            *
+                                            * retro_core_options_intl::local is a pointer to an array of
+                                            * retro_core_option_definition structs defining core options for
+                                            * the current frontend language. It may be NULL (in which case
+                                            * retro_core_options_intl::us is used by the frontend). Any items
+                                            * missing from this array will be read from retro_core_options_intl::us
+                                            * instead.
+                                            *
+                                            * NOTE: Default core option values are always taken from the
+                                            * retro_core_options_intl::us array. Any default values in
+                                            * retro_core_options_intl::local array will be ignored.
+                                            */
+
+#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY 55
+                                           /* struct retro_core_option_display * --
+                                            *
+                                            * Allows an implementation to signal the environment to show
+                                            * or hide a variable when displaying core options. This is
+                                            * considered a *suggestion*. The frontend is free to ignore
+                                            * this callback, and its implementation not considered mandatory.
+                                            *
+                                            * 'data' points to a retro_core_option_display struct
+                                            *
+                                            * retro_core_option_display::key is a variable identifier
+                                            * which has already been set by SET_VARIABLES/SET_CORE_OPTIONS.
+                                            *
+                                            * retro_core_option_display::visible is a boolean, specifying
+                                            * whether variable should be displayed
+                                            *
+                                            * Note that all core option variables will be set visible by
+                                            * default when calling SET_VARIABLES/SET_CORE_OPTIONS.
+                                            */
+
+#define RETRO_ENVIRONMENT_GET_PREFERRED_HW_RENDER 56
+                                           /* unsigned * --
+                                            *
+                                            * Allows an implementation to ask frontend preferred hardware
+                                            * context to use. Core should use this information to deal
+                                            * with what specific context to request with SET_HW_RENDER.
+                                            *
+                                            * 'data' points to an unsigned variable
+                                            */
+
+#define RETRO_ENVIRONMENT_GET_DISK_CONTROL_INTERFACE_VERSION 57
+                                           /* unsigned * --
+                                            * Unsigned value is the API version number of the disk control
+                                            * interface supported by the frontend. If callback return false,
+                                            * API version is assumed to be 0.
+                                            *
+                                            * In legacy code, the disk control interface is defined by passing
+                                            * a struct of type retro_disk_control_callback to
+                                            * RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE.
+                                            * This may be still be done regardless of the disk control
+                                            * interface version.
+                                            *
+                                            * If version is >= 1 however, the disk control interface may
+                                            * instead be defined by passing a struct of type
+                                            * retro_disk_control_ext_callback to
+                                            * RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE.
+                                            * This allows the core to provide additional information about
+                                            * disk images to the frontend and/or enables extra
+                                            * disk control functionality by the frontend.
+                                            */
+
+#define RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE 58
+                                           /* const struct retro_disk_control_ext_callback * --
+                                            * Sets an interface which frontend can use to eject and insert
+                                            * disk images, and also obtain information about individual
+                                            * disk image files registered by the core.
+                                            * This is used for games which consist of multiple images and
+                                            * must be manually swapped out by the user (e.g. PSX, floppy disk
+                                            * based systems).
+                                            */
+
+#define RETRO_ENVIRONMENT_GET_MESSAGE_INTERFACE_VERSION 59
+                                           /* unsigned * --
+                                            * Unsigned value is the API version number of the message
+                                            * interface supported by the frontend. If callback returns
+                                            * false, API version is assumed to be 0.
+                                            *
+                                            * In legacy code, messages may be displayed in an
+                                            * implementation-specific manner by passing a struct
+                                            * of type retro_message to RETRO_ENVIRONMENT_SET_MESSAGE.
+                                            * This may be still be done regardless of the message
+                                            * interface version.
+                                            *
+                                            * If version is >= 1 however, messages may instead be
+                                            * displayed by passing a struct of type retro_message_ext
+                                            * to RETRO_ENVIRONMENT_SET_MESSAGE_EXT. This allows the
+                                            * core to specify message logging level, priority and
+                                            * destination (OSD, logging interface or both).
+                                            */
+
+#define RETRO_ENVIRONMENT_SET_MESSAGE_EXT 60
+                                           /* const struct retro_message_ext * --
+                                            * Sets a message to be displayed in an implementation-specific
+                                            * manner for a certain amount of 'frames'. Additionally allows
+                                            * the core to specify message logging level, priority and
+                                            * destination (OSD, logging interface or both).
+                                            * Should not be used for trivial messages, which should simply be
+                                            * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a
+                                            * fallback, stderr).
+                                            */
+
+#define RETRO_ENVIRONMENT_GET_INPUT_MAX_USERS 61
+                                           /* unsigned * --
+                                            * Unsigned value is the number of active input devices
+                                            * provided by the frontend. This may change between
+                                            * frames, but will remain constant for the duration
+                                            * of each frame.
+                                            * If callback returns true, a core need not poll any
+                                            * input device with an index greater than or equal to
+                                            * the number of active devices.
+                                            * If callback returns false, the number of active input
+                                            * devices is unknown. In this case, all input devices
+                                            * should be considered active.
+                                            */
+
+#define RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK 62
+                                           /* const struct retro_audio_buffer_status_callback * --
+                                            * Lets the core know the occupancy level of the frontend
+                                            * audio buffer. Can be used by a core to attempt frame
+                                            * skipping in order to avoid buffer under-runs.
+                                            * A core may pass NULL to disable buffer status reporting
+                                            * in the frontend.
+                                            */
+
+#define RETRO_ENVIRONMENT_SET_MINIMUM_AUDIO_LATENCY 63
+                                           /* const unsigned * --
+                                            * Sets minimum frontend audio latency in milliseconds.
+                                            * Resultant audio latency may be larger than set value,
+                                            * or smaller if a hardware limit is encountered. A frontend
+                                            * is expected to honour requests up to 512 ms.
+                                            *
+                                            * - If value is less than current frontend
+                                            *   audio latency, callback has no effect
+                                            * - If value is zero, default frontend audio
+                                            *   latency is set
+                                            *
+                                            * May be used by a core to increase audio latency and
+                                            * therefore decrease the probability of buffer under-runs
+                                            * (crackling) when performing 'intensive' operations.
+                                            * A core utilising RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK
+                                            * to implement audio-buffer-based frame skipping may achieve
+                                            * optimal results by setting the audio latency to a 'high'
+                                            * (typically 6x or 8x) integer multiple of the expected
+                                            * frame time.
+                                            *
+                                            * WARNING: This can only be called from within retro_run().
+                                            * Calling this can require a full reinitialization of audio
+                                            * drivers in the frontend, so it is important to call it very
+                                            * sparingly, and usually only with the users explicit consent.
+                                            * An eventual driver reinitialize will happen so that audio
+                                            * callbacks happening after this call within the same retro_run()
+                                            * call will target the newly initialized driver.
+                                            */
+
+#define RETRO_ENVIRONMENT_SET_FASTFORWARDING_OVERRIDE 64
+                                           /* const struct retro_fastforwarding_override * --
+                                            * Used by a libretro core to override the current
+                                            * fastforwarding mode of the frontend.
+                                            * If NULL is passed to this function, the frontend
+                                            * will return true if fastforwarding override
+                                            * functionality is supported (no change in
+                                            * fastforwarding state will occur in this case).
+                                            */
+
+#define RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE 65
+                                           /* const struct retro_system_content_info_override * --
+                                            * Allows an implementation to override 'global' content
+                                            * info parameters reported by retro_get_system_info().
+                                            * Overrides also affect subsystem content info parameters
+                                            * set via RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO.
+                                            * This function must be called inside retro_set_environment().
+                                            * If callback returns false, content info overrides
+                                            * are unsupported by the frontend, and will be ignored.
+                                            * If callback returns true, extended game info may be
+                                            * retrieved by calling RETRO_ENVIRONMENT_GET_GAME_INFO_EXT
+                                            * in retro_load_game() or retro_load_game_special().
+                                            *
+                                            * 'data' points to an array of retro_system_content_info_override
+                                            * structs terminated by a { NULL, false, false } element.
+                                            * If 'data' is NULL, no changes will be made to the frontend;
+                                            * a core may therefore pass NULL in order to test whether
+                                            * the RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE and
+                                            * RETRO_ENVIRONMENT_GET_GAME_INFO_EXT callbacks are supported
+                                            * by the frontend.
+                                            *
+                                            * For struct member descriptions, see the definition of
+                                            * struct retro_system_content_info_override.
+                                            *
+                                            * Example:
+                                            *
+                                            * - struct retro_system_info:
+                                            * {
+                                            *    "My Core",                      // library_name
+                                            *    "v1.0",                         // library_version
+                                            *    "m3u|md|cue|iso|chd|sms|gg|sg", // valid_extensions
+                                            *    true,                           // need_fullpath
+                                            *    false                           // block_extract
+                                            * }
+                                            *
+                                            * - Array of struct retro_system_content_info_override:
+                                            * {
+                                            *    {
+                                            *       "md|sms|gg", // extensions
+                                            *       false,       // need_fullpath
+                                            *       true         // persistent_data
+                                            *    },
+                                            *    {
+                                            *       "sg",        // extensions
+                                            *       false,       // need_fullpath
+                                            *       false        // persistent_data
+                                            *    },
+                                            *    { NULL, false, false }
+                                            * }
+                                            *
+                                            * Result:
+                                            * - Files of type m3u, cue, iso, chd will not be
+                                            *   loaded by the frontend. Frontend will pass a
+                                            *   valid path to the core, and core will handle
+                                            *   loading internally
+                                            * - Files of type md, sms, gg will be loaded by
+                                            *   the frontend. A valid memory buffer will be
+                                            *   passed to the core. This memory buffer will
+                                            *   remain valid until retro_deinit() returns
+                                            * - Files of type sg will be loaded by the frontend.
+                                            *   A valid memory buffer will be passed to the core.
+                                            *   This memory buffer will remain valid until
+                                            *   retro_load_game() (or retro_load_game_special())
+                                            *   returns
+                                            *
+                                            * NOTE: If an extension is listed multiple times in
+                                            * an array of retro_system_content_info_override
+                                            * structs, only the first instance will be registered
+                                            */
+
+#define RETRO_ENVIRONMENT_GET_GAME_INFO_EXT 66
+                                           /* const struct retro_game_info_ext ** --
+                                            * Allows an implementation to fetch extended game
+                                            * information, providing additional content path
+                                            * and memory buffer status details.
+                                            * This function may only be called inside
+                                            * retro_load_game() or retro_load_game_special().
+                                            * If callback returns false, extended game information
+                                            * is unsupported by the frontend. In this case, only
+                                            * regular retro_game_info will be available.
+                                            * RETRO_ENVIRONMENT_GET_GAME_INFO_EXT is guaranteed
+                                            * to return true if RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE
+                                            * returns true.
+                                            *
+                                            * 'data' points to an array of retro_game_info_ext structs.
+                                            *
+                                            * For struct member descriptions, see the definition of
+                                            * struct retro_game_info_ext.
+                                            *
+                                            * - If function is called inside retro_load_game(),
+                                            *   the retro_game_info_ext array is guaranteed to
+                                            *   have a size of 1 - i.e. the returned pointer may
+                                            *   be used to access directly the members of the
+                                            *   first retro_game_info_ext struct, for example:
+                                            *
+                                            *      struct retro_game_info_ext *game_info_ext;
+                                            *      if (environ_cb(RETRO_ENVIRONMENT_GET_GAME_INFO_EXT, &game_info_ext))
+                                            *         printf("Content Directory: %s\n", game_info_ext->dir);
+                                            *
+                                            * - If the function is called inside retro_load_game_special(),
+                                            *   the retro_game_info_ext array is guaranteed to have a
+                                            *   size equal to the num_info argument passed to
+                                            *   retro_load_game_special()
+                                            */
+
+#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2 67
+                                           /* const struct retro_core_options_v2 * --
+                                            * Allows an implementation to signal the environment
+                                            * which variables it might want to check for later using
+                                            * GET_VARIABLE.
+                                            * This allows the frontend to present these variables to
+                                            * a user dynamically.
+                                            * This should only be called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION
+                                            * returns an API version of >= 2.
+                                            * This should be called instead of RETRO_ENVIRONMENT_SET_VARIABLES.
+                                            * This should be called instead of RETRO_ENVIRONMENT_SET_CORE_OPTIONS.
+                                            * This should be called the first time as early as
+                                            * possible (ideally in retro_set_environment).
+                                            * Afterwards it may be called again for the core to communicate
+                                            * updated options to the frontend, but the number of core
+                                            * options must not change from the number in the initial call.
+                                            * If RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION returns an API
+                                            * version of >= 2, this callback is guaranteed to succeed
+                                            * (i.e. callback return value does not indicate success)
+                                            * If callback returns true, frontend has core option category
+                                            * support.
+                                            * If callback returns false, frontend does not have core option
+                                            * category support.
+                                            *
+                                            * 'data' points to a retro_core_options_v2 struct, containing
+                                            * of two pointers:
+                                            * - retro_core_options_v2::categories is an array of
+                                            *   retro_core_option_v2_category structs terminated by a
+                                            *   { NULL, NULL, NULL } element. If retro_core_options_v2::categories
+                                            *   is NULL, all core options will have no category and will be shown
+                                            *   at the top level of the frontend core option interface. If frontend
+                                            *   does not have core option category support, categories array will
+                                            *   be ignored.
+                                            * - retro_core_options_v2::definitions is an array of
+                                            *   retro_core_option_v2_definition structs terminated by a
+                                            *   { NULL, NULL, NULL, NULL, NULL, NULL, {{0}}, NULL }
+                                            *   element.
+                                            *
+                                            * >> retro_core_option_v2_category notes:
+                                            *
+                                            * - retro_core_option_v2_category::key should contain string
+                                            *   that uniquely identifies the core option category. Valid
+                                            *   key characters are [a-z, A-Z, 0-9, _, -]
+                                            *   Namespace collisions with other implementations' category
+                                            *   keys are permitted.
+                                            * - retro_core_option_v2_category::desc should contain a human
+                                            *   readable description of the category key.
+                                            * - retro_core_option_v2_category::info should contain any
+                                            *   additional human readable information text that a typical
+                                            *   user may need to understand the nature of the core option
+                                            *   category.
+                                            *
+                                            * Example entry:
+                                            * {
+                                            *     "advanced_settings",
+                                            *     "Advanced",
+                                            *     "Options affecting low-level emulation performance and accuracy."
+                                            * }
+                                            *
+                                            * >> retro_core_option_v2_definition notes:
+                                            *
+                                            * - retro_core_option_v2_definition::key should be namespaced to not
+                                            *   collide with other implementations' keys. e.g. A core called
+                                            *   'foo' should use keys named as 'foo_option'. Valid key characters
+                                            *   are [a-z, A-Z, 0-9, _, -].
+                                            * - retro_core_option_v2_definition::desc should contain a human readable
+                                            *   description of the key. Will be used when the frontend does not
+                                            *   have core option category support. Examples: "Aspect Ratio" or
+                                            *   "Video > Aspect Ratio".
+                                            * - retro_core_option_v2_definition::desc_categorized should contain a
+                                            *   human readable description of the key, which will be used when
+                                            *   frontend has core option category support. Example: "Aspect Ratio",
+                                            *   where associated retro_core_option_v2_category::desc is "Video".
+                                            *   If empty or NULL, the string specified by
+                                            *   retro_core_option_v2_definition::desc will be used instead.
+                                            *   retro_core_option_v2_definition::desc_categorized will be ignored
+                                            *   if retro_core_option_v2_definition::category_key is empty or NULL.
+                                            * - retro_core_option_v2_definition::info should contain any additional
+                                            *   human readable information text that a typical user may need to
+                                            *   understand the functionality of the option.
+                                            * - retro_core_option_v2_definition::info_categorized should contain
+                                            *   any additional human readable information text that a typical user
+                                            *   may need to understand the functionality of the option, and will be
+                                            *   used when frontend has core option category support. This is provided
+                                            *   to accommodate the case where info text references an option by
+                                            *   name/desc, and the desc/desc_categorized text for that option differ.
+                                            *   If empty or NULL, the string specified by
+                                            *   retro_core_option_v2_definition::info will be used instead.
+                                            *   retro_core_option_v2_definition::info_categorized will be ignored
+                                            *   if retro_core_option_v2_definition::category_key is empty or NULL.
+                                            * - retro_core_option_v2_definition::category_key should contain a
+                                            *   category identifier (e.g. "video" or "audio") that will be
+                                            *   assigned to the core option if frontend has core option category
+                                            *   support. A categorized option will be shown in a subsection/
+                                            *   submenu of the frontend core option interface. If key is empty
+                                            *   or NULL, or if key does not match one of the
+                                            *   retro_core_option_v2_category::key values in the associated
+                                            *   retro_core_option_v2_category array, option will have no category
+                                            *   and will be shown at the top level of the frontend core option
+                                            *   interface.
+                                            * - retro_core_option_v2_definition::values is an array of
+                                            *   retro_core_option_value structs terminated by a { NULL, NULL }
+                                            *   element.
+                                            * --> retro_core_option_v2_definition::values[index].value is an
+                                            *     expected option value.
+                                            * --> retro_core_option_v2_definition::values[index].label is a
+                                            *     human readable label used when displaying the value on screen.
+                                            *     If NULL, the value itself is used.
+                                            * - retro_core_option_v2_definition::default_value is the default
+                                            *   core option setting. It must match one of the expected option
+                                            *   values in the retro_core_option_v2_definition::values array. If
+                                            *   it does not, or the default value is NULL, the first entry in the
+                                            *   retro_core_option_v2_definition::values array is treated as the
+                                            *   default.
+                                            *
+                                            * The number of possible option values should be very limited,
+                                            * and must be less than RETRO_NUM_CORE_OPTION_VALUES_MAX.
+                                            * i.e. it should be feasible to cycle through options
+                                            * without a keyboard.
+                                            *
+                                            * Example entries:
+                                            *
+                                            * - Uncategorized:
+                                            *
+                                            * {
+                                            *     "foo_option",
+                                            *     "Speed hack coprocessor X",
+                                            *     NULL,
+                                            *     "Provides increased performance at the expense of reduced accuracy.",
+                                            *     NULL,
+                                            *     NULL,
+                                            * 	  {
+                                            *         { "false",    NULL },
+                                            *         { "true",     NULL },
+                                            *         { "unstable", "Turbo (Unstable)" },
+                                            *         { NULL, NULL },
+                                            *     },
+                                            *     "false"
+                                            * }
+                                            *
+                                            * - Categorized:
+                                            *
+                                            * {
+                                            *     "foo_option",
+                                            *     "Advanced > Speed hack coprocessor X",
+                                            *     "Speed hack coprocessor X",
+                                            *     "Setting 'Advanced > Speed hack coprocessor X' to 'true' or 'Turbo' provides increased performance at the expense of reduced accuracy",
+                                            *     "Setting 'Speed hack coprocessor X' to 'true' or 'Turbo' provides increased performance at the expense of reduced accuracy",
+                                            *     "advanced_settings",
+                                            * 	  {
+                                            *         { "false",    NULL },
+                                            *         { "true",     NULL },
+                                            *         { "unstable", "Turbo (Unstable)" },
+                                            *         { NULL, NULL },
+                                            *     },
+                                            *     "false"
+                                            * }
+                                            *
+                                            * Only strings are operated on. The possible values will
+                                            * generally be displayed and stored as-is by the frontend.
+                                            */
+
+#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL 68
+                                           /* const struct retro_core_options_v2_intl * --
+                                            * Allows an implementation to signal the environment
+                                            * which variables it might want to check for later using
+                                            * GET_VARIABLE.
+                                            * This allows the frontend to present these variables to
+                                            * a user dynamically.
+                                            * This should only be called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION
+                                            * returns an API version of >= 2.
+                                            * This should be called instead of RETRO_ENVIRONMENT_SET_VARIABLES.
+                                            * This should be called instead of RETRO_ENVIRONMENT_SET_CORE_OPTIONS.
+                                            * This should be called instead of RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL.
+                                            * This should be called instead of RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2.
+                                            * This should be called the first time as early as
+                                            * possible (ideally in retro_set_environment).
+                                            * Afterwards it may be called again for the core to communicate
+                                            * updated options to the frontend, but the number of core
+                                            * options must not change from the number in the initial call.
+                                            * If RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION returns an API
+                                            * version of >= 2, this callback is guaranteed to succeed
+                                            * (i.e. callback return value does not indicate success)
+                                            * If callback returns true, frontend has core option category
+                                            * support.
+                                            * If callback returns false, frontend does not have core option
+                                            * category support.
+                                            *
+                                            * This is fundamentally the same as RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2,
+                                            * with the addition of localisation support. The description of the
+                                            * RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2 callback should be consulted
+                                            * for further details.
+                                            *
+                                            * 'data' points to a retro_core_options_v2_intl struct.
+                                            *
+                                            * - retro_core_options_v2_intl::us is a pointer to a
+                                            *   retro_core_options_v2 struct defining the US English
+                                            *   core options implementation. It must point to a valid struct.
+                                            *
+                                            * - retro_core_options_v2_intl::local is a pointer to a
+                                            *   retro_core_options_v2 struct defining core options for
+                                            *   the current frontend language. It may be NULL (in which case
+                                            *   retro_core_options_v2_intl::us is used by the frontend). Any items
+                                            *   missing from this struct will be read from
+                                            *   retro_core_options_v2_intl::us instead.
+                                            *
+                                            * NOTE: Default core option values are always taken from the
+                                            * retro_core_options_v2_intl::us struct. Any default values in
+                                            * the retro_core_options_v2_intl::local struct will be ignored.
+                                            */
+
+#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_UPDATE_DISPLAY_CALLBACK 69
+                                           /* const struct retro_core_options_update_display_callback * --
+                                            * Allows a frontend to signal that a core must update
+                                            * the visibility of any dynamically hidden core options,
+                                            * and enables the frontend to detect visibility changes.
+                                            * Used by the frontend to update the menu display status
+                                            * of core options without requiring a call of retro_run().
+                                            * Must be called in retro_set_environment().
+                                            */
+
+#define RETRO_ENVIRONMENT_SET_VARIABLE 70
+                                           /* const struct retro_variable * --
+                                            * Allows an implementation to notify the frontend
+                                            * that a core option value has changed.
+                                            *
+                                            * retro_variable::key and retro_variable::value
+                                            * must match strings that have been set previously
+                                            * via one of the following:
+                                            *
+                                            * - RETRO_ENVIRONMENT_SET_VARIABLES
+                                            * - RETRO_ENVIRONMENT_SET_CORE_OPTIONS
+                                            * - RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL
+                                            * - RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2
+                                            * - RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL
+                                            *
+                                            * After changing a core option value via this
+                                            * callback, RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE
+                                            * will return true.
+                                            *
+                                            * If data is NULL, no changes will be registered
+                                            * and the callback will return true; an
+                                            * implementation may therefore pass NULL in order
+                                            * to test whether the callback is supported.
+                                            */
+
+#define RETRO_ENVIRONMENT_GET_THROTTLE_STATE (71 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+                                           /* struct retro_throttle_state * --
+                                            * Allows an implementation to get details on the actual rate
+                                            * the frontend is attempting to call retro_run().
+                                            */
+
+#define RETRO_ENVIRONMENT_GET_SAVESTATE_CONTEXT (72 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+                                           /* int * --
+                                            * Tells the core about the context the frontend is asking for savestate.
+                                            * (see enum retro_savestate_context)
+                                            */
+
+#define RETRO_ENVIRONMENT_GET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_SUPPORT (73 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+                                            /* struct retro_hw_render_context_negotiation_interface * --
+                                             * Before calling SET_HW_RNEDER_CONTEXT_NEGOTIATION_INTERFACE, a core can query
+                                             * which version of the interface is supported.
+                                             *
+                                             * Frontend looks at interface_type and returns the maximum supported
+                                             * context negotiation interface version.
+                                             * If the interface_type is not supported or recognized by the frontend, a version of 0
+                                             * must be returned in interface_version and true is returned by frontend.
+                                             *
+                                             * If this environment call returns true with interface_version greater than 0,
+                                             * a core can always use a negotiation interface version larger than what the frontend returns, but only
+                                             * earlier versions of the interface will be used by the frontend.
+                                             * A frontend must not reject a negotiation interface version that is larger than
+                                             * what the frontend supports. Instead, the frontend will use the older entry points that it recognizes.
+                                             * If this is incompatible with a particular core's requirements, it can error out early.
+                                             *
+                                             * Backwards compatibility note:
+                                             * This environment call was introduced after Vulkan v1 context negotiation.
+                                             * If this environment call is not supported by frontend - i.e. the environment call returns false -
+                                             * only Vulkan v1 context negotiation is supported (if Vulkan HW rendering is supported at all).
+                                             * If a core uses Vulkan negotiation interface with version > 1, negotiation may fail unexpectedly.
+                                             * All future updates to the context negotiation interface implies that frontend must support
+                                             * this environment call to query support.
+                                             */
+
+#define RETRO_ENVIRONMENT_GET_JIT_CAPABLE 74
+                                           /* bool * --
+                                            * Result is set to true if the frontend has already verified JIT can be
+                                            * used, mainly for use iOS/tvOS. On other platforms the result is true.
+                                            */
+
+#define RETRO_ENVIRONMENT_GET_MICROPHONE_INTERFACE (75 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+                                           /* struct retro_microphone_interface * --
+                                            * Returns an interface that can be used to receive input from the microphone driver.
+                                            *
+                                            * Returns true if microphone support is available,
+                                            * even if no microphones are plugged in.
+                                            * Returns false if mic support is disabled or unavailable.
+                                            *
+                                            * This callback can be invoked at any time,
+                                            * even before the microphone driver is ready.
+                                            */
+
+#define RETRO_ENVIRONMENT_SET_NETPACKET_INTERFACE 76
+                                           /* const struct retro_netpacket_callback * --
+                                            * When set, a core gains control over network packets sent and
+                                            * received during a multiplayer session. This can be used to
+                                            * emulate multiplayer games that were originally played on two
+                                            * or more separate consoles or computers connected together.
+                                            *
+                                            * The frontend will take care of connecting players together,
+                                            * and the core only needs to send the actual data as needed for
+                                            * the emulation, while handshake and connection management happen
+                                            * in the background.
+                                            *
+                                            * When two or more players are connected and this interface has
+                                            * been set, time manipulation features (such as pausing, slow motion,
+                                            * fast forward, rewinding, save state loading, etc.) are disabled to
+                                            * avoid interrupting communication.
+                                            *
+                                            * Should be set in either retro_init or retro_load_game, but not both.
+                                            *
+                                            * When not set, a frontend may use state serialization-based
+                                            * multiplayer, where a deterministic core supporting multiple
+                                            * input devices does not need to take any action on its own.
+                                            */
+
+#define RETRO_ENVIRONMENT_GET_DEVICE_POWER (77 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+                                           /* struct retro_device_power * --
+                                            * Returns the device's current power state as reported by the frontend.
+                                            * This is useful for emulating the battery level in handheld consoles,
+                                            * or for reducing power consumption when on battery power.
+                                            *
+                                            * The return value indicates whether the frontend can provide this information,
+                                            * even if the parameter is NULL.
+                                            *
+                                            * If the frontend does not support this functionality,
+                                            * then the provided argument will remain unchanged.
+                                            *
+                                            * Note that this environment call describes the power state for the entire device,
+                                            * not for individual peripherals like controllers.
+                                            */
+
+/* VFS functionality */
+
+/* File paths:
+ * File paths passed as parameters when using this API shall be well formed UNIX-style,
+ * using "/" (unquoted forward slash) as directory separator regardless of the platform's native separator.
+ * Paths shall also include at least one forward slash ("game.bin" is an invalid path, use "./game.bin" instead).
+ * Other than the directory separator, cores shall not make assumptions about path format:
+ * "C:/path/game.bin", "http://example.com/game.bin", "#game/game.bin", "./game.bin" (without quotes) are all valid paths.
+ * Cores may replace the basename or remove path components from the end, and/or add new components;
+ * however, cores shall not append "./", "../" or multiple consecutive forward slashes ("//") to paths they request to front end.
+ * The frontend is encouraged to make such paths work as well as it can, but is allowed to give up if the core alters paths too much.
+ * Frontends are encouraged, but not required, to support native file system paths (modulo replacing the directory separator, if applicable).
+ * Cores are allowed to try using them, but must remain functional if the front rejects such requests.
+ * Cores are encouraged to use the libretro-common filestream functions for file I/O,
+ * as they seamlessly integrate with VFS, deal with directory separator replacement as appropriate
+ * and provide platform-specific fallbacks in cases where front ends do not support VFS. */
+
+/* Opaque file handle
+ * Introduced in VFS API v1 */
+struct retro_vfs_file_handle;
+
+/* Opaque directory handle
+ * Introduced in VFS API v3 */
+struct retro_vfs_dir_handle;
+
+/* File open flags
+ * Introduced in VFS API v1 */
+#define RETRO_VFS_FILE_ACCESS_READ            (1 << 0) /* Read only mode */
+#define RETRO_VFS_FILE_ACCESS_WRITE           (1 << 1) /* Write only mode, discard contents and overwrites existing file unless RETRO_VFS_FILE_ACCESS_UPDATE is also specified */
+#define RETRO_VFS_FILE_ACCESS_READ_WRITE      (RETRO_VFS_FILE_ACCESS_READ | RETRO_VFS_FILE_ACCESS_WRITE) /* Read-write mode, discard contents and overwrites existing file unless RETRO_VFS_FILE_ACCESS_UPDATE is also specified*/
+#define RETRO_VFS_FILE_ACCESS_UPDATE_EXISTING (1 << 2) /* Prevents discarding content of existing files opened for writing */
+
+/* These are only hints. The frontend may choose to ignore them. Other than RAM/CPU/etc use,
+   and how they react to unlikely external interference (for example someone else writing to that file,
+   or the file's server going down), behavior will not change. */
+#define RETRO_VFS_FILE_ACCESS_HINT_NONE              (0)
+/* Indicate that the file will be accessed many times. The frontend should aggressively cache everything. */
+#define RETRO_VFS_FILE_ACCESS_HINT_FREQUENT_ACCESS   (1 << 0)
+
+/* Seek positions */
+#define RETRO_VFS_SEEK_POSITION_START    0
+#define RETRO_VFS_SEEK_POSITION_CURRENT  1
+#define RETRO_VFS_SEEK_POSITION_END      2
+
+/* stat() result flags
+ * Introduced in VFS API v3 */
+#define RETRO_VFS_STAT_IS_VALID               (1 << 0)
+#define RETRO_VFS_STAT_IS_DIRECTORY           (1 << 1)
+#define RETRO_VFS_STAT_IS_CHARACTER_SPECIAL   (1 << 2)
+
+/* Get path from opaque handle. Returns the exact same path passed to file_open when getting the handle
+ * Introduced in VFS API v1 */
+typedef const char *(RETRO_CALLCONV *retro_vfs_get_path_t)(struct retro_vfs_file_handle *stream);
+
+/* Open a file for reading or writing. If path points to a directory, this will
+ * fail. Returns the opaque file handle, or NULL for error.
+ * Introduced in VFS API v1 */
+typedef struct retro_vfs_file_handle *(RETRO_CALLCONV *retro_vfs_open_t)(const char *path, unsigned mode, unsigned hints);
+
+/* Close the file and release its resources. Must be called if open_file returns non-NULL. Returns 0 on success, -1 on failure.
+ * Whether the call succeeds ot not, the handle passed as parameter becomes invalid and should no longer be used.
+ * Introduced in VFS API v1 */
+typedef int (RETRO_CALLCONV *retro_vfs_close_t)(struct retro_vfs_file_handle *stream);
+
+/* Return the size of the file in bytes, or -1 for error.
+ * Introduced in VFS API v1 */
+typedef int64_t (RETRO_CALLCONV *retro_vfs_size_t)(struct retro_vfs_file_handle *stream);
+
+/* Truncate file to specified size. Returns 0 on success or -1 on error
+ * Introduced in VFS API v2 */
+typedef int64_t (RETRO_CALLCONV *retro_vfs_truncate_t)(struct retro_vfs_file_handle *stream, int64_t length);
+
+/* Get the current read / write position for the file. Returns -1 for error.
+ * Introduced in VFS API v1 */
+typedef int64_t (RETRO_CALLCONV *retro_vfs_tell_t)(struct retro_vfs_file_handle *stream);
+
+/* Set the current read/write position for the file. Returns the new position, -1 for error.
+ * Introduced in VFS API v1 */
+typedef int64_t (RETRO_CALLCONV *retro_vfs_seek_t)(struct retro_vfs_file_handle *stream, int64_t offset, int seek_position);
+
+/* Read data from a file. Returns the number of bytes read, or -1 for error.
+ * Introduced in VFS API v1 */
+typedef int64_t (RETRO_CALLCONV *retro_vfs_read_t)(struct retro_vfs_file_handle *stream, void *s, uint64_t len);
+
+/* Write data to a file. Returns the number of bytes written, or -1 for error.
+ * Introduced in VFS API v1 */
+typedef int64_t (RETRO_CALLCONV *retro_vfs_write_t)(struct retro_vfs_file_handle *stream, const void *s, uint64_t len);
+
+/* Flush pending writes to file, if using buffered IO. Returns 0 on sucess, or -1 on failure.
+ * Introduced in VFS API v1 */
+typedef int (RETRO_CALLCONV *retro_vfs_flush_t)(struct retro_vfs_file_handle *stream);
+
+/* Delete the specified file. Returns 0 on success, -1 on failure
+ * Introduced in VFS API v1 */
+typedef int (RETRO_CALLCONV *retro_vfs_remove_t)(const char *path);
+
+/* Rename the specified file. Returns 0 on success, -1 on failure
+ * Introduced in VFS API v1 */
+typedef int (RETRO_CALLCONV *retro_vfs_rename_t)(const char *old_path, const char *new_path);
+
+/* Stat the specified file. Retruns a bitmask of RETRO_VFS_STAT_* flags, none are set if path was not valid.
+ * Additionally stores file size in given variable, unless NULL is given.
+ * Introduced in VFS API v3 */
+typedef int (RETRO_CALLCONV *retro_vfs_stat_t)(const char *path, int32_t *size);
+
+/* Create the specified directory. Returns 0 on success, -1 on unknown failure, -2 if already exists.
+ * Introduced in VFS API v3 */
+typedef int (RETRO_CALLCONV *retro_vfs_mkdir_t)(const char *dir);
+
+/* Open the specified directory for listing. Returns the opaque dir handle, or NULL for error.
+ * Support for the include_hidden argument may vary depending on the platform.
+ * Introduced in VFS API v3 */
+typedef struct retro_vfs_dir_handle *(RETRO_CALLCONV *retro_vfs_opendir_t)(const char *dir, bool include_hidden);
+
+/* Read the directory entry at the current position, and move the read pointer to the next position.
+ * Returns true on success, false if already on the last entry.
+ * Introduced in VFS API v3 */
+typedef bool (RETRO_CALLCONV *retro_vfs_readdir_t)(struct retro_vfs_dir_handle *dirstream);
+
+/* Get the name of the last entry read. Returns a string on success, or NULL for error.
+ * The returned string pointer is valid until the next call to readdir or closedir.
+ * Introduced in VFS API v3 */
+typedef const char *(RETRO_CALLCONV *retro_vfs_dirent_get_name_t)(struct retro_vfs_dir_handle *dirstream);
+
+/* Check if the last entry read was a directory. Returns true if it was, false otherwise (or on error).
+ * Introduced in VFS API v3 */
+typedef bool (RETRO_CALLCONV *retro_vfs_dirent_is_dir_t)(struct retro_vfs_dir_handle *dirstream);
+
+/* Close the directory and release its resources. Must be called if opendir returns non-NULL. Returns 0 on success, -1 on failure.
+ * Whether the call succeeds ot not, the handle passed as parameter becomes invalid and should no longer be used.
+ * Introduced in VFS API v3 */
+typedef int (RETRO_CALLCONV *retro_vfs_closedir_t)(struct retro_vfs_dir_handle *dirstream);
+
+struct retro_vfs_interface
+{
+   /* VFS API v1 */
+	retro_vfs_get_path_t get_path;
+	retro_vfs_open_t open;
+	retro_vfs_close_t close;
+	retro_vfs_size_t size;
+	retro_vfs_tell_t tell;
+	retro_vfs_seek_t seek;
+	retro_vfs_read_t read;
+	retro_vfs_write_t write;
+	retro_vfs_flush_t flush;
+	retro_vfs_remove_t remove;
+	retro_vfs_rename_t rename;
+   /* VFS API v2 */
+   retro_vfs_truncate_t truncate;
+   /* VFS API v3 */
+   retro_vfs_stat_t stat;
+   retro_vfs_mkdir_t mkdir;
+   retro_vfs_opendir_t opendir;
+   retro_vfs_readdir_t readdir;
+   retro_vfs_dirent_get_name_t dirent_get_name;
+   retro_vfs_dirent_is_dir_t dirent_is_dir;
+   retro_vfs_closedir_t closedir;
+};
+
+struct retro_vfs_interface_info
+{
+   /* Set by core: should this be higher than the version the front end supports,
+    * front end will return false in the RETRO_ENVIRONMENT_GET_VFS_INTERFACE call
+    * Introduced in VFS API v1 */
+   uint32_t required_interface_version;
+
+   /* Frontend writes interface pointer here. The frontend also sets the actual
+    * version, must be at least required_interface_version.
+    * Introduced in VFS API v1 */
+   struct retro_vfs_interface *iface;
+};
+
+enum retro_hw_render_interface_type
+{
+   RETRO_HW_RENDER_INTERFACE_VULKAN     = 0,
+   RETRO_HW_RENDER_INTERFACE_D3D9       = 1,
+   RETRO_HW_RENDER_INTERFACE_D3D10      = 2,
+   RETRO_HW_RENDER_INTERFACE_D3D11      = 3,
+   RETRO_HW_RENDER_INTERFACE_D3D12      = 4,
+   RETRO_HW_RENDER_INTERFACE_GSKIT_PS2  = 5,
+   RETRO_HW_RENDER_INTERFACE_DUMMY      = INT_MAX
+};
+
+/* Base struct. All retro_hw_render_interface_* types
+ * contain at least these fields. */
+struct retro_hw_render_interface
+{
+   enum retro_hw_render_interface_type interface_type;
+   unsigned interface_version;
+};
+
+typedef void (RETRO_CALLCONV *retro_set_led_state_t)(int led, int state);
+struct retro_led_interface
+{
+    retro_set_led_state_t set_led_state;
+};
+
+/* Retrieves the current state of the MIDI input.
+ * Returns true if it's enabled, false otherwise. */
+typedef bool (RETRO_CALLCONV *retro_midi_input_enabled_t)(void);
+
+/* Retrieves the current state of the MIDI output.
+ * Returns true if it's enabled, false otherwise */
+typedef bool (RETRO_CALLCONV *retro_midi_output_enabled_t)(void);
+
+/* Reads next byte from the input stream.
+ * Returns true if byte is read, false otherwise. */
+typedef bool (RETRO_CALLCONV *retro_midi_read_t)(uint8_t *byte);
+
+/* Writes byte to the output stream.
+ * 'delta_time' is in microseconds and represent time elapsed since previous write.
+ * Returns true if byte is written, false otherwise. */
+typedef bool (RETRO_CALLCONV *retro_midi_write_t)(uint8_t byte, uint32_t delta_time);
+
+/* Flushes previously written data.
+ * Returns true if successful, false otherwise. */
+typedef bool (RETRO_CALLCONV *retro_midi_flush_t)(void);
+
+struct retro_midi_interface
+{
+   retro_midi_input_enabled_t input_enabled;
+   retro_midi_output_enabled_t output_enabled;
+   retro_midi_read_t read;
+   retro_midi_write_t write;
+   retro_midi_flush_t flush;
+};
+
+enum retro_hw_render_context_negotiation_interface_type
+{
+   RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_VULKAN = 0,
+   RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_DUMMY = INT_MAX
+};
+
+/* Base struct. All retro_hw_render_context_negotiation_interface_* types
+ * contain at least these fields. */
+struct retro_hw_render_context_negotiation_interface
+{
+   enum retro_hw_render_context_negotiation_interface_type interface_type;
+   unsigned interface_version;
+};
+
+/* Serialized state is incomplete in some way. Set if serialization is
+ * usable in typical end-user cases but should not be relied upon to
+ * implement frame-sensitive frontend features such as netplay or
+ * rerecording. */
+#define RETRO_SERIALIZATION_QUIRK_INCOMPLETE (1 << 0)
+/* The core must spend some time initializing before serialization is
+ * supported. retro_serialize() will initially fail; retro_unserialize()
+ * and retro_serialize_size() may or may not work correctly either. */
+#define RETRO_SERIALIZATION_QUIRK_MUST_INITIALIZE (1 << 1)
+/* Serialization size may change within a session. */
+#define RETRO_SERIALIZATION_QUIRK_CORE_VARIABLE_SIZE (1 << 2)
+/* Set by the frontend to acknowledge that it supports variable-sized
+ * states. */
+#define RETRO_SERIALIZATION_QUIRK_FRONT_VARIABLE_SIZE (1 << 3)
+/* Serialized state can only be loaded during the same session. */
+#define RETRO_SERIALIZATION_QUIRK_SINGLE_SESSION (1 << 4)
+/* Serialized state cannot be loaded on an architecture with a different
+ * endianness from the one it was saved on. */
+#define RETRO_SERIALIZATION_QUIRK_ENDIAN_DEPENDENT (1 << 5)
+/* Serialized state cannot be loaded on a different platform from the one it
+ * was saved on for reasons other than endianness, such as word size
+ * dependence */
+#define RETRO_SERIALIZATION_QUIRK_PLATFORM_DEPENDENT (1 << 6)
+
+#define RETRO_MEMDESC_CONST      (1 << 0)   /* The frontend will never change this memory area once retro_load_game has returned. */
+#define RETRO_MEMDESC_BIGENDIAN  (1 << 1)   /* The memory area contains big endian data. Default is little endian. */
+#define RETRO_MEMDESC_SYSTEM_RAM (1 << 2)   /* The memory area is system RAM.  This is main RAM of the gaming system. */
+#define RETRO_MEMDESC_SAVE_RAM   (1 << 3)   /* The memory area is save RAM. This RAM is usually found on a game cartridge, backed up by a battery. */
+#define RETRO_MEMDESC_VIDEO_RAM  (1 << 4)   /* The memory area is video RAM (VRAM) */
+#define RETRO_MEMDESC_ALIGN_2    (1 << 16)  /* All memory access in this area is aligned to their own size, or 2, whichever is smaller. */
+#define RETRO_MEMDESC_ALIGN_4    (2 << 16)
+#define RETRO_MEMDESC_ALIGN_8    (3 << 16)
+#define RETRO_MEMDESC_MINSIZE_2  (1 << 24)  /* All memory in this region is accessed at least 2 bytes at the time. */
+#define RETRO_MEMDESC_MINSIZE_4  (2 << 24)
+#define RETRO_MEMDESC_MINSIZE_8  (3 << 24)
+struct retro_memory_descriptor
+{
+   uint64_t flags;
+
+   /* Pointer to the start of the relevant ROM or RAM chip.
+    * It's strongly recommended to use 'offset' if possible, rather than
+    * doing math on the pointer.
+    *
+    * If the same byte is mapped my multiple descriptors, their descriptors
+    * must have the same pointer.
+    * If 'start' does not point to the first byte in the pointer, put the
+    * difference in 'offset' instead.
+    *
+    * May be NULL if there's nothing usable here (e.g. hardware registers and
+    * open bus). No flags should be set if the pointer is NULL.
+    * It's recommended to minimize the number of descriptors if possible,
+    * but not mandatory. */
+   void *ptr;
+   size_t offset;
+
+   /* This is the location in the emulated address space
+    * where the mapping starts. */
+   size_t start;
+
+   /* Which bits must be same as in 'start' for this mapping to apply.
+    * The first memory descriptor to claim a certain byte is the one
+    * that applies.
+    * A bit which is set in 'start' must also be set in this.
+    * Can be zero, in which case each byte is assumed mapped exactly once.
+    * In this case, 'len' must be a power of two. */
+   size_t select;
+
+   /* If this is nonzero, the set bits are assumed not connected to the
+    * memory chip's address pins. */
+   size_t disconnect;
+
+   /* This one tells the size of the current memory area.
+    * If, after start+disconnect are applied, the address is higher than
+    * this, the highest bit of the address is cleared.
+    *
+    * If the address is still too high, the next highest bit is cleared.
+    * Can be zero, in which case it's assumed to be infinite (as limited
+    * by 'select' and 'disconnect'). */
+   size_t len;
+
+   /* To go from emulated address to physical address, the following
+    * order applies:
+    * Subtract 'start', pick off 'disconnect', apply 'len', add 'offset'. */
+
+   /* The address space name must consist of only a-zA-Z0-9_-,
+    * should be as short as feasible (maximum length is 8 plus the NUL),
+    * and may not be any other address space plus one or more 0-9A-F
+    * at the end.
+    * However, multiple memory descriptors for the same address space is
+    * allowed, and the address space name can be empty. NULL is treated
+    * as empty.
+    *
+    * Address space names are case sensitive, but avoid lowercase if possible.
+    * The same pointer may exist in multiple address spaces.
+    *
+    * Examples:
+    * blank+blank - valid (multiple things may be mapped in the same namespace)
+    * 'Sp'+'Sp' - valid (multiple things may be mapped in the same namespace)
+    * 'A'+'B' - valid (neither is a prefix of each other)
+    * 'S'+blank - valid ('S' is not in 0-9A-F)
+    * 'a'+blank - valid ('a' is not in 0-9A-F)
+    * 'a'+'A' - valid (neither is a prefix of each other)
+    * 'AR'+blank - valid ('R' is not in 0-9A-F)
+    * 'ARB'+blank - valid (the B can't be part of the address either, because
+    *                      there is no namespace 'AR')
+    * blank+'B' - not valid, because it's ambigous which address space B1234
+    *             would refer to.
+    * The length can't be used for that purpose; the frontend may want
+    * to append arbitrary data to an address, without a separator. */
+   const char *addrspace;
+
+   /* TODO: When finalizing this one, add a description field, which should be
+    * "WRAM" or something roughly equally long. */
+
+   /* TODO: When finalizing this one, replace 'select' with 'limit', which tells
+    * which bits can vary and still refer to the same address (limit = ~select).
+    * TODO: limit? range? vary? something else? */
+
+   /* TODO: When finalizing this one, if 'len' is above what 'select' (or
+    * 'limit') allows, it's bankswitched. Bankswitched data must have both 'len'
+    * and 'select' != 0, and the mappings don't tell how the system switches the
+    * banks. */
+
+   /* TODO: When finalizing this one, fix the 'len' bit removal order.
+    * For len=0x1800, pointer 0x1C00 should go to 0x1400, not 0x0C00.
+    * Algorithm: Take bits highest to lowest, but if it goes above len, clear
+    * the most recent addition and continue on the next bit.
+    * TODO: Can the above be optimized? Is "remove the lowest bit set in both
+    * pointer and 'len'" equivalent? */
+
+   /* TODO: Some emulators (MAME?) emulate big endian systems by only accessing
+    * the emulated memory in 32-bit chunks, native endian. But that's nothing
+    * compared to Darek Mihocka <http://www.emulators.com/docs/nx07_vm101.htm>
+    * (section Emulation 103 - Nearly Free Byte Reversal) - he flips the ENTIRE
+    * RAM backwards! I'll want to represent both of those, via some flags.
+    *
+    * I suspect MAME either didn't think of that idea, or don't want the #ifdef.
+    * Not sure which, nor do I really care. */
+
+   /* TODO: Some of those flags are unused and/or don't really make sense. Clean
+    * them up. */
+};
+
+/* The frontend may use the largest value of 'start'+'select' in a
+ * certain namespace to infer the size of the address space.
+ *
+ * If the address space is larger than that, a mapping with .ptr=NULL
+ * should be at the end of the array, with .select set to all ones for
+ * as long as the address space is big.
+ *
+ * Sample descriptors (minus .ptr, and RETRO_MEMFLAG_ on the flags):
+ * SNES WRAM:
+ * .start=0x7E0000, .len=0x20000
+ * (Note that this must be mapped before the ROM in most cases; some of the
+ * ROM mappers
+ * try to claim $7E0000, or at least $7E8000.)
+ * SNES SPC700 RAM:
+ * .addrspace="S", .len=0x10000
+ * SNES WRAM mirrors:
+ * .flags=MIRROR, .start=0x000000, .select=0xC0E000, .len=0x2000
+ * .flags=MIRROR, .start=0x800000, .select=0xC0E000, .len=0x2000
+ * SNES WRAM mirrors, alternate equivalent descriptor:
+ * .flags=MIRROR, .select=0x40E000, .disconnect=~0x1FFF
+ * (Various similar constructions can be created by combining parts of
+ * the above two.)
+ * SNES LoROM (512KB, mirrored a couple of times):
+ * .flags=CONST, .start=0x008000, .select=0x408000, .disconnect=0x8000, .len=512*1024
+ * .flags=CONST, .start=0x400000, .select=0x400000, .disconnect=0x8000, .len=512*1024
+ * SNES HiROM (4MB):
+ * .flags=CONST,                 .start=0x400000, .select=0x400000, .len=4*1024*1024
+ * .flags=CONST, .offset=0x8000, .start=0x008000, .select=0x408000, .len=4*1024*1024
+ * SNES ExHiROM (8MB):
+ * .flags=CONST, .offset=0,                  .start=0xC00000, .select=0xC00000, .len=4*1024*1024
+ * .flags=CONST, .offset=4*1024*1024,        .start=0x400000, .select=0xC00000, .len=4*1024*1024
+ * .flags=CONST, .offset=0x8000,             .start=0x808000, .select=0xC08000, .len=4*1024*1024
+ * .flags=CONST, .offset=4*1024*1024+0x8000, .start=0x008000, .select=0xC08000, .len=4*1024*1024
+ * Clarify the size of the address space:
+ * .ptr=NULL, .select=0xFFFFFF
+ * .len can be implied by .select in many of them, but was included for clarity.
+ */
+
+struct retro_memory_map
+{
+   const struct retro_memory_descriptor *descriptors;
+   unsigned num_descriptors;
+};
+
+struct retro_controller_description
+{
+   /* Human-readable description of the controller. Even if using a generic
+    * input device type, this can be set to the particular device type the
+    * core uses. */
+   const char *desc;
+
+   /* Device type passed to retro_set_controller_port_device(). If the device
+    * type is a sub-class of a generic input device type, use the
+    * RETRO_DEVICE_SUBCLASS macro to create an ID.
+    *
+    * E.g. RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1). */
+   unsigned id;
+};
+
+struct retro_controller_info
+{
+   const struct retro_controller_description *types;
+   unsigned num_types;
+};
+
+struct retro_subsystem_memory_info
+{
+   /* The extension associated with a memory type, e.g. "psram". */
+   const char *extension;
+
+   /* The memory type for retro_get_memory(). This should be at
+    * least 0x100 to avoid conflict with standardized
+    * libretro memory types. */
+   unsigned type;
+};
+
+struct retro_subsystem_rom_info
+{
+   /* Describes what the content is (SGB BIOS, GB ROM, etc). */
+   const char *desc;
+
+   /* Same definition as retro_get_system_info(). */
+   const char *valid_extensions;
+
+   /* Same definition as retro_get_system_info(). */
+   bool need_fullpath;
+
+   /* Same definition as retro_get_system_info(). */
+   bool block_extract;
+
+   /* This is set if the content is required to load a game.
+    * If this is set to false, a zeroed-out retro_game_info can be passed. */
+   bool required;
+
+   /* Content can have multiple associated persistent
+    * memory types (retro_get_memory()). */
+   const struct retro_subsystem_memory_info *memory;
+   unsigned num_memory;
+};
+
+struct retro_subsystem_info
+{
+   /* Human-readable string of the subsystem type, e.g. "Super GameBoy" */
+   const char *desc;
+
+   /* A computer friendly short string identifier for the subsystem type.
+    * This name must be [a-z].
+    * E.g. if desc is "Super GameBoy", this can be "sgb".
+    * This identifier can be used for command-line interfaces, etc.
+    */
+   const char *ident;
+
+   /* Infos for each content file. The first entry is assumed to be the
+    * "most significant" content for frontend purposes.
+    * E.g. with Super GameBoy, the first content should be the GameBoy ROM,
+    * as it is the most "significant" content to a user.
+    * If a frontend creates new file paths based on the content used
+    * (e.g. savestates), it should use the path for the first ROM to do so. */
+   const struct retro_subsystem_rom_info *roms;
+
+   /* Number of content files associated with a subsystem. */
+   unsigned num_roms;
+
+   /* The type passed to retro_load_game_special(). */
+   unsigned id;
+};
+
+typedef void (RETRO_CALLCONV *retro_proc_address_t)(void);
+
+/* libretro API extension functions:
+ * (None here so far).
+ *
+ * Get a symbol from a libretro core.
+ * Cores should only return symbols which are actual
+ * extensions to the libretro API.
+ *
+ * Frontends should not use this to obtain symbols to standard
+ * libretro entry points (static linking or dlsym).
+ *
+ * The symbol name must be equal to the function name,
+ * e.g. if void retro_foo(void); exists, the symbol must be called "retro_foo".
+ * The returned function pointer must be cast to the corresponding type.
+ */
+typedef retro_proc_address_t (RETRO_CALLCONV *retro_get_proc_address_t)(const char *sym);
+
+struct retro_get_proc_address_interface
+{
+   retro_get_proc_address_t get_proc_address;
+};
+
+enum retro_log_level
+{
+   RETRO_LOG_DEBUG = 0,
+   RETRO_LOG_INFO,
+   RETRO_LOG_WARN,
+   RETRO_LOG_ERROR,
+
+   RETRO_LOG_DUMMY = INT_MAX
+};
+
+/* Logging function. Takes log level argument as well. */
+typedef void (RETRO_CALLCONV *retro_log_printf_t)(enum retro_log_level level,
+      const char *fmt, ...);
+
+struct retro_log_callback
+{
+   retro_log_printf_t log;
+};
+
+/* Performance related functions */
+
+/* ID values for SIMD CPU features */
+#define RETRO_SIMD_SSE      (1 << 0)
+#define RETRO_SIMD_SSE2     (1 << 1)
+#define RETRO_SIMD_VMX      (1 << 2)
+#define RETRO_SIMD_VMX128   (1 << 3)
+#define RETRO_SIMD_AVX      (1 << 4)
+#define RETRO_SIMD_NEON     (1 << 5)
+#define RETRO_SIMD_SSE3     (1 << 6)
+#define RETRO_SIMD_SSSE3    (1 << 7)
+#define RETRO_SIMD_MMX      (1 << 8)
+#define RETRO_SIMD_MMXEXT   (1 << 9)
+#define RETRO_SIMD_SSE4     (1 << 10)
+#define RETRO_SIMD_SSE42    (1 << 11)
+#define RETRO_SIMD_AVX2     (1 << 12)
+#define RETRO_SIMD_VFPU     (1 << 13)
+#define RETRO_SIMD_PS       (1 << 14)
+#define RETRO_SIMD_AES      (1 << 15)
+#define RETRO_SIMD_VFPV3    (1 << 16)
+#define RETRO_SIMD_VFPV4    (1 << 17)
+#define RETRO_SIMD_POPCNT   (1 << 18)
+#define RETRO_SIMD_MOVBE    (1 << 19)
+#define RETRO_SIMD_CMOV     (1 << 20)
+#define RETRO_SIMD_ASIMD    (1 << 21)
+
+typedef uint64_t retro_perf_tick_t;
+typedef int64_t retro_time_t;
+
+struct retro_perf_counter
+{
+   const char *ident;
+   retro_perf_tick_t start;
+   retro_perf_tick_t total;
+   retro_perf_tick_t call_cnt;
+
+   bool registered;
+};
+
+/* Returns current time in microseconds.
+ * Tries to use the most accurate timer available.
+ */
+typedef retro_time_t (RETRO_CALLCONV *retro_perf_get_time_usec_t)(void);
+
+/* A simple counter. Usually nanoseconds, but can also be CPU cycles.
+ * Can be used directly if desired (when creating a more sophisticated
+ * performance counter system).
+ * */
+typedef retro_perf_tick_t (RETRO_CALLCONV *retro_perf_get_counter_t)(void);
+
+/* Returns a bit-mask of detected CPU features (RETRO_SIMD_*). */
+typedef uint64_t (RETRO_CALLCONV *retro_get_cpu_features_t)(void);
+
+/* Asks frontend to log and/or display the state of performance counters.
+ * Performance counters can always be poked into manually as well.
+ */
+typedef void (RETRO_CALLCONV *retro_perf_log_t)(void);
+
+/* Register a performance counter.
+ * ident field must be set with a discrete value and other values in
+ * retro_perf_counter must be 0.
+ * Registering can be called multiple times. To avoid calling to
+ * frontend redundantly, you can check registered field first. */
+typedef void (RETRO_CALLCONV *retro_perf_register_t)(struct retro_perf_counter *counter);
+
+/* Starts a registered counter. */
+typedef void (RETRO_CALLCONV *retro_perf_start_t)(struct retro_perf_counter *counter);
+
+/* Stops a registered counter. */
+typedef void (RETRO_CALLCONV *retro_perf_stop_t)(struct retro_perf_counter *counter);
+
+/* For convenience it can be useful to wrap register, start and stop in macros.
+ * E.g.:
+ * #ifdef LOG_PERFORMANCE
+ * #define RETRO_PERFORMANCE_INIT(perf_cb, name) static struct retro_perf_counter name = {#name}; if (!name.registered) perf_cb.perf_register(&(name))
+ * #define RETRO_PERFORMANCE_START(perf_cb, name) perf_cb.perf_start(&(name))
+ * #define RETRO_PERFORMANCE_STOP(perf_cb, name) perf_cb.perf_stop(&(name))
+ * #else
+ * ... Blank macros ...
+ * #endif
+ *
+ * These can then be used mid-functions around code snippets.
+ *
+ * extern struct retro_perf_callback perf_cb;  * Somewhere in the core.
+ *
+ * void do_some_heavy_work(void)
+ * {
+ *    RETRO_PERFORMANCE_INIT(cb, work_1;
+ *    RETRO_PERFORMANCE_START(cb, work_1);
+ *    heavy_work_1();
+ *    RETRO_PERFORMANCE_STOP(cb, work_1);
+ *
+ *    RETRO_PERFORMANCE_INIT(cb, work_2);
+ *    RETRO_PERFORMANCE_START(cb, work_2);
+ *    heavy_work_2();
+ *    RETRO_PERFORMANCE_STOP(cb, work_2);
+ * }
+ *
+ * void retro_deinit(void)
+ * {
+ *    perf_cb.perf_log();  * Log all perf counters here for example.
+ * }
+ */
+
+struct retro_perf_callback
+{
+   retro_perf_get_time_usec_t    get_time_usec;
+   retro_get_cpu_features_t      get_cpu_features;
+
+   retro_perf_get_counter_t      get_perf_counter;
+   retro_perf_register_t         perf_register;
+   retro_perf_start_t            perf_start;
+   retro_perf_stop_t             perf_stop;
+   retro_perf_log_t              perf_log;
+};
+
+/* FIXME: Document the sensor API and work out behavior.
+ * It will be marked as experimental until then.
+ */
+enum retro_sensor_action
+{
+   RETRO_SENSOR_ACCELEROMETER_ENABLE = 0,
+   RETRO_SENSOR_ACCELEROMETER_DISABLE,
+   RETRO_SENSOR_GYROSCOPE_ENABLE,
+   RETRO_SENSOR_GYROSCOPE_DISABLE,
+   RETRO_SENSOR_ILLUMINANCE_ENABLE,
+   RETRO_SENSOR_ILLUMINANCE_DISABLE,
+
+   RETRO_SENSOR_DUMMY = INT_MAX
+};
+
+/* Id values for SENSOR types. */
+#define RETRO_SENSOR_ACCELEROMETER_X 0
+#define RETRO_SENSOR_ACCELEROMETER_Y 1
+#define RETRO_SENSOR_ACCELEROMETER_Z 2
+#define RETRO_SENSOR_GYROSCOPE_X 3
+#define RETRO_SENSOR_GYROSCOPE_Y 4
+#define RETRO_SENSOR_GYROSCOPE_Z 5
+#define RETRO_SENSOR_ILLUMINANCE 6
+
+typedef bool (RETRO_CALLCONV *retro_set_sensor_state_t)(unsigned port,
+      enum retro_sensor_action action, unsigned rate);
+
+typedef float (RETRO_CALLCONV *retro_sensor_get_input_t)(unsigned port, unsigned id);
+
+struct retro_sensor_interface
+{
+   retro_set_sensor_state_t set_sensor_state;
+   retro_sensor_get_input_t get_sensor_input;
+};
+
+enum retro_camera_buffer
+{
+   RETRO_CAMERA_BUFFER_OPENGL_TEXTURE = 0,
+   RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER,
+
+   RETRO_CAMERA_BUFFER_DUMMY = INT_MAX
+};
+
+/* Starts the camera driver. Can only be called in retro_run(). */
+typedef bool (RETRO_CALLCONV *retro_camera_start_t)(void);
+
+/* Stops the camera driver. Can only be called in retro_run(). */
+typedef void (RETRO_CALLCONV *retro_camera_stop_t)(void);
+
+/* Callback which signals when the camera driver is initialized
+ * and/or deinitialized.
+ * retro_camera_start_t can be called in initialized callback.
+ */
+typedef void (RETRO_CALLCONV *retro_camera_lifetime_status_t)(void);
+
+/* A callback for raw framebuffer data. buffer points to an XRGB8888 buffer.
+ * Width, height and pitch are similar to retro_video_refresh_t.
+ * First pixel is top-left origin.
+ */
+typedef void (RETRO_CALLCONV *retro_camera_frame_raw_framebuffer_t)(const uint32_t *buffer,
+      unsigned width, unsigned height, size_t pitch);
+
+/* A callback for when OpenGL textures are used.
+ *
+ * texture_id is a texture owned by camera driver.
+ * Its state or content should be considered immutable, except for things like
+ * texture filtering and clamping.
+ *
+ * texture_target is the texture target for the GL texture.
+ * These can include e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE, and possibly
+ * more depending on extensions.
+ *
+ * affine points to a packed 3x3 column-major matrix used to apply an affine
+ * transform to texture coordinates. (affine_matrix * vec3(coord_x, coord_y, 1.0))
+ * After transform, normalized texture coord (0, 0) should be bottom-left
+ * and (1, 1) should be top-right (or (width, height) for RECTANGLE).
+ *
+ * GL-specific typedefs are avoided here to avoid relying on gl.h in
+ * the API definition.
+ */
+typedef void (RETRO_CALLCONV *retro_camera_frame_opengl_texture_t)(unsigned texture_id,
+      unsigned texture_target, const float *affine);
+
+struct retro_camera_callback
+{
+   /* Set by libretro core.
+    * Example bitmask: caps = (1 << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE) | (1 << RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER).
+    */
+   uint64_t caps;
+
+   /* Desired resolution for camera. Is only used as a hint. */
+   unsigned width;
+   unsigned height;
+
+   /* Set by frontend. */
+   retro_camera_start_t start;
+   retro_camera_stop_t stop;
+
+   /* Set by libretro core if raw framebuffer callbacks will be used. */
+   retro_camera_frame_raw_framebuffer_t frame_raw_framebuffer;
+
+   /* Set by libretro core if OpenGL texture callbacks will be used. */
+   retro_camera_frame_opengl_texture_t frame_opengl_texture;
+
+   /* Set by libretro core. Called after camera driver is initialized and
+    * ready to be started.
+    * Can be NULL, in which this callback is not called.
+    */
+   retro_camera_lifetime_status_t initialized;
+
+   /* Set by libretro core. Called right before camera driver is
+    * deinitialized.
+    * Can be NULL, in which this callback is not called.
+    */
+   retro_camera_lifetime_status_t deinitialized;
+};
+
+/* Sets the interval of time and/or distance at which to update/poll
+ * location-based data.
+ *
+ * To ensure compatibility with all location-based implementations,
+ * values for both interval_ms and interval_distance should be provided.
+ *
+ * interval_ms is the interval expressed in milliseconds.
+ * interval_distance is the distance interval expressed in meters.
+ */
+typedef void (RETRO_CALLCONV *retro_location_set_interval_t)(unsigned interval_ms,
+      unsigned interval_distance);
+
+/* Start location services. The device will start listening for changes to the
+ * current location at regular intervals (which are defined with
+ * retro_location_set_interval_t). */
+typedef bool (RETRO_CALLCONV *retro_location_start_t)(void);
+
+/* Stop location services. The device will stop listening for changes
+ * to the current location. */
+typedef void (RETRO_CALLCONV *retro_location_stop_t)(void);
+
+/* Get the position of the current location. Will set parameters to
+ * 0 if no new  location update has happened since the last time. */
+typedef bool (RETRO_CALLCONV *retro_location_get_position_t)(double *lat, double *lon,
+      double *horiz_accuracy, double *vert_accuracy);
+
+/* Callback which signals when the location driver is initialized
+ * and/or deinitialized.
+ * retro_location_start_t can be called in initialized callback.
+ */
+typedef void (RETRO_CALLCONV *retro_location_lifetime_status_t)(void);
+
+struct retro_location_callback
+{
+   retro_location_start_t         start;
+   retro_location_stop_t          stop;
+   retro_location_get_position_t  get_position;
+   retro_location_set_interval_t  set_interval;
+
+   retro_location_lifetime_status_t initialized;
+   retro_location_lifetime_status_t deinitialized;
+};
+
+enum retro_rumble_effect
+{
+   RETRO_RUMBLE_STRONG = 0,
+   RETRO_RUMBLE_WEAK = 1,
+
+   RETRO_RUMBLE_DUMMY = INT_MAX
+};
+
+/* Sets rumble state for joypad plugged in port 'port'.
+ * Rumble effects are controlled independently,
+ * and setting e.g. strong rumble does not override weak rumble.
+ * Strength has a range of [0, 0xffff].
+ *
+ * Returns true if rumble state request was honored.
+ * Calling this before first retro_run() is likely to return false. */
+typedef bool (RETRO_CALLCONV *retro_set_rumble_state_t)(unsigned port,
+      enum retro_rumble_effect effect, uint16_t strength);
+
+struct retro_rumble_interface
+{
+   retro_set_rumble_state_t set_rumble_state;
+};
+
+/* Notifies libretro that audio data should be written. */
+typedef void (RETRO_CALLCONV *retro_audio_callback_t)(void);
+
+/* True: Audio driver in frontend is active, and callback is
+ * expected to be called regularily.
+ * False: Audio driver in frontend is paused or inactive.
+ * Audio callback will not be called until set_state has been
+ * called with true.
+ * Initial state is false (inactive).
+ */
+typedef void (RETRO_CALLCONV *retro_audio_set_state_callback_t)(bool enabled);
+
+struct retro_audio_callback
+{
+   retro_audio_callback_t callback;
+   retro_audio_set_state_callback_t set_state;
+};
+
+/* Notifies a libretro core of time spent since last invocation
+ * of retro_run() in microseconds.
+ *
+ * It will be called right before retro_run() every frame.
+ * The frontend can tamper with timing to support cases like
+ * fast-forward, slow-motion and framestepping.
+ *
+ * In those scenarios the reference frame time value will be used. */
+typedef int64_t retro_usec_t;
+typedef void (RETRO_CALLCONV *retro_frame_time_callback_t)(retro_usec_t usec);
+struct retro_frame_time_callback
+{
+   retro_frame_time_callback_t callback;
+   /* Represents the time of one frame. It is computed as
+    * 1000000 / fps, but the implementation will resolve the
+    * rounding to ensure that framestepping, etc is exact. */
+   retro_usec_t reference;
+};
+
+/* Notifies a libretro core of the current occupancy
+ * level of the frontend audio buffer.
+ *
+ * - active: 'true' if audio buffer is currently
+ *           in use. Will be 'false' if audio is
+ *           disabled in the frontend
+ *
+ * - occupancy: Given as a value in the range [0,100],
+ *              corresponding to the occupancy percentage
+ *              of the audio buffer
+ *
+ * - underrun_likely: 'true' if the frontend expects an
+ *                    audio buffer underrun during the
+ *                    next frame (indicates that a core
+ *                    should attempt frame skipping)
+ *
+ * It will be called right before retro_run() every frame. */
+typedef void (RETRO_CALLCONV *retro_audio_buffer_status_callback_t)(
+      bool active, unsigned occupancy, bool underrun_likely);
+struct retro_audio_buffer_status_callback
+{
+   retro_audio_buffer_status_callback_t callback;
+};
+
+/* Pass this to retro_video_refresh_t if rendering to hardware.
+ * Passing NULL to retro_video_refresh_t is still a frame dupe as normal.
+ * */
+#define RETRO_HW_FRAME_BUFFER_VALID ((void*)-1)
+
+/* Invalidates the current HW context.
+ * Any GL state is lost, and must not be deinitialized explicitly.
+ * If explicit deinitialization is desired by the libretro core,
+ * it should implement context_destroy callback.
+ * If called, all GPU resources must be reinitialized.
+ * Usually called when frontend reinits video driver.
+ * Also called first time video driver is initialized,
+ * allowing libretro core to initialize resources.
+ */
+typedef void (RETRO_CALLCONV *retro_hw_context_reset_t)(void);
+
+/* Gets current framebuffer which is to be rendered to.
+ * Could change every frame potentially.
+ */
+typedef uintptr_t (RETRO_CALLCONV *retro_hw_get_current_framebuffer_t)(void);
+
+/* Get a symbol from HW context. */
+typedef retro_proc_address_t (RETRO_CALLCONV *retro_hw_get_proc_address_t)(const char *sym);
+
+enum retro_hw_context_type
+{
+   RETRO_HW_CONTEXT_NONE             = 0,
+   /* OpenGL 2.x. Driver can choose to use latest compatibility context. */
+   RETRO_HW_CONTEXT_OPENGL           = 1,
+   /* OpenGL ES 2.0. */
+   RETRO_HW_CONTEXT_OPENGLES2        = 2,
+   /* Modern desktop core GL context. Use version_major/
+    * version_minor fields to set GL version. */
+   RETRO_HW_CONTEXT_OPENGL_CORE      = 3,
+   /* OpenGL ES 3.0 */
+   RETRO_HW_CONTEXT_OPENGLES3        = 4,
+   /* OpenGL ES 3.1+. Set version_major/version_minor. For GLES2 and GLES3,
+    * use the corresponding enums directly. */
+   RETRO_HW_CONTEXT_OPENGLES_VERSION = 5,
+
+   /* Vulkan, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE. */
+   RETRO_HW_CONTEXT_VULKAN           = 6,
+
+   /* Direct3D11, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE */
+   RETRO_HW_CONTEXT_D3D11            = 7,
+
+   /* Direct3D10, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE */
+   RETRO_HW_CONTEXT_D3D10            = 8,
+
+   /* Direct3D12, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE */
+   RETRO_HW_CONTEXT_D3D12            = 9,
+
+   /* Direct3D9, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE */
+   RETRO_HW_CONTEXT_D3D9             = 10,
+
+   RETRO_HW_CONTEXT_DUMMY = INT_MAX
+};
+
+struct retro_hw_render_callback
+{
+   /* Which API to use. Set by libretro core. */
+   enum retro_hw_context_type context_type;
+
+   /* Called when a context has been created or when it has been reset.
+    * An OpenGL context is only valid after context_reset() has been called.
+    *
+    * When context_reset is called, OpenGL resources in the libretro
+    * implementation are guaranteed to be invalid.
+    *
+    * It is possible that context_reset is called multiple times during an
+    * application lifecycle.
+    * If context_reset is called without any notification (context_destroy),
+    * the OpenGL context was lost and resources should just be recreated
+    * without any attempt to "free" old resources.
+    */
+   retro_hw_context_reset_t context_reset;
+
+   /* Set by frontend.
+    * TODO: This is rather obsolete. The frontend should not
+    * be providing preallocated framebuffers. */
+   retro_hw_get_current_framebuffer_t get_current_framebuffer;
+
+   /* Set by frontend.
+    * Can return all relevant functions, including glClear on Windows. */
+   retro_hw_get_proc_address_t get_proc_address;
+
+   /* Set if render buffers should have depth component attached.
+    * TODO: Obsolete. */
+   bool depth;
+
+   /* Set if stencil buffers should be attached.
+    * TODO: Obsolete. */
+   bool stencil;
+
+   /* If depth and stencil are true, a packed 24/8 buffer will be added.
+    * Only attaching stencil is invalid and will be ignored. */
+
+   /* Use conventional bottom-left origin convention. If false,
+    * standard libretro top-left origin semantics are used.
+    * TODO: Move to GL specific interface. */
+   bool bottom_left_origin;
+
+   /* Major version number for core GL context or GLES 3.1+. */
+   unsigned version_major;
+
+   /* Minor version number for core GL context or GLES 3.1+. */
+   unsigned version_minor;
+
+   /* If this is true, the frontend will go very far to avoid
+    * resetting context in scenarios like toggling fullscreen, etc.
+    * TODO: Obsolete? Maybe frontend should just always assume this ...
+    */
+   bool cache_context;
+
+   /* The reset callback might still be called in extreme situations
+    * such as if the context is lost beyond recovery.
+    *
+    * For optimal stability, set this to false, and allow context to be
+    * reset at any time.
+    */
+
+   /* A callback to be called before the context is destroyed in a
+    * controlled way by the frontend. */
+   retro_hw_context_reset_t context_destroy;
+
+   /* OpenGL resources can be deinitialized cleanly at this step.
+    * context_destroy can be set to NULL, in which resources will
+    * just be destroyed without any notification.
+    *
+    * Even when context_destroy is non-NULL, it is possible that
+    * context_reset is called without any destroy notification.
+    * This happens if context is lost by external factors (such as
+    * notified by GL_ARB_robustness).
+    *
+    * In this case, the context is assumed to be already dead,
+    * and the libretro implementation must not try to free any OpenGL
+    * resources in the subsequent context_reset.
+    */
+
+   /* Creates a debug context. */
+   bool debug_context;
+};
+
+/* Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
+ * Called by the frontend in response to keyboard events.
+ * down is set if the key is being pressed, or false if it is being released.
+ * keycode is the RETROK value of the char.
+ * character is the text character of the pressed key. (UTF-32).
+ * key_modifiers is a set of RETROKMOD values or'ed together.
+ *
+ * The pressed/keycode state can be indepedent of the character.
+ * It is also possible that multiple characters are generated from a
+ * single keypress.
+ * Keycode events should be treated separately from character events.
+ * However, when possible, the frontend should try to synchronize these.
+ * If only a character is posted, keycode should be RETROK_UNKNOWN.
+ *
+ * Similarily if only a keycode event is generated with no corresponding
+ * character, character should be 0.
+ */
+typedef void (RETRO_CALLCONV *retro_keyboard_event_t)(bool down, unsigned keycode,
+      uint32_t character, uint16_t key_modifiers);
+
+struct retro_keyboard_callback
+{
+   retro_keyboard_event_t callback;
+};
+
+/* Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE &
+ * RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE.
+ * Should be set for implementations which can swap out multiple disk
+ * images in runtime.
+ *
+ * If the implementation can do this automatically, it should strive to do so.
+ * However, there are cases where the user must manually do so.
+ *
+ * Overview: To swap a disk image, eject the disk image with
+ * set_eject_state(true).
+ * Set the disk index with set_image_index(index). Insert the disk again
+ * with set_eject_state(false).
+ */
+
+/* If ejected is true, "ejects" the virtual disk tray.
+ * When ejected, the disk image index can be set.
+ */
+typedef bool (RETRO_CALLCONV *retro_set_eject_state_t)(bool ejected);
+
+/* Gets current eject state. The initial state is 'not ejected'. */
+typedef bool (RETRO_CALLCONV *retro_get_eject_state_t)(void);
+
+/* Gets current disk index. First disk is index 0.
+ * If return value is >= get_num_images(), no disk is currently inserted.
+ */
+typedef unsigned (RETRO_CALLCONV *retro_get_image_index_t)(void);
+
+/* Sets image index. Can only be called when disk is ejected.
+ * The implementation supports setting "no disk" by using an
+ * index >= get_num_images().
+ */
+typedef bool (RETRO_CALLCONV *retro_set_image_index_t)(unsigned index);
+
+/* Gets total number of images which are available to use. */
+typedef unsigned (RETRO_CALLCONV *retro_get_num_images_t)(void);
+
+struct retro_game_info;
+
+/* Replaces the disk image associated with index.
+ * Arguments to pass in info have same requirements as retro_load_game().
+ * Virtual disk tray must be ejected when calling this.
+ *
+ * Replacing a disk image with info = NULL will remove the disk image
+ * from the internal list.
+ * As a result, calls to get_image_index() can change.
+ *
+ * E.g. replace_image_index(1, NULL), and previous get_image_index()
+ * returned 4 before.
+ * Index 1 will be removed, and the new index is 3.
+ */
+typedef bool (RETRO_CALLCONV *retro_replace_image_index_t)(unsigned index,
+      const struct retro_game_info *info);
+
+/* Adds a new valid index (get_num_images()) to the internal disk list.
+ * This will increment subsequent return values from get_num_images() by 1.
+ * This image index cannot be used until a disk image has been set
+ * with replace_image_index. */
+typedef bool (RETRO_CALLCONV *retro_add_image_index_t)(void);
+
+/* Sets initial image to insert in drive when calling
+ * core_load_game().
+ * Since we cannot pass the initial index when loading
+ * content (this would require a major API change), this
+ * is set by the frontend *before* calling the core's
+ * retro_load_game()/retro_load_game_special() implementation.
+ * A core should therefore cache the index/path values and handle
+ * them inside retro_load_game()/retro_load_game_special().
+ * - If 'index' is invalid (index >= get_num_images()), the
+ *   core should ignore the set value and instead use 0
+ * - 'path' is used purely for error checking - i.e. when
+ *   content is loaded, the core should verify that the
+ *   disk specified by 'index' has the specified file path.
+ *   This is to guard against auto selecting the wrong image
+ *   if (for example) the user should modify an existing M3U
+ *   playlist. We have to let the core handle this because
+ *   set_initial_image() must be called before loading content,
+ *   i.e. the frontend cannot access image paths in advance
+ *   and thus cannot perform the error check itself.
+ *   If set path and content path do not match, the core should
+ *   ignore the set 'index' value and instead use 0
+ * Returns 'false' if index or 'path' are invalid, or core
+ * does not support this functionality
+ */
+typedef bool (RETRO_CALLCONV *retro_set_initial_image_t)(unsigned index, const char *path);
+
+/* Fetches the path of the specified disk image file.
+ * Returns 'false' if index is invalid (index >= get_num_images())
+ * or path is otherwise unavailable.
+ */
+typedef bool (RETRO_CALLCONV *retro_get_image_path_t)(unsigned index, char *path, size_t len);
+
+/* Fetches a core-provided 'label' for the specified disk
+ * image file. In the simplest case this may be a file name
+ * (without extension), but for cores with more complex
+ * content requirements information may be provided to
+ * facilitate user disk swapping - for example, a core
+ * running floppy-disk-based content may uniquely label
+ * save disks, data disks, level disks, etc. with names
+ * corresponding to in-game disk change prompts (so the
+ * frontend can provide better user guidance than a 'dumb'
+ * disk index value).
+ * Returns 'false' if index is invalid (index >= get_num_images())
+ * or label is otherwise unavailable.
+ */
+typedef bool (RETRO_CALLCONV *retro_get_image_label_t)(unsigned index, char *label, size_t len);
+
+struct retro_disk_control_callback
+{
+   retro_set_eject_state_t set_eject_state;
+   retro_get_eject_state_t get_eject_state;
+
+   retro_get_image_index_t get_image_index;
+   retro_set_image_index_t set_image_index;
+   retro_get_num_images_t  get_num_images;
+
+   retro_replace_image_index_t replace_image_index;
+   retro_add_image_index_t add_image_index;
+};
+
+struct retro_disk_control_ext_callback
+{
+   retro_set_eject_state_t set_eject_state;
+   retro_get_eject_state_t get_eject_state;
+
+   retro_get_image_index_t get_image_index;
+   retro_set_image_index_t set_image_index;
+   retro_get_num_images_t  get_num_images;
+
+   retro_replace_image_index_t replace_image_index;
+   retro_add_image_index_t add_image_index;
+
+   /* NOTE: Frontend will only attempt to record/restore
+    * last used disk index if both set_initial_image()
+    * and get_image_path() are implemented */
+   retro_set_initial_image_t set_initial_image; /* Optional - may be NULL */
+
+   retro_get_image_path_t get_image_path;       /* Optional - may be NULL */
+   retro_get_image_label_t get_image_label;     /* Optional - may be NULL */
+};
+
+/* Definitions for RETRO_ENVIRONMENT_SET_NETPACKET_INTERFACE.
+ * A core can set it if sending and receiving custom network packets
+ * during a multiplayer session is desired.
+ */
+
+/* Netpacket flags for retro_netpacket_send_t */
+#define RETRO_NETPACKET_UNRELIABLE  0        /* Packet to be sent unreliable, depending on network quality it might not arrive. */
+#define RETRO_NETPACKET_RELIABLE    (1 << 0) /* Reliable packets are guaranteed to arrive at the target in the order they were send. */
+#define RETRO_NETPACKET_UNSEQUENCED (1 << 1) /* Packet will not be sequenced with other packets and may arrive out of order. Cannot be set on reliable packets. */
+
+/* Used by the core to send a packet to one or more connected players.
+ * A single packet sent via this interface can contain up to 64 KB of data.
+ *
+ * The broadcast flag can be set to true to send to multiple connected clients.
+ * In a broadcast, the client_id argument indicates 1 client NOT to send the
+ * packet to (pass 0xFFFF to send to everyone). Otherwise, the client_id
+ * argument indicates a single client to send the packet to.
+ *
+ * A frontend must support sending reliable packets (RETRO_NETPACKET_RELIABLE).
+ * Unreliable packets might not be supported by the frontend, but the flags can
+ * still be specified. Reliable transmission will be used instead.
+ *
+ * If this function is called passing NULL for buf, it will instead flush all
+ * previously buffered outgoing packets and instantly read any incoming packets.
+ * During such a call, retro_netpacket_receive_t and retro_netpacket_stop_t can
+ * be called. The core can perform this in a loop to do a blocking read, i.e.,
+ * wait for incoming data, but needs to handle stop getting called and also
+ * give up after a short while to avoid freezing on a connection problem.
+ *
+ * This function is not guaranteed to be thread-safe and must be called during
+ * retro_run or any of the netpacket callbacks passed with this interface.
+ */
+typedef void (RETRO_CALLCONV *retro_netpacket_send_t)(int flags, const void* buf, size_t len, uint16_t client_id, bool broadcast);
+
+/* Called by the frontend to signify that a multiplayer session has started.
+ * If client_id is 0 the local player is the host of the session and at this
+ * point no other player has connected yet.
+ *
+ * If client_id is > 0 the local player is a client connected to a host and
+ * at this point is already fully connected to the host.
+ *
+ * The core must store the retro_netpacket_send_t function pointer provided
+ * here and use it whenever it wants to send a packet. This function pointer
+ * remains valid until the frontend calls retro_netpacket_stop_t.
+ */
+typedef void (RETRO_CALLCONV *retro_netpacket_start_t)(uint16_t client_id, retro_netpacket_send_t send_fn);
+
+/* Called by the frontend when a new packet arrives which has been sent from
+ * another player with retro_netpacket_send_t. The client_id argument indicates
+ * who has sent the packet.
+ */
+typedef void (RETRO_CALLCONV *retro_netpacket_receive_t)(const void* buf, size_t len, uint16_t client_id);
+
+/* Called by the frontend when the multiplayer session has ended.
+ * Once this gets called the retro_netpacket_send_t function pointer passed
+ * to retro_netpacket_start_t will not be valid anymore.
+ */
+typedef void (RETRO_CALLCONV *retro_netpacket_stop_t)(void);
+
+/* Called by the frontend every frame (between calls to retro_run while
+ * updating the state of the multiplayer session.
+ * This is a good place for the core to call retro_netpacket_send_t from.
+ */
+typedef void (RETRO_CALLCONV *retro_netpacket_poll_t)(void);
+
+/* Called by the frontend when a new player connects to the hosted session.
+ * This is only called on the host side, not for clients connected to the host.
+ * If this function returns false, the newly connected player gets dropped.
+ * This can be used for example to limit the number of players.
+ */
+typedef bool (RETRO_CALLCONV *retro_netpacket_connected_t)(uint16_t client_id);
+
+/* Called by the frontend when a player leaves or disconnects from the hosted session.
+ * This is only called on the host side, not for clients connected to the host.
+ */
+typedef void (RETRO_CALLCONV *retro_netpacket_disconnected_t)(uint16_t client_id);
+
+/**
+ * A callback interface for giving a core the ability to send and receive custom
+ * network packets during a multiplayer session between two or more instances
+ * of a libretro frontend.
+ *
+ * @see RETRO_ENVIRONMENT_SET_NETPACKET_INTERFACE
+ */
+struct retro_netpacket_callback
+{
+   retro_netpacket_start_t        start;
+   retro_netpacket_receive_t      receive;
+   retro_netpacket_stop_t         stop;         /* Optional - may be NULL */
+   retro_netpacket_poll_t         poll;         /* Optional - may be NULL */
+   retro_netpacket_connected_t    connected;    /* Optional - may be NULL */
+   retro_netpacket_disconnected_t disconnected; /* Optional - may be NULL */
+};
+
+enum retro_pixel_format
+{
+   /* 0RGB1555, native endian.
+    * 0 bit must be set to 0.
+    * This pixel format is default for compatibility concerns only.
+    * If a 15/16-bit pixel format is desired, consider using RGB565. */
+   RETRO_PIXEL_FORMAT_0RGB1555 = 0,
+
+   /* XRGB8888, native endian.
+    * X bits are ignored. */
+   RETRO_PIXEL_FORMAT_XRGB8888 = 1,
+
+   /* RGB565, native endian.
+    * This pixel format is the recommended format to use if a 15/16-bit
+    * format is desired as it is the pixel format that is typically
+    * available on a wide range of low-power devices.
+    *
+    * It is also natively supported in APIs like OpenGL ES. */
+   RETRO_PIXEL_FORMAT_RGB565   = 2,
+
+   /* Ensure sizeof() == sizeof(int). */
+   RETRO_PIXEL_FORMAT_UNKNOWN  = INT_MAX
+};
+
+enum retro_savestate_context
+{
+   /* Standard savestate written to disk. */
+   RETRO_SAVESTATE_CONTEXT_NORMAL                 = 0,
+
+   /* Savestate where you are guaranteed that the same instance will load the save state.
+    * You can store internal pointers to code or data.
+    * It's still a full serialization and deserialization, and could be loaded or saved at any time.
+    * It won't be written to disk or sent over the network.
+    */
+   RETRO_SAVESTATE_CONTEXT_RUNAHEAD_SAME_INSTANCE = 1,
+
+   /* Savestate where you are guaranteed that the same emulator binary will load that savestate.
+    * You can skip anything that would slow down saving or loading state but you can not store internal pointers.
+    * It won't be written to disk or sent over the network.
+    * Example: "Second Instance" runahead
+    */
+   RETRO_SAVESTATE_CONTEXT_RUNAHEAD_SAME_BINARY   = 2,
+
+   /* Savestate used within a rollback netplay feature.
+    * You should skip anything that would unnecessarily increase bandwidth usage.
+    * It won't be written to disk but it will be sent over the network.
+    */
+   RETRO_SAVESTATE_CONTEXT_ROLLBACK_NETPLAY       = 3,
+
+   /* Ensure sizeof() == sizeof(int). */
+   RETRO_SAVESTATE_CONTEXT_UNKNOWN                = INT_MAX
+};
+
+struct retro_message
+{
+   const char *msg;        /* Message to be displayed. */
+   unsigned    frames;     /* Duration in frames of message. */
+};
+
+enum retro_message_target
+{
+   RETRO_MESSAGE_TARGET_ALL = 0,
+   RETRO_MESSAGE_TARGET_OSD,
+   RETRO_MESSAGE_TARGET_LOG
+};
+
+enum retro_message_type
+{
+   RETRO_MESSAGE_TYPE_NOTIFICATION = 0,
+   RETRO_MESSAGE_TYPE_NOTIFICATION_ALT,
+   RETRO_MESSAGE_TYPE_STATUS,
+   RETRO_MESSAGE_TYPE_PROGRESS
+};
+
+struct retro_message_ext
+{
+   /* Message string to be displayed/logged */
+   const char *msg;
+   /* Duration (in ms) of message when targeting the OSD */
+   unsigned duration;
+   /* Message priority when targeting the OSD
+    * > When multiple concurrent messages are sent to
+    *   the frontend and the frontend does not have the
+    *   capacity to display them all, messages with the
+    *   *highest* priority value should be shown
+    * > There is no upper limit to a message priority
+    *   value (within the bounds of the unsigned data type)
+    * > In the reference frontend (RetroArch), the same
+    *   priority values are used for frontend-generated
+    *   notifications, which are typically assigned values
+    *   between 0 and 3 depending upon importance */
+   unsigned priority;
+   /* Message logging level (info, warn, error, etc.) */
+   enum retro_log_level level;
+   /* Message destination: OSD, logging interface or both */
+   enum retro_message_target target;
+   /* Message 'type' when targeting the OSD
+    * > RETRO_MESSAGE_TYPE_NOTIFICATION: Specifies that a
+    *   message should be handled in identical fashion to
+    *   a standard frontend-generated notification
+    * > RETRO_MESSAGE_TYPE_NOTIFICATION_ALT: Specifies that
+    *   message is a notification that requires user attention
+    *   or action, but that it should be displayed in a manner
+    *   that differs from standard frontend-generated notifications.
+    *   This would typically correspond to messages that should be
+    *   displayed immediately (independently from any internal
+    *   frontend message queue), and/or which should be visually
+    *   distinguishable from frontend-generated notifications.
+    *   For example, a core may wish to inform the user of
+    *   information related to a disk-change event. It is
+    *   expected that the frontend itself may provide a
+    *   notification in this case; if the core sends a
+    *   message of type RETRO_MESSAGE_TYPE_NOTIFICATION, an
+    *   uncomfortable 'double-notification' may occur. A message
+    *   of RETRO_MESSAGE_TYPE_NOTIFICATION_ALT should therefore
+    *   be presented such that visual conflict with regular
+    *   notifications does not occur
+    * > RETRO_MESSAGE_TYPE_STATUS: Indicates that message
+    *   is not a standard notification. This typically
+    *   corresponds to 'status' indicators, such as a core's
+    *   internal FPS, which are intended to be displayed
+    *   either permanently while a core is running, or in
+    *   a manner that does not suggest user attention or action
+    *   is required. 'Status' type messages should therefore be
+    *   displayed in a different on-screen location and in a manner
+    *   easily distinguishable from both standard frontend-generated
+    *   notifications and messages of type RETRO_MESSAGE_TYPE_NOTIFICATION_ALT
+    * > RETRO_MESSAGE_TYPE_PROGRESS: Indicates that message reports
+    *   the progress of an internal core task. For example, in cases
+    *   where a core itself handles the loading of content from a file,
+    *   this may correspond to the percentage of the file that has been
+    *   read. Alternatively, an audio/video playback core may use a
+    *   message of type RETRO_MESSAGE_TYPE_PROGRESS to display the current
+    *   playback position as a percentage of the runtime. 'Progress' type
+    *   messages should therefore be displayed as a literal progress bar,
+    *   where:
+    *   - 'retro_message_ext.msg' is the progress bar title/label
+    *   - 'retro_message_ext.progress' determines the length of
+    *     the progress bar
+    * NOTE: Message type is a *hint*, and may be ignored
+    * by the frontend. If a frontend lacks support for
+    * displaying messages via alternate means than standard
+    * frontend-generated notifications, it will treat *all*
+    * messages as having the type RETRO_MESSAGE_TYPE_NOTIFICATION */
+   enum retro_message_type type;
+   /* Task progress when targeting the OSD and message is
+    * of type RETRO_MESSAGE_TYPE_PROGRESS
+    * > -1:    Unmetered/indeterminate
+    * > 0-100: Current progress percentage
+    * NOTE: Since message type is a hint, a frontend may ignore
+    * progress values. Where relevant, a core should therefore
+    * include progress percentage within the message string,
+    * such that the message intent remains clear when displayed
+    * as a standard frontend-generated notification */
+   int8_t progress;
+};
+
+/* Describes how the libretro implementation maps a libretro input bind
+ * to its internal input system through a human readable string.
+ * This string can be used to better let a user configure input. */
+struct retro_input_descriptor
+{
+   /* Associates given parameters with a description. */
+   unsigned port;
+   unsigned device;
+   unsigned index;
+   unsigned id;
+
+   /* Human readable description for parameters.
+    * The pointer must remain valid until
+    * retro_unload_game() is called. */
+   const char *description;
+};
+
+struct retro_system_info
+{
+   /* All pointers are owned by libretro implementation, and pointers must
+    * remain valid until it is unloaded. */
+
+   const char *library_name;      /* Descriptive name of library. Should not
+                                   * contain any version numbers, etc. */
+   const char *library_version;   /* Descriptive version of core. */
+
+   const char *valid_extensions;  /* A string listing probably content
+                                   * extensions the core will be able to
+                                   * load, separated with pipe.
+                                   * I.e. "bin|rom|iso".
+                                   * Typically used for a GUI to filter
+                                   * out extensions. */
+
+   /* Libretro cores that need to have direct access to their content
+    * files, including cores which use the path of the content files to
+    * determine the paths of other files, should set need_fullpath to true.
+    *
+    * Cores should strive for setting need_fullpath to false,
+    * as it allows the frontend to perform patching, etc.
+    *
+    * If need_fullpath is true and retro_load_game() is called:
+    *    - retro_game_info::path is guaranteed to have a valid path
+    *    - retro_game_info::data and retro_game_info::size are invalid
+    *
+    * If need_fullpath is false and retro_load_game() is called:
+    *    - retro_game_info::path may be NULL
+    *    - retro_game_info::data and retro_game_info::size are guaranteed
+    *      to be valid
+    *
+    * See also:
+    *    - RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY
+    *    - RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY
+    */
+   bool        need_fullpath;
+
+   /* If true, the frontend is not allowed to extract any archives before
+    * loading the real content.
+    * Necessary for certain libretro implementations that load games
+    * from zipped archives. */
+   bool        block_extract;
+};
+
+/* Defines overrides which modify frontend handling of
+ * specific content file types.
+ * An array of retro_system_content_info_override is
+ * passed to RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE
+ * NOTE: In the following descriptions, references to
+ *       retro_load_game() may be replaced with
+ *       retro_load_game_special() */
+struct retro_system_content_info_override
+{
+   /* A list of file extensions for which the override
+    * should apply, delimited by a 'pipe' character
+    * (e.g. "md|sms|gg")
+    * Permitted file extensions are limited to those
+    * included in retro_system_info::valid_extensions
+    * and/or retro_subsystem_rom_info::valid_extensions */
+   const char *extensions;
+
+   /* Overrides the need_fullpath value set in
+    * retro_system_info and/or retro_subsystem_rom_info.
+    * To reiterate:
+    *
+    * If need_fullpath is true and retro_load_game() is called:
+    *    - retro_game_info::path is guaranteed to contain a valid
+    *      path to an existent file
+    *    - retro_game_info::data and retro_game_info::size are invalid
+    *
+    * If need_fullpath is false and retro_load_game() is called:
+    *    - retro_game_info::path may be NULL
+    *    - retro_game_info::data and retro_game_info::size are guaranteed
+    *      to be valid
+    *
+    * In addition:
+    *
+    * If need_fullpath is true and retro_load_game() is called:
+    *    - retro_game_info_ext::full_path is guaranteed to contain a valid
+    *      path to an existent file
+    *    - retro_game_info_ext::archive_path may be NULL
+    *    - retro_game_info_ext::archive_file may be NULL
+    *    - retro_game_info_ext::dir is guaranteed to contain a valid path
+    *      to the directory in which the content file exists
+    *    - retro_game_info_ext::name is guaranteed to contain the
+    *      basename of the content file, without extension
+    *    - retro_game_info_ext::ext is guaranteed to contain the
+    *      extension of the content file in lower case format
+    *    - retro_game_info_ext::data and retro_game_info_ext::size
+    *      are invalid
+    *
+    * If need_fullpath is false and retro_load_game() is called:
+    *    - If retro_game_info_ext::file_in_archive is false:
+    *       - retro_game_info_ext::full_path is guaranteed to contain
+    *         a valid path to an existent file
+    *       - retro_game_info_ext::archive_path may be NULL
+    *       - retro_game_info_ext::archive_file may be NULL
+    *       - retro_game_info_ext::dir is guaranteed to contain a
+    *         valid path to the directory in which the content file exists
+    *       - retro_game_info_ext::name is guaranteed to contain the
+    *         basename of the content file, without extension
+    *       - retro_game_info_ext::ext is guaranteed to contain the
+    *         extension of the content file in lower case format
+    *    - If retro_game_info_ext::file_in_archive is true:
+    *       - retro_game_info_ext::full_path may be NULL
+    *       - retro_game_info_ext::archive_path is guaranteed to
+    *         contain a valid path to an existent compressed file
+    *         inside which the content file is located
+    *       - retro_game_info_ext::archive_file is guaranteed to
+    *         contain a valid path to an existent content file
+    *         inside the compressed file referred to by
+    *         retro_game_info_ext::archive_path
+    *            e.g. for a compressed file '/path/to/foo.zip'
+    *            containing 'bar.sfc'
+    *             > retro_game_info_ext::archive_path will be '/path/to/foo.zip'
+    *             > retro_game_info_ext::archive_file will be 'bar.sfc'
+    *       - retro_game_info_ext::dir is guaranteed to contain a
+    *         valid path to the directory in which the compressed file
+    *         (containing the content file) exists
+    *       - retro_game_info_ext::name is guaranteed to contain
+    *         EITHER
+    *         1) the basename of the compressed file (containing
+    *            the content file), without extension
+    *         OR
+    *         2) the basename of the content file inside the
+    *            compressed file, without extension
+    *         In either case, a core should consider 'name' to
+    *         be the canonical name/ID of the the content file
+    *       - retro_game_info_ext::ext is guaranteed to contain the
+    *         extension of the content file inside the compressed file,
+    *         in lower case format
+    *    - retro_game_info_ext::data and retro_game_info_ext::size are
+    *      guaranteed to be valid */
+   bool need_fullpath;
+
+   /* If need_fullpath is false, specifies whether the content
+    * data buffer available in retro_load_game() is 'persistent'
+    *
+    * If persistent_data is false and retro_load_game() is called:
+    *    - retro_game_info::data and retro_game_info::size
+    *      are valid only until retro_load_game() returns
+    *    - retro_game_info_ext::data and retro_game_info_ext::size
+    *      are valid only until retro_load_game() returns
+    *
+    * If persistent_data is true and retro_load_game() is called:
+    *    - retro_game_info::data and retro_game_info::size
+    *      are valid until retro_deinit() returns
+    *    - retro_game_info_ext::data and retro_game_info_ext::size
+    *      are valid until retro_deinit() returns */
+   bool persistent_data;
+};
+
+/* Similar to retro_game_info, but provides extended
+ * information about the source content file and
+ * game memory buffer status.
+ * And array of retro_game_info_ext is returned by
+ * RETRO_ENVIRONMENT_GET_GAME_INFO_EXT
+ * NOTE: In the following descriptions, references to
+ *       retro_load_game() may be replaced with
+ *       retro_load_game_special() */
+struct retro_game_info_ext
+{
+   /* - If file_in_archive is false, contains a valid
+    *   path to an existent content file (UTF-8 encoded)
+    * - If file_in_archive is true, may be NULL */
+   const char *full_path;
+
+   /* - If file_in_archive is false, may be NULL
+    * - If file_in_archive is true, contains a valid path
+    *   to an existent compressed file inside which the
+    *   content file is located (UTF-8 encoded) */
+   const char *archive_path;
+
+   /* - If file_in_archive is false, may be NULL
+    * - If file_in_archive is true, contain a valid path
+    *   to an existent content file inside the compressed
+    *   file referred to by archive_path (UTF-8 encoded)
+    *      e.g. for a compressed file '/path/to/foo.zip'
+    *      containing 'bar.sfc'
+    *      > archive_path will be '/path/to/foo.zip'
+    *      > archive_file will be 'bar.sfc' */
+   const char *archive_file;
+
+   /* - If file_in_archive is false, contains a valid path
+    *   to the directory in which the content file exists
+    *   (UTF-8 encoded)
+    * - If file_in_archive is true, contains a valid path
+    *   to the directory in which the compressed file
+    *   (containing the content file) exists (UTF-8 encoded) */
+   const char *dir;
+
+   /* Contains the canonical name/ID of the content file
+    * (UTF-8 encoded). Intended for use when identifying
+    * 'complementary' content named after the loaded file -
+    * i.e. companion data of a different format (a CD image
+    * required by a ROM), texture packs, internally handled
+    * save files, etc.
+    * - If file_in_archive is false, contains the basename
+    *   of the content file, without extension
+    * - If file_in_archive is true, then string is
+    *   implementation specific. A frontend may choose to
+    *   set a name value of:
+    *   EITHER
+    *   1) the basename of the compressed file (containing
+    *      the content file), without extension
+    *   OR
+    *   2) the basename of the content file inside the
+    *      compressed file, without extension
+    *   RetroArch sets the 'name' value according to (1).
+    *   A frontend that supports routine loading of
+    *   content from archives containing multiple unrelated
+    *   content files may set the 'name' value according
+    *   to (2). */
+   const char *name;
+
+   /* - If file_in_archive is false, contains the extension
+    *   of the content file in lower case format
+    * - If file_in_archive is true, contains the extension
+    *   of the content file inside the compressed file,
+    *   in lower case format */
+   const char *ext;
+
+   /* String of implementation specific meta-data. */
+   const char *meta;
+
+   /* Memory buffer of loaded game content. Will be NULL:
+    * IF
+    * - retro_system_info::need_fullpath is true and
+    *   retro_system_content_info_override::need_fullpath
+    *   is unset
+    * OR
+    * - retro_system_content_info_override::need_fullpath
+    *   is true */
+   const void *data;
+
+   /* Size of game content memory buffer, in bytes */
+   size_t size;
+
+   /* True if loaded content file is inside a compressed
+    * archive */
+   bool file_in_archive;
+
+   /* - If data is NULL, value is unset/ignored
+    * - If data is non-NULL:
+    *   - If persistent_data is false, data and size are
+    *     valid only until retro_load_game() returns
+    *   - If persistent_data is true, data and size are
+    *     are valid until retro_deinit() returns */
+   bool persistent_data;
+};
+
+struct retro_game_geometry
+{
+   unsigned base_width;    /* Nominal video width of game. */
+   unsigned base_height;   /* Nominal video height of game. */
+   unsigned max_width;     /* Maximum possible width of game. */
+   unsigned max_height;    /* Maximum possible height of game. */
+
+   float    aspect_ratio;  /* Nominal aspect ratio of game. If
+                            * aspect_ratio is <= 0.0, an aspect ratio
+                            * of base_width / base_height is assumed.
+                            * A frontend could override this setting,
+                            * if desired. */
+};
+
+struct retro_system_timing
+{
+   double fps;             /* FPS of video content. */
+   double sample_rate;     /* Sampling rate of audio. */
+};
+
+struct retro_system_av_info
+{
+   struct retro_game_geometry geometry;
+   struct retro_system_timing timing;
+};
+
+struct retro_variable
+{
+   /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE.
+    * If NULL, obtains the complete environment string if more
+    * complex parsing is necessary.
+    * The environment string is formatted as key-value pairs
+    * delimited by semicolons as so:
+    * "key1=value1;key2=value2;..."
+    */
+   const char *key;
+
+   /* Value to be obtained. If key does not exist, it is set to NULL. */
+   const char *value;
+};
+
+struct retro_core_option_display
+{
+   /* Variable to configure in RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY */
+   const char *key;
+
+   /* Specifies whether variable should be displayed
+    * when presenting core options to the user */
+   bool visible;
+};
+
+/* Maximum number of values permitted for a core option
+ * > Note: We have to set a maximum value due the limitations
+ *   of the C language - i.e. it is not possible to create an
+ *   array of structs each containing a variable sized array,
+ *   so the retro_core_option_definition values array must
+ *   have a fixed size. The size limit of 128 is a balancing
+ *   act - it needs to be large enough to support all 'sane'
+ *   core options, but setting it too large may impact low memory
+ *   platforms. In practise, if a core option has more than
+ *   128 values then the implementation is likely flawed.
+ *   To quote the above API reference:
+ *      "The number of possible options should be very limited
+ *       i.e. it should be feasible to cycle through options
+ *       without a keyboard."
+ */
+#define RETRO_NUM_CORE_OPTION_VALUES_MAX 128
+
+struct retro_core_option_value
+{
+   /* Expected option value */
+   const char *value;
+
+   /* Human-readable value label. If NULL, value itself
+    * will be displayed by the frontend */
+   const char *label;
+};
+
+struct retro_core_option_definition
+{
+   /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE. */
+   const char *key;
+
+   /* Human-readable core option description (used as menu label) */
+   const char *desc;
+
+   /* Human-readable core option information (used as menu sublabel) */
+   const char *info;
+
+   /* Array of retro_core_option_value structs, terminated by NULL */
+   struct retro_core_option_value values[RETRO_NUM_CORE_OPTION_VALUES_MAX];
+
+   /* Default core option value. Must match one of the values
+    * in the retro_core_option_value array, otherwise will be
+    * ignored */
+   const char *default_value;
+};
+
+#ifdef __PS3__
+#undef local
+#endif
+
+struct retro_core_options_intl
+{
+   /* Pointer to an array of retro_core_option_definition structs
+    * - US English implementation
+    * - Must point to a valid array */
+   struct retro_core_option_definition *us;
+
+   /* Pointer to an array of retro_core_option_definition structs
+    * - Implementation for current frontend language
+    * - May be NULL */
+   struct retro_core_option_definition *local;
+};
+
+struct retro_core_option_v2_category
+{
+   /* Variable uniquely identifying the
+    * option category. Valid key characters
+    * are [a-z, A-Z, 0-9, _, -] */
+   const char *key;
+
+   /* Human-readable category description
+    * > Used as category menu label when
+    *   frontend has core option category
+    *   support */
+   const char *desc;
+
+   /* Human-readable category information
+    * > Used as category menu sublabel when
+    *   frontend has core option category
+    *   support
+    * > Optional (may be NULL or an empty
+    *   string) */
+   const char *info;
+};
+
+struct retro_core_option_v2_definition
+{
+   /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE.
+    * Valid key characters are [a-z, A-Z, 0-9, _, -] */
+   const char *key;
+
+   /* Human-readable core option description
+    * > Used as menu label when frontend does
+    *   not have core option category support
+    *   e.g. "Video > Aspect Ratio" */
+   const char *desc;
+
+   /* Human-readable core option description
+    * > Used as menu label when frontend has
+    *   core option category support
+    *   e.g. "Aspect Ratio", where associated
+    *   retro_core_option_v2_category::desc
+    *   is "Video"
+    * > If empty or NULL, the string specified by
+    *   desc will be used as the menu label
+    * > Will be ignored (and may be set to NULL)
+    *   if category_key is empty or NULL */
+   const char *desc_categorized;
+
+   /* Human-readable core option information
+    * > Used as menu sublabel */
+   const char *info;
+
+   /* Human-readable core option information
+    * > Used as menu sublabel when frontend
+    *   has core option category support
+    *   (e.g. may be required when info text
+    *   references an option by name/desc,
+    *   and the desc/desc_categorized text
+    *   for that option differ)
+    * > If empty or NULL, the string specified by
+    *   info will be used as the menu sublabel
+    * > Will be ignored (and may be set to NULL)
+    *   if category_key is empty or NULL */
+   const char *info_categorized;
+
+   /* Variable specifying category (e.g. "video",
+    * "audio") that will be assigned to the option
+    * if frontend has core option category support.
+    * > Categorized options will be displayed in a
+    *   subsection/submenu of the frontend core
+    *   option interface
+    * > Specified string must match one of the
+    *   retro_core_option_v2_category::key values
+    *   in the associated retro_core_option_v2_category
+    *   array; If no match is not found, specified
+    *   string will be considered as NULL
+    * > If specified string is empty or NULL, option will
+    *   have no category and will be shown at the top
+    *   level of the frontend core option interface */
+   const char *category_key;
+
+   /* Array of retro_core_option_value structs, terminated by NULL */
+   struct retro_core_option_value values[RETRO_NUM_CORE_OPTION_VALUES_MAX];
+
+   /* Default core option value. Must match one of the values
+    * in the retro_core_option_value array, otherwise will be
+    * ignored */
+   const char *default_value;
+};
+
+struct retro_core_options_v2
+{
+   /* Array of retro_core_option_v2_category structs,
+    * terminated by NULL
+    * > If NULL, all entries in definitions array
+    *   will have no category and will be shown at
+    *   the top level of the frontend core option
+    *   interface
+    * > Will be ignored if frontend does not have
+    *   core option category support */
+   struct retro_core_option_v2_category *categories;
+
+   /* Array of retro_core_option_v2_definition structs,
+    * terminated by NULL */
+   struct retro_core_option_v2_definition *definitions;
+};
+
+struct retro_core_options_v2_intl
+{
+   /* Pointer to a retro_core_options_v2 struct
+    * > US English implementation
+    * > Must point to a valid struct */
+   struct retro_core_options_v2 *us;
+
+   /* Pointer to a retro_core_options_v2 struct
+    * - Implementation for current frontend language
+    * - May be NULL */
+   struct retro_core_options_v2 *local;
+};
+
+/* Used by the frontend to monitor changes in core option
+ * visibility. May be called each time any core option
+ * value is set via the frontend.
+ * - On each invocation, the core must update the visibility
+ *   of any dynamically hidden options using the
+ *   RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY environment
+ *   callback.
+ * - On the first invocation, returns 'true' if the visibility
+ *   of any core option has changed since the last call of
+ *   retro_load_game() or retro_load_game_special().
+ * - On each subsequent invocation, returns 'true' if the
+ *   visibility of any core option has changed since the last
+ *   time the function was called. */
+typedef bool (RETRO_CALLCONV *retro_core_options_update_display_callback_t)(void);
+struct retro_core_options_update_display_callback
+{
+   retro_core_options_update_display_callback_t callback;
+};
+
+struct retro_game_info
+{
+   const char *path;       /* Path to game, UTF-8 encoded.
+                            * Sometimes used as a reference for building other paths.
+                            * May be NULL if game was loaded from stdin or similar,
+                            * but in this case some cores will be unable to load `data`.
+                            * So, it is preferable to fabricate something here instead
+                            * of passing NULL, which will help more cores to succeed.
+                            * retro_system_info::need_fullpath requires
+                            * that this path is valid. */
+   const void *data;       /* Memory buffer of loaded game. Will be NULL
+                            * if need_fullpath was set. */
+   size_t      size;       /* Size of memory buffer. */
+   const char *meta;       /* String of implementation specific meta-data. */
+};
+
+#define RETRO_MEMORY_ACCESS_WRITE (1 << 0)
+   /* The core will write to the buffer provided by retro_framebuffer::data. */
+#define RETRO_MEMORY_ACCESS_READ (1 << 1)
+   /* The core will read from retro_framebuffer::data. */
+#define RETRO_MEMORY_TYPE_CACHED (1 << 0)
+   /* The memory in data is cached.
+    * If not cached, random writes and/or reading from the buffer is expected to be very slow. */
+struct retro_framebuffer
+{
+   void *data;                      /* The framebuffer which the core can render into.
+                                       Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER.
+                                       The initial contents of data are unspecified. */
+   unsigned width;                  /* The framebuffer width used by the core. Set by core. */
+   unsigned height;                 /* The framebuffer height used by the core. Set by core. */
+   size_t pitch;                    /* The number of bytes between the beginning of a scanline,
+                                       and beginning of the next scanline.
+                                       Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
+   enum retro_pixel_format format;  /* The pixel format the core must use to render into data.
+                                       This format could differ from the format used in
+                                       SET_PIXEL_FORMAT.
+                                       Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
+
+   unsigned access_flags;           /* How the core will access the memory in the framebuffer.
+                                       RETRO_MEMORY_ACCESS_* flags.
+                                       Set by core. */
+   unsigned memory_flags;           /* Flags telling core how the memory has been mapped.
+                                       RETRO_MEMORY_TYPE_* flags.
+                                       Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
+};
+
+/* Used by a libretro core to override the current
+ * fastforwarding mode of the frontend */
+struct retro_fastforwarding_override
+{
+   /* Specifies the runtime speed multiplier that
+    * will be applied when 'fastforward' is true.
+    * For example, a value of 5.0 when running 60 FPS
+    * content will cap the fast-forward rate at 300 FPS.
+    * Note that the target multiplier may not be achieved
+    * if the host hardware has insufficient processing
+    * power.
+    * Setting a value of 0.0 (or greater than 0.0 but
+    * less than 1.0) will result in an uncapped
+    * fast-forward rate (limited only by hardware
+    * capacity).
+    * If the value is negative, it will be ignored
+    * (i.e. the frontend will use a runtime speed
+    * multiplier of its own choosing) */
+   float ratio;
+
+   /* If true, fastforwarding mode will be enabled.
+    * If false, fastforwarding mode will be disabled. */
+   bool fastforward;
+
+   /* If true, and if supported by the frontend, an
+    * on-screen notification will be displayed while
+    * 'fastforward' is true.
+    * If false, and if supported by the frontend, any
+    * on-screen fast-forward notifications will be
+    * suppressed */
+   bool notification;
+
+   /* If true, the core will have sole control over
+    * when fastforwarding mode is enabled/disabled;
+    * the frontend will not be able to change the
+    * state set by 'fastforward' until either
+    * 'inhibit_toggle' is set to false, or the core
+    * is unloaded */
+   bool inhibit_toggle;
+};
+
+/* During normal operation. Rate will be equal to the core's internal FPS. */
+#define RETRO_THROTTLE_NONE              0
+
+/* While paused or stepping single frames. Rate will be 0. */
+#define RETRO_THROTTLE_FRAME_STEPPING    1
+
+/* During fast forwarding.
+ * Rate will be 0 if not specifically limited to a maximum speed. */
+#define RETRO_THROTTLE_FAST_FORWARD      2
+
+/* During slow motion. Rate will be less than the core's internal FPS. */
+#define RETRO_THROTTLE_SLOW_MOTION       3
+
+/* While rewinding recorded save states. Rate can vary depending on the rewind
+ * speed or be 0 if the frontend is not aiming for a specific rate. */
+#define RETRO_THROTTLE_REWINDING         4
+
+/* While vsync is active in the video driver and the target refresh rate is
+ * lower than the core's internal FPS. Rate is the target refresh rate. */
+#define RETRO_THROTTLE_VSYNC             5
+
+/* When the frontend does not throttle in any way. Rate will be 0.
+ * An example could be if no vsync or audio output is active. */
+#define RETRO_THROTTLE_UNBLOCKED         6
+
+struct retro_throttle_state
+{
+   /* The current throttling mode. Should be one of the values above. */
+   unsigned mode;
+
+   /* How many times per second the frontend aims to call retro_run.
+    * Depending on the mode, it can be 0 if there is no known fixed rate.
+    * This won't be accurate if the total processing time of the core and
+    * the frontend is longer than what is available for one frame. */
+   float rate;
+};
+
+/**
+ * Opaque handle to a microphone that's been opened for use.
+ * The underlying object is accessed or created with \c retro_microphone_interface_t.
+ */
+typedef struct retro_microphone retro_microphone_t;
+
+/**
+ * Parameters for configuring a microphone.
+ * Some of these might not be honored,
+ * depending on the available hardware and driver configuration.
+ */
+typedef struct retro_microphone_params
+{
+   /**
+    * The desired sample rate of the microphone's input, in Hz.
+    * The microphone's input will be resampled,
+    * so cores can ask for whichever frequency they need.
+    *
+    * If zero, some reasonable default will be provided by the frontend
+    * (usually from its config file).
+    *
+    * @see retro_get_mic_rate_t
+    */
+   unsigned rate;
+} retro_microphone_params_t;
+
+/**
+ * @copydoc retro_microphone_interface::open_mic
+ */
+typedef retro_microphone_t *(RETRO_CALLCONV *retro_open_mic_t)(const retro_microphone_params_t *params);
+
+/**
+ * @copydoc retro_microphone_interface::close_mic
+ */
+typedef void (RETRO_CALLCONV *retro_close_mic_t)(retro_microphone_t *microphone);
+
+/**
+ * @copydoc retro_microphone_interface::get_params
+ */
+typedef bool (RETRO_CALLCONV *retro_get_mic_params_t)(const retro_microphone_t *microphone, retro_microphone_params_t *params);
+
+/**
+ * @copydoc retro_microphone_interface::set_mic_state
+ */
+typedef bool (RETRO_CALLCONV *retro_set_mic_state_t)(retro_microphone_t *microphone, bool state);
+
+/**
+ * @copydoc retro_microphone_interface::get_mic_state
+ */
+typedef bool (RETRO_CALLCONV *retro_get_mic_state_t)(const retro_microphone_t *microphone);
+
+/**
+ * @copydoc retro_microphone_interface::read_mic
+ */
+typedef int (RETRO_CALLCONV *retro_read_mic_t)(retro_microphone_t *microphone, int16_t* samples, size_t num_samples);
+
+/**
+ * The current version of the microphone interface.
+ * Will be incremented whenever \c retro_microphone_interface or \c retro_microphone_params_t
+ * receive new fields.
+ *
+ * Frontends using cores built against older mic interface versions
+ * should not access fields introduced in newer versions.
+ */
+#define RETRO_MICROPHONE_INTERFACE_VERSION 1
+
+/**
+ * An interface for querying the microphone and accessing data read from it.
+ *
+ * @see RETRO_ENVIRONMENT_GET_MICROPHONE_INTERFACE
+ */
+struct retro_microphone_interface
+{
+   /**
+    * The version of this microphone interface.
+    * Set by the core to request a particular version,
+    * and set by the frontend to indicate the returned version.
+    * 0 indicates that the interface is invalid or uninitialized.
+    */
+   unsigned interface_version;
+
+   /**
+    * Initializes a new microphone.
+    * Assuming that microphone support is enabled and provided by the frontend,
+    * cores may call this function whenever necessary.
+    * A microphone could be opened throughout a core's lifetime,
+    * or it could wait until a microphone is plugged in to the emulated device.
+    *
+    * The returned handle will be valid until it's freed,
+    * even if the audio driver is reinitialized.
+    *
+    * This function is not guaranteed to be thread-safe.
+    *
+    * @param args[in] Parameters used to create the microphone.
+    * May be \c NULL, in which case the default value of each parameter will be used.
+    *
+    * @returns Pointer to the newly-opened microphone,
+    * or \c NULL if one couldn't be opened.
+    * This likely means that no microphone is plugged in and recognized,
+    * or the maximum number of supported microphones has been reached.
+    *
+    * @note Microphones are \em inactive by default;
+    * to begin capturing audio, call \c set_mic_state.
+    * @see retro_microphone_params_t
+    */
+   retro_open_mic_t open_mic;
+
+   /**
+    * Closes a microphone that was initialized with \c open_mic.
+    * Calling this function will stop all microphone activity
+    * and free up the resources that it allocated.
+    * Afterwards, the handle is invalid and must not be used.
+    *
+    * A frontend may close opened microphones when unloading content,
+    * but this behavior is not guaranteed.
+    * Cores should close their microphones when exiting, just to be safe.
+    *
+    * @param microphone Pointer to the microphone that was allocated by \c open_mic.
+    * If \c NULL, this function does nothing.
+    *
+    * @note The handle might be reused if another microphone is opened later.
+    */
+   retro_close_mic_t close_mic;
+
+   /**
+    * Returns the configured parameters of this microphone.
+    * These may differ from what was requested depending on
+    * the driver and device configuration.
+    *
+    * Cores should check these values before they start fetching samples.
+    *
+    * Will not change after the mic was opened.
+    *
+    * @param microphone[in] Opaque handle to the microphone
+    * whose parameters will be retrieved.
+    * @param params[out] The parameters object that the
+    * microphone's parameters will be copied to.
+    *
+    * @return \c true if the parameters were retrieved,
+    * \c false if there was an error.
+    */
+   retro_get_mic_params_t get_params;
+
+   /**
+    * Enables or disables the given microphone.
+    * Microphones are disabled by default
+    * and must be explicitly enabled before they can be used.
+    * Disabled microphones will not process incoming audio samples,
+    * and will therefore have minimal impact on overall performance.
+    * Cores may enable microphones throughout their lifetime,
+    * or only for periods where they're needed.
+    *
+    * Cores that accept microphone input should be able to operate without it;
+    * we suggest substituting silence in this case.
+    *
+    * @param microphone Opaque handle to the microphone
+    * whose state will be adjusted.
+    * This will have been provided by \c open_mic.
+    * @param state \c true if the microphone should receive audio input,
+    * \c false if it should be idle.
+    * @returns \c true if the microphone's state was successfully set,
+    * \c false if \c microphone is invalid
+    * or if there was an error.
+    */
+   retro_set_mic_state_t set_mic_state;
+
+   /**
+    * Queries the active state of a microphone at the given index.
+    * Will return whether the microphone is enabled,
+    * even if the driver is paused.
+    *
+    * @param microphone Opaque handle to the microphone
+    * whose state will be queried.
+    * @return \c true if the provided \c microphone is valid and active,
+    * \c false if not or if there was an error.
+    */
+   retro_get_mic_state_t get_mic_state;
+
+   /**
+    * Retrieves the input processed by the microphone since the last call.
+    * \em Must be called every frame unless \c microphone is disabled,
+    * similar to how \c retro_audio_sample_batch_t works.
+    *
+    * @param[in] microphone Opaque handle to the microphone
+    * whose recent input will be retrieved.
+    * @param[out] samples The buffer that will be used to store the microphone's data.
+    * Microphone input is in mono (i.e. one number per sample).
+    * Should be large enough to accommodate the expected number of samples per frame;
+    * for example, a 44.1kHz sample rate at 60 FPS would require space for 735 samples.
+    * @param[in] num_samples The size of the data buffer in samples (\em not bytes).
+    * Microphone input is in mono, so a "frame" and a "sample" are equivalent in length here.
+    *
+    * @return The number of samples that were copied into \c samples.
+    * If \c microphone is pending driver initialization,
+    * this function will copy silence of the requested length into \c samples.
+    *
+    * Will return -1 if the microphone is disabled,
+    * the audio driver is paused,
+    * or there was an error.
+    */
+   retro_read_mic_t read_mic;
+};
+
+/**
+ * Describes how a device is being powered.
+ * @see RETRO_ENVIRONMENT_GET_DEVICE_POWER
+ */
+enum retro_power_state
+{
+   /**
+    * Indicates that the frontend cannot report its power state at this time,
+    * most likely due to a lack of support.
+    *
+    * \c RETRO_ENVIRONMENT_GET_DEVICE_POWER will not return this value;
+    * instead, the environment callback will return \c false.
+    */
+   RETRO_POWERSTATE_UNKNOWN = 0,
+
+   /**
+    * Indicates that the device is running on its battery.
+    * Usually applies to portable devices such as handhelds, laptops, and smartphones.
+    */
+   RETRO_POWERSTATE_DISCHARGING,
+
+   /**
+    * Indicates that the device's battery is currently charging.
+    */
+   RETRO_POWERSTATE_CHARGING,
+
+   /**
+    * Indicates that the device is connected to a power source
+    * and that its battery has finished charging.
+    */
+   RETRO_POWERSTATE_CHARGED,
+
+   /**
+    * Indicates that the device is connected to a power source
+    * and that it does not have a battery.
+    * This usually suggests a desktop computer or a non-portable game console.
+    */
+   RETRO_POWERSTATE_PLUGGED_IN
+};
+
+/**
+ * Indicates that an estimate is not available for the battery level or time remaining,
+ * even if the actual power state is known.
+ */
+#define RETRO_POWERSTATE_NO_ESTIMATE (-1)
+
+/**
+ * Describes the power state of the device running the frontend.
+ * @see RETRO_ENVIRONMENT_GET_DEVICE_POWER
+ */
+struct retro_device_power
+{
+   /**
+    * The current state of the frontend's power usage.
+    */
+   enum retro_power_state state;
+
+   /**
+    * A rough estimate of the amount of time remaining (in seconds)
+    * before the device powers off.
+    * This value depends on a variety of factors,
+    * so it is not guaranteed to be accurate.
+    *
+    * Will be set to \c RETRO_POWERSTATE_NO_ESTIMATE if \c state does not equal \c RETRO_POWERSTATE_DISCHARGING.
+    * May still be set to \c RETRO_POWERSTATE_NO_ESTIMATE if the frontend is unable to provide an estimate.
+    */
+   int seconds;
+
+   /**
+    * The approximate percentage of battery charge,
+    * ranging from 0 to 100 (inclusive).
+    * The device may power off before this reaches 0.
+    *
+    * The user might have configured their device
+    * to stop charging before the battery is full,
+    * so do not assume that this will be 100 in the \c RETRO_POWERSTATE_CHARGED state.
+    */
+   int8_t percent;
+};
+
+/* Callbacks */
+
+/* Environment callback. Gives implementations a way of performing
+ * uncommon tasks. Extensible. */
+typedef bool (RETRO_CALLCONV *retro_environment_t)(unsigned cmd, void *data);
+
+/* Render a frame. Pixel format is 15-bit 0RGB1555 native endian
+ * unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT).
+ *
+ * Width and height specify dimensions of buffer.
+ * Pitch specifices length in bytes between two lines in buffer.
+ *
+ * For performance reasons, it is highly recommended to have a frame
+ * that is packed in memory, i.e. pitch == width * byte_per_pixel.
+ * Certain graphic APIs, such as OpenGL ES, do not like textures
+ * that are not packed in memory.
+ */
+typedef void (RETRO_CALLCONV *retro_video_refresh_t)(const void *data, unsigned width,
+      unsigned height, size_t pitch);
+
+/* Renders a single audio frame. Should only be used if implementation
+ * generates a single sample at a time.
+ * Format is signed 16-bit native endian.
+ */
+typedef void (RETRO_CALLCONV *retro_audio_sample_t)(int16_t left, int16_t right);
+
+/* Renders multiple audio frames in one go.
+ *
+ * One frame is defined as a sample of left and right channels, interleaved.
+ * I.e. int16_t buf[4] = { l, r, l, r }; would be 2 frames.
+ * Only one of the audio callbacks must ever be used.
+ */
+typedef size_t (RETRO_CALLCONV *retro_audio_sample_batch_t)(const int16_t *data,
+      size_t frames);
+
+/* Polls input. */
+typedef void (RETRO_CALLCONV *retro_input_poll_t)(void);
+
+/* Queries for input for player 'port'. device will be masked with
+ * RETRO_DEVICE_MASK.
+ *
+ * Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that
+ * have been set with retro_set_controller_port_device()
+ * will still use the higher level RETRO_DEVICE_JOYPAD to request input.
+ */
+typedef int16_t (RETRO_CALLCONV *retro_input_state_t)(unsigned port, unsigned device,
+      unsigned index, unsigned id);
+
+/* Sets callbacks. retro_set_environment() is guaranteed to be called
+ * before retro_init().
+ *
+ * The rest of the set_* functions are guaranteed to have been called
+ * before the first call to retro_run() is made. */
+RETRO_API void retro_set_environment(retro_environment_t);
+RETRO_API void retro_set_video_refresh(retro_video_refresh_t);
+RETRO_API void retro_set_audio_sample(retro_audio_sample_t);
+RETRO_API void retro_set_audio_sample_batch(retro_audio_sample_batch_t);
+RETRO_API void retro_set_input_poll(retro_input_poll_t);
+RETRO_API void retro_set_input_state(retro_input_state_t);
+
+/* Library global initialization/deinitialization. */
+RETRO_API void retro_init(void);
+RETRO_API void retro_deinit(void);
+
+/* Must return RETRO_API_VERSION. Used to validate ABI compatibility
+ * when the API is revised. */
+RETRO_API unsigned retro_api_version(void);
+
+/* Gets statically known system info. Pointers provided in *info
+ * must be statically allocated.
+ * Can be called at any time, even before retro_init(). */
+RETRO_API void retro_get_system_info(struct retro_system_info *info);
+
+/* Gets information about system audio/video timings and geometry.
+ * Can be called only after retro_load_game() has successfully completed.
+ * NOTE: The implementation of this function might not initialize every
+ * variable if needed.
+ * E.g. geom.aspect_ratio might not be initialized if core doesn't
+ * desire a particular aspect ratio. */
+RETRO_API void retro_get_system_av_info(struct retro_system_av_info *info);
+
+/* Sets device to be used for player 'port'.
+ * By default, RETRO_DEVICE_JOYPAD is assumed to be plugged into all
+ * available ports.
+ * Setting a particular device type is not a guarantee that libretro cores
+ * will only poll input based on that particular device type. It is only a
+ * hint to the libretro core when a core cannot automatically detect the
+ * appropriate input device type on its own. It is also relevant when a
+ * core can change its behavior depending on device type.
+ *
+ * As part of the core's implementation of retro_set_controller_port_device,
+ * the core should call RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS to notify the
+ * frontend if the descriptions for any controls have changed as a
+ * result of changing the device type.
+ */
+RETRO_API void retro_set_controller_port_device(unsigned port, unsigned device);
+
+/* Resets the current game. */
+RETRO_API void retro_reset(void);
+
+/* Runs the game for one video frame.
+ * During retro_run(), input_poll callback must be called at least once.
+ *
+ * If a frame is not rendered for reasons where a game "dropped" a frame,
+ * this still counts as a frame, and retro_run() should explicitly dupe
+ * a frame if GET_CAN_DUPE returns true.
+ * In this case, the video callback can take a NULL argument for data.
+ */
+RETRO_API void retro_run(void);
+
+/* Returns the amount of data the implementation requires to serialize
+ * internal state (save states).
+ * Between calls to retro_load_game() and retro_unload_game(), the
+ * returned size is never allowed to be larger than a previous returned
+ * value, to ensure that the frontend can allocate a save state buffer once.
+ */
+RETRO_API size_t retro_serialize_size(void);
+
+/* Serializes internal state. If failed, or size is lower than
+ * retro_serialize_size(), it should return false, true otherwise. */
+RETRO_API bool retro_serialize(void *data, size_t size);
+RETRO_API bool retro_unserialize(const void *data, size_t size);
+
+RETRO_API void retro_cheat_reset(void);
+RETRO_API void retro_cheat_set(unsigned index, bool enabled, const char *code);
+
+/* Loads a game.
+ * Return true to indicate successful loading and false to indicate load failure.
+ */
+RETRO_API bool retro_load_game(const struct retro_game_info *game);
+
+/* Loads a "special" kind of game. Should not be used,
+ * except in extreme cases. */
+RETRO_API bool retro_load_game_special(
+  unsigned game_type,
+  const struct retro_game_info *info, size_t num_info
+);
+
+/* Unloads the currently loaded game. Called before retro_deinit(void). */
+RETRO_API void retro_unload_game(void);
+
+/* Gets region of game. */
+RETRO_API unsigned retro_get_region(void);
+
+/* Gets region of memory. */
+RETRO_API void *retro_get_memory_data(unsigned id);
+RETRO_API size_t retro_get_memory_size(unsigned id);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/third_party/opengl/opengl.hpp b/third_party/opengl/opengl.hpp
index f368f573..9997e63b 100644
--- a/third_party/opengl/opengl.hpp
+++ b/third_party/opengl/opengl.hpp
@@ -430,36 +430,36 @@ namespace OpenGL {
         glDispatchCompute(groupsX, groupsY, groupsZ);
     }
 
-    struct VertexBuffer {
-        GLuint m_handle = 0;
+	struct VertexBuffer {
+		GLuint m_handle = 0;
 
-        void create() {
-            if (m_handle == 0) {
-                glGenBuffers(1, &m_handle);
-            }
-        }
+		void create() {
+			if (m_handle == 0) {
+				glGenBuffers(1, &m_handle);
+			}
+		}
 
-        void createFixedSize(GLsizei size, GLenum usage = GL_DYNAMIC_DRAW) {
-            create();
-            bind();
-            glBufferData(GL_ARRAY_BUFFER, size, nullptr, usage);
-        }
+		void createFixedSize(GLsizei size, GLenum usage = GL_DYNAMIC_DRAW) {
+			create();
+			bind();
+			glBufferData(GL_ARRAY_BUFFER, size, nullptr, usage);
+		}
 
-        VertexBuffer(bool shouldCreate = false) {
-            if (shouldCreate) {
-                create();
-            }
-        }
+		VertexBuffer(bool shouldCreate = false) {
+			if (shouldCreate) {
+				create();
+			}
+		}
 
 #ifdef OPENGL_DESTRUCTORS
-        ~VertexBuffer() { free(); }
-#endif  
-        GLuint handle() const { return m_handle; }
-        bool exists() const { return m_handle != 0; }
-        void bind() const { glBindBuffer(GL_ARRAY_BUFFER, m_handle); }
-        void free() { glDeleteBuffers(1, &m_handle); }
+		~VertexBuffer() { free(); }
+#endif
+		GLuint handle() const { return m_handle; }
+		bool exists() const { return m_handle != 0; }
+		void bind() const { glBindBuffer(GL_ARRAY_BUFFER, m_handle); }
+		void free() { glDeleteBuffers(1, &m_handle); }
 
-        // Reallocates the buffer on every call. Prefer the sub version if possible.
+		// Reallocates the buffer on every call. Prefer the sub version if possible.
 		template <typename VertType>
 		void bufferVerts(VertType* vertices, int vertCount, GLenum usage = GL_DYNAMIC_DRAW) {
 			glBufferData(GL_ARRAY_BUFFER, sizeof(VertType) * vertCount, vertices, usage);
@@ -471,7 +471,7 @@ namespace OpenGL {
 			glBufferSubData(GL_ARRAY_BUFFER, offset, sizeof(VertType) * vertCount, vertices);
 		}
 
-        // If C++20 is available, add overloads that take std::span instead of raw pointers
+		// If C++20 is available, add overloads that take std::span instead of raw pointers
 #ifdef OPENGL_HAVE_CPP20
 		template <typename VertType>
 		void bufferVerts(std::span<const VertType> vertices, GLenum usage = GL_DYNAMIC_DRAW) {
@@ -485,6 +485,48 @@ namespace OpenGL {
 #endif
 	};
 
+	struct UniformBuffer {
+		GLuint m_handle = 0;
+
+		void create() {
+			if (m_handle == 0) {
+				glGenBuffers(1, &m_handle);
+			}
+		}
+
+		void createFixedSize(GLsizei size, GLenum usage = GL_DYNAMIC_DRAW) {
+			create();
+			bind();
+			glBufferData(GL_UNIFORM_BUFFER, size, nullptr, usage);
+		}
+
+		UniformBuffer(bool shouldCreate = false) {
+			if (shouldCreate) {
+				create();
+			}
+		}
+
+#ifdef OPENGL_DESTRUCTORS
+		~UniformBuffer() { free(); }
+#endif
+		GLuint handle() const { return m_handle; }
+		bool exists() const { return m_handle != 0; }
+		void bind() const { glBindBuffer(GL_UNIFORM_BUFFER, m_handle); }
+		void free() { glDeleteBuffers(1, &m_handle); }
+
+		// Reallocates the buffer on every call. Prefer the sub version if possible.
+		template <typename UniformType>
+		void buffer(const UniformType& uniformData, GLenum usage = GL_DYNAMIC_DRAW) {
+			glBufferData(GL_UNIFORM_BUFFER, sizeof(uniformData), &uniformData, usage);
+		}
+
+		// Only use if you used createFixedSize
+		template <typename UniformType>
+		void bufferSub(const UniformType& uniformData, int vertCount, GLintptr offset = 0) {
+			glBufferSubData(GL_UNIFORM_BUFFER, offset, sizeof(uniformData), &uniformData);
+		}
+	};
+
     enum DepthFunc {
         Never = GL_NEVER,       // Depth test never passes
         Always = GL_ALWAYS,     // Depth test always passes
@@ -693,4 +735,4 @@ namespace OpenGL {
 
     using Rect = Rectangle<GLuint>;
 
-}  // end namespace OpenGL
\ No newline at end of file
+}  // end namespace OpenGL