Merge pull request #101 from SimoneN64/master

Don't force users to load rom from terminal
This commit is contained in:
wheremyfoodat 2023-07-11 20:14:17 +03:00 committed by GitHub
commit 148232c0b2
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 96 additions and 51 deletions

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@ -61,12 +61,18 @@ class Emulator {
std::optional<std::filesystem::path> romPath = std::nullopt;
public:
// Decides whether to reload or not reload the ROM when resetting. We use enum class over a plain bool for clarity.
// If NoReload is selected, the emulator will not reload its selected ROM. This is useful for things like booting up the emulator, or resetting to
// change ROMs. If Reload is selected, the emulator will reload its selected ROM. This is useful for eg a "reset" button that keeps the current ROM
// and just resets the emu
enum class ReloadOption { NoReload, Reload };
Emulator();
~Emulator();
void step();
void render();
void reset();
void reset(ReloadOption reload);
void run();
void runFrame();

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@ -34,6 +34,9 @@ class GPUService {
u32 privilegedProcess;
std::optional<Handle> interruptEvent;
// Number of threads registered via RegisterInterruptRelayQueue
u32 gspThreadCount = 0;
MAKE_LOG_FUNCTION(log, gspGPULogger)
void processCommandBuffer();

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@ -33,6 +33,7 @@ namespace GXCommands {
void GPUService::reset() {
privilegedProcess = 0xFFFFFFFF; // Set the privileged process to an invalid handle
interruptEvent = std::nullopt;
gspThreadCount = 0;
sharedMem = nullptr;
}
@ -77,9 +78,10 @@ void GPUService::acquireRight(u32 messagePointer) {
// How does the shared memory handle thing work?
void GPUService::registerInterruptRelayQueue(u32 messagePointer) {
// Detect if this function is called a 2nd time because we'll likely need to impl threads properly for the GSP
static bool beenHere = false;
if (beenHere) Helpers::panic("RegisterInterruptRelayQueue called a second time. Need to implement GSP threads properly");
beenHere = true;
if (gspThreadCount >= 1) {
Helpers::panic("RegisterInterruptRelayQueue called a second time. Need to implement GSP threads properly");
}
gspThreadCount += 1;
const u32 flags = mem.read32(messagePointer + 4);
const u32 eventHandle = mem.read32(messagePointer + 12);

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@ -53,13 +53,12 @@ Emulator::Emulator() : kernel(cpu, memory, gpu), cpu(memory, kernel), gpu(memory
}
config.load(std::filesystem::current_path() / "config.toml");
reset();
reset(ReloadOption::NoReload);
}
Emulator::~Emulator() { config.save(std::filesystem::current_path() / "config.toml"); }
void Emulator::reset() {
void Emulator::reset(ReloadOption reload) {
cpu.reset();
gpu.reset();
memory.reset();
@ -70,8 +69,9 @@ void Emulator::reset() {
// Otherwise resetting the kernel or cpu might nuke them
cpu.setReg(13, VirtualAddrs::StackTop); // Set initial SP
// If a ROM is active and we reset, reload it. This is necessary to set up stack, executable memory, .data/.rodata/.bss all over again
if (romType != ROMType::None && romPath.has_value()) {
// If a ROM is active and we reset, with the reload option enabled then reload it.
// This is necessary to set up stack, executable memory, .data/.rodata/.bss all over again
if (reload == ReloadOption::Reload && romType != ROMType::None && romPath.has_value()) {
bool success = loadROM(romPath.value());
if (!success) {
romType = ROMType::None;
@ -89,18 +89,21 @@ void Emulator::run() {
#ifdef PANDA3DS_ENABLE_HTTP_SERVER
httpServer.startHttpServer();
#endif
while (running) {
#ifdef PANDA3DS_ENABLE_HTTP_SERVER
pollHttpServer();
#endif
runFrame(); // Run 1 frame of instructions
gpu.display(); // Display graphics
while (running) {
ServiceManager& srv = kernel.getServiceManager();
// Send VBlank interrupts
srv.sendGPUInterrupt(GPUInterrupt::VBlank0);
srv.sendGPUInterrupt(GPUInterrupt::VBlank1);
if (romType != ROMType::None) {
#ifdef PANDA3DS_ENABLE_HTTP_SERVER
pollHttpServer();
#endif
runFrame(); // Run 1 frame of instructions
gpu.display(); // Display graphics
// Send VBlank interrupts
srv.sendGPUInterrupt(GPUInterrupt::VBlank0);
srv.sendGPUInterrupt(GPUInterrupt::VBlank1);
}
SDL_Event event;
while (SDL_PollEvent(&event)) {
@ -113,6 +116,8 @@ void Emulator::run() {
return;
case SDL_KEYDOWN:
if (romType == ROMType::None) break;
switch (event.key.keysym.sym) {
case SDLK_l: srv.pressKey(Keys::A); break;
case SDLK_k: srv.pressKey(Keys::B); break;
@ -153,6 +158,8 @@ void Emulator::run() {
break;
case SDL_KEYUP:
if (romType == ROMType::None) break;
switch (event.key.keysym.sym) {
case SDLK_l: srv.releaseKey(Keys::A); break;
case SDLK_k: srv.releaseKey(Keys::B); break;
@ -185,7 +192,9 @@ void Emulator::run() {
}
break;
case SDL_MOUSEBUTTONDOWN: {
case SDL_MOUSEBUTTONDOWN:
if (romType == ROMType::None) break;
if (event.button.button == SDL_BUTTON_LEFT) {
const s32 x = event.button.x;
const s32 y = event.button.y;
@ -203,10 +212,12 @@ void Emulator::run() {
} else if (event.button.button == SDL_BUTTON_RIGHT) {
holdingRightClick = true;
}
break;
}
case SDL_MOUSEBUTTONUP:
if (romType == ROMType::None) break;
if (event.button.button == SDL_BUTTON_LEFT) {
srv.releaseTouchScreen();
} else if (event.button.button == SDL_BUTTON_RIGHT) {
@ -231,6 +242,7 @@ void Emulator::run() {
case SDL_CONTROLLERBUTTONUP:
case SDL_CONTROLLERBUTTONDOWN: {
if (romType == ROMType::None) break;
u32 key = 0;
switch (event.cbutton.button) {
@ -255,12 +267,13 @@ void Emulator::run() {
srv.releaseKey(key);
}
}
break;
}
// Detect mouse motion events for gyroscope emulation
case SDL_MOUSEMOTION: {
// We use right click to indicate we want to rotate the console. If right click is not held, then this is not a gyroscope rotation
if (!holdingRightClick) break;
if (romType == ROMType::None || !holdingRightClick) break;
// Relative motion since last mouse motion event
const s32 motionX = event.motion.xrel;
@ -274,32 +287,46 @@ void Emulator::run() {
srv.setPitch(pitch);
break;
}
case SDL_DROPFILE: {
char* droppedDir = event.drop.file;
if (droppedDir) {
loadROM(droppedDir);
SDL_free(droppedDir);
}
break;
}
}
}
if (gameController != nullptr) {
const s16 stickX = SDL_GameControllerGetAxis(gameController, SDL_CONTROLLER_AXIS_LEFTX);
const s16 stickY = SDL_GameControllerGetAxis(gameController, SDL_CONTROLLER_AXIS_LEFTY);
constexpr s16 deadzone = 3276;
constexpr s16 maxValue = 0x9C;
constexpr s16 div = 0x8000 / maxValue;
// Update controller analog sticks and HID service
if (romType != ROMType::None) {
if (gameController != nullptr) {
const s16 stickX = SDL_GameControllerGetAxis(gameController, SDL_CONTROLLER_AXIS_LEFTX);
const s16 stickY = SDL_GameControllerGetAxis(gameController, SDL_CONTROLLER_AXIS_LEFTY);
constexpr s16 deadzone = 3276;
constexpr s16 maxValue = 0x9C;
constexpr s16 div = 0x8000 / maxValue;
// Avoid overriding the keyboard's circlepad input
if (abs(stickX) < deadzone && !keyboardAnalogX) {
srv.setCirclepadX(0);
} else {
srv.setCirclepadX(stickX / div);
// Avoid overriding the keyboard's circlepad input
if (abs(stickX) < deadzone && !keyboardAnalogX) {
srv.setCirclepadX(0);
} else {
srv.setCirclepadX(stickX / div);
}
if (abs(stickY) < deadzone && !keyboardAnalogY) {
srv.setCirclepadY(0);
} else {
srv.setCirclepadY(-(stickY / div));
}
}
if (abs(stickY) < deadzone && !keyboardAnalogY) {
srv.setCirclepadY(0);
} else {
srv.setCirclepadY(-(stickY / div));
}
srv.updateInputs(cpu.getTicks());
}
// Update inputs in the HID module
srv.updateInputs(cpu.getTicks());
SDL_GL_SwapWindow(window);
}
}
@ -307,6 +334,11 @@ void Emulator::run() {
void Emulator::runFrame() { cpu.runFrame(); }
bool Emulator::loadROM(const std::filesystem::path& path) {
// Reset the emulator if we've already loaded a ROM
if (romType != ROMType::None) {
reset(ReloadOption::NoReload);
}
// Get path for saving files (AppData on Windows, /home/user/.local/share/ApplcationName on Linux, etc)
// Inside that path, we be use a game-specific folder as well. Eg if we were loading a ROM called PenguinDemo.3ds, the savedata would be in
// %APPDATA%/Alber/PenguinDemo/SaveData on Windows, and so on. We do this because games save data in their own filesystem on the cart
@ -326,7 +358,7 @@ bool Emulator::loadROM(const std::filesystem::path& path) {
kernel.initializeFS();
auto extension = path.extension();
bool success; // Tracks if we loaded the ROM successfully
bool success; // Tracks if we loaded the ROM successfully
if (extension == ".elf" || extension == ".axf")
success = loadELF(path);
@ -390,26 +422,24 @@ bool Emulator::loadELF(std::ifstream& file) {
if (entrypoint.value() & 1) {
Helpers::panic("Misaligned ELF entrypoint. TODO: Check if ELFs can boot in thumb mode");
}
return true;
}
// Reset our graphics context and initialize the GPU's graphics context
void Emulator::initGraphicsContext() {
gl.reset(); // TODO (For when we have multiple backends): Only do this if we are using OpenGL
gl.reset(); // TODO (For when we have multiple backends): Only do this if we are using OpenGL
gpu.initGraphicsContext();
}
#ifdef PANDA3DS_ENABLE_HTTP_SERVER
void Emulator::pollHttpServer() {
std::scoped_lock lock(httpServer.actionMutex);
ServiceManager& srv = kernel.getServiceManager();
if (httpServer.pendingAction) {
switch (httpServer.action) {
case HttpAction::Screenshot:
gpu.screenshot(HttpServer::httpServerScreenshotPath);
break;
case HttpAction::Screenshot: gpu.screenshot(HttpServer::httpServerScreenshotPath); break;
case HttpAction::PressKey:
if (httpServer.pendingKey != 0) {

View file

@ -5,11 +5,15 @@ int main (int argc, char *argv[]) {
emu.initGraphicsContext();
auto romPath = std::filesystem::current_path() / (argc > 1 ? argv[1] : "teapot.elf");
if (!emu.loadROM(romPath)) {
// For some reason just .c_str() doesn't show the proper path
Helpers::panic("Failed to load ROM file: %s", romPath.string().c_str());
}
if (argc > 1) {
auto romPath = std::filesystem::current_path() / argv[1];
if (!emu.loadROM(romPath)) {
// For some reason just .c_str() doesn't show the proper path
Helpers::panic("Failed to load ROM file: %s", romPath.string().c_str());
}
} else {
printf("No ROM inserted! Load a ROM by dragging and dropping it into the emulator window!\n");
}
emu.run();
emu.run();
}