Clean up service intercepts

This commit is contained in:
wheremyfoodat 2025-07-04 00:25:02 +03:00
parent 9932e58bf0
commit 162e73bfd2
6 changed files with 85 additions and 46 deletions

View file

@ -415,7 +415,7 @@ set(HEADER_FILES include/emulator.hpp include/helpers.hpp include/termcolor.hpp
include/services/dsp_firmware_db.hpp include/frontend_settings.hpp include/fs/archive_twl_photo.hpp include/services/dsp_firmware_db.hpp include/frontend_settings.hpp include/fs/archive_twl_photo.hpp
include/fs/archive_twl_sound.hpp include/fs/archive_card_spi.hpp include/services/ns.hpp include/audio/audio_device.hpp include/fs/archive_twl_sound.hpp include/fs/archive_card_spi.hpp include/services/ns.hpp include/audio/audio_device.hpp
include/audio/audio_device_interface.hpp include/audio/libretro_audio_device.hpp include/services/ir/ir_types.hpp include/audio/audio_device_interface.hpp include/audio/libretro_audio_device.hpp include/services/ir/ir_types.hpp
include/services/ir/ir_device.hpp include/services/ir/circlepad_pro.hpp include/services/ir/ir_device.hpp include/services/ir/circlepad_pro.hpp include/services/service_intercept.hpp
) )
if(IOS) if(IOS)

View file

@ -63,4 +63,5 @@ class LuaManager {
void reset() {} void reset() {}
void signalEvent(LuaEvent e) {} void signalEvent(LuaEvent e) {}
bool signalInterceptedService(const std::string& service, u32 function, u32 messagePointer) { return false; } bool signalInterceptedService(const std::string& service, u32 function, u32 messagePointer) { return false; }
};
#endif #endif

View file

@ -0,0 +1,28 @@
#pragma once
#include <functional>
#include <string>
#include "helpers.hpp"
// We allow Lua scripts to intercept service calls and allow their own code to be ran on SyncRequests
// For example, if we want to intercept dsp::DSP ReadPipe (Header: 0x000E00C0), the "serviceName" field would be "dsp::DSP"
// and the "function" field would be 0x000E00C0
struct InterceptedService {
std::string serviceName; // Name of the service whose function
u32 function; // Header of the function to intercept
InterceptedService(const std::string& name, u32 header) : serviceName(name), function(header) {}
bool operator==(const InterceptedService& other) const { return serviceName == other.serviceName && function == other.function; }
};
// Define hashing function for InterceptedService to use it with unordered_map
namespace std {
template <>
struct hash<InterceptedService> {
usize operator()(const InterceptedService& s) const noexcept {
const usize hash1 = std::hash<std::string>{}(s.serviceName);
const usize hash2 = std::hash<u32>{}(s.function);
return hash1 ^ (hash2 << 1);
}
};
} // namespace std

View file

@ -37,6 +37,7 @@
#include "services/ns.hpp" #include "services/ns.hpp"
#include "services/nwm_uds.hpp" #include "services/nwm_uds.hpp"
#include "services/ptm.hpp" #include "services/ptm.hpp"
#include "services/service_intercept.hpp"
#include "services/soc.hpp" #include "services/soc.hpp"
#include "services/ssl.hpp" #include "services/ssl.hpp"
#include "services/y2r.hpp" #include "services/y2r.hpp"
@ -93,23 +94,14 @@ class ServiceManager {
// For example, if we want to intercept dsp::DSP ReadPipe (Header: 0x000E00C0), the "serviceName" field would be "dsp::DSP" // For example, if we want to intercept dsp::DSP ReadPipe (Header: 0x000E00C0), the "serviceName" field would be "dsp::DSP"
// and the "function" field would be 0x000E00C0 // and the "function" field would be 0x000E00C0
LuaManager& lua; LuaManager& lua;
struct InterceptedService { std::unordered_set<InterceptedService> interceptedServices = {};
std::string serviceName; // Name of the service whose function // Calling std::unordered_set<T>::size() compiles to a fairly non-trivial function call on Clang, so we store this
u32 function; // Header of the function to intercept // separately and check it on service calls, for performance reasons
bool haveServiceIntercepts = false;
InterceptedService(const std::string& name, u32 header) : serviceName(name), function(header) {} // Checks for whether a service call is intercepted by Lua and handles it. Returns true if Lua told us not to handle the function,
bool operator==(const InterceptedService& other) const { return serviceName == other.serviceName && function == other.function; } // or false if we should handle it as normal
}; bool checkForIntercept(u32 messagePointer, Handle handle);
struct InterceptedServiceHash {
usize operator()(const InterceptedService& s) const noexcept {
usize h1 = std::hash<std::string>{}(s.serviceName);
usize h2 = std::hash<u32>{}(s.function);
return h1 ^ (h2 << 1);
}
};
std::unordered_set<InterceptedService, InterceptedServiceHash> interceptedServices = {};
// "srv:" commands // "srv:" commands
void enableNotification(u32 messagePointer); void enableNotification(u32 messagePointer);
@ -142,6 +134,13 @@ class ServiceManager {
Y2RService& getY2R() { return y2r; } Y2RService& getY2R() { return y2r; }
IRUserService& getIRUser() { return ir_user; } IRUserService& getIRUser() { return ir_user; }
void addServiceIntercept(const std::string& service, u32 function) { interceptedServices.insert(InterceptedService(service, function)); } void addServiceIntercept(const std::string& service, u32 function) {
void clearServiceIntercepts() { interceptedServices.clear(); } interceptedServices.insert(InterceptedService(service, function));
haveServiceIntercepts = true;
}
void clearServiceIntercepts() {
interceptedServices.clear();
haveServiceIntercepts = false;
}
}; };

View file

@ -216,28 +216,12 @@ void ServiceManager::publishToSubscriber(u32 messagePointer) {
} }
void ServiceManager::sendCommandToService(u32 messagePointer, Handle handle) { void ServiceManager::sendCommandToService(u32 messagePointer, Handle handle) {
if (interceptedServices.size() != 0) [[unlikely]] { if (haveServiceIntercepts) [[unlikely]] {
// Check if there's a Lua handler for this function and call it if (checkForIntercept(messagePointer, handle)) [[unlikely]] {
u32 function = mem.read32(messagePointer);
for (auto [serviceName, serviceHandle] : serviceMap) {
if (serviceHandle == handle) {
auto intercept = InterceptedService(std::string(serviceName), function);
if (interceptedServices.contains(intercept)) {
printf("Call to intercepted service\n");
// If the Lua handler returns true, it means the service is handled entirely
// From Lua, and we shouldn't do anything else here.
if (lua.signalInterceptedService(intercept.serviceName, function, messagePointer)) {
return; return;
} }
} }
break;
}
}
}
switch (handle) { switch (handle) {
// Breaking alphabetical order a bit to place the ones I think are most common at the top // Breaking alphabetical order a bit to place the ones I think are most common at the top
case KernelHandles::GPU: [[likely]] gsp_gpu.handleSyncRequest(messagePointer); break; case KernelHandles::GPU: [[likely]] gsp_gpu.handleSyncRequest(messagePointer); break;
@ -282,3 +266,24 @@ void ServiceManager::sendCommandToService(u32 messagePointer, Handle handle) {
default: Helpers::panic("Sent IPC message to unknown service %08X\n Command: %08X", handle, mem.read32(messagePointer)); default: Helpers::panic("Sent IPC message to unknown service %08X\n Command: %08X", handle, mem.read32(messagePointer));
} }
} }
bool ServiceManager::checkForIntercept(u32 messagePointer, Handle handle) {
// Check if there's a Lua handler for this function and call it
const u32 function = mem.read32(messagePointer);
for (auto [serviceName, serviceHandle] : serviceMap) {
if (serviceHandle == handle) {
auto intercept = InterceptedService(std::string(serviceName), function);
if (interceptedServices.contains(intercept)) {
// If the Lua handler returns true, it means the service is handled entirely
// From Lua, and we shouldn't do anything else here.
return lua.signalInterceptedService(intercept.serviceName, function, messagePointer);
}
break;
}
}
// Lua did not intercept the service, so emulate it normally
return false;
}

View file

@ -1,5 +1,4 @@
#ifdef PANDA3DS_ENABLE_LUA #ifdef PANDA3DS_ENABLE_LUA
#include <fmt/format.h>
#include <teakra/disassembler.h> #include <teakra/disassembler.h>
#include <array> #include <array>
@ -119,8 +118,8 @@ bool LuaManager::signalInterceptedService(const std::string& service, u32 functi
if (status != LUA_OK) { if (status != LUA_OK) {
const char* err = lua_tostring(L, -1); const char* err = lua_tostring(L, -1);
fprintf(stderr, "Lua error in interceptService: %s\n", err ? err : "(unknown error)"); fprintf(stderr, "Lua: Error in interceptService: %s\n", err);
lua_pop(L, 1); // Remove error message from stack lua_pop(L, 1); // Pop error message from stack
return false; // Have the C++ handle the service call return false; // Have the C++ handle the service call
} }
@ -236,7 +235,7 @@ static int loadROMThunk(lua_State* L) {
return 1; return 1;
} }
static int interceptServiceThunk(lua_State* L) { static int addServiceInterceptThunk(lua_State* L) {
// Service name argument is invalid, report that loading failed and exit // Service name argument is invalid, report that loading failed and exit
if (lua_type(L, 1) != LUA_TSTRING) { if (lua_type(L, 1) != LUA_TSTRING) {
lua_pushboolean(L, 0); lua_pushboolean(L, 0);
@ -256,11 +255,14 @@ static int interceptServiceThunk(lua_State* L) {
const u32 function = (u32)lua_tointeger(L, 2); const u32 function = (u32)lua_tointeger(L, 2);
const auto serviceName = std::string(str, nameLength); const auto serviceName = std::string(str, nameLength);
LuaManager::g_emulator->getServiceManager().addServiceIntercept(serviceName, function); LuaManager::g_emulator->getServiceManager().addServiceIntercept(serviceName, function);
fmt::print("Intercepting call to {} (Function id: {:08X})\n", serviceName, function);
return 2; return 2;
} }
static int clearServiceInterceptsThunk(lua_State* L) {
LuaManager::g_emulator->getServiceManager().clearServiceIntercepts();
return 0;
}
static int getButtonsThunk(lua_State* L) { static int getButtonsThunk(lua_State* L) {
auto buttons = LuaManager::g_emulator->getServiceManager().getHID().getOldButtons(); auto buttons = LuaManager::g_emulator->getServiceManager().getHID().getOldButtons();
lua_pushinteger(L, static_cast<lua_Integer>(buttons)); lua_pushinteger(L, static_cast<lua_Integer>(buttons));
@ -347,7 +349,8 @@ static constexpr luaL_Reg functions[] = {
{ "__getButton", getButtonThunk }, { "__getButton", getButtonThunk },
{ "__disassembleARM", disassembleARMThunk }, { "__disassembleARM", disassembleARMThunk },
{ "__disassembleTeak", disassembleTeakThunk }, { "__disassembleTeak", disassembleTeakThunk },
{"__interceptService", interceptServiceThunk}, {"__addServiceIntercept", addServiceInterceptThunk },
{"__clearServiceIntercepts", clearServiceInterceptsThunk },
{ nullptr, nullptr }, { nullptr, nullptr },
}; };
// clang-format on // clang-format on
@ -388,7 +391,8 @@ void LuaManager::initializeThunks() {
disassembleARM = function(pc, instruction) return GLOBALS.__disassembleARM(pc, instruction) end, disassembleARM = function(pc, instruction) return GLOBALS.__disassembleARM(pc, instruction) end,
disassembleTeak = function(opcode, exp) return GLOBALS.__disassembleTeak(opcode, exp or 0) end, disassembleTeak = function(opcode, exp) return GLOBALS.__disassembleTeak(opcode, exp or 0) end,
interceptService = function(service, func) return GLOBALS.__interceptService(service, func) end, addServiceIntercept = function(service, func) return GLOBALS.__addServiceIntercept(service, func) end,
clearServiceIntercepts = function() return GLOBALS.__clearServiceIntercepts() end,
Frame = __Frame, Frame = __Frame,
ButtonA = __ButtonA, ButtonA = __ButtonA,
@ -397,6 +401,8 @@ void LuaManager::initializeThunks() {
ButtonY = __ButtonY, ButtonY = __ButtonY,
ButtonL = __ButtonL, ButtonL = __ButtonL,
ButtonR = __ButtonR, ButtonR = __ButtonR,
ButtonZL = __ButtonZL,
ButtonZR = __ButtonZR,
ButtonUp = __ButtonUp, ButtonUp = __ButtonUp,
ButtonDown = __ButtonDown, ButtonDown = __ButtonDown,
ButtonLeft = __ButtonLeft, ButtonLeft = __ButtonLeft,