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[GPU] Converted Depth/Color Surfaces to a ring buffer
Additionally made the surface cache search hit for any address that lies in the surface. This should allow multiple races to be done in Mario Kart and fixes the intro video.
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255947b2fc
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17b08a25fa
3 changed files with 10 additions and 6 deletions
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@ -60,8 +60,10 @@ struct ColourBuffer {
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void free() {
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valid = false;
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if (texture.exists() || fbo.exists())
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Helpers::panic("Make this buffer free itself");
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if (texture.exists() || fbo.exists()){
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texture.free();
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fbo.free();
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}
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}
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bool matches(ColourBuffer& other) {
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@ -128,8 +130,10 @@ struct DepthBuffer {
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}
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void free() {
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if(texture.exists()){
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texture.free();
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}
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valid = false;
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printf("Make this depth buffer free itself\n");
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}
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bool matches(DepthBuffer& other) {
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