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set blend color
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6c153d96fe
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1a3e8357fa
1 changed files with 11 additions and 6 deletions
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@ -524,12 +524,6 @@ void RendererMTL::drawVertices(PICA::PrimType primType, std::span<const PICA::Ve
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u8 logicOp = 3; // Copy, which doesn't do anything
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if (pipelineHash.blendEnabled) {
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pipelineHash.blendControl = regs[PICA::InternalRegs::BlendFunc];
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// TODO: constant color
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//pipelineHash.constantColor = regs[PICA::InternalRegs::BlendColour];
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//const u8 r = pipelineHash.constantColor & 0xff;
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//const u8 g = Helpers::getBits<8, 8>(pipelineHash.constantColor);
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//const u8 b = Helpers::getBits<16, 8>(pipelineHash.constantColor);
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//const u8 a = Helpers::getBits<24, 8>(pipelineHash.constantColor);
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} else {
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logicOp = Helpers::getBits<0, 4>(regs[PICA::InternalRegs::LogicOp]);
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}
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@ -569,6 +563,17 @@ void RendererMTL::drawVertices(PICA::PrimType primType, std::span<const PICA::Ve
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renderCommandEncoder->setVertexBuffer(buffer.buffer, buffer.offset, VERTEX_BUFFER_BINDING_INDEX);
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}
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// Blend color
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if (pipelineHash.blendEnabled) {
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u32 constantColor = regs[PICA::InternalRegs::BlendColour];
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const u8 r = constantColor & 0xff;
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const u8 g = Helpers::getBits<8, 8>(constantColor);
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const u8 b = Helpers::getBits<16, 8>(constantColor);
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const u8 a = Helpers::getBits<24, 8>(constantColor);
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renderCommandEncoder->setBlendColor(r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f);
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}
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// Bind resources
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setupTextureEnvState(renderCommandEncoder);
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bindTexturesToSlots(renderCommandEncoder);
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