Bad-but-ok for now gyroscope implementation

This commit is contained in:
wheremyfoodat 2023-07-08 23:31:16 +03:00
parent 2edc17367a
commit 1a7e79f2c9
5 changed files with 44 additions and 0 deletions

View file

@ -192,6 +192,8 @@ void Emulator::run() {
} else {
srv.releaseTouchScreen();
}
} else if (event.button.button == SDL_BUTTON_RIGHT) {
holdingRightClick = true;
}
break;
}
@ -199,6 +201,8 @@ void Emulator::run() {
case SDL_MOUSEBUTTONUP:
if (event.button.button == SDL_BUTTON_LEFT) {
srv.releaseTouchScreen();
} else if (event.button.button == SDL_BUTTON_RIGHT) {
holdingRightClick = false;
}
break;
@ -244,6 +248,24 @@ void Emulator::run() {
}
}
}
// Detect mouse motion events for gyroscope emulation
case SDL_MOUSEMOTION: {
// We use right click to indicate we want to rotate the console. If right click is not held, then this is not a gyroscope rotation
if (!holdingRightClick) break;
// Relative motion since last mouse motion event
const s32 motionX = event.motion.xrel;
const s32 motionY = event.motion.yrel;
// The gyroscope involves lots of weird math I don't want to bother with atm
// So up until then, we will set the gyroscope euler angles to fixed values based on the direction of the relative motion
const s32 roll = motionX > 0 ? 0x7f : -0x7f;
const s32 pitch = motionY > 0 ? 0x7f : -0x7f;
srv.setRoll(roll);
srv.setPitch(pitch);
break;
}
}
}