Add shaderMode option and remove useUbershader option

This commit is contained in:
offtkp 2024-07-31 01:44:55 +03:00
parent 91ebff1b5f
commit 1b779cafa1
8 changed files with 68 additions and 19 deletions

View file

@ -30,7 +30,7 @@ class RendererGL final : public Renderer {
OpenGL::VertexArray vao;
OpenGL::VertexBuffer vbo;
bool enableUbershader = true;
ShaderMode shaderMode = defaultShaderMode;
// Data
struct {
@ -110,8 +110,8 @@ class RendererGL final : public Renderer {
virtual bool supportsShaderReload() override { return true; }
virtual std::string getUbershader() override;
virtual void setUbershader(const std::string& shader) override;
virtual void setUbershaderSetting(bool value) override { enableUbershader = value; }
virtual void setShaderMode(ShaderMode value) override { shaderMode = value; }
std::optional<ColourBuffer> getColourBuffer(u32 addr, PICA::ColorFmt format, u32 width, u32 height, bool createIfnotFound = true);