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support depth render targets
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parent
1df81c373c
commit
1ba54b44fb
4 changed files with 52 additions and 10 deletions
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@ -35,8 +35,8 @@ class RendererMTL final : public Renderer {
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MTL::CommandQueue* commandQueue;
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// Caches
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SurfaceCache<Metal::RenderTarget, 16, true> colorRenderTargetCache;
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SurfaceCache<Metal::RenderTarget, 16, true> depthStencilRenderTargetCache;
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SurfaceCache<Metal::ColorRenderTarget, 16, true> colorRenderTargetCache;
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SurfaceCache<Metal::DepthStencilRenderTarget, 16, true> depthStencilRenderTargetCache;
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SurfaceCache<Metal::Texture, 256, true> textureCache;
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// Helpers
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@ -56,7 +56,7 @@ class RendererMTL final : public Renderer {
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}
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}
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std::optional<Metal::RenderTarget> getColorRenderTarget(u32 addr, PICA::ColorFmt format, u32 width, u32 height, bool createIfnotFound = true);
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std::optional<Metal::ColorRenderTarget> getColorRenderTarget(u32 addr, PICA::ColorFmt format, u32 width, u32 height, bool createIfnotFound = true);
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MTL::Texture* getTexture(Metal::Texture& tex);
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void setupTextureEnvState(MTL::RenderCommandEncoder* encoder);
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void bindTexturesToSlots(MTL::RenderCommandEncoder* encoder);
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