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Screen layouts: Add configurable screen sizes
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parent
62748eef47
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1c0f65c740
4 changed files with 92 additions and 89 deletions
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@ -592,7 +592,7 @@ void RendererGL::display() {
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// Flip topScreenY and bottomScreenY because glBlitFramebuffer uses bottom-left origin
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blitInfo.topScreenY = outputWindowHeight - (blitInfo.topScreenY + blitInfo.topScreenHeight);
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blitInfo.topScreenY = outputWindowHeight - (blitInfo.bottomScreenY + blitInfo.bottomScreenHeight);
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blitInfo.bottomScreenY = outputWindowHeight - (blitInfo.bottomScreenY + blitInfo.bottomScreenHeight);
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// Used for optimizing the screen blit into a single blit
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blitInfo.destX = windowCoords.singleBlitInfo.destX;
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@ -601,13 +601,9 @@ void RendererGL::display() {
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blitInfo.destHeight = windowCoords.singleBlitInfo.destHeight;
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// Check if we can blit the screens in 1 blit. If not, we'll break it into two.
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// TODO: Maybe add some size-related checks too.
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blitInfo.canDoSingleBlit =
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windowCoords.topScreenY + windowCoords.topScreenHeight == windowCoords.bottomScreenY &&
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windowCoords.bottomScreenX == windowCoords.topScreenX + int(ScreenLayout::BOTTOM_SCREEN_X_OFFSET * windowCoords.scale) &&
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windowCoords.topScreenWidth == u32(ScreenLayout::TOP_SCREEN_WIDTH * windowCoords.scale) &&
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windowCoords.bottomScreenWidth == u32(ScreenLayout::BOTTOM_SCREEN_WIDTH * windowCoords.scale) &&
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windowCoords.topScreenHeight == u32(ScreenLayout::TOP_SCREEN_HEIGHT * windowCoords.scale) &&
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windowCoords.bottomScreenHeight == u32(ScreenLayout::BOTTOM_SCREEN_HEIGHT * windowCoords.scale);
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windowCoords.topScreenY + windowCoords.topScreenHeight == windowCoords.bottomScreenY && layout == ScreenLayout::Layout::Default;
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}
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if (blitInfo.canDoSingleBlit) {
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