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[Kernel] CreateThread stub
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parent
765b51696e
commit
1c4348248d
8 changed files with 58 additions and 7 deletions
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@ -6,6 +6,7 @@ void Kernel::serviceSVC(u32 svc) {
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switch (svc) {
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case 0x01: controlMemory(); break;
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case 0x02: queryMemory(); break;
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case 0x08: createThread(); break;
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case 0x17: createEvent(); break;
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case 0x1F: mapMemoryBlock(); break;
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case 0x21: createAddressArbiter(); break;
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@ -57,6 +58,7 @@ void Kernel::deleteObjectData(KernelObject& object) {
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void Kernel::reset() {
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handleCounter = 0;
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threadCount = 0;
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for (auto& object : objects) {
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deleteObjectData(object);
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@ -68,6 +70,9 @@ void Kernel::reset() {
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// Allocate handle #0 to a dummy object and make a main process object
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makeObject(KernelObjectType::Dummy);
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currentProcess = makeProcess();
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// Make main thread object. We do not have to set the entrypoint and SP for it as the ROM loader does.
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// Main thread seems to have a priority of 0x30
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currentThread = makeThread(0, 0, 0x30, 0);
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// Create global service manager port
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makePort("srv:");
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@ -0,0 +1,33 @@
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#include "kernel.hpp"
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#include "resource_limits.hpp"
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// Internal OS function to spawn a thread
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Handle Kernel::makeThread(u32 entrypoint, u32 initialSP, u32 priority, u32 id) {
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if (threadCount >= appResourceLimits.maxThreads) {
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Helpers::panic("Overflowed the number of threads");
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}
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threadCount++;
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// TODO: Actually create the thread
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return makeObject(KernelObjectType::Thread);
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}
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// Result CreateThread(s32 priority, ThreadFunc entrypoint, u32 arg, u32 stacktop, s32 threadPriority, s32 processorID)
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void Kernel::createThread() {
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u32 priority = regs[0];
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u32 entrypoint = regs[1];
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u32 initialSP = regs[3] & ~7; // SP is force-aligned to 8 bytes
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u32 id = regs[4];
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printf("CreateThread(entry = %08X, stacktop = %08X, priority = %X, processor ID = %d)\n", entrypoint,
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initialSP, priority, id);
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if (!(priority <= 0x3F)) [[unlikely]] {
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Helpers::panic("Created thread with bad priority value %X", priority);
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regs[0] = SVCResult::BadThreadPriority;
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return;
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}
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regs[0] = SVCResult::Success;
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regs[1] = makeThread(entrypoint, initialSP, priority, id);
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}
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@ -58,9 +58,9 @@ void GPUService::registerInterruptRelayQueue(u32 messagePointer) {
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printf("GSP::GPU::RegisterInterruptRelayQueue (flags = %X, event handle = %X)\n", flags, eventHandle);
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mem.write32(messagePointer + 4, Result::SuccessRegisterIRQ);
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mem.write32(messagePointer + 8, 79797979); // TODO: GSP module thread index
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mem.write32(messagePointer + 8, 0); // TODO: GSP module thread index
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mem.write32(messagePointer + 12, 0); // Translation descriptor
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mem.write32(messagePointer + 16, KernelHandles::GSPSharedMemHandle); // TODO: GSP shared memory handle
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mem.write32(messagePointer + 16, KernelHandles::GSPSharedMemHandle);
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}
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void GPUService::writeHwRegs(u32 messagePointer) {
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