mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-04-20 20:49:12 +12:00
Merge branch 'master' into timerz
This commit is contained in:
commit
1d601e41ba
63 changed files with 871 additions and 262282 deletions
|
@ -3,8 +3,8 @@
|
|||
#include "kernel_types.hpp"
|
||||
#include "cpu.hpp"
|
||||
|
||||
Kernel::Kernel(CPU& cpu, Memory& mem, GPU& gpu)
|
||||
: cpu(cpu), regs(cpu.regs()), mem(mem), handleCounter(0), serviceManager(regs, mem, gpu, currentProcess, *this) {
|
||||
Kernel::Kernel(CPU& cpu, Memory& mem, GPU& gpu, const EmulatorConfig& config)
|
||||
: cpu(cpu), regs(cpu.regs()), mem(mem), handleCounter(0), serviceManager(regs, mem, gpu, currentProcess, *this, config) {
|
||||
objects.reserve(512); // Make room for a few objects to avoid further memory allocs later
|
||||
mutexHandles.reserve(8);
|
||||
timerHandles.reserve(8);
|
||||
|
@ -36,6 +36,8 @@ void Kernel::serviceSVC(u32 svc) {
|
|||
case 0x0A: svcSleepThread(); break;
|
||||
case 0x0B: getThreadPriority(); break;
|
||||
case 0x0C: setThreadPriority(); break;
|
||||
case 0x0F: getThreadIdealProcessor(); break;
|
||||
case 0x11: getCurrentProcessorNumber(); break;
|
||||
case 0x13: svcCreateMutex(); break;
|
||||
case 0x14: svcReleaseMutex(); break;
|
||||
case 0x15: svcCreateSemaphore(); break;
|
||||
|
@ -161,7 +163,7 @@ void Kernel::reset() {
|
|||
// Make main thread object. We do not have to set the entrypoint and SP for it as the ROM loader does.
|
||||
// Main thread seems to have a priority of 0x30. TODO: This creates a dummy context for thread 0,
|
||||
// which is thankfully not used. Maybe we should prevent this
|
||||
mainThread = makeThread(0, VirtualAddrs::StackTop, 0x30, -2, 0, ThreadStatus::Running);
|
||||
mainThread = makeThread(0, VirtualAddrs::StackTop, 0x30, ProcessorID::Default, 0, ThreadStatus::Running);
|
||||
currentThreadIndex = 0;
|
||||
setupIdleThread();
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue