GPU: Don't hash textures by default

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wheremyfoodat 2025-06-30 19:15:43 +03:00 committed by GitHub
parent 1ecff4c3af
commit 1fdaec2b0f
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@ -62,7 +62,7 @@ struct EmulatorConfig {
static constexpr RendererType rendererDefault = RendererType::OpenGL; static constexpr RendererType rendererDefault = RendererType::OpenGL;
#endif #endif
static constexpr bool hashTexturesDefault = true; static constexpr bool hashTexturesDefault = false;
bool shaderJitEnabled = shaderJitDefault; bool shaderJitEnabled = shaderJitDefault;
bool useUbershaders = ubershaderDefault; bool useUbershaders = ubershaderDefault;
@ -127,4 +127,4 @@ struct EmulatorConfig {
static LanguageCodes languageCodeFromString(std::string inString); static LanguageCodes languageCodeFromString(std::string inString);
static const char* languageCodeToString(LanguageCodes code); static const char* languageCodeToString(LanguageCodes code);
}; };