Proper KVM/Dynarmic split

This commit is contained in:
wheremyfoodat 2022-09-15 06:06:46 +03:00
parent b5371dc66c
commit 2057e0c447
6 changed files with 154 additions and 105 deletions

View file

@ -35,12 +35,16 @@ if(CMAKE_SYSTEM_PROCESSOR STREQUAL "AMD64" OR CMAKE_SYSTEM_PROCESSOR STREQUAL "x
#set(DYNARMIC_NO_BUNDLED_FMT ON)
set(DYNARMIC_FRONTENDS "A32" CACHE STRING "")
add_subdirectory(third_party/dynarmic)
add_compile_definitions(CPU_DYNARMIC)
else()
add_compile_definitions(CPU_KVM)
message(FATAL_ERROR "THIS IS NOT x64 WAIT FOR THE KVM IMPLEMENTATION")
endif()
set(SOURCE_FILES src/main.cpp src/emulator.cpp)
set(INCLUDE_FILES include/emulator.hpp include/helpers.hpp include/termcolor.hpp include/opengl.hpp)
set(SOURCE_FILES src/main.cpp src/emulator.cpp src/cpu/cpu_dynarmic.cpp)
set(HEADER_FILES include/emulator.hpp include/helpers.hpp include/opengl.hpp include/termcolor.hpp
include/cpu.hpp include/cpu_dynarmic.hpp
)
set(THIRD_PARTY_SOURCE_FILES third_party/imgui/imgui.cpp
third_party/imgui/imgui_draw.cpp
@ -50,9 +54,10 @@ set(THIRD_PARTY_SOURCE_FILES third_party/imgui/imgui.cpp
third_party/gl3w/gl3w.cpp
)
#add_library(Alber ${HEADER_FILES})
source_group("Header Files\\Core" FILES ${HEADER_FILES})
source_group("Source Files\\Core" FILES ${SOURCE_FILES})
source_group("Include Files\\Core" FILES ${INCLUDE_FILES})
source_group("Source Files\\Third_Party" FILES ${THIRD_PARTY_SOURCE_FILES})
source_group("Source Files\\Third Party" FILES ${THIRD_PARTY_SOURCE_FILES})
add_executable(Alber ${SOURCE_FILES} ${THIRD_PARTY_SOURCE_FILES})
add_executable(Alber ${SOURCE_FILES} ${THIRD_PARTY_SOURCE_FILES} ${HEADER_FILES})
target_link_libraries(Alber PRIVATE sfml-system sfml-network sfml-graphics sfml-window dynarmic)

9
include/cpu.hpp Normal file
View file

@ -0,0 +1,9 @@
#pragma once
#ifdef CPU_DYNARMIC
#include "cpu_dynarmic.hpp"
#elif defined(CPU_KVM)
#error KVM CPU is not implemented yet
#else
#error No CPU core implemented :(
#endif

105
include/cpu_dynarmic.hpp Normal file
View file

@ -0,0 +1,105 @@
#pragma once
#include "dynarmic/interface/A32/a32.h"
#include "dynarmic/interface/A32/config.h"
#include "helpers.hpp"
class MyEnvironment final : public Dynarmic::A32::UserCallbacks {
public:
u64 ticks_left = 0;
std::array<u8, 2048> memory{};
u8 MemoryRead8(u32 vaddr) override {
if (vaddr >= memory.size()) {
return 0;
}
return memory[vaddr];
}
u16 MemoryRead16(u32 vaddr) override {
return u16(MemoryRead8(vaddr)) | u16(MemoryRead8(vaddr + 1)) << 8;
}
u32 MemoryRead32(u32 vaddr) override {
return u32(MemoryRead16(vaddr)) | u32(MemoryRead16(vaddr + 2)) << 16;
}
u64 MemoryRead64(u32 vaddr) override {
return u64(MemoryRead32(vaddr)) | u64(MemoryRead32(vaddr + 4)) << 32;
}
void MemoryWrite8(u32 vaddr, u8 value) override {
if (vaddr >= memory.size()) {
return;
}
memory[vaddr] = value;
}
void MemoryWrite16(u32 vaddr, u16 value) override {
MemoryWrite8(vaddr, u8(value));
MemoryWrite8(vaddr + 1, u8(value >> 8));
}
void MemoryWrite32(u32 vaddr, u32 value) override {
MemoryWrite16(vaddr, u16(value));
MemoryWrite16(vaddr + 2, u16(value >> 16));
}
void MemoryWrite64(u32 vaddr, u64 value) override {
MemoryWrite32(vaddr, u32(value));
MemoryWrite32(vaddr + 4, u32(value >> 32));
}
void InterpreterFallback(u32 pc, size_t num_instructions) override {
// This is never called in practice.
std::terminate();
}
void CallSVC(u32 swi) override {
Helpers::panic("Called SVC %d", swi);
}
void ExceptionRaised(u32 pc, Dynarmic::A32::Exception exception) override {
Helpers::panic("Fired exception oops");
}
void AddTicks(u64 ticks) override {
if (ticks > ticks_left) {
ticks_left = 0;
return;
}
ticks_left -= ticks;
}
u64 GetTicksRemaining() override {
return ticks_left;
}
};
class CPU {
MyEnvironment env;
Dynarmic::A32::Jit jit{ {.callbacks = &env} };
public:
CPU();
void setReg(int index, u32 value) {
jit.Regs()[index] = value;
}
u32 getReg(int index) {
return jit.Regs()[index];
}
std::array<u32, 16>& regs() {
return jit.Regs();
}
void setCPSR(u32 value) {
jit.SetCpsr(value);
}
u32 getCPSR() {
return jit.Cpsr();
}
};

View file

@ -1,11 +1,13 @@
#pragma once
#define NOMINMAX // Windows why
#include "cpu.hpp"
#include "helpers.hpp"
#include "opengl.hpp"
#include "SFML/Window.hpp"
#include "SFML/Graphics.hpp"
class Emulator {
CPU cpu;
sf::RenderWindow window;
static constexpr u32 width = 400;
static constexpr u32 height = 240 * 2; // * 2 because 2 screens

28
src/CPU/cpu_dynarmic.cpp Normal file
View file

@ -0,0 +1,28 @@
#ifdef CPU_DYNARMIC
#include "cpu_dynarmic.hpp"
CPU::CPU() {
// Execute at least 1 instruction.
// (Note: More than one instruction may be executed.)
env.ticks_left = 1;
// Write some code to memory.
env.MemoryWrite16(0, 0x0088); // lsls r0, r1, #2
env.MemoryWrite16(2, 0x3045); // adds r0, #69
env.MemoryWrite16(4, 0xE7FE); // b +#0 (infinite loop)
// Setup registers.
auto& regs = jit.Regs();
regs[0] = 1;
regs[1] = 2;
regs[15] = 0; // PC = 0
setCPSR(0x00000030); // Thumb mode
// Execute!
jit.Run();
// Here we would expect cpu.Regs()[0] == 77
printf("R0: %u\n", jit.Regs()[0]);
}
#endif // CPU_DYNARMIC

View file

@ -1,111 +1,11 @@
#include "dynarmic/interface/A32/a32.h"
#include "dynarmic/interface/A32/config.h"
#include "emulator.hpp"
#include "gl3w.h"
class MyEnvironment final : public Dynarmic::A32::UserCallbacks {
public:
u64 ticks_left = 0;
std::array<u8, 2048> memory{};
u8 MemoryRead8(u32 vaddr) override {
if (vaddr >= memory.size()) {
return 0;
}
return memory[vaddr];
}
u16 MemoryRead16(u32 vaddr) override {
return u16(MemoryRead8(vaddr)) | u16(MemoryRead8(vaddr + 1)) << 8;
}
u32 MemoryRead32(u32 vaddr) override {
return u32(MemoryRead16(vaddr)) | u32(MemoryRead16(vaddr + 2)) << 16;
}
u64 MemoryRead64(u32 vaddr) override {
return u64(MemoryRead32(vaddr)) | u64(MemoryRead32(vaddr + 4)) << 32;
}
void MemoryWrite8(u32 vaddr, u8 value) override {
if (vaddr >= memory.size()) {
return;
}
memory[vaddr] = value;
}
void MemoryWrite16(u32 vaddr, u16 value) override {
MemoryWrite8(vaddr, u8(value));
MemoryWrite8(vaddr + 1, u8(value >> 8));
}
void MemoryWrite32(u32 vaddr, u32 value) override {
MemoryWrite16(vaddr, u16(value));
MemoryWrite16(vaddr + 2, u16(value >> 16));
}
void MemoryWrite64(u32 vaddr, u64 value) override {
MemoryWrite32(vaddr, u32(value));
MemoryWrite32(vaddr + 4, u32(value >> 32));
}
void InterpreterFallback(u32 pc, size_t num_instructions) override {
// This is never called in practice.
std::terminate();
}
void CallSVC(u32 swi) override {
// Do something.
}
void ExceptionRaised(u32 pc, Dynarmic::A32::Exception exception) override {
// Do something.
}
void AddTicks(u64 ticks) override {
if (ticks > ticks_left) {
ticks_left = 0;
return;
}
ticks_left -= ticks;
}
u64 GetTicksRemaining() override {
return ticks_left;
}
};
int main (int argc, char *argv[]) {
Emulator emu;
if (gl3wInit()) {
Helpers::panic("Failed to initialize OpenGL");
}
MyEnvironment env;
Dynarmic::A32::UserConfig user_config;
user_config.callbacks = &env;
Dynarmic::A32::Jit cpu{user_config};
// Execute at least 1 instruction.
// (Note: More than one instruction may be executed.)
env.ticks_left = 1;
// Write some code to memory.
env.MemoryWrite16(0, 0x0088); // lsls r0, r1, #2
env.MemoryWrite16(2, 0x3045); // adds r0, #69
env.MemoryWrite16(4, 0xE7FE); // b +#0 (infinite loop)
// Setup registers.
cpu.Regs()[0] = 1;
cpu.Regs()[1] = 2;
cpu.Regs()[15] = 0; // PC = 0
cpu.SetCpsr(0x00000030); // Thumb mode
// Execute!
cpu.Run();
// Here we would expect cpu.Regs()[0] == 77
printf("R0: %u\n", cpu.Regs()[0]);
emu.run();
}